SlideShare a Scribd company logo
COMPUTER ORGANIZATION AND DESIGN
The Hardware/Software Interface
ARM
Edition
Chapter 1
Computer Abstractions
and Technology
Chapter 1 — Computer Abstractions and Technology — 2
The Computer Revolution
 Progress in computer technology
 Underpinned by Moore’s Law
 Makes novel applications feasible
 Computers in automobiles
 Cell phones
 Human genome project
 World Wide Web
 Search Engines
 Computers are pervasive
§1.1
Introduction
Chapter 1 — Computer Abstractions and Technology — 3
Classes of Computers
 Personal computers
 General purpose, variety of software
 Subject to cost/performance tradeoff
 Server computers
 Network based
 High capacity, performance, reliability
 Range from small servers to building sized
Classes of Computers
 Supercomputers
 High-end scientific and engineering
calculations
 Highest capability but represent a small
fraction of the overall computer market
 Embedded computers
 Hidden as components of systems
 Stringent power/performance/cost constraints
Chapter 1 — Computer Abstractions and Technology — 4
Chapter 1 — Computer Abstractions and Technology — 5
The PostPC Era
The PostPC Era
Chapter 1 — Computer Abstractions and Technology — 6
 Personal Mobile Device (PMD)
 Battery operated
 Connects to the Internet
 Hundreds of dollars
 Smart phones, tablets, electronic glasses
 Cloud computing
 Warehouse Scale Computers (WSC)
 Software as a Service (SaaS)
 Portion of software run on a PMD and a portion
run in the Cloud
 Amazon and Google
Chapter 1 — Computer Abstractions and Technology — 7
What You Will Learn
 How programs are translated into the
machine language
 And how the hardware executes them
 The hardware/software interface
 What determines program performance
 And how it can be improved
 How hardware designers improve
performance
 What is parallel processing
Chapter 1 — Computer Abstractions and Technology — 8
Understanding Performance
 Algorithm
 Determines number of operations executed
 Programming language, compiler, architecture
 Determine number of machine instructions executed
per operation
 Processor and memory system
 Determine how fast instructions are executed
 I/O system (including OS)
 Determines how fast I/O operations are executed
Eight Great Ideas
 Design for Moore’s Law
 Use abstraction to simplify design
 Make the common case fast
 Performance via parallelism
 Performance via pipelining
 Performance via prediction
 Hierarchy of memories
 Dependability via redundancy
Chapter 1 — Computer Abstractions and Technology — 9
§1.2
Eight
Great
Ideas
in
Computer
Architecture
Chapter 1 — Computer Abstractions and Technology — 10
Below Your Program
 Application software
 Written in high-level language
 System software
 Compiler: translates HLL code to
machine code
 Operating System: service code

Handling input/output

Managing memory and storage

Scheduling tasks & sharing resources
 Hardware
 Processor, memory, I/O controllers
§1.3
Below
Your
Program
Chapter 1 — Computer Abstractions and Technology — 11
Levels of Program Code
 High-level language
 Level of abstraction closer
to problem domain
 Provides for productivity
and portability
 Assembly language
 Textual representation of
instructions
 Hardware representation
 Binary digits (bits)
 Encoded instructions and
data
Chapter 1 — Computer Abstractions and Technology — 12
Components of a Computer
 Same components for
all kinds of computer
 Desktop, server,
embedded
 Input/output includes
 User-interface devices

