This document provides instructions and materials for coaching teams in creative problem solving. It begins with an introduction to the presenter and includes exercises to practice three creativity tools: SCAMBER, 9 Windows, and Contradiction Analysis. Participants are guided through examples applying each tool to hypothetical problems to generate new ideas and solutions. The document emphasizes practicing the creative thinking process over immediately finding solutions. It aims to leave participants with at least one creativity tool they can apply to their own work within two weeks.