Corporate User
Experience
Maturity Model
HCI International 2009
San Diego, CA
19-24 July 2009
Sean Van Tyne
Introduction
   Products and services have a “user experience” regardless if
    organizations are consciously managing it

   User experience encompasses all aspects of the end-user's
    interaction with an organization’s services and products [1]

   A good user experience delights customers – increasing adoption,
    retention, loyalty, and, ultimately, revenue

   A poor user experience detracts customers, drives them to the
    competition, and, eventually, the products and services are no
    longer a viable source of revenue




24 July 2009                    Sean Van Tyne                          2
Introduction
   As organizations become more aware of their user
    experience they develop processes to architect,
    manage, and measure it - and gain the benefits

   User experience management varies from organizations
    that are just becoming aware to the concepts of user
    experience to organizations where user experience is
    one of their core distinctions if not the core distinction




24 July 2009                Sean Van Tyne                        3
User Experience Maturity Model
   Is a framework that describes an
    organization’s maturity along a continuum

   It provides a clear path to reach the next
    level

   It provides a benchmark for relative
    comparison of organizations

24 July 2009          Sean Van Tyne              4
User Experience Model
   There are five levels defined along the
    continuum of user experience maturity

   Organizations progress through a
    sequence of stages as their user
    experience management processes
    evolve and mature

24 July 2009         Sean Van Tyne            5
Results and Conclusions

   The results of my research have produced this
    model that I presented at the Managing
    Innovation Conference in San Diego, May 16th,
    2007 [2]

   The model was inspired by the Capability
    Maturity Model Integration [3] and the Corporate
    Usability Maturity [4]



24 July 2009           Sean Van Tyne                   6
Customer-
                                                                                    Driven
                                                                                  Corporation
                                                            Corporate                (4):
                                                          Commitment
                                                                                   Continuously
                                                                                 Improving process

                                                                   Integrated
                                                                     UX (3):
                                        Systematic
                                                                   Predictable
                                           Process
                                                                    Process


                                                   Managed (2):
                                                     Standard ,
                        Dedicated                    Consistent
                          Budget                      Process


                               Professional
                              Discipline (1):

                              Discipline Process




               Initial (0):




24 July 2009                                       Sean Van Tyne                                     7
Level 0: Initial Stage
   We don’t know what we don’t know - Initially, an organization may not be aware of the
    concept of user experience

   Someone shares this knowledge and a grass root effort begins:
         a simple heuristic review to determine areas for improvement and executing to capture “low
          hanging fruit” - show immediate benefits of investing in these efforts
         Bringing in an expert to suggest simple changes to a process or design that can yield big
          returns in increased efficiency, effectiveness or satisfaction

   At this stage:
         It is typically undocumented and driven in a reactive manner by users’ dissatisfaction
         Not all of the stakeholders or participants may know that the effort is taking place
         The effort is likely to depend heavily on the knowledge and the efforts of relatively few
          people or small groups

   If successful, this effort may capture “low-hanging” fruit that leads to bringing in a
    professional in a UX discipline




24 July 2009                                  Sean Van Tyne                                           8
Level 1: Professional Discipline
   Once user experience is adopted as a professional discipline then some user experience
    processes are repeatable with consistent results
         The organization may adopt wireframes as a part of their elaboration phase, found that it reduced cycle time
          in requirement analysis with development, and integrated this activity into their process
         Maybe they found that conducting a usability evaluation identified easy changes that increased end-user
          effectiveness, efficiency, and satisfaction that increased adoption and retention (and revenue)

   The newly introduced user experience activities to the processes may not repeat for all the
    projects in the organization at this stage but advocates may use some basic activities to track
    cost and benefits to start capturing return on investment

   At this stage:
         the minimum user experience process discipline is in place to repeat earlier successes on projects with
          similar applications and scope
         Project status may now include user experience deliverables to management like completion of major user
          experience tasks and activities at major milestones

   Consistent positive results from integrated user experience activities may promote a dedicated
    budget and the forming of a user experience group that develops consistent processes that lead
    to the next level




24 July 2009                                      Sean Van Tyne                                                     9
Level 2: Managed Process
   When the user experience is managed there are documented standards
    and process oversight
       They establish consistence performance across projects
       Projects apply standards, tailored, if necessary, within similarly guidelines

   Upper management may establish and mandate these user experience
    standard for the organization’s set of standard processes

   The user experience roles, activities, and artifacts may be integrated into
    some of the organization’s processes - User experience resources and
    tasks may be added to template project plans

