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CUSTOM Socio-Technical
Modeling
Bridging the Gap Between people and Technology
Technological
Determinism
CUSTOM Socio-Technical Modeling in Human Computer Interaction
What is a Socio-technical System?
Technical Systems
• Operators and operational
processes are not normally
considered to be part of the
system.
• The system is not self-aware
Socio-technical systems
• Systems that include technical
systems but also operational
processes and people who use
and interact with the technical
system.
• Governed by organizational rules
and policies.
Sub-systems of a Socio-technical System
Image source: University of Leeds (n.d.)
What is a Socio-technical System Theory?
• The term socio-technical refers to the interrelationship between the
social (human) and technical (technology) aspects of a system.
• It emphasizes that technology and people are interconnected, and
both need to be considered together to design systems that work
effectively and sustainably.
• Its opposite is Technological determinism
Socio-technical Systems Theory
• technology and the people in a work system are interdependent
(Klein, 2014)
• This interdependency be recognized, and the “system” be treated as a
whole
• socio-technical theory were first conceptualized around coal mining in
the 1950s (see Trist and Bamford, 1951, for example
CUSTOM Socio-Technical Modeling in Human Computer Interaction
What is Modeling?
• Modeling is the process of creating a simplified representation of a real-world
system, process, or concept.
• It uses diagrams, equations, simulations, or prototypes
• Can have different types like physical, conceptual, mathematical, or computational.
• It’s purpose is to:
• Understand the System
• Identify and analyze problems
• Support decision-making
• Design
• Communication and collaboration
• Training and education
CUSTOM Socio-Technical Modeling in Human Computer Interaction
What is socio-technical modeling?
• Socio-technical modeling is the process of creating representations (models)
of complex systems that incorporate both social and technical aspects. It
aims to understand and optimize the interactions between people (the social
side) and technology (the technical side) within a given system.
• In socio-technical modeling, both human factors and technological factors
are considered in designing, analyzing, or improving a system. The goal is to
create systems that not only function technically but also promote
collaboration, efficiency, and adaptability for users.
• No single person can understand all parts of a complex system
• Applications: Workplace Design, Healthcare Systems, Information Systems,
Transportation systems
Benefits of socio-technical modeling
• Strong engagement
• Reliable and valid data on which to build understanding
• A better understanding and analysis of how the system works now
(the ‘as is’)
• A more comprehensive understanding of how the system may be
improved (the ‘to be’)
• Greater chance of successful improvements
What is CUSTOM modeling?
Too much focus on technology recipe for
failure
• No single person can understand all parts of a complex system
• Thus, input from all stakeholders is necessary.
• Social and managerial relationships dominate technological
considerations
Problems with Introducing new Technology?
Considerations while
Introducing a New Technology
People have conflicting goals
Overlooking conflicting interests can lead to system failure.
Resistance to giving away control
or power
If you take away power, influence or control, return something in return
Solutions must be carefully matched to the existing social and organizational
structure
Formal ‘client’ falls low on the list
of affected parties
End-users may be sidelined, affecting the system’s success
Those who benefit from the
system are not the ones who do
the work
If the one who does the work see no perceived benefit, management either force
use or the system will fall into disuse
Gradual Introduction
Design system so that even if a small group use a small portion of it, it’s still
useful
Issues in Design process
• There are several organizational issues that affect the acceptance of
technology by users and that must therefore be considered in system
design:
• systems may not take into account conflict and power relationships
• those who benefit may not do the work
• not everyone may use systems.
five significant and enduring aspects
of STS theory
• Task interdependencies: Understanding interdependencies is useful
for recognizing the implications of change.
• Socio-technical systems are “open systems”:
• Heterogeneity of system components: humans in the social
subsystem using technical resources in the technical subsystem
• Practical contributions: analysis of existing systems, predicting
challenges before changes are made
• Fragmentation of design processes: different design processes can
result in fragmentation
Organizational Issues
Cooperation or conflict?
• The term ‘computer-supported cooperative work’ (CSCW) seems to
assume that
• groups will be acting in a cooperative manner. This is obviously true to
some extent;
• even opposing football teams cooperate to the extent that they keep
(largely) within
• the rules of the game, but their cooperation only goes so far. People in
organiza-
• tions and groups have conflicting goals, and systems that ignore this are
likely to failspectacularly.
Changing power structures
The invisible worker
Who benefits?
Critical mass
Automating processes – workflow and BPR
Evaluating the benefits
Capturing Requirements
Who are the stakeholders?
