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Copyright ©2015 Cognitive Advisors LLC All Rights Reserved
Becoming a
Learning Experience Designer
Marty Rosenheck, Ph.D., CPT
CEO, Chief Learning Strategist
mrosenheck@CognitiveAdvisors.com
www.CognitiveAdvisors.com
@mbr1online
LXD
2
Why LXD?
3
Proficiency
70% On-the-Job Experience
20% Informal/Coaching
10%
Formal
Training
Time
Proficiency
70:20:10
4
Proficiency
70% On-the-Job Experience
20% Informal/Coaching
10%
Formal
Training
Instructional Design
Learning Experience Design
Takeaway:
Instruction is only a small
part of learning.
LXD Definition (Draft)
Learning Experience Design:
The process of facilitating the
development of skills (expertise,
proficiency) by providing learners with
a systematic set of learning activities
(experiences) supported by content,
feedback, and technology.
5
Learning
Experience
Design
Learning
Science
User
Experience
Design
Design
Thinking
Learning
Technology
Knowledge
Harvesting
Content
Design and
Curation
6
LXD Parent Disciplines
Resource List and Slides:
mrosenheck@CognitiveAdvisors.com
7
How Humans Learn
8
How Humans LearnProficiency
Time
©2014 Cognitive Advisors LLC All Rights Reserved
Skill or
Competency
Expert-Novice Studies
• Physics
• Novices: Top University Students
• Experts: Physicists
From Categorization and Representation of Physics Problems by Experts and Novices
CHI, FELTOVICH. & GLASER in Cognitive Science 5, 121-152
Experience
forges the
mental link
between
knowledge
and the
way it is
applied to
situations.
Takeaway:
10
Focus on
Results
Learner
Centered
Experience
Rules
Content is a
Servant
Feedback and
Reflection are
Key
Situated
Learning
Iterative
Design
Technology
Enabled
LXD Principles
11
Gather Input
Design Experience Map
Develop Learning
Experiences
Prepare Context
Implement with
Technology
Perform Analytics
LXD Process
12
LXD Process
Gather Input
Design Experience Map
Develop Learning
Experiences
Prepare Context
Implement with
Technology
Perform Analytics
13
• Goals
– Organizational
– Individual
• Performance
– Outcomes
– Metrics
• Proficiency Statements
– Measurable
– Observable
– Quantitatively or Qualitatively
Input: Results
Break
competencies
into
proficiency
statements.
Takeaway:
Call Center
Example Proficiency Statements
Done Category Proficiency Statement Milestone Evaluation
Order Status
Calls
1. Finds and provides customers with correct status information using
the Look Up search function following all customer service
standards with less than a 2 minute handle time.
2 Weeks Direct Observation and
Call Evaluation Checklist
Order Status
Calls
2. Identifies and resolves issues with shipment delays and backorders
through working with sales and shipping and provides the customer
with an answer within 2 hours.
3 Weeks Direct Observation and
Call Evaluation Checklist
Order Status
Calls
3. Records and submits required information in a complete and
accurate manner about each status call and is ready to take the
next call within 2 minutes.
3 Weeks Call Report
14
Done Category Proficiency Statement Milestone Evaluation
Billing Calls 4. Finds and provides customers with current billing information
including current balances, past due amounts and credits will
following a customer service standards with less than a 3 minute
handle time.
3 Weeks Direct Observation and
Call Evaluation Checklist
Billing Calls 5. Takes payments by credit card or checking account debit by getting
the correct customer information and verifying the payment has
been received with less than a .05% error rate.
4 Weeks Direct Observation
Call Report
Billing Calls 6. Handles billing disputes by correctly transferring the call to the
accounting department.
4 Weeks Direct Observation and
Call Evaluation Checklist
Copyright LPI 2011
Steve Rosenbaum
Learning Paths International
15
• Learner
– Job/Role
– Prior Experience/Knowledge
– Motivations
• Existing Content
– Background
– Relevance/Usefulness
• Organizational
– Culture
– Business Unit Buy-in
– Mangers/coaches
Input: Context
A great design
that doesn’t
take into
account
context will
make a great
paperweight!
