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Research on technologies for children
with autism spectrum disorders
MarjoVoutilainen
University of Eastern Finland
School of Educational Sciences and Psychology
Special Education
Research funded by
CHILD AS AN
IMITATOR
CHILD AS A USER CHILD AS A CREATOR
CHILD AS AN ACTOR
AND CREATOR
Communication
Interaction
Robotics
Shared attention
Interaction
Creativity
Interaction
Communication, interaction,
shared attention, creativity
Dynamic technology-enhanced
learning environment
Virtual learning
environments Construction kits
Difficulty-based approach Strength-based approach
Future technologies
Everyday technologies of today
Why?
CASCATE research project
• The CASCATE research project, 2011-2014, (www.uef.fi/cascate)
- Children with Autism Spectrum disorders as Creative Actors in a
strength-based Technology-enhanced learning Environment Research
with and for children
- Project leader professor Eija Kärnä (special education)
• Action research with the group of 4 children with autism
- 2 boys (7-11 years), 2 girls (7-12 years) + their teachers and assistants
- Children’s challenges: Limited verbal language skills
- Children’s strengths: Good auditory or visual senses, and variety if ICT
skills
• Conducting research activities at school
- Group sessions called ”action group” (symbol on the right)
- Approx. 9 group sessions / school semester, 1 hour / group session
- Group sessions are hold weekly
- 4 technology-based workstations ”Action group”
• Four principles:
1. Children’s creativity and active role
- Current solutions emphasizes children as (passive) users of
technology
2. Children’s strengths
- Current solutions focus on core characteristics of autism i.e.
children’s disabilities
3. Technology’s modifiability
- Current solutions often provide one solution
4. Technology’s transformability
- New, advanced solutions are often expensive and too complex in the
school context
Technology-enhanced learning environment
Symbol matching LEGO building
Kinect playingStory telling
Technology solutions
Feedback
• Inclusion in research by involving even the most challenging children as
actors and developers in the R&D activities
• Paying attention to children’s individual strengths not disabilities (that are
salient but able to overcome)
• Developing the technology-enhanced learning environment as a whole by
paying attention to technological and pedagogical components
• Need for modifiable technology solutions that support children as
individuals
Conclusions

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CASCATE Project

  • 1. Research on technologies for children with autism spectrum disorders MarjoVoutilainen University of Eastern Finland School of Educational Sciences and Psychology Special Education Research funded by
  • 2. CHILD AS AN IMITATOR CHILD AS A USER CHILD AS A CREATOR CHILD AS AN ACTOR AND CREATOR Communication Interaction Robotics Shared attention Interaction Creativity Interaction Communication, interaction, shared attention, creativity Dynamic technology-enhanced learning environment Virtual learning environments Construction kits Difficulty-based approach Strength-based approach Future technologies Everyday technologies of today Why?
  • 3. CASCATE research project • The CASCATE research project, 2011-2014, (www.uef.fi/cascate) - Children with Autism Spectrum disorders as Creative Actors in a strength-based Technology-enhanced learning Environment Research with and for children - Project leader professor Eija Kärnä (special education) • Action research with the group of 4 children with autism - 2 boys (7-11 years), 2 girls (7-12 years) + their teachers and assistants - Children’s challenges: Limited verbal language skills - Children’s strengths: Good auditory or visual senses, and variety if ICT skills • Conducting research activities at school - Group sessions called ”action group” (symbol on the right) - Approx. 9 group sessions / school semester, 1 hour / group session - Group sessions are hold weekly - 4 technology-based workstations ”Action group”
  • 4. • Four principles: 1. Children’s creativity and active role - Current solutions emphasizes children as (passive) users of technology 2. Children’s strengths - Current solutions focus on core characteristics of autism i.e. children’s disabilities 3. Technology’s modifiability - Current solutions often provide one solution 4. Technology’s transformability - New, advanced solutions are often expensive and too complex in the school context Technology-enhanced learning environment
  • 5. Symbol matching LEGO building Kinect playingStory telling Technology solutions Feedback
  • 6. • Inclusion in research by involving even the most challenging children as actors and developers in the R&D activities • Paying attention to children’s individual strengths not disabilities (that are salient but able to overcome) • Developing the technology-enhanced learning environment as a whole by paying attention to technological and pedagogical components • Need for modifiable technology solutions that support children as individuals Conclusions