Display, keyboard, mouse
 Storage devices

Hard disk, CD/DVD, flash
 Network adapters

For communicating with
other computers
§1.4
Under
the
Covers
The BIG Picture
Chapter 1 — Computer Abstractions and Technology — 13
Touchscreen
 PostPC device
 Supersedes keyboard
and mouse
 Resistive and
Capacitive types
 Most tablets, smart
phones use capacitive
 Capacitive allows
multiple touches
simultaneously
Chapter 1 — Computer Abstractions and Technology — 14
Through the Looking Glass
 LCD screen: picture elements (pixels)
 Mirrors content of frame buffer memory
Chapter 1 — Computer Abstractions and Technology — 15
Opening the Box
Capacitive multitouch LCD screen
3.8 V, 25 Watt-hour battery
Computer board
Chapter 1 — Computer Abstractions and Technology — 16
Inside the Processor (CPU)
 Datapath: performs operations on data
 Control: sequences datapath, memory, ...
 Cache memory
 Small fast SRAM memory for immediate
access to data
Chapter 1 — Computer Abstractions and Technology — 17
Inside the Processor
 Apple A5
Chapter 1 — Computer Abstractions and Technology — 18
Abstractions
 Abstraction helps us deal with complexity
 Hide lower-level detail
 Instruction set architecture (ISA)
 The hardware/software interface
 Application binary interface
 The ISA plus system software interface
 Implementation
 The details underlying and interface
The BIG Picture
Chapter 1 — Computer Abstractions and Technology — 19
A Safe Place for Data
 Volatile main memory
 Loses instructions and data when power off
 Non-volatile secondary memory
 Magnetic disk
 Flash memory
 Optical disk (CDROM, DVD)
Chapter 1 — Computer Abstractions and Technology — 20
Networks
 Communication, resource sharing,
nonlocal access
 Local area network (LAN): Ethernet
 Wide area network (WAN): the Internet
 Wireless network: WiFi, Bluetooth
Chapter 1 — Computer Abstractions and Technology — 21
Technology Trends
 Electronics
technology
continues to evolve
 Increased capacity
and performance
 Reduced cost
Year Technology Relative performance/cost
1951 Vacuum tube 1
1965 Transistor 35
1975 Integrated circuit (IC) 900
1995 Very large scale IC (VLSI) 2,400,000
2013 Ultra large scale IC 250,000,000,000
DRAM capacity
§1.5
Technologies
for
Building
Processors
and
Memory
Semiconductor Technology
 Silicon: semiconductor
 Add materials to transform properties:
 Conductors
 Insulators
 Switch
Chapter 1 — Computer Abstractions and Technology — 22
Chapter 1 — Computer Abstractions and Technology — 23
Manufacturing ICs
 Yield: proportion of working dies per wafer
Chapter 1 — Computer Abstractions and Technology — 24
Intel Core i7 Wafer
 300mm wafer, 280 chips, 32nm technology
 Each chip is 20.7 x 10.5 mm
Chapter 1 — Computer Abstractions and Technology — 25
Integrated Circuit Cost
 Nonlinear relation to area and defect rate
 Wafer cost and area are fixed
 Defect rate determined by manufacturing process
 Die area determined by architecture and circuit design
2
area/2))
Die
area
per
(Defects
(1
1
Yield
area
Die
area
Wafer
wafer
per
Dies
Yield
wafer
per
Dies
wafer
per
Cost
die
per
Cost






Chapter 1 — Computer Abstractions and Technology — 26
Defining Performance
 Which airplane has the best performance?
0 100 200 300 400 500
Douglas
DC-8-50
BAC/ Sud
Concorde
Boeing 747
Boeing 777
Passenger Capacity
0 2000 4000 6000 8000 10000
Douglas DC-
8-50
BAC/ Sud
Concorde
Boeing 747
Boeing 777
Cruising Range (miles)
0 500 1000 1500
Douglas
DC-8-50
BAC/ Sud
Concorde
Boeing 747
Boeing 777
Cruising Speed (mph)
0 100000 200000 300000 400000
Douglas DC-
8-50
BAC/ Sud
Concorde
Boeing 747
Boeing 777
Passengers x mph
§1.6
Performance
Chapter 1 — Computer Abstractions and Technology — 27
Response Time and Throughput
 Response time
 How long it takes to do a task
 Throughput
 Total work done per unit time

e.g., tasks/transactions/… per hour
 How are response time and throughput affected
by
 Replacing the processor with a faster version?
 Adding more processors?
 We’ll focus on response time for now…
Chapter 1 — Computer Abstractions and Technology — 28
Relative Performance
 Define Performance = 1/Execution Time
 “X is n time faster than Y”
n

 X
Y
Y
X
time
Execution
time
Execution
e
Performanc
e
Performanc
 Example: time taken to run a program
 10s on A, 15s on B
 Execution TimeB / Execution TimeA
= 15s / 10s = 1.5
 So A is 1.5 times faster than B
Chapter 1 — Computer Abstractions and Technology — 29
Measuring Execution Time
 Elapsed time
 Total response time, including all aspects

Processing, I/O, OS overhead, idle time
 Determines system performance
 CPU time
 Time spent processing a given job

Discounts I/O time, other jobs’ shares
 Comprises user CPU time and system CPU
time
 Different programs are affected differently by
CPU and system performance
Chapter 1 — Computer Abstractions and Technology — 30
CPU Clocking
 Operation of digital hardware governed by a
constant-rate clock
Clock (cycles)
Data transfer
and computation
Update state
Clock period
 Clock period: duration of a clock cycle
 e.g., 250ps = 0.25ns = 250×10–12
s
 Clock frequency (rate): cycles per second
 e.g., 4.0GHz = 4000MHz = 4.0×109
Hz
Chapter 1 — Computer Abstractions and Technology — 31
CPU Time
 Performance improved by
 Reducing number of clock cycles
 Increasing clock rate
 Hardware designer must often trade off clock
rate against cycle count
Rate
Clock
Cycles
Clock
CPU
Time
Cycle
Clock
Cycles
Clock
CPU
Time
CPU



