SlideShare a Scribd company logo
Mobile apps and games to foster
students’ writing competences
Anke Berns
Manuel Palomo Duarte
Juan Manuel Dodero
Manuel Zurera Pérez
ANTWERP CALL 2014
Content
1. Teaching background
2. Purpose of the study
3. Game-structure and design
4. Software-Architecture
5. Experience
6. Methods/ Instruments
7. Conclusions
8. Future work
9. Acknowledgements
● very large language courses
● few hours of formal learning/many hours of informal
learning
● few opportunities to individually attend learner needs
● need for more individualized feedback
● need for more language input and output
1. Teaching Background
● the potential of smartphones to enhance language
learning in general as well as to focus on specific language
skills such as writing in and outside the classroom
● the possibilities of designing highly interactive learning
materials and environments for mobile devices
2. Purpose of the study is to explore:
3. Game-structure
3.1 Game-design
3.1.1 Single -Player-Mode
Test 1 Test 2 Test 3
● feedback that helps learners to succeed in their
“game” (immediate feedback)
● feedback that allows learners to reflect on their
errors and weaknesses (delayed & extensive
feedback)
3.1.2 Feedback Design
Instant feedback Delayed feedback
3.1.3 Implicit feedback
Test 2 Test 2
Instant explicit feedback Delayed extended feedback
3.1.4 Explicit feedback
Test 3 Test 3
3.1.5 Gamification of the APP
● time-limit
● scores
● feedback on game-performance
3.1.6 Collaborative role-play gymkhana: Catch
me, if you can!
Catch me, if you can!
Video
4. Software architecture
● Openfire chat server
registers conversation logs
● the app connects to the
server to register for a
game
● when all students are
connected the server
creates teams and starts
the game
● player identities are
hidden during the game
(students need to use chat),
but stored by the server
5.1 Participants
● 108 students from the A1.1 level, who participated
voluntarily in an acceptance and usability test of the first
stable version
● study was carried out in 2 sessions:
5. The experience
Session 1
Students
individually played
levels 1-3
Session 2
Students performed a
collaborative role-play
(level 4)
▪ 6.1 Pre- and posttest
▪ 6.2 Paired Samples Test
▪ 6.3 Previous writing tasks> pre-test results
▪ 6.4 Previous writing tasks> post-test results
▪ 6.5 Survey
6. Method and Instruments
The use of mobile phones offers new possibilities to provide
students with:
● highly interactive learning environments
● versatile opportunities to get new language input and
to interact with other users in the target language
● to facilitate ubiquitous learning
7. Conclusions
● to implement more learning contents and levels
● to adapt the app for other foreign languages
● to use the app with a larger sample size
● to analyze students’ log and text-chat interactions
● to analyze the correlation of feedback (instant feedback
& delayed Feedback) and learning outcomes
8. Future work
Would you like to test the App?
● App is available as
open-source
software
● language
independent
What you need!
● a server
● android 2.3
● integrated camera
● Wifi/3G connection
anke.berns@uca.es (Dep. de Filología Francesa e Inglesa, UCA)
manuel. palomo@uca.es (Dep. of Computer Science, UCA)
juanmanuel.dodero@uca.es (Dep. of Computer Science, UCA)
manuel.perezzurera@alum.uca.es (Dep. of Computer Science, UCA)
For any further question please
write us an email:
This work has been funded by:
● the Andalusian Government under the ASCETA (Ref. P09-TIC-5230, PAIDI
programme);
● the Tecnologías móviles para el aprendizaje ubicuo de alemán (PI_14_104)
project of UCA programme for Researching and Innovation in Education;
● the European Union under the OpenDiscoverySpace (CIP-ICT-PSP-2011-5)
project;
● We would also like to thank David Romero, the Free/Libre Software and Open
Knowledge Office at UCA (OSLUCA), Mar Dodero, Cristina Ortega, Ignacio Calleja,
Pilar Romero and Andrea Calderón for their support during the project development.
Acknowledgements

More Related Content

PPTX
Chat language
PPTX
Call - How to use chat
PPTX
Chat in language teaching
PPTX
Email and chat (Dudeney & Hockly)
PDF
600Desc
DOCX
Tutorial 1
PPTX
Skpb 1023 call as study skills
PDF
Teem 2014 salamanca
Chat language
Call - How to use chat
Chat in language teaching
Email and chat (Dudeney & Hockly)
600Desc
Tutorial 1
Skpb 1023 call as study skills
Teem 2014 salamanca

Viewers also liked (9)

