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Board Game Jam
Design and share your own board game as an OER!
Gavin Willshaw Stephanie (Charlie) Farley
Digital Curator Open Education Resource Advisor
Library & University Collections Learning, Teaching and Web Services
Except where otherwise stated, this document has been licensed CC BY 4.0
Aims for today
• Learn how to run a Board Game Jam.
• Be able to identify and correctly use licensed material.
• Create your own fully attributable, shareable game.
By AIGA [Public domain], via Wikimedia
Your first task:
Be playful.
Create an avatar!
Jester (Design Informatics Board Game Jam 2016) by Charlie Farley, CC BY
Board Games: Not just Monopoly!
• A “golden age” of board games (Duffy, The Guardian, 2014)
• Increase in sales of 25% + over last four years
• Move from specialist suppliers to the mainstream
• Rise in games cafes / clubs
• Noticeable increase in games which
tackle social issues. (see http://www.tiltfactor.org)
• Also games in teaching:
• Copyright the Card Game
• Curate! The digital curation boardgame
Role of the internet
• Cheap digital versions of games – “try before you buy”
• Online retailers make buying process easier
• Blogs / social media create buzz around games
https://www.boardgamegeek.com/
http://www.shutupandsitdown.com/
http://geekandsundry.com/shows/tabletop/
Games are improving!
• Merger of “Eurogames and Amerigames” traditions
• Eurogames (e.g. Settlers of Catan): strategy, mechanics,
abstract
• Amerigames (e.g. Risk): aggression / direct conflict, theme
more important than mechanics
• New games coming out which combine a strong theme with
diverse game mechanics (e.g. Game of Thrones)
• Board games and digital games borrowing from each other
What can games do for us?
• Allow us to interact with each other in different ways
• Create a safe space where losing can be experienced
away from fear.
• Provides space for experimentation
• Can challenge, inspire, and motivate
Create a game to be shared as an OER
This will include:
• Game Name
• Theme and Setting
• End / Win conditions
• Set of rules / instructions.
• Attribution details for resources used
What is an OER?
An Open Educational Resource, OER, is a freely available and openly
licensed digital resource.
By applying an open licence to a copyrighted work, rights holders give
permission for others to copy or change their work in ways that would
otherwise infringe copyright law.
Definitions
Intellectual property rights (IPR):
Are the rights given to persons over the creations
of their minds (usually for a set period of time).
Image via Pixabay by geralt [Public Domain]
Is an area of IPR that covers the rights of authors
of creative works.
Copyright:
Image via Pixabay by Peggy_Marco [Public Domain]
is the permission,
or authorisation,
to re-use a
copyrighted work.
A licence:
Image via Pixabay by kartik27 [Public Domain]
A Creative Commons (CC) licence is one of
several open licenses that enable the free
distribution of an otherwise copyrighted work.
Image via Pixabay by Kriemer [Public Domain]
By applying an open licence to a copyrighted
work, rights holders give permission for others to
copy or change their work in ways that would
otherwise infringe copyright law.
Creative Commons licenses
For the games created today we will be using a CC BY 4.0 licence:
Except where otherwise stated, this work by [author’s names] is licensed
under a Creative Commons Attribution 4.0 International License
Are you ready to play?
Image: Jumanji, via Giphy.com
CRC Flickr account (select 3 images – 5min)
• The Centre for Research
Collections’ Flickr account is
an example of an Open
Educational Resource.
• It contains several hundred
images from our images
database
• https://www.flickr.com/photos/
crcedinburgh/albums
Theme and Setting (5min)
Theme – The underlying premise or set of assumptions describe
what the players are doing in the game.
Setting – This can be the geographic location, time period, and/or
imaginative environment where the game is taking place.
End Conditions (5min)
What are the end or win conditions for your game?
What objective or purpose are your players working towards (or to
avoid)?
Mechanics (10min)
Select 2 mechanics from the list provided.
“These are the procedures and rules of your game...how players
can and cannot try to achieve it, and what happens when they try.”
