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The Web 2.0
Environment
and Social
Networks
Presented by:
Ashwaq Mohammad Al Harbi
Supervised by:
Dr. Mohammad Al Adaylah
Tuesday 21/12/1433 H
Kingdom of Saudi Arabia
Ministry of Higher Education
Al Qassim University
Economic and Management College
MBA Program
Opening Case ~ Wikipedia
The Problem
The Solution
The Result
7.1 – The Web 2.0 Revolution, Social
Media, and Industry Disruptors…
What is Web 2.0?
The popular term for advanced Internet
technology and applications, including
blogs, wikis, RSS, and social bookmarking.
One of the differences between Web 2.0
and traditional WWW is greater
collaboration among Internet users and
other users, content providers, and
enterprises.
Collective intelligence of users.
Availability of data in a new way.
Based on user-generated content and data.
The lightweight programming allows anyone
to be a Web site developer.
Virtual elimination of software-upgrade.
Representative Characteristics
of Web 2.0
Representative Characteristics
of Web 2.0
Users can access information via the browser.
Users are encouraged to add value to the
application as they use it.
Emphasis on social networks and computing.
Strong support sharing information and
collaboration.
Rapid and continuous creation of new
business models.
Web 2.0 Companies and New
Business Models
∞ Twitter-like Services..
∞ Adoption of crowdsourcing (power of the
crowd) models..
∞ Adoption of Web 2.0 activities..
Social Media
It’s the online platforms and tools that
people use to share opinions, experience,
insights, perceptions and various media,
including photos, videos, and music, with
each other.
Social media and Web 2.0 may act as
market disruptors.
Chapter 7   web 2.0
Industry and Market Disruptors
Disruptors: Companies that introduce a
significant change in their industries, thus
causing a disruption in normal business
operations.
Examples of Disruptors●
● Facebook and MySpace (virtual
communities)
7.2 Virtual
Communities
Types, characteristics and
classifications
Community:
a group of people with common interests who interact
with one another.
 Then what’s Virtual (Internet) Community?
It’s a social network organized around a common
interest, idea, task, or goal; members interact across
time, geographical locations, and organizational
boundaries to develop personal relationships.
Elements of Interaction in a Virtual Community
ElementCategory
Bulletin boards (discussion groups)
Chat rooms/threaded discussions
E-mail and IM and wireless
messages
Private mailbox
Newsletters
Directories/Yellow pages
Search engines
Member-generated content
Electronic catalog and shopping
carts
Advertisements
Classified ads
Bartering online
Communication
Information
EC Element
Traditional Online Communities
Characteristic and Classification
:Offline vs. online communities
-- Offline communities are usually smaller.
-- They are also more geographically confined.
Whereas a few of online communities are
geographically confined.
Types of communities
Public vs. Private Communities
( examples )
Internal and External Private Communities
( examples )
Other Classifications of Virtual
Communities (Exhibit 7.3)
7.3 Online
Social
Networking
Basic and Examples
What’s Social Networking?
is a place where people createsocial networkA
their own space, or homepages, on which they
write blogs; post pictures, videos, or music; share
ideas; and link to other web locations they find
interesting.
: includes social networks andSocial networking
activities conducted there along with the ones
using Web 2.0 (e.g., wikis, microblogs) that are not
within social networks.
Basic Information
The Size of Social Network Sites
New Business Models
Social Network Analysis Software (SNA)
 Mapping and measuring of relationships and
information flows among people, groups,
organizations, computers, and other information- or
knowledge-processing entities.
 SNA provides visual and quantitative analysis of
relationships.
Representative Social
Networks Sites and Services
Classmates Online
Xanga
Digg
Mobile Social Networking
Mobile Enterprise Networks
Mobile Community Activities
7.4 Major Social
Network
Companies
From Facebook to Flickr
 Established in 2007 and reached 450 million users in
2010.
 The network effect is why FB expanded so rapidly
(more users = more value).
 The Issues of Privacy.
 The global expansion of Facebook.
 Advertisements.
 Facebook Connect Service.
Twitter is also for business
 It’s a microblogging-based communication
platform that helps people stay connected with other
people and businesses with their costumers.
 How Does it work?
 The Key Business benefits of Twitter.
Flickr Ticks off Some of its Users
 Launched in 2004.
 It’s main feature is letting users share their photos.
7.5 Business
and Enterprise
Social Networks
Business Network and Business
Social Network
Business Network: a group of people who
have some kind of commercial or business
relationship (e.g., seller and buyers)
Business Social Network: A social network
whose primary objective is to facilitate
business connections and activities.