• anyone who is affected by the success or failure of the system.
Types of Stakeholders (Custom)
• Primary stakeholders are people who actually use the system – the end-
users.
• Secondary stakeholders are people who do not directly use the system, but
receive output from it or provide input to it (for example, someone who
receives a report produced by the system).
• Tertiary stakeholders are people who do not fall into either of the first two
categories but who are directly affected by the success or failure of the
system (for example, a director whose profits increase or decrease
depending on the success of the system).
• Facilitating stakeholders are people who are involved with the design,
development and maintenance of the system.
Classifying stakeholders – an airline booking
system
• An international airline is considering introducing a new booking
system for use by associated travel agents to sell flights directly to the
public. The stakeholders can be classified as follows:
• Primary stakeholders: travel agency staff, airline booking staff
• Secondary stakeholders: customers, airline management
• Tertiary stakeholders: competitors, civil aviation authorities,
customers’ traveling companions, airline shareholders
• Facilitating stakeholders: design team, IT department staff
Socio-technical models
Interrelationship between technology and society
Focus
• To describe and document the impact of the introduction of a specific
technology into an organization.
• Methods vary but most attempt to capture certain common
elements:
Method
capture these common elements:
• The problem being addressed: there is a need to understand why the
technology is being proposed and what problem it is intended to solve.
• The stakeholders affected, including primary, secondary, tertiary and
facilitating, together with their objectives, goals and tasks.
• The workgroups within the organization, both formal and informal.
• The changes or transformations that will be supported.
• The proposed technology and how it will work within the organization.
• External constraints and influences
• performance measures.
CUSTOM methodology
CUSTOM
• CUSTOM is a socio-technical methodology designed to be practical to
use in small organizations.
• allow design teams to understand and fully document user
requirements
• focusses on establishing stakeholder requirements
• all stakeholders are considered, not just the end-users.
CUSTOM (cont.)
• It is applied at the initial stage of design when a product opportunity
has been identified
• It’s forms-based methodology, providing a set of questions to apply at
each of its stages.
Stages
How to carry out a CUSTOM analysis
1. Describe the organizational context
• primary goals
• physical characteristics
• political and economic background
2. Identify and describe stakeholders
• Name and categorize all stakeholders
• Their personal issues, their role in the organization and their job.
• address issues such as stakeholder motivation, disincentives,
knowledge, skills, power and influence within the organization, daily
tasks, etc.
• described in terms of both the current system and the proposed
system
3. Identify and describe work-groups.
• A group of people who work together on a task, whether formally
constituted or not.
• work-groups are described in terms of their role within the
organization and their characteristics.
• described in terms of both the current system and the proposed
system
4. Identify and describe task–object pairs.
• These are the tasks that must be performed, coupled with the objects
that are used to perform them or to which they are applied.
• described in terms of both the current system and the proposed
system
5. Identify stakeholder needs.
• Stakeholder needs are identified by considering the differences
between current and proposed system.
6. Consolidate and check stakeholder
requirements
• the stakeholder needs list is checked against the criteria determined
at earlier stages
References
• University of Leeds. (n.d.). Socio-technical systems theory. Leeds
University Business School. Retrieved from
https://business.leeds.ac.uk/research-stc/doc/socio-technical-systems
-theory

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CUSTOM Socio-Technical Modeling in Human Computer Interaction

  • 1. CUSTOM Socio-Technical Modeling Bridging the Gap Between people and Technology
  • 4. What is a Socio-technical System? Technical Systems • Operators and operational processes are not normally considered to be part of the system. • The system is not self-aware Socio-technical systems • Systems that include technical systems but also operational processes and people who use and interact with the technical system. • Governed by organizational rules and policies.
  • 5. Sub-systems of a Socio-technical System Image source: University of Leeds (n.d.)