PDF
Prices in usd (1)
PDF
Guess it! language trainer australia uq 2014
PDF
Presentation at EC-TEL Conference 2013
PDF
Poetry anthology
DOCX
Kế hoạch bài dạy
DOC
Unit plan template
DOC
Lịch trình đánh giá
DOCX
Bảng đánh giá quá trình
DOCX
Tự đánh giá
Prices in usd (1)
Guess it! language trainer australia uq 2014
Presentation at EC-TEL Conference 2013
Poetry anthology
Kế hoạch bài dạy
Unit plan template
Lịch trình đánh giá
Bảng đánh giá quá trình
Tự đánh giá
Ad

Similar to CALL Antwerp 2014 (20)

PPTX
The Game Application For English Grammar in Mobile Application
PPTX
PP Eurocall Conference 2015
PPTX
Chat in Language Teaching.pptx
PDF
Guess it! Language Trainer
PDF
Technology for Teaching and Learning.pdf
PDF
600Desc
PPTX
Elearning Platform final project based .
PDF
TOEFL grammar app design
PDF
Spotlight
PPTX
Group E
 
PDF
A Collaborative Mobile Learning System to Facilitate Foreign Language Learnin...
PDF
A Collaborative Mobile Learning System to Facilitate Foreign Language Learnin...
PPTX
Call presnetation
PPT
8-2010 Assistive Technology by Tonsetic
PPTX
Encouraging autonomy through technology-enhanced tools
PPTX
Eurocall2014 SpeakApps Presentation - Speaking Practice
PPTX
There's an App for That App Circu 4.pptx
PPT
Icce2009 PDA
PPTX
Essential Skills for English Language Processing
PDF
Prototype Application Multimedia Learning for Teaching Basic English
The Game Application For English Grammar in Mobile Application
PP Eurocall Conference 2015
Chat in Language Teaching.pptx
Guess it! Language Trainer
Technology for Teaching and Learning.pdf
600Desc
Elearning Platform final project based .
TOEFL grammar app design
Spotlight
Group E
 
A Collaborative Mobile Learning System to Facilitate Foreign Language Learnin...
A Collaborative Mobile Learning System to Facilitate Foreign Language Learnin...
Call presnetation
8-2010 Assistive Technology by Tonsetic
Encouraging autonomy through technology-enhanced tools
Eurocall2014 SpeakApps Presentation - Speaking Practice
There's an App for That App Circu 4.pptx
Icce2009 PDA
Essential Skills for English Language Processing
Prototype Application Multimedia Learning for Teaching Basic English
Ad

Recently uploaded (20)

PDF
Vision Prelims GS PYQ Analysis 2011-2022 www.upscpdf.com.pdf
PPTX
Virtual and Augmented Reality in Current Scenario
PDF
Empowerment Technology for Senior High School Guide
PDF
HVAC Specification 2024 according to central public works department
PDF
Computing-Curriculum for Schools in Ghana
PDF
Trump Administration's workforce development strategy
PDF
Hazard Identification & Risk Assessment .pdf
PDF
OBE - B.A.(HON'S) IN INTERIOR ARCHITECTURE -Ar.MOHIUDDIN.pdf
PDF
احياء السادس العلمي - الفصل الثالث (التكاثر) منهج متميزين/كلية بغداد/موهوبين
PDF
Weekly quiz Compilation Jan -July 25.pdf
PDF
BP 704 T. NOVEL DRUG DELIVERY SYSTEMS (UNIT 1)
PDF
Paper A Mock Exam 9_ Attempt review.pdf.
PDF
AI-driven educational solutions for real-life interventions in the Philippine...
PDF
MBA _Common_ 2nd year Syllabus _2021-22_.pdf
PDF
ChatGPT for Dummies - Pam Baker Ccesa007.pdf
PDF
Chinmaya Tiranga quiz Grand Finale.pdf
PPTX
Introduction to Building Materials
PDF
Τίμαιος είναι φιλοσοφικός διάλογος του Πλάτωνα
PPTX
Introduction to pro and eukaryotes and differences.pptx
PPTX
TNA_Presentation-1-Final(SAVE)) (1).pptx
Vision Prelims GS PYQ Analysis 2011-2022 www.upscpdf.com.pdf
Virtual and Augmented Reality in Current Scenario
Empowerment Technology for Senior High School Guide
HVAC Specification 2024 according to central public works department
Computing-Curriculum for Schools in Ghana
Trump Administration's workforce development strategy
Hazard Identification & Risk Assessment .pdf
OBE - B.A.(HON'S) IN INTERIOR ARCHITECTURE -Ar.MOHIUDDIN.pdf
احياء السادس العلمي - الفصل الثالث (التكاثر) منهج متميزين/كلية بغداد/موهوبين
Weekly quiz Compilation Jan -July 25.pdf
BP 704 T. NOVEL DRUG DELIVERY SYSTEMS (UNIT 1)
Paper A Mock Exam 9_ Attempt review.pdf.
AI-driven educational solutions for real-life interventions in the Philippine...
MBA _Common_ 2nd year Syllabus _2021-22_.pdf
ChatGPT for Dummies - Pam Baker Ccesa007.pdf
Chinmaya Tiranga quiz Grand Finale.pdf
Introduction to Building Materials
Τίμαιος είναι φιλοσοφικός διάλογος του Πλάτωνα
Introduction to pro and eukaryotes and differences.pptx
TNA_Presentation-1-Final(SAVE)) (1).pptx