Takeaway:
16
Experts or master practitioners
Input: Situations & Knowledge
17
Get experts or master practitioners to:
Input: Situations & Knowledge
Situations
• List all of the situations they handle
Categorize
• Organize those situations into categories
Variations
• Identify how they vary on various parameters
Taxonomy
• Create a “Taxonomy of Situations” to guide creation of
learning experiences.
Knowledge
• Identify the knowledge (content), strategies, heuristics,
and process that experts use to handle the situations
18
LXD Process
19
• Sequence – Organizing Principle
– Simple to Complex
– Job/Task Process
Experience Map
Learning Path
Learning Path
Experiences (Formal, Informal, On-the-Job) Proficiency
Simple to Complex
Eligibility Factors
Simple Complex
Marital
Relationships
Citizenship
Status
……
…….
Rep
Payee
Deeming
Single/divorced US Citizen born in
US ……….
.
No rep payee Spouse to
spouse
Legally married US Citizen born
abroad ……….
.
Legal
guardianship
Parent to child
Holding out Alien Status
……….
.
Facility
w/custody
Spouse to
spouse to
child
Legally married and
separated and holding
out
Refugee Status
……….
.
Non-relative
w/custody
Sponsor to
alien
Simple
Complex
Demonstration
Guided
Simulations
Supervised WorkFacilitated Practice
Structured OJT Independent
Work
Experience Map:
Scaffolding
22
•Practice
•Timing
•Adaptive
Experience Map
Learning Path
Learning Path
Experiences (Formal, Informal, On-the-Job) Proficiency
23
• Modeling
• Cases/Scenarios
• Simulation
• On-the-Job
Experience Map
Types
Learning Path
Experiences (Formal, Informal, On-the-Job) Proficiency
24
LXD Process
25
• Tasks or Scenarios
• Instructions
• Work Products
• Reflection Questions
• Checklists
Learning Experiences
Develop Experience Guides
Learning Path
Experiences (Formal, Informal, On-the-Job) Proficiency
Teacher Education
 Teachers unprepared for classroom realities
 Student teaching haphazard, uncoordinated
 Need to focus on competence
27
28
29
30
31
32
33
Learning Experiences:
Content
Learning Path
Experiences (Formal, Informal, On-the-Job) Proficiency
Content
Takeaway:
eLearning courses should contain
NO content!
75a
76a
36
• On-demand content
– Knowledge Base
– Video or Audio clips
– Social
– Checklists, Guidelines
– Mini-Tutorial
• Performance Support
Learning Experiences:
Content
Provide
content and
feedback
at the
Teachable
Moment.
Takeaway:
37
Water Quality Association
38
39
40
41
• Targeted, specific feedback
• Types:
– Coaching
– Peer/Social
– Self
– Automated
Learning Experience: Feedback
Learning Path
Experiences (Formal, Informal, On-the-Job) Proficiency
Content Feedback
Feedback
enables
reflection.
Experience +
Reflection =
Learning
Takeaway:
42
• Short Interactions
• Targeted Feedback
• Mobile Tech Enabled
• Coaching Support
• Coaching Network
Nano-Coaching
©2014 Cognitive Advisors LLC All Rights Reserved
“Very short burst support”
- Elliot Masie
43
Nano-Coaching Cycle
Perform
Task
Submit
Work
Product
Notify
Coach
Coach
Reviews
Work
Product
Specific
Feedback
Approved?