  • 6. What is a Socio-technical System Theory? • The term socio-technical refers to the interrelationship between the social (human) and technical (technology) aspects of a system. • It emphasizes that technology and people are interconnected, and both need to be considered together to design systems that work effectively and sustainably. • Its opposite is Technological determinism
  • 7. Socio-technical Systems Theory • technology and the people in a work system are interdependent (Klein, 2014) • This interdependency be recognized, and the “system” be treated as a whole • socio-technical theory were first conceptualized around coal mining in the 1950s (see Trist and Bamford, 1951, for example
  • 9. What is Modeling? • Modeling is the process of creating a simplified representation of a real-world system, process, or concept. • It uses diagrams, equations, simulations, or prototypes • Can have different types like physical, conceptual, mathematical, or computational. • It’s purpose is to: • Understand the System • Identify and analyze problems • Support decision-making • Design • Communication and collaboration • Training and education
  • 11. What is socio-technical modeling? • Socio-technical modeling is the process of creating representations (models) of complex systems that incorporate both social and technical aspects. It aims to understand and optimize the interactions between people (the social side) and technology (the technical side) within a given system. • In socio-technical modeling, both human factors and technological factors are considered in designing, analyzing, or improving a system. The goal is to create systems that not only function technically but also promote collaboration, efficiency, and adaptability for users. • No single person can understand all parts of a complex system • Applications: Workplace Design, Healthcare Systems, Information Systems, Transportation systems
  • 12. Benefits of socio-technical modeling • Strong engagement • Reliable and valid data on which to build understanding • A better understanding and analysis of how the system works now (the ‘as is’) • A more comprehensive understanding of how the system may be improved (the ‘to be’) • Greater chance of successful improvements
  • 13. What is CUSTOM modeling?
  • 14. Too much focus on technology recipe for failure • No single person can understand all parts of a complex system • Thus, input from all stakeholders is necessary. • Social and managerial relationships dominate technological considerations
  • 15. Problems with Introducing new Technology?
  • 17. People have conflicting goals Overlooking conflicting interests can lead to system failure.
  • 18. Resistance to giving away control or power If you take away power, influence or control, return something in return Solutions must be carefully matched to the existing social and organizational structure
  • 19. Formal ‘client’ falls low on the list of affected parties End-users may be sidelined, affecting the system’s success
  • 20. Those who benefit from the system are not the ones who do the work If the one who does the work see no perceived benefit, management either force use or the system will fall into disuse
  • 21. Gradual Introduction Design system so that even if a small group use a small portion of it, it’s still useful
  • 22. Issues in Design process • There are several organizational issues that affect the acceptance of technology by users and that must therefore be considered in system design: • systems may not take into account conflict and power relationships • those who benefit may not do the work • not everyone may use systems.
  • 23. five significant and enduring aspects of STS theory • Task interdependencies: Understanding interdependencies is useful for recognizing the implications of change. • Socio-technical systems are “open systems”: • Heterogeneity of system components: humans in the social subsystem using technical resources in the technical subsystem • Practical contributions: analysis of existing systems, predicting challenges before changes are made • Fragmentation of design processes: different design processes can result in fragmentation
  • 25. Cooperation or conflict? • The term ‘computer-supported cooperative work’ (CSCW) seems to assume that • groups will be acting in a cooperative manner. This is obviously true to some extent; • even opposing football teams cooperate to the extent that they keep (largely) within • the rules of the game, but their cooperation only goes so far. People in organiza- • tions and groups have conflicting goals, and systems that ignore this are likely to failspectacularly.
  • 30. Automating processes – workflow and BPR
  • 33. Who are the stakeholders? • anyone who is affected by the success or failure of the system.
  • 34. Types of Stakeholders (Custom) • Primary stakeholders are people who actually use the system – the end- users. • Secondary stakeholders are people who do not directly use the system, but receive output from it or provide input to it (for example, someone who receives a report produced by the system). • Tertiary stakeholders are people who do not fall into either of the first two categories but who are directly affected by the success or failure of the system (for example, a director whose profits increase or decrease depending on the success of the system). • Facilitating stakeholders are people who are involved with the design, development and maintenance of the system.
  • 35. Classifying stakeholders – an airline booking system • An international airline is considering introducing a new booking system for use by associated travel agents to sell flights directly to the public. The stakeholders can be classified as follows: • Primary stakeholders: travel agency staff, airline booking staff • Secondary stakeholders: customers, airline management • Tertiary stakeholders: competitors, civil aviation authorities, customers’ traveling companions, airline shareholders • Facilitating stakeholders: design team, IT department staff
  • 37. Focus • To describe and document the impact of the introduction of a specific technology into an organization. • Methods vary but most attempt to capture certain common elements:
  • 38. Method capture these common elements: • The problem being addressed: there is a need to understand why the technology is being proposed and what problem it is intended to solve. • The stakeholders affected, including primary, secondary, tertiary and facilitating, together with their objectives, goals and tasks. • The workgroups within the organization, both formal and informal. • The changes or transformations that will be supported. • The proposed technology and how it will work within the organization. • External constraints and influences • performance measures.
