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A case study of establishing long-distance collaborative interaction design education environmentComparative research of Australian and Japanese Interaction Design Education AUC– Create World 2010 - BrisbaneDr. Stephen J. WANGAdjunct Senior Lecturer, Faculty of Art & Design, Monash University
Participative institutionsDepartment of Multimedia Design, Faculty of Design, SUT,Melbourne, Australia   Department of DesignTokyo Zokei UniversityTokyo, Japan
This project attempts to suggest a possible solution for future transnational interaction design educationThis paper presents a stage in progress within a long-term research process; where an initial trial was implemented,
Why The long distance e-learning innovation provides an opportunity to integrate emerging technology with developing design education practice.Johnson and Foa suggested (1989), ‘The decision to use new media or applications should be driven by need and not by the attention given to the new tool’.
Outline of this presentationBackgroundchallengesRearrangement of existing courses Achieved solutionsDiscussion
Background
This paper focuses on an interaction design curriculum within an international collaborative education project as a case-study to demonstrate an approach to constructing hybrid e-learning environment which contains both physical classrooms and online virtual interactive-3D environments.
BackgroundWhy are we doing this?There is constantly increasing pressure on providing students with skills not only for design, but also design educators to prepare young designers for an international industrial environmentfor intercultural communication and distributed collaboration(Sheldon et al., 1995, Scollon and Scollon, 2001, Schadewitz, 2009)
GoalsHow to educate our design students to be competitive international designersHow to help students achieve correct concepts of interaction design based on a cross-cultural perspectiveHow to build an environment encourages intercultural collaborations
Background Participative subjects:‘Interaction Design’ at Tokyo Zokei University‘Design in Context’ at SUT
Background The previous published paper describes how a comparative research study was undertaken across the two countries, and the two universities involved, identifying the impact on three significant areas:1. The course structure and content2. The method of course delivery3. The method to enhancing students’ learning experiencesRefer to: Wang, S.J. & Tamada, T., Cumulus 38º South 2009, “Transitions in Design Education: A Comparative Study of Australian & Japanese Interaction Design Education”, Melbourne
Student’s work samples“Interaction Design is concerned with the behavior of products and services, with how products and services work.” (Saffer, D., 2007)
ChallengesAreas identified for developmentThe main challenges of this project are: Long distanceLanguage differencesTime gapthe variety of data typesCultural differences
long distanceCollaborative design education by distance has always been a challenge for both teacher and student.
long distanceDue to the characteristics of interaction design education, the creation and submission of interactive visual materials from students presents potential difficulties for this project.
languageThe second difficulty of this study is language differencesTokyo ZokeiUniJapaneseSUTEnglish
Time differencesThe third difficulty of this study is the time gap which includes two aspects:Time zone gapTeaching termsJapanese Universities:   Spring semester:   early April  - late July  Fall semester:       early October - late March
Cultural differencesAnother feature and challenge of this international project are the cultural differences within the two student groups, which we have endeavoured to utilise constructively in the education process:critical thinking in design
Rearrangement of existing courses Syllabus master plan
The features of this course
Re-define outcomes and objectivesThe Cultural-Sensitive approach
Student’s work samples – 2009PriceAvailability: depends on the hourAssistanceSecurity
Student’s work samples – 2009“Park in The city”Function
McMahon and Pospisil (2005) discovered in their studies, as there is a ‘…focus on social interaction and ‘connectedness’the characteristics of this hybrid e-learning environment are interactivity-centred, and focus on the expression of invisible contexts.