Business Social Networking:
Concepts and Benefits
 Why the use of Business Social Network?
 To build better costumer relationships
 To improve knowledge management
 To facilitate recruiting and retention
 To increase business opportunities
 To build a community
 To gain expert advice
 To improve trade show experience
 To improve communication and collaboration
Business-Oriented Social
Networking
- Social networking activities can be conducted in
private and public social networking sites, as well
as in internal and external communities.
Examples:
* Ryze.com
* The business social network site
* Viadeo.com
* APSense.com
Enterprise Social Networks
They are social networks companies created
specifically for their employees, former employees,
and/or customers. They are often referred to as
corporate social networks.
* IBM’s Beehive
* Wells Fargo
Enterprise Social Networks
Interfacing with Social Networks
 Use existing public networks (FB, MySpace)
 Create an in-house social network and use it for
communication and collaboration
 Conduct business activities in a business-oriented
social network
 Create services for social networks
 Use Web 2.0 tools (blogs, wikis ..etc)
 Create and/or participate in a social marketplace
Other Social Networking
Structures
Enterprise 2.0: refers to collaboration within
enterprises via Web 2.0.
Social Marketplaces: An online community that
harness the power of one’s social networks for the
introduction, buying, and selling of products.
Services, and resources including one’s own
creation.
e.g.: Craigslist, Fotolia, Flipsy …
7.6 Commercial
Aspects of Web
2.0 and Social
Networking
Applications
Why is There an Interest?
Consumers feedback
Advertising through word-of-mouth
Increase Web site traffic
Increase sales
Advertising Using Social
Networks, Blogs, an Wikis
Viral (Word-of-Mouth) Marketing
Classified Ads, Job Listings, and
Recruitment
Special Advertising Campaigns
Mobile Advertising
Shopping in Social Networks
(e-Commerce Gone Social)
•MySpace & Google
•YouTube
•Microsoft Store
What Drives Businesses to Selling in Social
Networks?
 The pressure to increase top-line revenue.
 The efforts to improve overall sales.
 The need to compete with increasing
competition
Feedback from Customers:
Conversational Marketing
Utilization of Web 2.0 tools to get feedback
from customers.
Faster and cheaper results.
 Fostering closer customer relationships and
loyalty.
is not onlyEnterprise Feedback Management
concerned with collecting information but also
with customer interaction and feedback
distribution throughout the organization.
Commercial Activities in Business
and Enterprise Social Networks
 Finding and Recruiting Workers
 Management Activities and Support
 Training
 Knowledge Management and Expert
Location
 Enhancing Collaboration
 Using Blogs and Wikis Inside the Enterprise
Revenue-Generating
Strategies in Social Networks
Risks and Limitations When
Interfacing with Social Networks
not edited or filtered user-generated content.
negative reviews and feedback.
20-80 rule.
the security risk.
Justifying Social Media and
Networking
•The development of metrics that can be
used in cost-benefit analyses.
Example: Walmart’s In-house Social
Network.
7.7
Entertainment
Web 2.0 Style
From Social Networks to
marketplaces
Entertainment and Social
Networks
Mixi
Last.fm
Pandora
eFans
Internet Series and Movie Streaming
Adult Entertainment in Virtual Worlds
Mobile Web 2.0 Devices for
Entertainment and Work
What’s Next? …
Web 3.0 Structure
Web 3.0 and the Semantic Web
It’s an evolving extension of the Web content
can be expressed not only in natural language,
but also in a form that can be understood,
interpreted, and used by intelligent computer
software agents, permitting them to find, share,
and integrate information more easily
7.8 The Future
Web 3.0 and Web 4.0
Web Evolution…
Web 3.0 Defined …
A term used to describe the future of the
WWW. It consists of the creation of high-
quality content and services produced by
gifted individuals using Web 2.0 technology
as an enabling platform.
Differences…
Web 3.0 Components
 XML (Extensible Markup Langauge)
 RDF (Resource Description Framework)
 RDFS (RDF Schema)
 OWL (Oonline Web Language)
 SPARQL Query Language
 API (application programming interface)
What’s Next? …
Web 3.0’s Advantages:
 Faster; richer ways of interacting.
 New Web Services that work entirely
within a browser.
 More powerful search engines.
 New artificial intelligence application.
 10 MB of bandwidth on average.
 Greater utilization of wireless and mobile
social networks
Challenges
 Vastness
 Vagueness
 Uncertainty
 Inconsistency
 Deceit
Web 3.0 Applications…
 MetaWeb
 Google’s Knowledge Graph
What’s Next? …
Web 4.0
It is envisioned as being based on islands of
intelligence and as being present
everywhere.