   Measured results and ROI may capture the attention of executive
    management - the organization may decide that user experience must now
    be considered in their overall corporate strategy




24 July 2009                            Sean Van Tyne                                   10
Level 3: Integrated User
Experience
   When an organization integrates user experience into their corporate
    strategy then, using metrics, they can effectively control their customers’
    user experience with their products and services

   Identify ways to adjust and adapt the process to particular projects and tailor
    it to fit the needs of the target market, segmentation, and customer type
       Quantitative quality user experience goals become part of the overall corporate
        balanced scorecard
       The organization’s financial perspective to increase revenue, increasing
        customer satisfaction in the customer perspective by measuring the products
        usability score in the process perspective becomes a part of the User
        Experience Corporate Balance Scorecard

   If a focus on user experience becomes a core distinction for an organization
    then they may enter the highest level of corporate user experience maturity




24 July 2009                           Sean Van Tyne                                      11
Level 4: Customer-Driven
Corporation
   If one of the primary focuses of the organization is on continually improving
    the user experience process performance then the organization has
    become customer driven in a controlled and measured way

   These objectives become core to the organization and are annually
    reviewed and revised to reflect changing market and business objectives

   The user experience is measured and evaluated against the corporate
    objectives

   This may include having user experience professionals involved in corporate
    strategies such as participating in discovering and defining new market
    segments or participating in third party vendor selection in terms of the
    overall corporate user experience integration




24 July 2009                        Sean Van Tyne                               12
Conclusion
   Organizations’ products and services have a “user
    experience” regardless if they are aware of it

   Organizations that manage and measure their user
    experience process gain the revenue benefits

   This model helps organizations understand where they
    are along the continuum and what they need to do to
    advance to the next level of maturity




24 July 2009              Sean Van Tyne                    13
Thank You


               www.SeanVanTyne.com




24 July 2009          Sean Van Tyne   14
References
1.    Nielsen Norman Group. “User Experience - Our Definition.” 2007.
      http://www.nngroup.com/about/userexperience.html

2.    San Diego Software Managing Innovation Conference, Del Mar
      Marriott, San Diego, California, May 16, 2007.

3.    Capability Maturity Model® Integration,
      http://www.sei.cmu.edu/cmmi/


4.    Nielsen, Jakob. “Corporate Usability Maturity.” Alertbox. April, 24,
      2006. http://www.useit.com/alertbox/maturity.html




24 July 2009                      Sean Van Tyne                              15

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Corporate User Experience Maturity Model

