For the first sound sound
“snd_Breaking” which is used in the
breaking of the blocks I replaced the
original sound with a sound clip
called “Hit 1” I obtained using a
mono microphone at a live
recording.
To do this I
clicked the file
open icon and
retrieved the
rendered audio
from my IG3
folder
For the second sound “snd_Bounce”
which is used when the ball bounces
from the paddle.I replaced the original
sound with a sound clip called “hit_2” I
obtained using a mono microphone at a
live recording.
To do this I clicked the file
open icon and retrieved
the rendered audio from
my IG3 folder
For the third sound “snd_Play” which is
used when the game is activated for
the first time I replaced the original
sound with a sound clip called “hit_3” I
obtained using a mono microphone at
a live recording.
For the second sound “snd_Lost” which is used when
the ball passes the paddle for the third time depleting
all of the players lives. I replaced the original sound with
a sound clip called “hit_4” I obtained using a mono
microphone at a live recording.
For the second sound “snd_Win” which is
used when the player destroys all blocks for
that level. I replaced the original sound with a
sound clip called “hit_5” I obtained using a
mono microphone at a live recording.

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Ben loynd ig3 task 2

  • 1. For the first sound sound “snd_Breaking” which is used in the breaking of the blocks I replaced the original sound with a sound clip called “Hit 1” I obtained using a mono microphone at a live recording. To do this I clicked the file open icon and retrieved the rendered audio from my IG3 folder
  • 2. For the second sound “snd_Bounce” which is used when the ball bounces from the paddle.I replaced the original sound with a sound clip called “hit_2” I obtained using a mono microphone at a live recording. To do this I clicked the file open icon and retrieved the rendered audio from my IG3 folder
  • 3. For the third sound “snd_Play” which is used when the game is activated for the first time I replaced the original sound with a sound clip called “hit_3” I obtained using a mono microphone at a live recording.
  • 4. For the second sound “snd_Lost” which is used when the ball passes the paddle for the third time depleting all of the players lives. I replaced the original sound with a sound clip called “hit_4” I obtained using a mono microphone at a live recording.
  • 5. For the second sound “snd_Win” which is used when the player destroys all blocks for that level. I replaced the original sound with a sound clip called “hit_5” I obtained using a mono microphone at a live recording.