This document provides guidance on building for the mobile experience. It discusses understanding users through research and sketching user studies. It covers designing for human motivations using techniques like gamification. Game mechanisms are described that can guide user behavior based on motivations like achievement and socializing. The document outlines building a mobile experience through wireframing, testing, and launching. It discusses native vs. web, iOS vs. Android, and questions to consider for internal vs. outsourced development. Staged launches like internal alpha, dogfood, and external beta are recommended before full launch.
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