The document describes a case study of introducing and promoting analytics services at a global marketing operations hub through gamification. It faced challenges of being seen as just an operations team and lack of funding. A diagnosis found high client focus led to individualism over process. An action plan used gamification to improve processes, train staff, and promote analytics. Gamification helped socialize changes by altering behaviors and understanding reactions through games and platforms like social media. It identified behavioral factors and created a unified customer experience program around commitment and involvement principles.
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