Jesse Schell, The Art of Game Design, A Book of Lenses
Gameplay / Rules (10min)
Write out a basic set of rules on a spare sheet of paper (NOT on
your game document) that will guide your players through your
game mechanics towards the end/win condition of your game.
Consider what types of resources might you want to include in a
game? Digital? Audio? Physical? Where might you source these?
Gameplay / Rules (10min)
Confirm your rules and write these down on your game document.
Have you listed all of the resources used to create your game?
Including any you created yourself?
Congratulations! You made
a board game!
Image: Robot/Android by OpenClipart-Vectors/23750, Pixabay, CC0
How could games, or game creation, be
used for Peer Support?
Rock-Craft, by Workandapix (Pixabay), CC0
Board Game Jam - EUSA Peer Support & Learning
Board Game Jam - EUSA Peer Support & Learning
Where to find licensed resources
http://search.creativecommons.com
(Flickr / Google Images / Wikimedia Commons / YouTube / Pixabay /
Sound Cloud / and more)
Freesound
Project Gutenberg or WikiSource
All across the web people are creating and sharing with open licenses.
Feedback and Follow Up
http://Open.Ed.ac.uk
@OpenEdEdinburgh

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Board Game Jam - EUSA Peer Support & Learning

  • 1. Board Game Jam Design and share your own board game as an OER! Gavin Willshaw Stephanie (Charlie) Farley Digital Curator Open Education Resource Advisor Library & University Collections Learning, Teaching and Web Services Except where otherwise stated, this document has been licensed CC BY 4.0
  • 2. Aims for today • Learn how to run a Board Game Jam. • Be able to identify and correctly use licensed material. • Create your own fully attributable, shareable game. By AIGA [Public domain], via Wikimedia
  • 3. Your first task: Be playful. Create an avatar! Jester (Design Informatics Board Game Jam 2016) by Charlie Farley, CC BY
  • 4. Board Games: Not just Monopoly! • A “golden age” of board games (Duffy, The Guardian, 2014) • Increase in sales of 25% + over last four years • Move from specialist suppliers to the mainstream • Rise in games cafes / clubs • Noticeable increase in games which tackle social issues. (see http://www.tiltfactor.org) • Also games in teaching: • Copyright the Card Game • Curate! The digital curation boardgame
  • 5. Role of the internet • Cheap digital versions of games – “try before you buy” • Online retailers make buying process easier • Blogs / social media create buzz around games https://www.boardgamegeek.com/ http://www.shutupandsitdown.com/ http://geekandsundry.com/shows/tabletop/
  • 6. Games are improving! • Merger of “Eurogames and Amerigames” traditions • Eurogames (e.g. Settlers of Catan): strategy, mechanics, abstract • Amerigames (e.g. Risk): aggression / direct conflict, theme more important than mechanics • New games coming out which combine a strong theme with diverse game mechanics (e.g. Game of Thrones) • Board games and digital games borrowing from each other
  • 7. What can games do for us? • Allow us to interact with each other in different ways • Create a safe space where losing can be experienced away from fear. • Provides space for experimentation • Can challenge, inspire, and motivate
  • 8. Create a game to be shared as an OER This will include: • Game Name • Theme and Setting • End / Win conditions • Set of rules / instructions. • Attribution details for resources used
  • 9. What is an OER? An Open Educational Resource, OER, is a freely available and openly licensed digital resource. By applying an open licence to a copyrighted work, rights holders give permission for others to copy or change their work in ways that would otherwise infringe copyright law.
  • 10. Definitions Intellectual property rights (IPR): Are the rights given to persons over the creations of their minds (usually for a set period of time). Image via Pixabay by geralt [Public Domain]
  • 11. Is an area of IPR that covers the rights of authors of creative works. Copyright: Image via Pixabay by Peggy_Marco [Public Domain]
  • 12. is the permission, or authorisation, to re-use a copyrighted work. A licence: Image via Pixabay by kartik27 [Public Domain]
  • 13. A Creative Commons (CC) licence is one of several open licenses that enable the free distribution of an otherwise copyrighted work. Image via Pixabay by Kriemer [Public Domain]
  • 14. By applying an open licence to a copyrighted work, rights holders give permission for others to copy or change their work in ways that would otherwise infringe copyright law.
