PLAYFUL TECHNOLOGY!
             James McIntyre
          MA Interaction Design
             Malmo Hogskola
Interaction 13 Student Design Challenge
What is play?!
Improvisational

Make Believe

Explorative

Subversive
Play is the iterative design process of
learning

Past cues can inform future behavior

A way to try things out, understand, learn
with no pressure or fear of mistake
Playful Technology!
Non intimidating

Re-contextualizing or Liberating Data

Removing expectations and goals to
encourage experimentation

Building on the Maker movement
Where this might be used?!!
We are walking around with a lot of
advanced technology already

Mobile devices	
   are ubiquitous yet tightly
              	
  
controlled    	
  



We might not really be able to use the
functionality of this technology unless we
have an app that allows us to
Design Opening!


There is a gap between what we might want
to do with our technology, and what we are
able to do.
Verb [Swed.] To play, toy, dally or lark
Challenge presentation
Challenge presentation
Challenge presentation
Challenge presentation
Challenge presentation
Challenge presentation
Challenge presentation
Challenge presentation
Challenge presentation
Challenge presentation
Challenge presentation
Challenge presentation
Challenge presentation
Challenge presentation
Challenge presentation
LEKA!
A Digital making platform for creation of interactive
experiences

Gives users access to sensors and features of their
mobile devices in an easy to understand and fun
way

Uses tangible interaction to allow for easy to engage
digital creation and experimentation

Method of discovery and collaboration
THANK YOU!!

    James McIntyre
   Malmo Hogskola
jmcintyre83@gmail.com

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Challenge presentation

  • 1. PLAYFUL TECHNOLOGY! James McIntyre MA Interaction Design Malmo Hogskola Interaction 13 Student Design Challenge
  • 2. What is play?! Improvisational Make Believe Explorative Subversive
  • 3. Play is the iterative design process of learning Past cues can inform future behavior A way to try things out, understand, learn with no pressure or fear of mistake
  • 4. Playful Technology! Non intimidating Re-contextualizing or Liberating Data Removing expectations and goals to encourage experimentation Building on the Maker movement
  • 5. Where this might be used?!! We are walking around with a lot of advanced technology already Mobile devices   are ubiquitous yet tightly   controlled   We might not really be able to use the functionality of this technology unless we have an app that allows us to
  • 6. Design Opening! There is a gap between what we might want to do with our technology, and what we are able to do.
  • 7. Verb [Swed.] To play, toy, dally or lark
  • 23. LEKA! A Digital making platform for creation of interactive experiences Gives users access to sensors and features of their mobile devices in an easy to understand and fun way Uses tangible interaction to allow for easy to engage digital creation and experimentation Method of discovery and collaboration
  • 24. THANK YOU!! James McIntyre Malmo Hogskola jmcintyre83@gmail.com