  • 40. CUSTOM • CUSTOM is a socio-technical methodology designed to be practical to use in small organizations. • allow design teams to understand and fully document user requirements • focusses on establishing stakeholder requirements • all stakeholders are considered, not just the end-users.
  • 41. CUSTOM (cont.) • It is applied at the initial stage of design when a product opportunity has been identified • It’s forms-based methodology, providing a set of questions to apply at each of its stages.
  • 42. Stages How to carry out a CUSTOM analysis
  • 43. 1. Describe the organizational context • primary goals • physical characteristics • political and economic background
  • 44. 2. Identify and describe stakeholders • Name and categorize all stakeholders • Their personal issues, their role in the organization and their job. • address issues such as stakeholder motivation, disincentives, knowledge, skills, power and influence within the organization, daily tasks, etc. • described in terms of both the current system and the proposed system
  • 45. 3. Identify and describe work-groups. • A group of people who work together on a task, whether formally constituted or not. • work-groups are described in terms of their role within the organization and their characteristics. • described in terms of both the current system and the proposed system
  • 46. 4. Identify and describe task–object pairs. • These are the tasks that must be performed, coupled with the objects that are used to perform them or to which they are applied. • described in terms of both the current system and the proposed system
  • 47. 5. Identify stakeholder needs. • Stakeholder needs are identified by considering the differences between current and proposed system.
  • 48. 6. Consolidate and check stakeholder requirements • the stakeholder needs list is checked against the criteria determined at earlier stages
  • 49. References • University of Leeds. (n.d.). Socio-technical systems theory. Leeds University Business School. Retrieved from https://business.leeds.ac.uk/research-stc/doc/socio-technical-systems -theory

Editor's Notes

  • #1: Introduce the topic and its relevance in today’s technology-driven world.Define socio-technical systems as the integration of people, technology, and their interactions.
  • #5: Thus, any organisation employs people with capabilities, who work towards goals, follow processes, use technology, operate within a physical infrastructure, and share certain cultural assumptions and norms. https://business.leeds.ac.uk/research-stc/doc/socio-technical-systems-theory
  • #8: the focus is entirely on technology as the dominant force driving systems, with little to no consideration for human or social factors. Workers are expected to adapt to rigid technical frameworks, often leading to dissatisfaction and inefficiencies. A socio-technical system is a framework or approach that integrates both the social and technical aspects of an organization or process. It recognizes that human behavior, organizational culture, and technical systems (like machines, tools, and IT infrastructure) are interconnected and must work together harmoniously for optimal performance. This theory emphasizes the balance between social needs and technological efficiency.
  • #11: At university, in requirement gathering our main focus is on the system, what features should It have, what functional requirements, what should be the non-functional requirements. But socio-technical modeling emphasizes on both social and technical aspect of a system. For example, you’re assigned to develop a new system for higher education. If you follow the regular requirement gathering process, your main focus will be on the system. But if you imply a socio-technical modeling first, you’ll focus on both the technical side as well as the social side.
  • #22: Stakeholder needs can be both complex and conflicting. we need to understand how the introduction of the system might actually change the organizational and work practices that are currently in place and what the impact of this might be. Requirements capture is an important part of all software engineering methodo- logies but often this activity focusses primarily on the functional requirements of the system – what the system must be able to do – with less emphasis on non-functional human issues such as usability and acceptability. Even where such matters are considered, they may reflect only the management’s view of the user’s needs rather than gathering information from the users themselves.
  • #23: lexibility in specification, local focus in design, user-centered design, and system evolution will help overcome these.
  • #24: In this section, we shall look at some of the organizational issues that affect the acceptance and relevance of information and communication systems. these factors often sit ‘outside’ the system as such, and may involve individuals who never use it. Yet it is often these factors more than any other that determine the success or failure of computer systems.
  • #25: The term ‘computer-supported cooperative work’ (CSCW) seems to assume that groups will be acting in a cooperative manner. This is obviously true to some extent; even opposing football teams cooperate to the extent that they keep (largely) within the rules of the game, but their cooperation only goes so far. People in organiza- tions and groups have conflicting goals, and systems that ignore this are likely to failspectacularly. Imagine that an organization is already highly computerized, the different depart- ments all have their own systems and the board decides that an integrated informa- tion system is needed. The production manager can now look directly at stocks when planning the week’s work, and the marketing department can consult the sales department’s contact list to send out marketing questionnaires. All is rosy and the company will clearly run more efficiently – or will it? Before installing a new computer system, whether explicitly ‘cooperative’ or not, one must identify the stakeholders who will be affected by it. These are not just the immediate users, but anyone whose jobs will be altered, who supplies or gains infor- mation from it, or whose power or influence within the organization will increase or decrease. It will frequently be the case that the formal ‘client’ who orders the system falls very low on the list of those affected. Be very wary of changes that take power, influence or control from some stakeholders without returning something tangible in their place.
