This document provides an overview of digital gaming in the United States and its potential benefits for education. It notes that over 174 million Americans play digital games for around 3 billion hours per week. While gaming is popular among students, it is rarely used in schools. The document reviews research showing games can improve student engagement, problem-solving skills, and collaboration. However, most studies on digital gaming in education have focused on student perceptions rather than teacher perceptions. This study aims to address that gap by evaluating teacher and administrator perceptions of digital games and how those perceptions impact their implementation in the classroom. The goal is to add to the literature on how educator perceptions affect the use of games in schools.