• Photo
• Checklist
• Text
• Video
• Audio
• Document
• Direct
Observation
Email &
Dashboard
Coaching Support
• Checklists, Guidelines
• Coach the Coach
• Photo
• Checklist
• Text
Comment
• Audio
• Document
• Direct
Goal
Achieved! YES
NO
©2014 Cognitive Advisors LLC All Rights Reserved
44
Sales Rep
45
Becoming a Learning Experience Designer
47
Coach
48
LXD Process
49
• Change Management
• Culture Change
• Roles and Responsibilities
– Learner
– Managers
– Leadership
– Learning and Development
Prepare Context
50
LXD Process
Enabling Technologies
51
Uconn.edu
Openmatt.org
www.ucsc-extension.edu
Mobile
Analytics
52
Activity Stream (like Facebook)
<Actor> <Verb> <Object>
( I did this)
Experience API
Any
Learning
Experience
Experience
API
Learning Record
Store
LRS
Analytics
Reporting
53
Gather Input
Design Experience Map
Develop Learning
Experiences
Prepare Context
Implement with
Technology
Perform Analytics
LXD Process
54
Analytics
55
56
Learning Experience DesignProficiency
Time (Gradually increase task difficulty and decrease scaffolding/support)
©2014 Cognitive Advisors LLC All Rights Reserved
• Decide:
- Next Learning Goal
- What to Change
• Prepare
Support:
• Mini-tutorial
• Ask someone
• Lookup in
Knowledge Base
• Job Task
• Simulation
• Scenarios
• Modeling
• Capture
Experience
Support:
• Performance
Support
• Scaffolding
• Guidance at
Teachable
Moment
• Principles
• Articulation
• Feedback
Support:
• Coaching
• Social Media
• Comm. of Practice
• Peer Review
• Portfolio
Skill or
Proficiency
Learning
Experience
Design
Learning
Science
User
Experience
Design
Design
Thinking
Learning
Technology
Knowledge
Harvesting
Content
Design and
Curation
57
Resources • Ruth Clark
• Julie Dirkson
• Connie Melamed
• Clark Quinn
• Steve Rosenbaum
• Will Thalheimer
• Jesse James
Garrett
• Andre Plaut
• Tim Brown –Ideo
• Juliette
LaMontagne
• Nigel Cross
• Mobile
• Chad Udell
• Gary Woodhill
• xAPI
• ADL
• Ben Betts
• Janet Efron
• Mike Hruska
• Rustici
• Saltbox
• Aaron Silvers
• Cognitive Task
Analysis – Beth
Crandall et. al.
• Rueben Tozman
• Richard Sheffield
• Charles Jennings
• Jay Cross
Resource List:
mrosenheck@CognitiveAdvisors.com
Questions?
Marty Rosenheck, Ph.D.
Chief Learning Strategist
mrosenheck@CognitiveAdvisors.com
@mbr1online
www.CognitiveAdvisors.com
Makers of the
TREK Learning Experience Manager

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Becoming a Learning Experience Designer

  • 1. Copyright ©2015 Cognitive Advisors LLC All Rights Reserved Becoming a Learning Experience Designer Marty Rosenheck, Ph.D., CPT CEO, Chief Learning Strategist mrosenheck@CognitiveAdvisors.com www.CognitiveAdvisors.com @mbr1online LXD
  • 3. 3 Proficiency 70% On-the-Job Experience 20% Informal/Coaching 10% Formal Training Time Proficiency 70:20:10
  • 4. 4 Proficiency 70% On-the-Job Experience 20% Informal/Coaching 10% Formal Training Instructional Design Learning Experience Design Takeaway: Instruction is only a small part of learning.
  • 5. LXD Definition (Draft) Learning Experience Design: The process of facilitating the development of skills (expertise, proficiency) by providing learners with a systematic set of learning activities (experiences) supported by content, feedback, and technology. 5
  • 8. 8 How Humans LearnProficiency Time ©2014 Cognitive Advisors LLC All Rights Reserved Skill or Competency
  • 9. Expert-Novice Studies • Physics • Novices: Top University Students • Experts: Physicists From Categorization and Representation of Physics Problems by Experts and Novices CHI, FELTOVICH. & GLASER in Cognitive Science 5, 121-152 Experience forges the mental link between knowledge and the way it is applied to situations. Takeaway:
  • 10. 10 Focus on Results Learner Centered Experience Rules Content is a Servant Feedback and Reflection are Key Situated Learning Iterative Design Technology Enabled LXD Principles
  • 11. 11 Gather Input Design Experience Map Develop Learning Experiences Prepare Context Implement with Technology Perform Analytics LXD Process
  • 12. 12 LXD Process Gather Input Design Experience Map Develop Learning Experiences Prepare Context Implement with Technology Perform Analytics