  • #26: The identification of stakeholders will uncover information transfer and power rela- tionships that cut across the organizational structure. Indeed, all organizations have these informal networks that support both social and functional contacts. However, the official lines of authority and information tend to flow up and down through line management. New communications media may challenge and disrupt these formal managerial structures. Technology can be an important vector of social change, but if violent reaction is to be avoided, the impact of the technology must be assessed before it is introduced. In the short term, solutions must be carefully matched to the existing social and organizational structures.
  • #27: The lesson is that information systems should aim for some level of symmetry. If you have to do work for the system, you should obtain some benefit from it.
  • #30: The major task in many organizations is moving pieces of paper around. Organizations have many such processes, and workflow systems aim to automate much of the process using electronic forms, which are forwarded to the relevant person based on pre-coded rules. A more radical approach to organizational processes is found in business process re-engineering (BPR). Traditionally, organizations have been structured around functions: sales, accounts, stores, manufacturing. However, the purpose of an organ- ization can be seen in terms of key business processes. Finally, and most radically, the whole structure of the organization may be modified to reflect and support the key processes more closely. Typically, this involves stripping layers of middle management. Lotus Notes
  • #31: We have seen several problems that can arise from the mismatch between informa- tion systems and organizational and social factors. Let us assume that we have a sys- tem in place – and it has not fallen apart at the seams. Everyone seems happy with it and there are no secret resentments. Now it is time to count the cost – it was an expensive system to buy and install, but was it worth it? This is an almost impossible question to answer. The benefits are difficult to quantify, but, over time, it has become clear that the competitive edge of information technology is necessary for survival in the modern world.
  • #32: As we have already seen, problems can arise when a system is introduced without a full understanding of all the people who will be affected by it. But how can we better understand and support complex organizational structures, workgroups and potentially conflicting stakeholder needs? We begin by capturing and analyzing requirements, but we need to do this within the work context, taking account of the complex mix of concerns felt by different stakeholders and the structures and pro- cesses operating in the workgroups. socio-technical modeling, soft systems methodology, participatory design, ethnographic methods and contextual inquiry.
  • #34: As a general rule, the priority of stakeholder needs diminishes as you go down the categories. So primary stakeholders usually take priority over the others. However, this is not always the case. Imagine designing the control panel of a hospital life sup- port machine. The primary stakeholders will be medical staff monitoring a patient’s condition. But who, in fact, has the greatest interest in this system working? Surely it is the patient, whose life is dependent on the system’s success? In this case the tertiary stakeholder is of vital importance.
  • #36: Early in the twentieth century, studies of work focussed on how humans needed to adapt to technical innovations. Technological determinism, the view that social change is primarily dictated by technology, with human and social factors being secondary concerns, was prevalent.
  • #37: The socio-technical systems view came about to counter this technology-centric position, by stressing that work systems were composed of both human and machine elements and that it was the interrelation- ship between these that should be central. Socio-technical models for interactive systems are therefore concerned with tech- nical, social, organizational and human aspects of design. They recognize the fact that technology is not developed in isolation but as part of a wider organizational environment. It is important to consider social and technical issues side by side so that human issues are not overruled by technical considerations.
  • #38: Methods vary but most attempt to capture certain common elements: Information is gathered using methods such as interviews, observation, focus groups and document analysis. The methods guide this information-gathering process and help the analyst to make sense of what is discovered. By attempting to understand these issues, socio-technical approaches aim to provide a detailed view of the role technology will play and the requirements of successful deployment. We will compare two approaches to illustrate how this may work in practice.
  • #48: Stages 2 to 4 are described in terms of the current situation (before the new technology is introduced) and the proposed situation (after deployment). takeholders are asked to express their views not only of their current role and position but of their expectations in the light of the changes that will be made. In this way, stakeholder concerns and goals are elaborated. In addition, the impact of the technology on working practices is considered (Stage 3) and the transformations that will be sup- ported by the system specified (Stage 4).