The Framework of Culture-Context Focused Interaction DesignRefer to:Wang SJ, ConnectED2010, “A Case Study of Cultural-Sensitive Interaction Design Teaching Method”, Sydney, AustraliaWang, S. J. 2009, International Conference on Interaction Design, “A Case Study of Culture-Sensitive Interaction Design Curricular Development”, Beijing, China(held by Tsinghua University, Carnegie Mellon University, HKPoly Tech University). http://www.iadconference.org/Eng/ 
Re-define outcomes and objectivesDesign ability in interaction designThe understanding of the importance of various contextsCreativity based on contextual modulating
Achieved solutionsAchieving Online InteractivityInitial online knowledge exchangeCommunity Building
Initial online knowledge exchange
Examples of a Collaborative Learning EnvironmentsAn early example of a merge between collaborative tools and 3D environments for learning is:Virtual European Schools (VES) project (Bouras et al., 1999).Intelligent Distributed Virtual Training Environment project (Bouras, Triantafillou, & Tsiatsos, 2001).Active WorldsC-VISions for science education
Community Building
Achieving Online Interactivity
Discussion
DiscussionThe key factors of successful building an e-learning environment for design education include:The function of data collecting, analysing, modifying, managing, transferring , and integrating The function of real-time communication and messagingThe diversity of data acceptance for design students learning needsA flexible structure which is able to integrate various functional componentsAn aesthetic and friendly interface to attract students’ attention and enhance motivation The function of portable device synchronization
What students say “I think the interactive 3D component is necessary as it makes it easier for people to visualize and understand my design concept. People tend to take a greater interest in the concept and technology they are introduced to if they are able to interact with it. The interactive 3D component captures people’s attention and gives them a virtual experience of how the new system would be. ”  “It is useful to explain the detail of user activities. Through this way it helps to clarify the scenarios of how the system would work like.”
Thank you!

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Create World 2010 Conference Presentation

  • 1. A case study of establishing long-distance collaborative interaction design education environmentComparative research of Australian and Japanese Interaction Design Education AUC– Create World 2010 - BrisbaneDr. Stephen J. WANGAdjunct Senior Lecturer, Faculty of Art & Design, Monash University
  • 2. Participative institutionsDepartment of Multimedia Design, Faculty of Design, SUT,Melbourne, Australia Department of DesignTokyo Zokei UniversityTokyo, Japan
  • 3. This project attempts to suggest a possible solution for future transnational interaction design educationThis paper presents a stage in progress within a long-term research process; where an initial trial was implemented,
  • 4. Why The long distance e-learning innovation provides an opportunity to integrate emerging technology with developing design education practice.Johnson and Foa suggested (1989), ‘The decision to use new media or applications should be driven by need and not by the attention given to the new tool’.
  • 5. Outline of this presentationBackgroundchallengesRearrangement of existing courses Achieved solutionsDiscussion
  • 7. This paper focuses on an interaction design curriculum within an international collaborative education project as a case-study to demonstrate an approach to constructing hybrid e-learning environment which contains both physical classrooms and online virtual interactive-3D environments.
  • 8. BackgroundWhy are we doing this?There is constantly increasing pressure on providing students with skills not only for design, but also design educators to prepare young designers for an international industrial environmentfor intercultural communication and distributed collaboration(Sheldon et al., 1995, Scollon and Scollon, 2001, Schadewitz, 2009)
  • 9. GoalsHow to educate our design students to be competitive international designersHow to help students achieve correct concepts of interaction design based on a cross-cultural perspectiveHow to build an environment encourages intercultural collaborations
  • 10. Background Participative subjects:‘Interaction Design’ at Tokyo Zokei University‘Design in Context’ at SUT
  • 11. Background The previous published paper describes how a comparative research study was undertaken across the two countries, and the two universities involved, identifying the impact on three significant areas:1. The course structure and content2. The method of course delivery3. The method to enhancing students’ learning experiencesRefer to: Wang, S.J. & Tamada, T., Cumulus 38º South 2009, “Transitions in Design Education: A Comparative Study of Australian & Japanese Interaction Design Education”, Melbourne
  • 12. Student’s work samples“Interaction Design is concerned with the behavior of products and services, with how products and services work.” (Saffer, D., 2007)
  • 13. ChallengesAreas identified for developmentThe main challenges of this project are: Long distanceLanguage differencesTime gapthe variety of data typesCultural differences
  • 14. long distanceCollaborative design education by distance has always been a challenge for both teacher and student.
  • 15. long distanceDue to the characteristics of interaction design education, the creation and submission of interactive visual materials from students presents potential difficulties for this project.