  • 13. 13 • Goals – Organizational – Individual • Performance – Outcomes – Metrics • Proficiency Statements – Measurable – Observable – Quantitatively or Qualitatively Input: Results Break competencies into proficiency statements. Takeaway:
  • 14. Call Center Example Proficiency Statements Done Category Proficiency Statement Milestone Evaluation Order Status Calls 1. Finds and provides customers with correct status information using the Look Up search function following all customer service standards with less than a 2 minute handle time. 2 Weeks Direct Observation and Call Evaluation Checklist Order Status Calls 2. Identifies and resolves issues with shipment delays and backorders through working with sales and shipping and provides the customer with an answer within 2 hours. 3 Weeks Direct Observation and Call Evaluation Checklist Order Status Calls 3. Records and submits required information in a complete and accurate manner about each status call and is ready to take the next call within 2 minutes. 3 Weeks Call Report 14 Done Category Proficiency Statement Milestone Evaluation Billing Calls 4. Finds and provides customers with current billing information including current balances, past due amounts and credits will following a customer service standards with less than a 3 minute handle time. 3 Weeks Direct Observation and Call Evaluation Checklist Billing Calls 5. Takes payments by credit card or checking account debit by getting the correct customer information and verifying the payment has been received with less than a .05% error rate. 4 Weeks Direct Observation Call Report Billing Calls 6. Handles billing disputes by correctly transferring the call to the accounting department. 4 Weeks Direct Observation and Call Evaluation Checklist Copyright LPI 2011 Steve Rosenbaum Learning Paths International
  • 15. 15 • Learner – Job/Role – Prior Experience/Knowledge – Motivations • Existing Content – Background – Relevance/Usefulness • Organizational – Culture – Business Unit Buy-in – Mangers/coaches Input: Context A great design that doesn’t take into account context will make a great paperweight! Takeaway:
  • 16. 16 Experts or master practitioners Input: Situations & Knowledge
  • 17. 17 Get experts or master practitioners to: Input: Situations & Knowledge Situations • List all of the situations they handle Categorize • Organize those situations into categories Variations • Identify how they vary on various parameters Taxonomy • Create a “Taxonomy of Situations” to guide creation of learning experiences. Knowledge • Identify the knowledge (content), strategies, heuristics, and process that experts use to handle the situations
  • 19. 19 • Sequence – Organizing Principle – Simple to Complex – Job/Task Process Experience Map Learning Path Learning Path Experiences (Formal, Informal, On-the-Job) Proficiency
  • 20. Simple to Complex Eligibility Factors Simple Complex Marital Relationships Citizenship Status …… ……. Rep Payee Deeming Single/divorced US Citizen born in US ………. . No rep payee Spouse to spouse Legally married US Citizen born abroad ………. . Legal guardianship Parent to child Holding out Alien Status ………. . Facility w/custody Spouse to spouse to child Legally married and separated and holding out Refugee Status ………. . Non-relative w/custody Sponsor to alien Simple Complex
  • 22. 22 •Practice •Timing •Adaptive Experience Map Learning Path Learning Path Experiences (Formal, Informal, On-the-Job) Proficiency
  • 23. 23 • Modeling • Cases/Scenarios • Simulation • On-the-Job Experience Map Types Learning Path Experiences (Formal, Informal, On-the-Job) Proficiency
  • 25. 25 • Tasks or Scenarios • Instructions • Work Products • Reflection Questions • Checklists Learning Experiences Develop Experience Guides Learning Path Experiences (Formal, Informal, On-the-Job) Proficiency
  • 26. Teacher Education  Teachers unprepared for classroom realities  Student teaching haphazard, uncoordinated  Need to focus on competence
  • 27. 27
  • 28. 28
  • 29. 29
  • 30. 30
  • 31. 31
  • 32. 32
  • 33. 33 Learning Experiences: Content Learning Path Experiences (Formal, Informal, On-the-Job) Proficiency Content Takeaway: eLearning courses should contain NO content!
