Tranformational Work in OASD  January, 2012
 
Oconomowoc Area Schools - Towards a  Sustainable  Program (1) Practioner Understanding of Research (2) Focus on the Content - fitting the tools to the learner and desired outcome (3) Creating a Vision - a sustainable “culture of participation”  (4) Choice = structure with room to differentiate
The Trends
Facebook has 800+ million users - 28% are over the age of 34 - fastest growing segment, 48 billion unique images on Facebook Google is moving rapidly into business and education Twitter’s use grew over 90% last year alone Online transactions - 4.9 billion per day Over 60% of adults game; mostly male - 40, increasingly on mobiles - kids 90%+ Virtual school enrollment (K-12) grew 40-45% in the last 2 years
The Game-changers:  cloud computing, high speeds, virtual spaces, inexpensive technology, social media, and consumer comfort  cloud computing, high speeds, virtual spaces, inexpensive technology, social media, and consumer comfort
Why does it matter? Technology is changing what it means to be literate = success in society Literacy has ALWAYS been shaped by technology Definition of literacy: What individuals value and what society requires
Tracking Societal, Individual Changes Kaiser/Pew reports - research of youth use of media  Horizon Reports - societal trends New Media Literacies (Jenkins et al., 2006) - implications
This is your (students’) brain on social media.... non-linear, light and sound-based culture working attwitch-speed, multitasking, in a random-access, graphics-first, active, connected, fun, fantasy, quick-payoff world
Leveraging Research
Research suggesting trends -Horizon’s 2011, K-12  Cloud Computing  (1) Collaborative Environments (1) Digital Texts (1) Game-based learning (2-3) Mobiles (2-3) Augmented Reality (4-5) Flexible Displays (4-5)
Tech Cabinet Director of Curriculum and Instruction Director of Research, Technology, and Assessment Instructional Technology Leader Library Media Coordinator Network Manager + Technicians Teaching or Administrative Staff - topic dependent
Direction in OASD Move towards mobile devices iTouch and iPad technology Student assessment Supervision and evaluation Digital texts - eBooks Moving from desktops to laptops (or smaller) Google Apps - cloud computing FLeX Connect
OASD Snapshot: Building a Participatory Culture K-4 - Glogster, podcasting, Kerpoof, Literacy and iTouch, Edmodo 5/6 - Touring with Technology Curricula, Quest Atlantis, GameStar Mechanic 7/8 - podcasting, wikis, blogs, social bookmarks, Gmail/Google Apps,  9-12 - wikis, blogs, videos, forums,  podcasts, Twitter, iPads, video narratives, social bookmarks, game design curricula 2011-12 ~changing structure of school day - Virtual School Initiative ~iTouch and iPad pilots ~Game Jams/Developing Apps _______________________________________________ District: graduate courses, training, increase in SmartBoards, Doc Cams, laptop/minis, CMS with some Web 2.0 features, increasing broadband/Wan, Google Apps
Framing the *technology-push* in K-12 in K-12 The (new) Structure *migration to new  content Organic Growth Curricular Connections The (new)  Content *includes new structures Curricular Growth Purposeful Connections
Curricular Connections reading fluency, skill building, digital storytelling, artifacts for writers workshop, playlists as ‘dated assessments’, digital read-alouds and audio instruction
POLICY CHANGES
AP Psychology Announcements Assignments Tests
Touring with Technology Curriculum: Research social studies related locales, co-write a short script, multimodal information dropped in “pins” Tools: Internet, Google Earth, Flip Video, Pixlr, Sony Vegas - video editing
Purposeful - threading gaming in curriculum
Elements of Game Design   15 Learning Principles Associated with Playing Good Games (Gee, 2007) 15 Learning Principles Associated with Playing Good Games (Gee, 2007) Identity Interaction Production Risk Taking Customization Well-ordered problems System-thinking Distributed knowledge
Hybrid, Fully Online Courses Capacity to connect structure and content Web page with log in portal - tools Blackboard as Learning Management System; Google Apps to augment Continual data collection, assessment, feedback Courses customized to individual learning and pacing LEARNING via PROFILE + PERSONAL + MOBILE
How can we accomplish it? More access to technology  shift in practice Virtual and hybrid courses shift in time, methods, access to expertise Less paper/text/tangible purchases shift in resources Place-based (simulated or real) learning shift in modalities and authenticity

