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Building Community
through
Collaboration
People of all ages and abilities
can participate in engineering
design at different levels.
Imagine . . .
Our CU Engineering Mission
To provide a multidisciplinary
learning environment
that integrates engineering
theory with practice
and promotes creative,
team-oriented problem-solving
skills.
So Why Do We Do It?
―I hear… I forget
I see… I remember
I do… I understand‖
—Confucius - c. 500 BC
―Tell me – and I forget
Teach me – and I may learn
Involve me – and I remember‖
—Benjamin Franklin
A High-Tech
Learning Environment
―First we shape our buildings,
then our buildings shape us.‖
— Winston Churchill
The ITL Laboratory
• A three-story 34,500 sq. ft. building
• Visible, flexible architecture and systems
• More than 85% student-usable space
• Open laboratory spaces linked by a
high-speed computer network
• Supports design/build/test activities
• High usage: 4,200+ students in
65 courses/yr
Manufacturing Center
―Create what you dream‖
A range of fabrication tools:
• 2 CNC mills
• CNC lathe
• 3-D rapid prototyper
• 2 CNC laser cutters
• Conventional machine tools
• Pneumatic hand tool bench
Electronics Center
• Fabrication
• Simulation
• Prototyping
• Calibration
• Testing
“Create what you dream”
Dedicated Design/Build Space
Two design studios:
• 1,000 sq. ft. “smart" classroom
• Workbenches and hand tools
• Group work tables
• Project storage lockers
• Six PCs
First-Year Engineering Projects
• College-wide initiative; mix of majors
• 17 sections annually; small class size (32)
• Hands-on interdisciplinary design teams
• Outstanding, student-focused teachers
• Cooperative, success-oriented culture
• Intro to the excitement of engineering
• Taught in limited-access design studios
Engineering is
about creating
things that benefit
society
• Introduction to engineering as a
career
• Function in a multi-disciplinary team
• Experience the design/build process
• Engineering methods
• Communication skills (oral and written)
FYEP Course Goals
FYEP Student Benefits
• Motivation for learning
– Student “ownership” in projects
• Introduction to ITL resources
• Enhanced problem-solving
ability
– Open-ended problems require
“learning how to learn”
• Improved retention
• Enhanced confidence in
engineering skills
• Higher technical performance
– Higher GPA in subsequent courses
– Graduates highly valued for their
high technical performance
More Student Benefits
Building Community
through
Collaboration
Code
Place puzzle piece
in
As a row is
completed, lights
turn on and a tune
will play
When entire puzzle
is completed, grand
finale of lights and
song will play
Building Community Through Collaboration
Wireless Infrared Mouse
Uses an infrared LED mounted in a case worn on wrist,
a WiiMote (infrared receiver), and a computer
WiiMote Whiteboard
translates
wristband movement
into
cursor movement
Wireless InfraRed Mouse (WIRM)
• Made specifically for Gerald
• Delivered and used successfully
• Used existing hardware/software
making product design more user-
oriented
• Staff
– Provides opportunities for staff to
participate in creating solutions for
the clients they work closely with.
– Provides staff a new activity to
engage in with the client.
How the Collaboration Benefits Imagine!
• Clients
– Solutions are created for an individuals
may be applicable to others with similar
requirements.
How the Collaboration Benefits Imagine!
• Clients
– Providing access to experiences that
individuals may not have access to
otherwise.
How the Collaboration Benefits Imagine!
• Clients
– Providing clients with the opportunity to
assist in designing solutions for
themselves.
How the Collaboration Benefits Imagine!
• Clients
– Providing new ways for people with
limited access methods to
participate in engaging activities.
How the Collaboration Benefits Imagine!
– Cause and Effect Projects
• Off the shelf products are cost prohibitive
• Clients find specific activities/objects
reinforcing
• Prefab products rarely offer the combination of
specific reinforcements that would lead to
client interest.
• Utilizing simple interfaces that allow clients to
participate
– Sliders, switched, touch pads, etc.
How the Collaboration Benefits Imagine!
Challenges
• Resources
– Hands-on projects take time and money
– Self-funded student projects encourage
learning fiscal management
– Storage (everyone needs a garage!)