Chapter 1 — Computer Abstractions and Technology — 32
CPU Time Example
 Computer A: 2GHz clock, 10s CPU time
 Designing Computer B
 Aim for 6s CPU time
 Can do faster clock, but causes 1.2 × clock cycles
 How fast must Computer B clock be?
4GHz
6s
10
24
6s
10
20
1.2
Rate
Clock
10
20
2GHz
10s
Rate
Clock
Time
CPU
Cycles
Clock
6s
Cycles
Clock
1.2
Time
CPU
Cycles
Clock
Rate
Clock
9
9
B
9
A
A
A
A
B
B
B















Chapter 1 — Computer Abstractions and Technology — 33
Instruction Count and CPI
 Instruction Count for a program
 Determined by program, ISA and compiler
 Average cycles per instruction
 Determined by CPU hardware
 If different instructions have different CPI

Average CPI affected by instruction mix
Rate
Clock
CPI
Count
n
Instructio
Time
Cycle
Clock
CPI
Count
n
Instructio
Time
CPU
n
Instructio
per
Cycles
Count
n
Instructio
Cycles
Clock







Chapter 1 — Computer Abstractions and Technology — 34
CPI Example
 Computer A: Cycle Time = 250ps, CPI = 2.0
 Computer B: Cycle Time = 500ps, CPI = 1.2
 Same ISA
 Which is faster, and by how much?
1.2
500ps
I
600ps
I
A
Time
CPU
B
Time
CPU
600ps
I
500ps
1.2
I
B
Time
Cycle
B
CPI
Count
n
Instructio
B
Time
CPU
500ps
I
250ps
2.0
I
A
Time
Cycle
A
CPI
Count
n
Instructio
A
Time
CPU




















A is faster…
…by this much
Chapter 1 — Computer Abstractions and Technology — 35
CPI in More Detail
 If different instruction classes take different
numbers of cycles




n
1
i
i
i )
Count
n
Instructio
(CPI
Cycles
Clock
 Weighted average CPI











n
1
i
i
i
Count
n
Instructio
Count
n
Instructio
CPI
Count
n
Instructio
Cycles
Clock
CPI
Relative frequency
Chapter 1 — Computer Abstractions and Technology — 36
CPI Example
 Alternative compiled code sequences using
instructions in classes A, B, C
Class A B C
CPI for class 1 2 3
IC in sequence 1 2 1 2
IC in sequence 2 4 1 1
 Sequence 1: IC = 5
 Clock Cycles
= 2×1 + 1×2 + 2×3
= 10
 Avg. CPI = 10/5 = 2.0
 Sequence 2: IC = 6
 Clock Cycles
= 4×1 + 1×2 + 1×3
= 9
 Avg. CPI = 9/6 = 1.5
Chapter 1 — Computer Abstractions and Technology — 37
Performance Summary
 Performance depends on
 Algorithm: affects IC, possibly CPI
 Programming language: affects IC, CPI
 Compiler: affects IC, CPI
 Instruction set architecture: affects IC, CPI, Tc
The BIG Picture
cycle
Clock
Seconds
n
Instructio
cycles
Clock
Program
ns
Instructio
Time
CPU 


Chapter 1 — Computer Abstractions and Technology — 38
Power Trends
 In CMOS IC technology
§1.7
The
Power
Wall
Frequency
Voltage
load
Capacitive
Power 2



×1000
×30 5V → 1V
Chapter 1 — Computer Abstractions and Technology — 39
Reducing Power
 Suppose a new CPU has
 85% of capacitive load of old CPU
 15% voltage and 15% frequency reduction
0.52
0.85
F
V
C
0.85
F
0.85)
(V
0.85
C
P
P 4
old
2
old
old
old
2
old
old
old
new










 The power wall

We can’t reduce voltage further
 We can’t remove more heat
 How else can we improve performance?
Chapter 1 — Computer Abstractions and Technology — 40
Uniprocessor Performance
§1.8
The
Sea
Change:
The
Switch
to
Multiprocessors
Constrained by power, instruction-level parallelism,
memory latency
Chapter 1 — Computer Abstractions and Technology — 41
Multiprocessors
 Multicore microprocessors
 More than one processor per chip
 Requires explicitly parallel programming
 Compare with instruction level parallelism

Hardware executes multiple instructions at once

Hidden from the programmer
 Hard to do

Programming for performance

Load balancing

Optimizing communication and synchronization
Chapter 1 — Computer Abstractions and Technology — 42
SPEC CPU Benchmark
 Programs used to measure performance

Supposedly typical of actual workload
 Standard Performance Evaluation Corp (SPEC)

Develops benchmarks for CPU, I/O, Web, …
 SPEC CPU2006
 Elapsed time to execute a selection of programs