  • 34. 75a
  • 35. 76a
  • 36. 36 • On-demand content – Knowledge Base – Video or Audio clips – Social – Checklists, Guidelines – Mini-Tutorial • Performance Support Learning Experiences: Content Provide content and feedback at the Teachable Moment. Takeaway:
  • 38. 38
  • 39. 39
  • 40. 40
  • 41. 41 • Targeted, specific feedback • Types: – Coaching – Peer/Social – Self – Automated Learning Experience: Feedback Learning Path Experiences (Formal, Informal, On-the-Job) Proficiency Content Feedback Feedback enables reflection. Experience + Reflection = Learning Takeaway:
  • 42. 42 • Short Interactions • Targeted Feedback • Mobile Tech Enabled • Coaching Support • Coaching Network Nano-Coaching ©2014 Cognitive Advisors LLC All Rights Reserved “Very short burst support” - Elliot Masie
  • 43. 43 Nano-Coaching Cycle Perform Task Submit Work Product Notify Coach Coach Reviews Work Product Specific Feedback Approved? • Photo • Checklist • Text • Video • Audio • Document • Direct Observation Email & Dashboard Coaching Support • Checklists, Guidelines • Coach the Coach • Photo • Checklist • Text Comment • Audio • Document • Direct Goal Achieved! YES NO ©2014 Cognitive Advisors LLC All Rights Reserved
  • 45. 45
  • 49. 49 • Change Management • Culture Change • Roles and Responsibilities – Learner – Managers – Leadership – Learning and Development Prepare Context
  • 52. 52 Activity Stream (like Facebook) <Actor> <Verb> <Object> ( I did this) Experience API Any Learning Experience Experience API Learning Record Store LRS Analytics Reporting
  • 53. 53 Gather Input Design Experience Map Develop Learning Experiences Prepare Context Implement with Technology Perform Analytics LXD Process
  • 55. 55
  • 56. 56 Learning Experience DesignProficiency Time (Gradually increase task difficulty and decrease scaffolding/support) ©2014 Cognitive Advisors LLC All Rights Reserved • Decide: - Next Learning Goal - What to Change • Prepare Support: • Mini-tutorial • Ask someone • Lookup in Knowledge Base • Job Task • Simulation • Scenarios • Modeling • Capture Experience Support: • Performance Support • Scaffolding • Guidance at Teachable Moment • Principles • Articulation • Feedback Support: • Coaching • Social Media • Comm. of Practice • Peer Review • Portfolio Skill or Proficiency
  • 57. Learning Experience Design Learning Science User Experience Design Design Thinking Learning Technology Knowledge Harvesting Content Design and Curation 57 Resources • Ruth Clark • Julie Dirkson • Connie Melamed • Clark Quinn • Steve Rosenbaum • Will Thalheimer • Jesse James Garrett • Andre Plaut • Tim Brown –Ideo • Juliette LaMontagne • Nigel Cross • Mobile • Chad Udell • Gary Woodhill • xAPI • ADL • Ben Betts • Janet Efron • Mike Hruska • Rustici • Saltbox • Aaron Silvers • Cognitive Task Analysis – Beth Crandall et. al. • Rueben Tozman • Richard Sheffield • Charles Jennings • Jay Cross Resource List: mrosenheck@CognitiveAdvisors.com
  • 58. Questions? Marty Rosenheck, Ph.D. Chief Learning Strategist mrosenheck@CognitiveAdvisors.com @mbr1online www.CognitiveAdvisors.com Makers of the TREK Learning Experience Manager

Editor's Notes

  • #3: A few years ago – Brought in by a large government agency Their Customer Service Representatives had a complex jobs They had to work with 7 legacy computer systems, and know Disability policies and Retirement – decide people’s eligibility New hire went through 6 weeks of intensive training – well designed instruction. They had a problem… once they were on the job – in the field offices – it took them 1.5 to 3 years to become proficient Why?. Formal training was not enough - We redesigned their learning process – based on LXD principles – we were able to shorten the time to proficiency to a couple of months.
  • #4: Research is clear that formal training only takes you part of the way to proficient performance. The development of skills primarily through experience and informal learning, coaching and guidance, trial and error. This is known as the 70:20:10 Framework. The problem is that the informal and experiential learning is generally haphazard. How do we optimize the path to proficient performance?
  • #5: Instructional Design focuses on the Formal Training. Instruction is only a small part of the learning process. Learning Experience Design encompasses the entire learning process.
  • #6: Learning Experience Design is the process of facilitating the development of skills (expertise, proficiency) by providing learners with a systematic set of learning activities (experiences) supported by content, feedback mechanisms, and technology.
  • #7: Learning Experience design is based on four parent disciplines: Learning or Cognitive science – research-based guidelines on how people learn. User Experience Design – enhancing the usability, look, and feel of a product, like a website. Design thinking is a formal method for practical, creative resolution of problems and creation of solutions Learning Technology is the enabler, the pallet of tools, xAPI and Mobile are key Knowledge harvesting – Knowledge Engineering: Experts provide the target, experiences Organizing Content – on demand, easily accessible, chunking it, Performance Support A LXD needs some understanding of each of these – depth in a few – and bring in others in a team This should be a masters program
  • #9: To design effective learning experiences, we must begin with an understanding of how people learn. The natural way we learn is by doing, reflecting on what we do, and planning what we are going to do differently next time. For example my daughter learned to walk, not by taking an eLearning course , but by having a goal, trying to stand up, falling and reflecting on what happened, changing what she does and trying again. The development of a skill or proficiency happens through a series of these cycles – learning experiences. The job of the learning experience designer is to support this process.