  • 16. languageThe second difficulty of this study is language differencesTokyo ZokeiUniJapaneseSUTEnglish
  • 17. Time differencesThe third difficulty of this study is the time gap which includes two aspects:Time zone gapTeaching termsJapanese Universities:   Spring semester:   early April  - late July  Fall semester:       early October - late March
  • 18. Cultural differencesAnother feature and challenge of this international project are the cultural differences within the two student groups, which we have endeavoured to utilise constructively in the education process:critical thinking in design
  • 19. Rearrangement of existing courses Syllabus master plan
  • 20. The features of this course
  • 21. Re-define outcomes and objectivesThe Cultural-Sensitive approach
  • 22. Student’s work samples – 2009PriceAvailability: depends on the hourAssistanceSecurity
  • 23. Student’s work samples – 2009“Park in The city”Function
  • 24. McMahon and Pospisil (2005) discovered in their studies, as there is a ‘…focus on social interaction and ‘connectedness’the characteristics of this hybrid e-learning environment are interactivity-centred, and focus on the expression of invisible contexts.
  • 25. The Framework of Culture-Context Focused Interaction DesignRefer to:Wang SJ, ConnectED2010, “A Case Study of Cultural-Sensitive Interaction Design Teaching Method”, Sydney, AustraliaWang, S. J. 2009, International Conference on Interaction Design, “A Case Study of Culture-Sensitive Interaction Design Curricular Development”, Beijing, China(held by Tsinghua University, Carnegie Mellon University, HKPoly Tech University). http://www.iadconference.org/Eng/ 
  • 26. Re-define outcomes and objectivesDesign ability in interaction designThe understanding of the importance of various contextsCreativity based on contextual modulating
  • 27. Achieved solutionsAchieving Online InteractivityInitial online knowledge exchangeCommunity Building
  • 29. Examples of a Collaborative Learning EnvironmentsAn early example of a merge between collaborative tools and 3D environments for learning is:Virtual European Schools (VES) project (Bouras et al., 1999).Intelligent Distributed Virtual Training Environment project (Bouras, Triantafillou, & Tsiatsos, 2001).Active WorldsC-VISions for science education
  • 33. DiscussionThe key factors of successful building an e-learning environment for design education include:The function of data collecting, analysing, modifying, managing, transferring , and integrating The function of real-time communication and messagingThe diversity of data acceptance for design students learning needsA flexible structure which is able to integrate various functional componentsAn aesthetic and friendly interface to attract students’ attention and enhance motivation The function of portable device synchronization
  • 34. What students say “I think the interactive 3D component is necessary as it makes it easier for people to visualize and understand my design concept. People tend to take a greater interest in the concept and technology they are introduced to if they are able to interact with it. The interactive 3D component captures people’s attention and gives them a virtual experience of how the new system would be. ”  “It is useful to explain the detail of user activities. Through this way it helps to clarify the scenarios of how the system would work like.”

Editor's Notes

  • #5: What we are doing is trying to build up the linkage between the needs in long-distance education with the new technologies.It is important to investigate and assess the feasibility and suitability of the ‘Networked Tools’ to ensure the data viability in the online learning platform. What type of data will be exchanged and communicated with? How to design the platform structure and functions? This process is similar to creating an online application.
  • #6: The framework contains:
  • #9: ‘Universities in Australia have become increasingly dependent on this population of students to supplement their income. The top ten source countries from 2002 to 2005 were (in order): China mainland, India, Korea, Hong Kong region of China, Malaysia, Japan, Thailand, Indonesia, USA and Singapore.’ (http://www.aei.dest.gov.au).
  • #10: During this development, the major objectives will focus on the following aspects:
  • #11: This study take the hypothesis of will be the next frame-shift of the social structure.
  • #13: As the final design outcome, Cultural-Sensitive Interaction design method has been introduced. Students need to design interactions which communicate cultural awareness and atmospheric aspects within a specific cultural environment.
  • #22: One of the features of design education is that we have to focus on the reason and background of user’s behavior or activities to achieve good design. This focus also provides possibilities to overcome the cultural differences by managing a common educational platform of ‘cultural-context focused’ Interaction Design.
  • #26: integrate a cultural-context framework in Interaction Design education.
  • #27: The course objectives can be set broadly, the students can develop their research directions based on their own interests. In this course, the major objectives will focus on the following aspects:Cultural theories: the contextual design methodology and process are crucial for students’ interaction design practice. Creativity based on contextual understanding.Cultural research strategies: explore relationships between behavior and culture. (comparative field research)As the final design outcome, Cultural-Contexts-Aware focused design method has been introduced.