Negligible I/O, so focuses on CPU performance
 Normalize relative to reference machine

Summarize as geometric mean of performance ratios

CINT2006 (integer) and CFP2006 (floating-point)
n
n
1
i
i
ratio
time
Execution


Chapter 1 — Computer Abstractions and Technology — 43
CINT2006 for Intel Core i7 920
Chapter 1 — Computer Abstractions and Technology — 44
SPEC Power Benchmark
 Power consumption of server at different
workload levels
 Performance: ssj_ops/sec
 Power: Watts (Joules/sec)












 
 

10
0
i
i
10
0
i
i power
ssj_ops
Watt
per
ssj_ops
Overall
Chapter 1 — Computer Abstractions and Technology — 45
SPECpower_ssj2008 for Xeon X5650
Chapter 1 — Computer Abstractions and Technology — 46
Pitfall: Amdahl’s Law
 Improving an aspect of a computer and
expecting a proportional improvement in
overall performance
§1.10
Fallacies
and
Pitfalls
20
80
20 

n
 Can’t be done!
unaffected
affected
improved T
factor
t
improvemen
T
T 

 Example: multiply accounts for 80s/100s
 How much improvement in multiply performance to
get 5× overall?
 Corollary: make the common case fast
Chapter 1 — Computer Abstractions and Technology — 47
Fallacy: Low Power at Idle
 Look back at i7 power benchmark
 At 100% load: 258W
 At 50% load: 170W (66%)
 At 10% load: 121W (47%)
 Google data center
 Mostly operates at 10% – 50% load
 At 100% load less than 1% of the time
 Consider designing processors to make
power proportional to load
Chapter 1 — Computer Abstractions and Technology — 48
Pitfall: MIPS as a Performance Metric
 MIPS: Millions of Instructions Per Second
 Doesn’t account for

Differences in ISAs between computers

Differences in complexity between instructions
6
6
6
10
CPI
rate
Clock
10
rate
Clock
CPI
count
n
Instructio
count
n
Instructio
10
time
Execution
count
n
Instructio
MIPS







 CPI varies between programs on a given CPU
Chapter 1 — Computer Abstractions and Technology — 49
Concluding Remarks
 Cost/performance is improving
 Due to underlying technology development
 Hierarchical layers of abstraction
 In both hardware and software
 Instruction set architecture
 The hardware/software interface
 Execution time: the best performance
measure
 Power is a limiting factor
 Use parallelism to improve performance
§1.9
Concluding
Remarks

More Related Content

PPT
Chapter_01computer architecture chap 2 .ppt
PPTX
Chapter_01.pptx
PDF
slides.pdf
PPT
lect1.ppt of a lot of things like computer
PDF
Lecture 1 Advanced Computer Architecture
PPTX
Unit i-introduction
PPT
Chapter_1_Computer_Abstractions_and_Tech.ppt
PPTX
COMPUTER ORGANIZATION AND ARCHITECTURE
Chapter_01computer architecture chap 2 .ppt
Chapter_01.pptx
slides.pdf
lect1.ppt of a lot of things like computer
Lecture 1 Advanced Computer Architecture
Unit i-introduction
Chapter_1_Computer_Abstractions_and_Tech.ppt
COMPUTER ORGANIZATION AND ARCHITECTURE

Similar to Computer Abstractions and Technologies (20)

PPT
Chapter 1 computer abstractions and technology
PDF
Lecture 31.pdf
PPT
Embedded system
PPT
Embeddedsystem
PPTX
microprocessor and microcontroller material
PPTX
2021Arch_2_Ch1_1.pptx Fundamentals of Quantitative Design and Analysis
PPT
Chapter - One.ppt
PPT
CS465Lec1.ppt computer architecture in the fall term
PPTX
IS 139 Lecture 1 - 2015
PPT
Lecture 1
PPT
Information technology
PPTX
Basics of embedded system design
ODP
Distributed Computing
PPTX
Advanced Computer Architecture – An Introduction
PPT
computer systems an intro
PDF
Lecture1_Introduction_computerar (1).pdf
PPT
computer-systems-design-and-architecture.ppt
PPTX
Microprocessor and Interfacing Lab 01.pptx
PPTX
Microprocessor and Interfacing Lab 01.pptx
PPTX
Microprocessor and Interfacing Lab 01.pptx
Chapter 1 computer abstractions and technology
Lecture 31.pdf
Embedded system
Embeddedsystem
microprocessor and microcontroller material
2021Arch_2_Ch1_1.pptx Fundamentals of Quantitative Design and Analysis
Chapter - One.ppt
CS465Lec1.ppt computer architecture in the fall term
IS 139 Lecture 1 - 2015
Lecture 1
Information technology
Basics of embedded system design
Distributed Computing
Advanced Computer Architecture – An Introduction
computer systems an intro
Lecture1_Introduction_computerar (1).pdf
computer-systems-design-and-architecture.ppt
Microprocessor and Interfacing Lab 01.pptx
Microprocessor and Interfacing Lab 01.pptx
Microprocessor and Interfacing Lab 01.pptx
Ad