More Related Content

PPTX
Dr. David Gibson: Challenge-Based Learning
PPTX
Introducing Big Data in the Digital Literacy Curriculum
PPT
Kathy Trinder, Glasgow Caledonian University
PDF
Toolbox 2.0: Web-based OER for Connectivism Learning - ELSE 2014
PDF
Envisioning the future of education technology
PPTX
Digital and Design Technologies Curriculum - #ionapsict
PPTX
Digital literacy in the disciplines glasgow
PPTX
Lunch and Learn
Dr. David Gibson: Challenge-Based Learning
Introducing Big Data in the Digital Literacy Curriculum
Kathy Trinder, Glasgow Caledonian University
Toolbox 2.0: Web-based OER for Connectivism Learning - ELSE 2014
Envisioning the future of education technology
Digital and Design Technologies Curriculum - #ionapsict
Digital literacy in the disciplines glasgow
Lunch and Learn

What's hot (20)

PPTX
The Digital Technologies Curriculum
PDF
Forces & Trends Shaping Higher Ed in 2016
PDF
iPads: the new frontier - November 2010
PPTX
Tech@CCDS 8_19
PDF
Coding and the curriculum
PPT
Tech Pd Intro
PPT
Web2.0 In The Classroom Nyscate
DOCX
Technology Resume
PPTX
Digital skills
PDF
Trusted Learning Analytics Research Program
PPTX
Tech in read class.final14
PDF
Computational Participation: Towards a National Education Policy in Uruguay ...
PPTX
Project Tomorrow 2.12 a
PPTX
DigComp - Konferens om skolans digitalisering, 8 sep, Stockholm
PPT
Ict in classroom process
PPTX
Facilitating Adoption of Web Tools for Problem and Project Based Learning Act...
PPTX
Technology Funding and Grants
PDF
Subject - specific ICT pedagogy: design, use and experience
PPTX
SD57 - from December 3 school board meeting - Tech presentation
PPT
20100315 REC Presentation
The Digital Technologies Curriculum
Forces & Trends Shaping Higher Ed in 2016
iPads: the new frontier - November 2010
Tech@CCDS 8_19
Coding and the curriculum
Tech Pd Intro
Web2.0 In The Classroom Nyscate
Technology Resume
Digital skills
Trusted Learning Analytics Research Program
Tech in read class.final14
Computational Participation: Towards a National Education Policy in Uruguay ...
Project Tomorrow 2.12 a
DigComp - Konferens om skolans digitalisering, 8 sep, Stockholm
Ict in classroom process
Facilitating Adoption of Web Tools for Problem and Project Based Learning Act...
Technology Funding and Grants
Subject - specific ICT pedagogy: design, use and experience
SD57 - from December 3 school board meeting - Tech presentation
20100315 REC Presentation
Ad

Viewers also liked (8)

KEY
献血とPerlについて
KEY
RFC4627 Reading
DOCX
Gestor proyecto educativo_tic completo final
PPTX
WhoZNext - PDS 2012
PPT
GLS - Herro
PPT
Sustainable Innovations - Herro
PPT
Presentacion de power ponit 22 de enero
PDF
私の失敗道(仮)
献血とPerlについて
RFC4627 Reading
Gestor proyecto educativo_tic completo final
WhoZNext - PDS 2012
GLS - Herro
Sustainable Innovations - Herro
Presentacion de power ponit 22 de enero
私の失敗道(仮)
Ad

Similar to CESA Pac (20)