  • #10: 9
  • #11: Focus on Results Learner Centered Experience Rules Content is a Supporting Player Feedback is Key Situated Learning Technology Enabled Iterative Design
  • #12: (Make iterative) Conduct Expert Analysis Design Experience Map Develop Learning Experiences Prepare Context Implement with Technology Perform Analytics Goals/Proficiencies Situations Experience Map Learning Experiences Experience Guidance Feedback/Reflection Content User Experience Context Delivery- technology Analytics
  • #13: (Make iterative) Conduct Expert Analysis Design Experience Map Develop Learning Experiences Prepare Context Implement with Technology Perform Analytics Goals/Proficiencies Situations Experience Map Learning Experiences Experience Guidance Feedback/Reflection Content User Experience Context Delivery- technology Analytics
  • #14: LXD begins with identifying the Goals Organizational – what does the organization need? Better salespeople, technicians who can repair equipment correctly the first time. Individual – it is important to recognize the goals of the individual as well. That is the source of intrinsic motivation. The salesperson wants to close sales and make commissions, the technician wants to take pride in his work and be recognized for doing good work. Results: The organizational goals should be defined as measurable outcomes or metrics – increases sales revenue, increases first time fix rate, or increased customer satisfaction. Proficiency Statements are very specific descriptions of what it means for an individual to be proficient. They include observable measurements. -- Make 20 sales calls a week with a 10% success rate. -- Identify the cause of an equipment malfunction 90% of the time. The proficiency statements guide the development of learning experiences.
  • #15: Review this part of a proficiency definition including describing each of the columns. Things to point out. There are a lot of numbers in the definition They all start with action verbs A lot of the evaluation is direct observation by an expert The definition makes a great assessment tool. Point out that we’ve set up this definition so it can be sorted by category or milestone. When you sort by milestone it puts the definition in chronological order. This will help us align the Proficiency definition to the Learning Path.
  • #16: LXD begins with identifying the Goals Organizational – what does the organization need? Better salespeople, technicians who can repair equipment correctly the first time. Individual – it is important to recognize the goals of the individual as well. That is the source of intrinsic motivation. The salesperson wants to close sales and make commissions, the technician wants to take pride in his work and be recognized for doing good work. Results: The organizational goals should be defined as measurable outcomes or metrics – increases sales revenue, increases first time fix rate, or increased customer satisfaction. Proficiency Statements are very specific descriptions of what it means for an individual to be proficient. They include observable measurements. -- Make 20 sales calls a week with a 10% success rate. -- Identify the cause of an equipment malfunction 90% of the time. The proficiency statements guide the development of learning experiences.
  • #18: Get an expert or master practitioner to: List all of the situations they handle Organize those situations into categories Identify how they vary on various parameters Create a “Taxonomy of Situations” to guide creation of learning experiences. Identify the knowledge (content), strategies, heuristics, and process that experts use to handle the situations
  • #19: Goals/Proficiencies Situations Experience Map Learning Experiences Experience Guidance Feedback/Reflection Content User Experience Context Delivery- technology Analytics
  • #20: Structure refers how to organize the learning experiences. Sequence according to some organizing principle –most commonly… Simple to Complex Job/Task Process
  • #21: 20
  • #22: Scaffolding - like scaffolding the holds up a building during construction. Begin with a lot of support or scaffolding and gradually take the support away until the learning can stand on his own. .
  • #23: Practice - complex skills are not learned by doing something just once – sufficient practice is needed do develop fluency. Timing – how will the experiences be timed? Spaced practice is better than mass practice. Adaptive - the ability to automatically recommend the next best experience based on what the learner had done before.