Recently uploaded (20)

PPTX
MCN 401 KTU-2019-PPE KITS-MODULE 2.pptx
PPTX
UNIT 4 Total Quality Management .pptx
PDF
Well-logging-methods_new................
PDF
The CXO Playbook 2025 – Future-Ready Strategies for C-Suite Leaders Cerebrai...
PPTX
Construction Project Organization Group 2.pptx
PPTX
MET 305 2019 SCHEME MODULE 2 COMPLETE.pptx
PPTX
M Tech Sem 1 Civil Engineering Environmental Sciences.pptx
PDF
Mohammad Mahdi Farshadian CV - Prospective PhD Student 2026
PDF
keyrequirementskkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
PPTX
additive manufacturing of ss316l using mig welding
PDF
Mitigating Risks through Effective Management for Enhancing Organizational Pe...
PPTX
Lesson 3_Tessellation.pptx finite Mathematics
PPTX
FINAL REVIEW FOR COPD DIANOSIS FOR PULMONARY DISEASE.pptx
PDF
July 2025 - Top 10 Read Articles in International Journal of Software Enginee...
PPTX
bas. eng. economics group 4 presentation 1.pptx
PPTX
Geodesy 1.pptx...............................................
PPTX
Foundation to blockchain - A guide to Blockchain Tech
PDF
SM_6th-Sem__Cse_Internet-of-Things.pdf IOT
PPTX
CYBER-CRIMES AND SECURITY A guide to understanding
PDF
composite construction of structures.pdf
MCN 401 KTU-2019-PPE KITS-MODULE 2.pptx
UNIT 4 Total Quality Management .pptx
Well-logging-methods_new................
The CXO Playbook 2025 – Future-Ready Strategies for C-Suite Leaders Cerebrai...
Construction Project Organization Group 2.pptx
MET 305 2019 SCHEME MODULE 2 COMPLETE.pptx
M Tech Sem 1 Civil Engineering Environmental Sciences.pptx
Mohammad Mahdi Farshadian CV - Prospective PhD Student 2026
keyrequirementskkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
additive manufacturing of ss316l using mig welding
Mitigating Risks through Effective Management for Enhancing Organizational Pe...
Lesson 3_Tessellation.pptx finite Mathematics
FINAL REVIEW FOR COPD DIANOSIS FOR PULMONARY DISEASE.pptx
July 2025 - Top 10 Read Articles in International Journal of Software Enginee...
bas. eng. economics group 4 presentation 1.pptx
Geodesy 1.pptx...............................................
Foundation to blockchain - A guide to Blockchain Tech
SM_6th-Sem__Cse_Internet-of-Things.pdf IOT
CYBER-CRIMES AND SECURITY A guide to understanding
composite construction of structures.pdf
Ad