  • 16. For the games created today we will be using a CC BY 4.0 licence: Except where otherwise stated, this work by [author’s names] is licensed under a Creative Commons Attribution 4.0 International License
  • 17. Are you ready to play? Image: Jumanji, via Giphy.com
  • 18. CRC Flickr account (select 3 images – 5min) • The Centre for Research Collections’ Flickr account is an example of an Open Educational Resource. • It contains several hundred images from our images database • https://www.flickr.com/photos/ crcedinburgh/albums
  • 19. Theme and Setting (5min) Theme – The underlying premise or set of assumptions describe what the players are doing in the game. Setting – This can be the geographic location, time period, and/or imaginative environment where the game is taking place.
  • 20. End Conditions (5min) What are the end or win conditions for your game? What objective or purpose are your players working towards (or to avoid)?
  • 21. Mechanics (10min) Select 2 mechanics from the list provided. “These are the procedures and rules of your game...how players can and cannot try to achieve it, and what happens when they try.” Jesse Schell, The Art of Game Design, A Book of Lenses
  • 22. Gameplay / Rules (10min) Write out a basic set of rules on a spare sheet of paper (NOT on your game document) that will guide your players through your game mechanics towards the end/win condition of your game. Consider what types of resources might you want to include in a game? Digital? Audio? Physical? Where might you source these?
  • 23. Gameplay / Rules (10min) Confirm your rules and write these down on your game document. Have you listed all of the resources used to create your game? Including any you created yourself?
  • 24. Congratulations! You made a board game! Image: Robot/Android by OpenClipart-Vectors/23750, Pixabay, CC0
  • 25. How could games, or game creation, be used for Peer Support? Rock-Craft, by Workandapix (Pixabay), CC0
  • 28. Where to find licensed resources http://search.creativecommons.com (Flickr / Google Images / Wikimedia Commons / YouTube / Pixabay / Sound Cloud / and more) Freesound Project Gutenberg or WikiSource All across the web people are creating and sharing with open licenses.
  • 29. Feedback and Follow Up http://Open.Ed.ac.uk @OpenEdEdinburgh

Editor's Notes

  • #3: To be amended for the Half-day session
  • #4: Create a playdoh/pasticine avatar on the theme of ’play’ 5 mins to create While creating ask about games they have played. What they enjoyed about them, what made it a favourite game over a different type of game. 5 mins to go around room.
  • #5: Examples such as ‘Copyright the Card Game’ https://ukcopyrightliteracy.wordpress.com/about-2/copyright-the-card-game/
  • #6: Perhaps we could cut this slide?
  • #8: Look at previous Board Game Jam creations: http://open.ed.ac.uk/board-game-jam-and-oers/
  • #16: On the back of each card is a screenshot of where the image was sourced. You will need to identify the licence on each image and if it means the image will be suitable for your game needs.
  • #19: Image cards have been provided for today’s session. The images are all sourced from the University’s CRC Flickr account which is an example of an Open Educational Resource and contains several hundred images from the University’s images database.
  • #20: Image cards have been provided for today’s session. The images are all sourced from the University’s CRC Flickr account which is an example of an Open Educational Resource and contains several hundred images from the University’s images database.
  • #21: Image cards have been provided for today’s session. The images are all sourced from the University’s CRC Flickr account which is an example of an Open Educational Resource and contains several hundred images from the University’s images database.
  • #22: Image cards have been provided for today’s session. The images are all sourced from the University’s CRC Flickr account which is an example of an Open Educational Resource and contains several hundred images from the University’s images database.
  • #23: Image cards have been provided for today’s session. The images are all sourced from the University’s CRC Flickr account which is an example of an Open Educational Resource and contains several hundred images from the University’s images database.
  • #24: Image cards have been provided for today’s session. The images are all sourced from the University’s CRC Flickr account which is an example of an Open Educational Resource and contains several hundred images from the University’s images database.
  • #29: Image cards have been provided for today’s session. The images are all sourced from the University’s CRC Flickr account which is an example of an Open Educational Resource and contains several hundred images from the University’s images database.