CALL Antwerp 2014

  • 1. Mobile apps and games to foster students’ writing competences Anke Berns Manuel Palomo Duarte Juan Manuel Dodero Manuel Zurera Pérez ANTWERP CALL 2014
  • 2. Content 1. Teaching background 2. Purpose of the study 3. Game-structure and design 4. Software-Architecture 5. Experience 6. Methods/ Instruments 7. Conclusions 8. Future work 9. Acknowledgements
  • 3. ● very large language courses ● few hours of formal learning/many hours of informal learning ● few opportunities to individually attend learner needs ● need for more individualized feedback ● need for more language input and output 1. Teaching Background
  • 4. ● the potential of smartphones to enhance language learning in general as well as to focus on specific language skills such as writing in and outside the classroom ● the possibilities of designing highly interactive learning materials and environments for mobile devices 2. Purpose of the study is to explore:
  • 8. ● feedback that helps learners to succeed in their “game” (immediate feedback) ● feedback that allows learners to reflect on their errors and weaknesses (delayed & extensive feedback) 3.1.2 Feedback Design
  • 9. Instant feedback Delayed feedback 3.1.3 Implicit feedback Test 2 Test 2
  • 10. Instant explicit feedback Delayed extended feedback 3.1.4 Explicit feedback Test 3 Test 3
  • 11. 3.1.5 Gamification of the APP ● time-limit ● scores ● feedback on game-performance
  • 12. 3.1.6 Collaborative role-play gymkhana: Catch me, if you can!
  • 13. Catch me, if you can! Video
  • 14. 4. Software architecture ● Openfire chat server registers conversation logs ● the app connects to the server to register for a game ● when all students are connected the server creates teams and starts the game ● player identities are hidden during the game (students need to use chat), but stored by the server
  • 15. 5.1 Participants ● 108 students from the A1.1 level, who participated voluntarily in an acceptance and usability test of the first stable version ● study was carried out in 2 sessions: 5. The experience Session 1 Students individually played levels 1-3 Session 2 Students performed a collaborative role-play (level 4)
  • 16. ▪ 6.1 Pre- and posttest ▪ 6.2 Paired Samples Test ▪ 6.3 Previous writing tasks> pre-test results ▪ 6.4 Previous writing tasks> post-test results ▪ 6.5 Survey 6. Method and Instruments
  • 17. The use of mobile phones offers new possibilities to provide students with: ● highly interactive learning environments ● versatile opportunities to get new language input and to interact with other users in the target language ● to facilitate ubiquitous learning 7. Conclusions
  • 18. ● to implement more learning contents and levels ● to adapt the app for other foreign languages ● to use the app with a larger sample size ● to analyze students’ log and text-chat interactions ● to analyze the correlation of feedback (instant feedback & delayed Feedback) and learning outcomes 8. Future work
  • 19. Would you like to test the App? ● App is available as open-source software ● language independent What you need! ● a server ● android 2.3 ● integrated camera ● Wifi/3G connection
  • 20. anke.berns@uca.es (Dep. de Filología Francesa e Inglesa, UCA) manuel. palomo@uca.es (Dep. of Computer Science, UCA) juanmanuel.dodero@uca.es (Dep. of Computer Science, UCA) manuel.perezzurera@alum.uca.es (Dep. of Computer Science, UCA) For any further question please write us an email:
  • 21. This work has been funded by: ● the Andalusian Government under the ASCETA (Ref. P09-TIC-5230, PAIDI programme); ● the Tecnologías móviles para el aprendizaje ubicuo de alemán (PI_14_104) project of UCA programme for Researching and Innovation in Education; ● the European Union under the OpenDiscoverySpace (CIP-ICT-PSP-2011-5) project; ● We would also like to thank David Romero, the Free/Libre Software and Open Knowledge Office at UCA (OSLUCA), Mar Dodero, Cristina Ortega, Ignacio Calleja, Pilar Romero and Andrea Calderón for their support during the project development. Acknowledgements