Computer Abstractions and Technologies

  • 1. COMPUTER ORGANIZATION AND DESIGN The Hardware/Software Interface ARM Edition Chapter 1 Computer Abstractions and Technology
  • 2. Chapter 1 — Computer Abstractions and Technology — 2 The Computer Revolution  Progress in computer technology  Underpinned by Moore’s Law  Makes novel applications feasible  Computers in automobiles  Cell phones  Human genome project  World Wide Web  Search Engines  Computers are pervasive §1.1 Introduction
  • 3. Chapter 1 — Computer Abstractions and Technology — 3 Classes of Computers  Personal computers  General purpose, variety of software  Subject to cost/performance tradeoff  Server computers  Network based  High capacity, performance, reliability  Range from small servers to building sized
  • 4. Classes of Computers  Supercomputers  High-end scientific and engineering calculations  Highest capability but represent a small fraction of the overall computer market  Embedded computers  Hidden as components of systems  Stringent power/performance/cost constraints Chapter 1 — Computer Abstractions and Technology — 4
  • 5. Chapter 1 — Computer Abstractions and Technology — 5 The PostPC Era
  • 6. The PostPC Era Chapter 1 — Computer Abstractions and Technology — 6  Personal Mobile Device (PMD)  Battery operated  Connects to the Internet  Hundreds of dollars  Smart phones, tablets, electronic glasses  Cloud computing  Warehouse Scale Computers (WSC)  Software as a Service (SaaS)  Portion of software run on a PMD and a portion run in the Cloud  Amazon and Google
  • 7. Chapter 1 — Computer Abstractions and Technology — 7 What You Will Learn  How programs are translated into the machine language  And how the hardware executes them  The hardware/software interface  What determines program performance  And how it can be improved  How hardware designers improve performance  What is parallel processing
  • 8. Chapter 1 — Computer Abstractions and Technology — 8 Understanding Performance  Algorithm  Determines number of operations executed  Programming language, compiler, architecture  Determine number of machine instructions executed per operation  Processor and memory system  Determine how fast instructions are executed  I/O system (including OS)  Determines how fast I/O operations are executed
  • 9. Eight Great Ideas  Design for Moore’s Law  Use abstraction to simplify design  Make the common case fast  Performance via parallelism  Performance via pipelining  Performance via prediction  Hierarchy of memories  Dependability via redundancy Chapter 1 — Computer Abstractions and Technology — 9 §1.2 Eight Great Ideas in Computer Architecture
  • 10. Chapter 1 — Computer Abstractions and Technology — 10 Below Your Program  Application software  Written in high-level language  System software  Compiler: translates HLL code to machine code  Operating System: service code  Handling input/output  Managing memory and storage  Scheduling tasks & sharing resources  Hardware  Processor, memory, I/O controllers §1.3 Below Your Program
  • 11. Chapter 1 — Computer Abstractions and Technology — 11 Levels of Program Code  High-level language  Level of abstraction closer to problem domain  Provides for productivity and portability  Assembly language  Textual representation of instructions  Hardware representation  Binary digits (bits)  Encoded instructions and data
  • 12. Chapter 1 — Computer Abstractions and Technology — 12 Components of a Computer  Same components for all kinds of computer  Desktop, server, embedded  Input/output includes  User-interface devices  Display, keyboard, mouse  Storage devices  Hard disk, CD/DVD, flash  Network adapters  For communicating with other computers §1.4 Under the Covers The BIG Picture
  • 13. Chapter 1 — Computer Abstractions and Technology — 13 Touchscreen  PostPC device  Supersedes keyboard and mouse  Resistive and Capacitive types  Most tablets, smart phones use capacitive  Capacitive allows multiple touches simultaneously
  • 14. Chapter 1 — Computer Abstractions and Technology — 14 Through the Looking Glass  LCD screen: picture elements (pixels)  Mirrors content of frame buffer memory
  • 15. Chapter 1 — Computer Abstractions and Technology — 15 Opening the Box Capacitive multitouch LCD screen 3.8 V, 25 Watt-hour battery Computer board
  • 16. Chapter 1 — Computer Abstractions and Technology — 16 Inside the Processor (CPU)  Datapath: performs operations on data  Control: sequences datapath, memory, ...  Cache memory  Small fast SRAM memory for immediate access to data
  • 17. Chapter 1 — Computer Abstractions and Technology — 17 Inside the Processor  Apple A5
  • 18. Chapter 1 — Computer Abstractions and Technology — 18 Abstractions  Abstraction helps us deal with complexity  Hide lower-level detail  Instruction set architecture (ISA)  The hardware/software interface  Application binary interface  The ISA plus system software interface  Implementation  The details underlying and interface The BIG Picture