  • 1. Corporate User Experience Maturity Model HCI International 2009 San Diego, CA 19-24 July 2009 Sean Van Tyne
  • 2. Introduction  Products and services have a “user experience” regardless if organizations are consciously managing it  User experience encompasses all aspects of the end-user's interaction with an organization’s services and products [1]  A good user experience delights customers – increasing adoption, retention, loyalty, and, ultimately, revenue  A poor user experience detracts customers, drives them to the competition, and, eventually, the products and services are no longer a viable source of revenue 24 July 2009 Sean Van Tyne 2
  • 3. Introduction  As organizations become more aware of their user experience they develop processes to architect, manage, and measure it - and gain the benefits  User experience management varies from organizations that are just becoming aware to the concepts of user experience to organizations where user experience is one of their core distinctions if not the core distinction 24 July 2009 Sean Van Tyne 3
  • 4. User Experience Maturity Model  Is a framework that describes an organization’s maturity along a continuum  It provides a clear path to reach the next level  It provides a benchmark for relative comparison of organizations 24 July 2009 Sean Van Tyne 4
  • 5. User Experience Model  There are five levels defined along the continuum of user experience maturity  Organizations progress through a sequence of stages as their user experience management processes evolve and mature 24 July 2009 Sean Van Tyne 5
  • 6. Results and Conclusions  The results of my research have produced this model that I presented at the Managing Innovation Conference in San Diego, May 16th, 2007 [2]  The model was inspired by the Capability Maturity Model Integration [3] and the Corporate Usability Maturity [4] 24 July 2009 Sean Van Tyne 6
  • 7. Customer- Driven Corporation Corporate (4): Commitment Continuously Improving process Integrated UX (3): Systematic Predictable Process Process Managed (2): Standard , Dedicated Consistent Budget Process Professional Discipline (1): Discipline Process Initial (0): 24 July 2009 Sean Van Tyne 7
  • 8. Level 0: Initial Stage  We don’t know what we don’t know - Initially, an organization may not be aware of the concept of user experience  Someone shares this knowledge and a grass root effort begins:  a simple heuristic review to determine areas for improvement and executing to capture “low hanging fruit” - show immediate benefits of investing in these efforts  Bringing in an expert to suggest simple changes to a process or design that can yield big returns in increased efficiency, effectiveness or satisfaction  At this stage:  It is typically undocumented and driven in a reactive manner by users’ dissatisfaction  Not all of the stakeholders or participants may know that the effort is taking place  The effort is likely to depend heavily on the knowledge and the efforts of relatively few people or small groups  If successful, this effort may capture “low-hanging” fruit that leads to bringing in a professional in a UX discipline 24 July 2009 Sean Van Tyne 8
  • 9. Level 1: Professional Discipline  Once user experience is adopted as a professional discipline then some user experience processes are repeatable with consistent results  The organization may adopt wireframes as a part of their elaboration phase, found that it reduced cycle time in requirement analysis with development, and integrated this activity into their process  Maybe they found that conducting a usability evaluation identified easy changes that increased end-user effectiveness, efficiency, and satisfaction that increased adoption and retention (and revenue)  The newly introduced user experience activities to the processes may not repeat for all the projects in the organization at this stage but advocates may use some basic activities to track cost and benefits to start capturing return on investment  At this stage:  the minimum user experience process discipline is in place to repeat earlier successes on projects with similar applications and scope  Project status may now include user experience deliverables to management like completion of major user experience tasks and activities at major milestones  Consistent positive results from integrated user experience activities may promote a dedicated budget and the forming of a user experience group that develops consistent processes that lead to the next level 24 July 2009 Sean Van Tyne 9
  • 10. Level 2: Managed Process  When the user experience is managed there are documented standards and process oversight  They establish consistence performance across projects  Projects apply standards, tailored, if necessary, within similarly guidelines  Upper management may establish and mandate these user experience standard for the organization’s set of standard processes  The user experience roles, activities, and artifacts may be integrated into some of the organization’s processes - User experience resources and tasks may be added to template project plans  Measured results and ROI may capture the attention of executive management - the organization may decide that user experience must now be considered in their overall corporate strategy 24 July 2009 Sean Van Tyne 10
  • 11. Level 3: Integrated User Experience  When an organization integrates user experience into their corporate strategy then, using metrics, they can effectively control their customers’ user experience with their products and services  Identify ways to adjust and adapt the process to particular projects and tailor it to fit the needs of the target market, segmentation, and customer type  Quantitative quality user experience goals become part of the overall corporate balanced scorecard  The organization’s financial perspective to increase revenue, increasing customer satisfaction in the customer perspective by measuring the products usability score in the process perspective becomes a part of the User Experience Corporate Balance Scorecard  If a focus on user experience becomes a core distinction for an organization then they may enter the highest level of corporate user experience maturity 24 July 2009 Sean Van Tyne 11
  • 12. Level 4: Customer-Driven Corporation  If one of the primary focuses of the organization is on continually improving the user experience process performance then the organization has become customer driven in a controlled and measured way  These objectives become core to the organization and are annually reviewed and revised to reflect changing market and business objectives  The user experience is measured and evaluated against the corporate objectives  This may include having user experience professionals involved in corporate strategies such as participating in discovering and defining new market segments or participating in third party vendor selection in terms of the overall corporate user experience integration 24 July 2009 Sean Van Tyne 12
  • 13. Conclusion  Organizations’ products and services have a “user experience” regardless if they are aware of it  Organizations that manage and measure their user experience process gain the revenue benefits  This model helps organizations understand where they are along the continuum and what they need to do to advance to the next level of maturity 24 July 2009 Sean Van Tyne 13
  • 14. Thank You www.SeanVanTyne.com 24 July 2009 Sean Van Tyne 14
  • 15. References 1. Nielsen Norman Group. “User Experience - Our Definition.” 2007. http://www.nngroup.com/about/userexperience.html 2. San Diego Software Managing Innovation Conference, Del Mar Marriott, San Diego, California, May 16, 2007. 3. Capability Maturity Model® Integration, http://www.sei.cmu.edu/cmmi/ 4. Nielsen, Jakob. “Corporate Usability Maturity.” Alertbox. April, 24, 2006. http://www.useit.com/alertbox/maturity.html 24 July 2009 Sean Van Tyne 15

Editor's Notes

  • #9: Usually it is an ad hoc effort on a small project. If the effort is successful and the benefits are recognized then an organization may invest in user experience and advance to the next stage.