PPTX
Tech Insight
PPTX
Blended Learning Perspectives
PPTX
Mobile Learning & New Trends
PPTX
Blended Learning Meets Digital Media
PPT
Technology To Enhance Literacy And Learning
PPTX
NSDC Summer Conference Session B15 Emerging Technologies and the 21st Centu...
PPTX
Horizon rptpresentationdraft (3)
PPTX
Ontario November 2010 Final Schools
PPTX
Ontario november 2010 final schools
PPT
21stcgroupjul2011
PDF
Mobile learning: Does it make a difference -VITTA Nov 2010
PPT
Web2 Seminar
PPTX
Infrastructure Requirements for Digital Media Training
PPTX
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...
PDF
Digital Tools for the Classroom --ISTE Standards Students
PPTX
Introduction to educational technology
PPT
Tech Intro
PDF
Efficient and effective mobile collaborative learning
PPTX
Information & Communication Technology for Learning Efficacy
PPTX
Y3 ICT and the Foundation Subjects - Lecture 1
Tech Insight
Blended Learning Perspectives
Mobile Learning & New Trends
Blended Learning Meets Digital Media
Technology To Enhance Literacy And Learning
NSDC Summer Conference Session B15 Emerging Technologies and the 21st Centu...
Horizon rptpresentationdraft (3)
Ontario November 2010 Final Schools
Ontario november 2010 final schools
21stcgroupjul2011
Mobile learning: Does it make a difference -VITTA Nov 2010
Web2 Seminar
Infrastructure Requirements for Digital Media Training
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...
Digital Tools for the Classroom --ISTE Standards Students
Introduction to educational technology
Tech Intro
Efficient and effective mobile collaborative learning
Information & Communication Technology for Learning Efficacy
Y3 ICT and the Foundation Subjects - Lecture 1

Recently uploaded (20)

PDF
BP 505 T. PHARMACEUTICAL JURISPRUDENCE (UNIT 1).pdf
PDF
semiconductor packaging in vlsi design fab
DOCX
Cambridge-Practice-Tests-for-IELTS-12.docx
PPTX
Core Concepts of Personalized Learning and Virtual Learning Environments
PDF
HVAC Specification 2024 according to central public works department
PDF
IP : I ; Unit I : Preformulation Studies
PPTX
A powerpoint presentation on the Revised K-10 Science Shaping Paper
PDF
My India Quiz Book_20210205121199924.pdf
PDF
CRP102_SAGALASSOS_Final_Projects_2025.pdf
PPTX
Computer Architecture Input Output Memory.pptx
PDF
Complications of Minimal Access-Surgery.pdf
PDF
International_Financial_Reporting_Standa.pdf
PPTX
ELIAS-SEZIURE AND EPilepsy semmioan session.pptx
PDF
Vision Prelims GS PYQ Analysis 2011-2022 www.upscpdf.com.pdf
PDF
BP 704 T. NOVEL DRUG DELIVERY SYSTEMS (UNIT 2).pdf
PDF
Environmental Education MCQ BD2EE - Share Source.pdf
PPTX
B.Sc. DS Unit 2 Software Engineering.pptx
PPTX
Share_Module_2_Power_conflict_and_negotiation.pptx
PDF
FORM 1 BIOLOGY MIND MAPS and their schemes
PDF
Hazard Identification & Risk Assessment .pdf
BP 505 T. PHARMACEUTICAL JURISPRUDENCE (UNIT 1).pdf
semiconductor packaging in vlsi design fab
Cambridge-Practice-Tests-for-IELTS-12.docx
Core Concepts of Personalized Learning and Virtual Learning Environments
HVAC Specification 2024 according to central public works department
IP : I ; Unit I : Preformulation Studies
A powerpoint presentation on the Revised K-10 Science Shaping Paper
My India Quiz Book_20210205121199924.pdf
CRP102_SAGALASSOS_Final_Projects_2025.pdf
Computer Architecture Input Output Memory.pptx
Complications of Minimal Access-Surgery.pdf
International_Financial_Reporting_Standa.pdf
ELIAS-SEZIURE AND EPilepsy semmioan session.pptx
Vision Prelims GS PYQ Analysis 2011-2022 www.upscpdf.com.pdf
BP 704 T. NOVEL DRUG DELIVERY SYSTEMS (UNIT 2).pdf
Environmental Education MCQ BD2EE - Share Source.pdf
B.Sc. DS Unit 2 Software Engineering.pptx
Share_Module_2_Power_conflict_and_negotiation.pptx
FORM 1 BIOLOGY MIND MAPS and their schemes
Hazard Identification & Risk Assessment .pdf