  • 19. Chapter 1 — Computer Abstractions and Technology — 19 A Safe Place for Data  Volatile main memory  Loses instructions and data when power off  Non-volatile secondary memory  Magnetic disk  Flash memory  Optical disk (CDROM, DVD)
  • 20. Chapter 1 — Computer Abstractions and Technology — 20 Networks  Communication, resource sharing, nonlocal access  Local area network (LAN): Ethernet  Wide area network (WAN): the Internet  Wireless network: WiFi, Bluetooth
  • 21. Chapter 1 — Computer Abstractions and Technology — 21 Technology Trends  Electronics technology continues to evolve  Increased capacity and performance  Reduced cost Year Technology Relative performance/cost 1951 Vacuum tube 1 1965 Transistor 35 1975 Integrated circuit (IC) 900 1995 Very large scale IC (VLSI) 2,400,000 2013 Ultra large scale IC 250,000,000,000 DRAM capacity §1.5 Technologies for Building Processors and Memory
  • 22. Semiconductor Technology  Silicon: semiconductor  Add materials to transform properties:  Conductors  Insulators  Switch Chapter 1 — Computer Abstractions and Technology — 22
  • 23. Chapter 1 — Computer Abstractions and Technology — 23 Manufacturing ICs  Yield: proportion of working dies per wafer
  • 24. Chapter 1 — Computer Abstractions and Technology — 24 Intel Core i7 Wafer  300mm wafer, 280 chips, 32nm technology  Each chip is 20.7 x 10.5 mm
  • 25. Chapter 1 — Computer Abstractions and Technology — 25 Integrated Circuit Cost  Nonlinear relation to area and defect rate  Wafer cost and area are fixed  Defect rate determined by manufacturing process  Die area determined by architecture and circuit design 2 area/2)) Die area per (Defects (1 1 Yield area Die area Wafer wafer per Dies Yield wafer per Dies wafer per Cost die per Cost      
  • 26. Chapter 1 — Computer Abstractions and Technology — 26 Defining Performance  Which airplane has the best performance? 0 100 200 300 400 500 Douglas DC-8-50 BAC/ Sud Concorde Boeing 747 Boeing 777 Passenger Capacity 0 2000 4000 6000 8000 10000 Douglas DC- 8-50 BAC/ Sud Concorde Boeing 747 Boeing 777 Cruising Range (miles) 0 500 1000 1500 Douglas DC-8-50 BAC/ Sud Concorde Boeing 747 Boeing 777 Cruising Speed (mph) 0 100000 200000 300000 400000 Douglas DC- 8-50 BAC/ Sud Concorde Boeing 747 Boeing 777 Passengers x mph §1.6 Performance
  • 27. Chapter 1 — Computer Abstractions and Technology — 27 Response Time and Throughput  Response time  How long it takes to do a task  Throughput  Total work done per unit time  e.g., tasks/transactions/… per hour  How are response time and throughput affected by  Replacing the processor with a faster version?  Adding more processors?  We’ll focus on response time for now…
  • 28. Chapter 1 — Computer Abstractions and Technology — 28 Relative Performance  Define Performance = 1/Execution Time  “X is n time faster than Y” n   X Y Y X time Execution time Execution e Performanc e Performanc  Example: time taken to run a program  10s on A, 15s on B  Execution TimeB / Execution TimeA = 15s / 10s = 1.5  So A is 1.5 times faster than B
  • 29. Chapter 1 — Computer Abstractions and Technology — 29 Measuring Execution Time  Elapsed time  Total response time, including all aspects  Processing, I/O, OS overhead, idle time  Determines system performance  CPU time  Time spent processing a given job  Discounts I/O time, other jobs’ shares  Comprises user CPU time and system CPU time  Different programs are affected differently by CPU and system performance
  • 30. Chapter 1 — Computer Abstractions and Technology — 30 CPU Clocking  Operation of digital hardware governed by a constant-rate clock Clock (cycles) Data transfer and computation Update state Clock period  Clock period: duration of a clock cycle  e.g., 250ps = 0.25ns = 250×10–12 s  Clock frequency (rate): cycles per second  e.g., 4.0GHz = 4000MHz = 4.0×109 Hz
  • 31. Chapter 1 — Computer Abstractions and Technology — 31 CPU Time  Performance improved by  Reducing number of clock cycles  Increasing clock rate  Hardware designer must often trade off clock rate against cycle count Rate Clock Cycles Clock CPU Time Cycle Clock Cycles Clock CPU Time CPU   
  • 32. Chapter 1 — Computer Abstractions and Technology — 32 CPU Time Example  Computer A: 2GHz clock, 10s CPU time  Designing Computer B  Aim for 6s CPU time  Can do faster clock, but causes 1.2 × clock cycles  How fast must Computer B clock be? 4GHz 6s 10 24 6s 10 20 1.2 Rate Clock 10 20 2GHz 10s Rate Clock Time CPU Cycles Clock 6s Cycles Clock 1.2 Time CPU Cycles Clock Rate Clock 9 9 B 9 A A A A B B B               
  • 33. Chapter 1 — Computer Abstractions and Technology — 33 Instruction Count and CPI  Instruction Count for a program  Determined by program, ISA and compiler  Average cycles per instruction  Determined by CPU hardware  If different instructions have different CPI  Average CPI affected by instruction mix Rate Clock CPI Count n Instructio Time Cycle Clock CPI Count n Instructio Time CPU n Instructio per Cycles Count n Instructio Cycles Clock       