Future Threats
Security concerns
Lack of Net neutrality
Copyright complaints
Choppy connectivity
Thank You
Everyone

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Chapter 7 web 2.0

  • 1. The Web 2.0 Environment and Social Networks Presented by: Ashwaq Mohammad Al Harbi Supervised by: Dr. Mohammad Al Adaylah Tuesday 21/12/1433 H Kingdom of Saudi Arabia Ministry of Higher Education Al Qassim University Economic and Management College MBA Program
  • 2. Opening Case ~ Wikipedia The Problem The Solution The Result
  • 3. 7.1 – The Web 2.0 Revolution, Social Media, and Industry Disruptors… What is Web 2.0? The popular term for advanced Internet technology and applications, including blogs, wikis, RSS, and social bookmarking. One of the differences between Web 2.0 and traditional WWW is greater collaboration among Internet users and other users, content providers, and enterprises.
  • 4. Collective intelligence of users. Availability of data in a new way. Based on user-generated content and data. The lightweight programming allows anyone to be a Web site developer. Virtual elimination of software-upgrade. Representative Characteristics of Web 2.0
  • 5. Representative Characteristics of Web 2.0 Users can access information via the browser. Users are encouraged to add value to the application as they use it. Emphasis on social networks and computing. Strong support sharing information and collaboration. Rapid and continuous creation of new business models.
  • 6. Web 2.0 Companies and New Business Models ∞ Twitter-like Services.. ∞ Adoption of crowdsourcing (power of the crowd) models.. ∞ Adoption of Web 2.0 activities..
  • 7. Social Media It’s the online platforms and tools that people use to share opinions, experience, insights, perceptions and various media, including photos, videos, and music, with each other. Social media and Web 2.0 may act as market disruptors.
  • 9. Industry and Market Disruptors Disruptors: Companies that introduce a significant change in their industries, thus causing a disruption in normal business operations. Examples of Disruptors● ● Facebook and MySpace (virtual communities)
  • 11. Community: a group of people with common interests who interact with one another.  Then what’s Virtual (Internet) Community? It’s a social network organized around a common interest, idea, task, or goal; members interact across time, geographical locations, and organizational boundaries to develop personal relationships.
  • 12. Elements of Interaction in a Virtual Community ElementCategory Bulletin boards (discussion groups) Chat rooms/threaded discussions E-mail and IM and wireless messages Private mailbox Newsletters Directories/Yellow pages Search engines Member-generated content Electronic catalog and shopping carts Advertisements Classified ads Bartering online Communication Information EC Element
  • 13. Traditional Online Communities Characteristic and Classification :Offline vs. online communities -- Offline communities are usually smaller. -- They are also more geographically confined. Whereas a few of online communities are geographically confined.
  • 14. Types of communities Public vs. Private Communities ( examples ) Internal and External Private Communities ( examples ) Other Classifications of Virtual Communities (Exhibit 7.3)
  • 16. What’s Social Networking? is a place where people createsocial networkA their own space, or homepages, on which they write blogs; post pictures, videos, or music; share ideas; and link to other web locations they find interesting. : includes social networks andSocial networking activities conducted there along with the ones using Web 2.0 (e.g., wikis, microblogs) that are not within social networks.
  • 17. Basic Information The Size of Social Network Sites New Business Models Social Network Analysis Software (SNA)  Mapping and measuring of relationships and information flows among people, groups, organizations, computers, and other information- or knowledge-processing entities.  SNA provides visual and quantitative analysis of relationships.
  • 18. Representative Social Networks Sites and Services Classmates Online Xanga Digg Mobile Social Networking Mobile Enterprise Networks Mobile Community Activities
  • 20.  Established in 2007 and reached 450 million users in 2010.  The network effect is why FB expanded so rapidly (more users = more value).  The Issues of Privacy.  The global expansion of Facebook.  Advertisements.  Facebook Connect Service.
  • 21. Twitter is also for business  It’s a microblogging-based communication platform that helps people stay connected with other people and businesses with their costumers.  How Does it work?  The Key Business benefits of Twitter.
  • 22. Flickr Ticks off Some of its Users  Launched in 2004.  It’s main feature is letting users share their photos.
  • 24. Business Network and Business Social Network Business Network: a group of people who have some kind of commercial or business relationship (e.g., seller and buyers) Business Social Network: A social network whose primary objective is to facilitate business connections and activities.