  • #24: On-the-Job - a real work job task. Installing a piece of equipment. Simulation – for example a flight simulator Cases/Scenarios - example of scenario based eLearning Modeling - a video of how to do something. Show examples These are in sequence from highest to lowest fidelity (closeness to the real job task)
  • #25: (Make iterative) Conduct Expert Analysis Design Experience Map Develop Learning Experiences Prepare Context Implement with Technology Perform Analytics Goals/Proficiencies Situations Experience Map Learning Experiences Experience Guidance Feedback/Reflection Content User Experience Context Delivery- technology Analytics
  • #26: Content is a the service of experience. Content and knowledge is easy to get. If is difficult to know how to apply it to real situations. That is expertise. And can only be learned though experience. By providing content on demand, at the teachable moment, when the content is needed to perform a task or solve a problem, it is more likely to be used, and remembered, and it is linked in the mind to how it is used. Types of content Knowledge Base Video or Audio clips Social Checklists, Guidelines Mini-Tutorial The content used to support the learning experiences can also be set up for use on the job as Performance Support.
  • #27:  National Louis University’s National College of Education prepares teachers in the Chicago Area. They have found that teachers that go into the tough schools in Chicago’s south or west sides often burn out within 2 years. They don’t learn the real stuff of how to teach in those schools. A big part of the problem is that the student teaching process – where the real learning happens --is haphazard and not coordinated with the rest of the program. The mentor teachers are not sure how to best coach the student teacher. There is little alignment between the practicum and methods classes and the field work. How do we transform teacher training to develop better teachers more quickly?
  • #34: Content is a the service of experience. Content and knowledge is easy to get. If is difficult to know how to apply it to real situations. That is expertise. And can only be learned though experience. By providing content on demand, at the teachable moment, when the content is needed to perform a task or solve a problem, it is more likely to be used, and remembered, and it is linked in the mind to how it is used. Types of content Knowledge Base Video or Audio clips Social Checklists, Guidelines Mini-Tutorial The content used to support the learning experiences can also be set up for use on the job as Performance Support.
  • #35: 34
  • #36: 35
  • #37: Content is a the service of experience. Content and knowledge is easy to get. If is difficult to know how to apply it to real situations. That is expertise. And can only be learned though experience. By providing content on demand, at the teachable moment, when the content is needed to perform a task or solve a problem, it is more likely to be used, and remembered, and it is linked in the mind to how it is used. Types of content Knowledge Base Video or Audio clips Social Checklists, Guidelines Mini-Tutorial The content used to support the learning experiences can also be set up for use on the job as Performance Support.
  • #42: Experience + Reflection = Learning Feedback enables reflection Targeted, specific feedback Types: Coaching Peer Self Automated (i.e., in simulations)
  • #43: Short Interactions Targeted Feedback Mobile Tech Enabled Coaching Support Coaching Network
  • #48: No only has it inprove results… It actualy imporved th relatoinshos wbetee that manager and empoyss.
  • #49: (Make iterative) Conduct Expert Analysis Design Experience Map Develop Learning Experiences Prepare Context Implement with Technology Perform Analytics Goals/Proficiencies Situations Experience Map Learning Experiences Experience Guidance Feedback/Reflection Content User Experience Context Delivery- technology Analytics
  • #51: (Make iterative) Conduct Expert Analysis Design Experience Map Develop Learning Experiences Prepare Context Implement with Technology Perform Analytics Goals/Proficiencies Situations Experience Map Learning Experiences Experience Guidance Feedback/Reflection Content User Experience Context Delivery- technology Analytics
  • #54: (Make iterative) Conduct Expert Analysis Design Experience Map Develop Learning Experiences Prepare Context Implement with Technology Perform Analytics Goals/Proficiencies Situations Experience Map Learning Experiences Experience Guidance Feedback/Reflection Content User Experience Context Delivery- technology Analytics
  • #57: Do you think this makes sense for learning in your situations? Do any of you do anything like this?
  • #58: Learning Experience design is based on four parent disciplines: Learning or Cognitive science – research-based guidelines on how people learn. User Experience Design – enhancing the usability, look, and feel of a product, like a website. Design thinking is a formal method for practical, creative resolution of problems and creation of solutions Learning Technology is the enabler, the pallet of tools, xAPI and Mobile are key Knowledge harvesting – Knowledge Engineering: Experts provide the target, experiences Organizing Content – on demand, easily accessible, chunking it, Performance Support A LXD needs some understanding of each of these – depth in a few – and bring in others in a team This should be a masters program