CESA Pac

  • 1. Tranformational Work in OASD January, 2012
  • 2.  
  • 3. Oconomowoc Area Schools - Towards a Sustainable Program (1) Practioner Understanding of Research (2) Focus on the Content - fitting the tools to the learner and desired outcome (3) Creating a Vision - a sustainable “culture of participation” (4) Choice = structure with room to differentiate
  • 5. Facebook has 800+ million users - 28% are over the age of 34 - fastest growing segment, 48 billion unique images on Facebook Google is moving rapidly into business and education Twitter’s use grew over 90% last year alone Online transactions - 4.9 billion per day Over 60% of adults game; mostly male - 40, increasingly on mobiles - kids 90%+ Virtual school enrollment (K-12) grew 40-45% in the last 2 years
  • 6. The Game-changers: cloud computing, high speeds, virtual spaces, inexpensive technology, social media, and consumer comfort cloud computing, high speeds, virtual spaces, inexpensive technology, social media, and consumer comfort
  • 7. Why does it matter? Technology is changing what it means to be literate = success in society Literacy has ALWAYS been shaped by technology Definition of literacy: What individuals value and what society requires
  • 8. Tracking Societal, Individual Changes Kaiser/Pew reports - research of youth use of media Horizon Reports - societal trends New Media Literacies (Jenkins et al., 2006) - implications
  • 9. This is your (students’) brain on social media.... non-linear, light and sound-based culture working attwitch-speed, multitasking, in a random-access, graphics-first, active, connected, fun, fantasy, quick-payoff world
  • 11. Research suggesting trends -Horizon’s 2011, K-12 Cloud Computing (1) Collaborative Environments (1) Digital Texts (1) Game-based learning (2-3) Mobiles (2-3) Augmented Reality (4-5) Flexible Displays (4-5)
  • 12. Tech Cabinet Director of Curriculum and Instruction Director of Research, Technology, and Assessment Instructional Technology Leader Library Media Coordinator Network Manager + Technicians Teaching or Administrative Staff - topic dependent
  • 13. Direction in OASD Move towards mobile devices iTouch and iPad technology Student assessment Supervision and evaluation Digital texts - eBooks Moving from desktops to laptops (or smaller) Google Apps - cloud computing FLeX Connect
  • 14. OASD Snapshot: Building a Participatory Culture K-4 - Glogster, podcasting, Kerpoof, Literacy and iTouch, Edmodo 5/6 - Touring with Technology Curricula, Quest Atlantis, GameStar Mechanic 7/8 - podcasting, wikis, blogs, social bookmarks, Gmail/Google Apps, 9-12 - wikis, blogs, videos, forums, podcasts, Twitter, iPads, video narratives, social bookmarks, game design curricula 2011-12 ~changing structure of school day - Virtual School Initiative ~iTouch and iPad pilots ~Game Jams/Developing Apps _______________________________________________ District: graduate courses, training, increase in SmartBoards, Doc Cams, laptop/minis, CMS with some Web 2.0 features, increasing broadband/Wan, Google Apps
  • 15. Framing the *technology-push* in K-12 in K-12 The (new) Structure *migration to new content Organic Growth Curricular Connections The (new) Content *includes new structures Curricular Growth Purposeful Connections
  • 16. Curricular Connections reading fluency, skill building, digital storytelling, artifacts for writers workshop, playlists as ‘dated assessments’, digital read-alouds and audio instruction
  • 18. AP Psychology Announcements Assignments Tests
  • 19. Touring with Technology Curriculum: Research social studies related locales, co-write a short script, multimodal information dropped in “pins” Tools: Internet, Google Earth, Flip Video, Pixlr, Sony Vegas - video editing
  • 20. Purposeful - threading gaming in curriculum
  • 21. Elements of Game Design 15 Learning Principles Associated with Playing Good Games (Gee, 2007) 15 Learning Principles Associated with Playing Good Games (Gee, 2007) Identity Interaction Production Risk Taking Customization Well-ordered problems System-thinking Distributed knowledge
  • 22. Hybrid, Fully Online Courses Capacity to connect structure and content Web page with log in portal - tools Blackboard as Learning Management System; Google Apps to augment Continual data collection, assessment, feedback Courses customized to individual learning and pacing LEARNING via PROFILE + PERSONAL + MOBILE
  • 23. How can we accomplish it? More access to technology shift in practice Virtual and hybrid courses shift in time, methods, access to expertise Less paper/text/tangible purchases shift in resources Place-based (simulated or real) learning shift in modalities and authenticity