  • 34. Chapter 1 — Computer Abstractions and Technology — 34 CPI Example  Computer A: Cycle Time = 250ps, CPI = 2.0  Computer B: Cycle Time = 500ps, CPI = 1.2  Same ISA  Which is faster, and by how much? 1.2 500ps I 600ps I A Time CPU B Time CPU 600ps I 500ps 1.2 I B Time Cycle B CPI Count n Instructio B Time CPU 500ps I 250ps 2.0 I A Time Cycle A CPI Count n Instructio A Time CPU                     A is faster… …by this much
  • 35. Chapter 1 — Computer Abstractions and Technology — 35 CPI in More Detail  If different instruction classes take different numbers of cycles     n 1 i i i ) Count n Instructio (CPI Cycles Clock  Weighted average CPI            n 1 i i i Count n Instructio Count n Instructio CPI Count n Instructio Cycles Clock CPI Relative frequency
  • 36. Chapter 1 — Computer Abstractions and Technology — 36 CPI Example  Alternative compiled code sequences using instructions in classes A, B, C Class A B C CPI for class 1 2 3 IC in sequence 1 2 1 2 IC in sequence 2 4 1 1  Sequence 1: IC = 5  Clock Cycles = 2×1 + 1×2 + 2×3 = 10  Avg. CPI = 10/5 = 2.0  Sequence 2: IC = 6  Clock Cycles = 4×1 + 1×2 + 1×3 = 9  Avg. CPI = 9/6 = 1.5
  • 37. Chapter 1 — Computer Abstractions and Technology — 37 Performance Summary  Performance depends on  Algorithm: affects IC, possibly CPI  Programming language: affects IC, CPI  Compiler: affects IC, CPI  Instruction set architecture: affects IC, CPI, Tc The BIG Picture cycle Clock Seconds n Instructio cycles Clock Program ns Instructio Time CPU   
  • 38. Chapter 1 — Computer Abstractions and Technology — 38 Power Trends  In CMOS IC technology §1.7 The Power Wall Frequency Voltage load Capacitive Power 2    ×1000 ×30 5V → 1V
  • 39. Chapter 1 — Computer Abstractions and Technology — 39 Reducing Power  Suppose a new CPU has  85% of capacitive load of old CPU  15% voltage and 15% frequency reduction 0.52 0.85 F V C 0.85 F 0.85) (V 0.85 C P P 4 old 2 old old old 2 old old old new            The power wall  We can’t reduce voltage further  We can’t remove more heat  How else can we improve performance?
  • 40. Chapter 1 — Computer Abstractions and Technology — 40 Uniprocessor Performance §1.8 The Sea Change: The Switch to Multiprocessors Constrained by power, instruction-level parallelism, memory latency
  • 41. Chapter 1 — Computer Abstractions and Technology — 41 Multiprocessors  Multicore microprocessors  More than one processor per chip  Requires explicitly parallel programming  Compare with instruction level parallelism  Hardware executes multiple instructions at once  Hidden from the programmer  Hard to do  Programming for performance  Load balancing  Optimizing communication and synchronization
  • 42. Chapter 1 — Computer Abstractions and Technology — 42 SPEC CPU Benchmark  Programs used to measure performance  Supposedly typical of actual workload  Standard Performance Evaluation Corp (SPEC)  Develops benchmarks for CPU, I/O, Web, …  SPEC CPU2006  Elapsed time to execute a selection of programs  Negligible I/O, so focuses on CPU performance  Normalize relative to reference machine  Summarize as geometric mean of performance ratios  CINT2006 (integer) and CFP2006 (floating-point) n n 1 i i ratio time Execution  
  • 43. Chapter 1 — Computer Abstractions and Technology — 43 CINT2006 for Intel Core i7 920
  • 44. Chapter 1 — Computer Abstractions and Technology — 44 SPEC Power Benchmark  Power consumption of server at different workload levels  Performance: ssj_ops/sec  Power: Watts (Joules/sec)                  10 0 i i 10 0 i i power ssj_ops Watt per ssj_ops Overall
  • 45. Chapter 1 — Computer Abstractions and Technology — 45 SPECpower_ssj2008 for Xeon X5650
  • 46. Chapter 1 — Computer Abstractions and Technology — 46 Pitfall: Amdahl’s Law  Improving an aspect of a computer and expecting a proportional improvement in overall performance §1.10 Fallacies and Pitfalls 20 80 20   n  Can’t be done! unaffected affected improved T factor t improvemen T T    Example: multiply accounts for 80s/100s  How much improvement in multiply performance to get 5× overall?  Corollary: make the common case fast
  • 47. Chapter 1 — Computer Abstractions and Technology — 47 Fallacy: Low Power at Idle  Look back at i7 power benchmark  At 100% load: 258W  At 50% load: 170W (66%)  At 10% load: 121W (47%)  Google data center  Mostly operates at 10% – 50% load  At 100% load less than 1% of the time  Consider designing processors to make power proportional to load
  • 48. Chapter 1 — Computer Abstractions and Technology — 48 Pitfall: MIPS as a Performance Metric  MIPS: Millions of Instructions Per Second  Doesn’t account for  Differences in ISAs between computers  Differences in complexity between instructions 6 6 6 10 CPI rate Clock 10 rate Clock CPI count n Instructio count n Instructio 10 time Execution count n Instructio MIPS         CPI varies between programs on a given CPU
  • 49. Chapter 1 — Computer Abstractions and Technology — 49 Concluding Remarks  Cost/performance is improving  Due to underlying technology development  Hierarchical layers of abstraction  In both hardware and software  Instruction set architecture  The hardware/software interface  Execution time: the best performance measure  Power is a limiting factor  Use parallelism to improve performance §1.9 Concluding Remarks