Customer Insight-Driven Design 
Welcome
What’s today 
about? 
Doing Customer Insight- 
Driven Design. 
Seeing what we can learn.
What are the steps? 
image: Stanford d.school
Today’s Design 
Challenge 
Z-Cycle wants to know: 
“How might we use mobile tools 
to support our customers‘ 
biking experience?”
Go immerse 
Don’t judge. Just observe. 
Question everything. 
Be truly curious. 
Listen. Really. 
words: Stanford d.school
Interview someone 
from another group 
Don’t judge. Listen. 
Question everything. 
Be truly curious. 
words: Stanford d.school
Map out your 
findings
Ideate 
What if...?
Prototype, rapidly 
and test. 
Don’t guess. Prototype & test.
Getting better 
feedback 
Tell your tester who they are and 
what they are doing. 
Don’t explain. Don’t defend. Just 
listen. 
Ask “why?” 
For interface feedback, “show 
me” not “what do you think?”
Today’s Bonus 
Design Challenge 
Z-Cycle wants to know: 
“How might we we bring greater 
joy to Boulder using the Z-Cycle 
network?”
Bringing it into your 
own work. 
Could you incorporate more 
immersion & user empathy 
ideation 
rapid prototyping 
feedback and iteration 
into your own work?
Concerns 
• convey the value of prototyping earlier 
• product manager who doesn’t get the importance of user insight 
• how to get out of tactical & up to strategy level / time 
• how does the research piece function w/in agencies, corporations, how to 
convey the value, esp as a standalone without design 
• documentation is required, gets in the way of rapid iterations 
• fear that if we fail we impact the credibility of the journalism (stakeholders 
have more of the fear) 
• current process/culture doesn’t involve UX/ why is there a need change 
• highly technical, don’t truly understand what we’re designing 
• schedule & resources, access to users 
• engineering, technology culture, not involved til later in the process, 
everyone has a little info so they think they are all set 
• fear of ownership/making a decision, 
CONFIDENTIAL FOR INTERNAL USE ONLY
Overcome 
• get devs, etc to share a time they tried hard, released something to the 
world, found it wasn’t well received (how did that feel? what was the 
business impact?) 
• speaking to qualitative data the same way your audience is used to hearing 
about quant data (using customer journey map, for example) drawings, 
diagrams, graphs, charts 
• outsource the grunt work 
• guerrilla testing, just do it 
• education 
• just try getting people to sketch in a requirements mtg (or standard part of 
the process)...start small 
• put sketches in the requirements document 
• hallway testing “this is what I think I heard” 
• understand where the fear is come from--is it budget, is it failure, is it 
schedule 
CONFIDENTIAL FOR INTERNAL USE ONLY
Overcome 
• quantify, “avert calls to the call center” tie it back to biz value/ROI 
• make a very clear business objective, be clear about the metric that matters 
(it changes over time) 
• make product managers responsible for UX/user satisfaction/user 
acceptance 
• get others to sketch & test 
• get devs to come to usability/observe feedback of sketches, hear it from 
someone else 
• co-creation with multiple roles 
• no lorem 
• sketch then quickly to higher fidelity, less wireframing 
• make a friend in procurement (keep contract loosely about end result, not 
about deliverables) 
CONFIDENTIAL FOR INTERNAL USE ONLY
Want more? 
IDEO 
Stanford d.school 
Tom Chi, Google Glass
Thank you. #designinaday

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Customer Insight Driven Design

  • 2. What’s today about? Doing Customer Insight- Driven Design. Seeing what we can learn.
  • 3. What are the steps? image: Stanford d.school
  • 4. Today’s Design Challenge Z-Cycle wants to know: “How might we use mobile tools to support our customers‘ biking experience?”
  • 5. Go immerse Don’t judge. Just observe. Question everything. Be truly curious. Listen. Really. words: Stanford d.school
  • 6. Interview someone from another group Don’t judge. Listen. Question everything. Be truly curious. words: Stanford d.school
  • 7. Map out your findings
  • 9. Prototype, rapidly and test. Don’t guess. Prototype & test.
  • 10. Getting better feedback Tell your tester who they are and what they are doing. Don’t explain. Don’t defend. Just listen. Ask “why?” For interface feedback, “show me” not “what do you think?”
  • 11. Today’s Bonus Design Challenge Z-Cycle wants to know: “How might we we bring greater joy to Boulder using the Z-Cycle network?”
  • 12. Bringing it into your own work. Could you incorporate more immersion & user empathy ideation rapid prototyping feedback and iteration into your own work?
  • 13. Concerns • convey the value of prototyping earlier • product manager who doesn’t get the importance of user insight • how to get out of tactical & up to strategy level / time • how does the research piece function w/in agencies, corporations, how to convey the value, esp as a standalone without design • documentation is required, gets in the way of rapid iterations • fear that if we fail we impact the credibility of the journalism (stakeholders have more of the fear) • current process/culture doesn’t involve UX/ why is there a need change • highly technical, don’t truly understand what we’re designing • schedule & resources, access to users • engineering, technology culture, not involved til later in the process, everyone has a little info so they think they are all set • fear of ownership/making a decision, CONFIDENTIAL FOR INTERNAL USE ONLY
  • 14. Overcome • get devs, etc to share a time they tried hard, released something to the world, found it wasn’t well received (how did that feel? what was the business impact?) • speaking to qualitative data the same way your audience is used to hearing about quant data (using customer journey map, for example) drawings, diagrams, graphs, charts • outsource the grunt work • guerrilla testing, just do it • education • just try getting people to sketch in a requirements mtg (or standard part of the process)...start small • put sketches in the requirements document • hallway testing “this is what I think I heard” • understand where the fear is come from--is it budget, is it failure, is it schedule CONFIDENTIAL FOR INTERNAL USE ONLY
  • 15. Overcome • quantify, “avert calls to the call center” tie it back to biz value/ROI • make a very clear business objective, be clear about the metric that matters (it changes over time) • make product managers responsible for UX/user satisfaction/user acceptance • get others to sketch & test • get devs to come to usability/observe feedback of sketches, hear it from someone else • co-creation with multiple roles • no lorem • sketch then quickly to higher fidelity, less wireframing • make a friend in procurement (keep contract loosely about end result, not about deliverables) CONFIDENTIAL FOR INTERNAL USE ONLY
  • 16. Want more? IDEO Stanford d.school Tom Chi, Google Glass