This document discusses techniques for modeling curves and surfaces in computer graphics. It introduces three common representations of curves and surfaces: explicit, implicit, and parametric forms. It focuses on parametric polynomial forms, specifically discussing cubic polynomial curves, Hermite curves, Bezier curves, B-splines, and NURBS. It also covers rendering curves and surfaces by evaluating polynomials, recursive subdivision of Bezier polynomials, and ray casting for implicit surfaces like quadrics. Finally, it discusses mesh subdivision techniques like Catmull-Clark and Loop subdivision for generating smooth surfaces.
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