• Ensuring equal participation/learning
• Faculty role:
– Facilitator - Coach vs. holder of all knowledge
QUESTIONS?
aandrews@imaginecolorado.org
Melinda.Piket-May@cu.edu

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Building Community Through Collaboration

  • 2. People of all ages and abilities can participate in engineering design at different levels. Imagine . . .
  • 3. Our CU Engineering Mission To provide a multidisciplinary learning environment that integrates engineering theory with practice and promotes creative, team-oriented problem-solving skills.
  • 4. So Why Do We Do It? ―I hear… I forget I see… I remember I do… I understand‖ —Confucius - c. 500 BC ―Tell me – and I forget Teach me – and I may learn Involve me – and I remember‖ —Benjamin Franklin
  • 5. A High-Tech Learning Environment ―First we shape our buildings, then our buildings shape us.‖ — Winston Churchill
  • 6. The ITL Laboratory • A three-story 34,500 sq. ft. building • Visible, flexible architecture and systems • More than 85% student-usable space • Open laboratory spaces linked by a high-speed computer network • Supports design/build/test activities • High usage: 4,200+ students in 65 courses/yr
  • 7. Manufacturing Center ―Create what you dream‖ A range of fabrication tools: • 2 CNC mills • CNC lathe • 3-D rapid prototyper • 2 CNC laser cutters • Conventional machine tools • Pneumatic hand tool bench
  • 8. Electronics Center • Fabrication • Simulation • Prototyping • Calibration • Testing “Create what you dream”
  • 9. Dedicated Design/Build Space Two design studios: • 1,000 sq. ft. “smart" classroom • Workbenches and hand tools • Group work tables • Project storage lockers • Six PCs
  • 10. First-Year Engineering Projects • College-wide initiative; mix of majors • 17 sections annually; small class size (32) • Hands-on interdisciplinary design teams • Outstanding, student-focused teachers • Cooperative, success-oriented culture • Intro to the excitement of engineering • Taught in limited-access design studios Engineering is about creating things that benefit society
  • 11. • Introduction to engineering as a career • Function in a multi-disciplinary team • Experience the design/build process • Engineering methods • Communication skills (oral and written) FYEP Course Goals
  • 12. FYEP Student Benefits • Motivation for learning – Student “ownership” in projects • Introduction to ITL resources • Enhanced problem-solving ability – Open-ended problems require “learning how to learn”
  • 13. • Improved retention • Enhanced confidence in engineering skills • Higher technical performance – Higher GPA in subsequent courses – Graduates highly valued for their high technical performance More Student Benefits
  • 15. Code Place puzzle piece in As a row is completed, lights turn on and a tune will play When entire puzzle is completed, grand finale of lights and song will play
  • 17. Wireless Infrared Mouse Uses an infrared LED mounted in a case worn on wrist, a WiiMote (infrared receiver), and a computer WiiMote Whiteboard translates wristband movement into cursor movement
  • 18. Wireless InfraRed Mouse (WIRM) • Made specifically for Gerald • Delivered and used successfully • Used existing hardware/software making product design more user- oriented
  • 19. • Staff – Provides opportunities for staff to participate in creating solutions for the clients they work closely with. – Provides staff a new activity to engage in with the client. How the Collaboration Benefits Imagine!
  • 20. • Clients – Solutions are created for an individuals may be applicable to others with similar requirements. How the Collaboration Benefits Imagine!
  • 21. • Clients – Providing access to experiences that individuals may not have access to otherwise. How the Collaboration Benefits Imagine!
  • 22. • Clients – Providing clients with the opportunity to assist in designing solutions for themselves. How the Collaboration Benefits Imagine!
  • 23. • Clients – Providing new ways for people with limited access methods to participate in engaging activities. How the Collaboration Benefits Imagine!
  • 24. – Cause and Effect Projects • Off the shelf products are cost prohibitive • Clients find specific activities/objects reinforcing • Prefab products rarely offer the combination of specific reinforcements that would lead to client interest. • Utilizing simple interfaces that allow clients to participate – Sliders, switched, touch pads, etc. How the Collaboration Benefits Imagine!
  • 25. Challenges • Resources – Hands-on projects take time and money – Self-funded student projects encourage learning fiscal management – Storage (everyone needs a garage!) • Ensuring equal participation/learning • Faculty role: – Facilitator - Coach vs. holder of all knowledge