  • 25. Business Social Networking: Concepts and Benefits  Why the use of Business Social Network?  To build better costumer relationships  To improve knowledge management  To facilitate recruiting and retention  To increase business opportunities  To build a community  To gain expert advice  To improve trade show experience  To improve communication and collaboration
  • 26. Business-Oriented Social Networking - Social networking activities can be conducted in private and public social networking sites, as well as in internal and external communities. Examples: * Ryze.com * The business social network site * Viadeo.com * APSense.com
  • 27. Enterprise Social Networks They are social networks companies created specifically for their employees, former employees, and/or customers. They are often referred to as corporate social networks. * IBM’s Beehive * Wells Fargo
  • 28. Enterprise Social Networks Interfacing with Social Networks  Use existing public networks (FB, MySpace)  Create an in-house social network and use it for communication and collaboration  Conduct business activities in a business-oriented social network  Create services for social networks  Use Web 2.0 tools (blogs, wikis ..etc)  Create and/or participate in a social marketplace
  • 29. Other Social Networking Structures Enterprise 2.0: refers to collaboration within enterprises via Web 2.0. Social Marketplaces: An online community that harness the power of one’s social networks for the introduction, buying, and selling of products. Services, and resources including one’s own creation. e.g.: Craigslist, Fotolia, Flipsy …
  • 30. 7.6 Commercial Aspects of Web 2.0 and Social Networking Applications
  • 31. Why is There an Interest? Consumers feedback Advertising through word-of-mouth Increase Web site traffic Increase sales
  • 32. Advertising Using Social Networks, Blogs, an Wikis Viral (Word-of-Mouth) Marketing Classified Ads, Job Listings, and Recruitment Special Advertising Campaigns Mobile Advertising
  • 33. Shopping in Social Networks (e-Commerce Gone Social) •MySpace & Google •YouTube •Microsoft Store What Drives Businesses to Selling in Social Networks?  The pressure to increase top-line revenue.  The efforts to improve overall sales.  The need to compete with increasing competition
  • 34. Feedback from Customers: Conversational Marketing Utilization of Web 2.0 tools to get feedback from customers. Faster and cheaper results.  Fostering closer customer relationships and loyalty. is not onlyEnterprise Feedback Management concerned with collecting information but also with customer interaction and feedback distribution throughout the organization.
  • 35. Commercial Activities in Business and Enterprise Social Networks  Finding and Recruiting Workers  Management Activities and Support  Training  Knowledge Management and Expert Location  Enhancing Collaboration  Using Blogs and Wikis Inside the Enterprise
  • 37. Risks and Limitations When Interfacing with Social Networks not edited or filtered user-generated content. negative reviews and feedback. 20-80 rule. the security risk.
  • 38. Justifying Social Media and Networking •The development of metrics that can be used in cost-benefit analyses. Example: Walmart’s In-house Social Network.
  • 39. 7.7 Entertainment Web 2.0 Style From Social Networks to marketplaces
  • 40. Entertainment and Social Networks Mixi Last.fm Pandora eFans Internet Series and Movie Streaming Adult Entertainment in Virtual Worlds
  • 41. Mobile Web 2.0 Devices for Entertainment and Work
  • 42. What’s Next? … Web 3.0 Structure Web 3.0 and the Semantic Web It’s an evolving extension of the Web content can be expressed not only in natural language, but also in a form that can be understood, interpreted, and used by intelligent computer software agents, permitting them to find, share, and integrate information more easily
  • 43. 7.8 The Future Web 3.0 and Web 4.0
  • 45. Web 3.0 Defined … A term used to describe the future of the WWW. It consists of the creation of high- quality content and services produced by gifted individuals using Web 2.0 technology as an enabling platform.
  • 47. Web 3.0 Components  XML (Extensible Markup Langauge)  RDF (Resource Description Framework)  RDFS (RDF Schema)  OWL (Oonline Web Language)  SPARQL Query Language  API (application programming interface)
  • 48. What’s Next? … Web 3.0’s Advantages:  Faster; richer ways of interacting.  New Web Services that work entirely within a browser.  More powerful search engines.  New artificial intelligence application.  10 MB of bandwidth on average.  Greater utilization of wireless and mobile social networks
  • 49. Challenges  Vastness  Vagueness  Uncertainty  Inconsistency  Deceit
  • 50. Web 3.0 Applications…  MetaWeb  Google’s Knowledge Graph
  • 51. What’s Next? … Web 4.0 It is envisioned as being based on islands of intelligence and as being present everywhere. Future Threats Security concerns Lack of Net neutrality Copyright complaints Choppy connectivity