SlideShare a Scribd company logo
Mohammad Shaker
mohammadshaker.com
C# Programming Course
@ZGTRShaker
2011, 2012, 2013, 2014
C# Starter
L02 – Classes, Polymorphism, Versioning,
Interfaces, Reference and Value Types
Today’s Agenda
• Classes
• Inheritance
• Polymorphism
• Versioning
• Interfaces
• Reference types VS Value types
Object oriented programming (OOP) is a way
of programming where you create chunks of
code that match up with real world objects.
Classes
A Class
• Let’s create a Player
• And a Constructor
class Player
{
private string name;
private int score;
private int livesLeft;
}
class Player
{
private string name;
private int score;
private int livesLeft;
public Player(string name)
{
this.name = name;
}
public Player(string name, int startingLives)
{
this.name = name;
livesLeft = startingLives;
}
}
Classes and Objects
Who is Who?
Objects appear only at Runtime
this Keyword
this Keyword
What is it?
this Keyword
A pointer pointing on the object itself at runtime
this Keyword Usage
• Name hiding and clarity
• Passing Player instance at runtime to other object.
• Cloning the Player object (instance at runtime) into another Player object (in
constructor.)
public Player(string name)
{
this.name = name;
}
public Player(string name, int startingLives)
{
this.name = name;
livesLeft = startingLives;
}
Static Keyword
What is it?
Destructors
Destructor
• Correspond to finalizers in Java.
• Called for an object before it is removed by the garbage collector.
• No public or private.
• Is dangerous (object resurrection) and should be avoided
class Test
{
~Test()
{
... finalization work ...
// automatically calls the destructor of the base class
}
}
Inheritance
Constructors and Inheritance
using System;
public class ParentClass
{
public ParentClass()
{
Console.WriteLine("Parent Constructor.");
}
public void print()
{
Console.WriteLine("I'm a Parent Class.");
}
}
public class ChildClass : ParentClass
{
public ChildClass()
{
Console.WriteLine("Child Constructor.");
}
public static void Main()
{
ChildClass child = new ChildClass();
child.print();
}
}
Inheritance
using System;
public class ParentClass
{
public ParentClass()
{
Console.WriteLine("Parent Constructor.");
}
public void print()
{
Console.WriteLine("I'm a Parent Class.");
}
}
public class ChildClass : ParentClass
{
public ChildClass()
{
Console.WriteLine("Child Constructor.");
}
public static void Main()
{
ChildClass child = new ChildClass();
child.print();
}
}
Inheritance
using System;
public class ParentClass
{
public ParentClass()
{
Console.WriteLine("Parent Constructor.");
}
public void print()
{
Console.WriteLine("I'm a Parent Class.");
}
}
public class ChildClass : ParentClass
{
public ChildClass()
{
Console.WriteLine("Child Constructor.");
}
public static void Main()
{
ChildClass child = new ChildClass();
child.print();
}
}
Inheritance
using System;
public class ParentClass
{
public ParentClass()
{
Console.WriteLine("Parent Constructor.");
}
public void print()
{
Console.WriteLine("I'm a Parent Class.");
}
}
public class ChildClass : ParentClass
{
public ChildClass()
{
Console.WriteLine("Child Constructor.");
}
public static void Main()
{
ChildClass child = new ChildClass();
child.print();
}
}
Parent Constructor.
Child Constructor.
I'm a Parent Class.
Inheritance
public class Parent
{
string parentString;
public Parent()
{
Console.WriteLine("Parent Constructor.");
}
public Parent(string myString)
{
parentString = myString;
Console.WriteLine(parentString);
}
public void print()
{
Console.WriteLine("I'm a Parent Class.");
}
}
public class Child : Parent
{
public Child() : base("From Derived")
{
Console.WriteLine("Child Constructor.");
}
public new void print()
{
base.print();
Console.WriteLine("I'm a Child Class.");
}
public static void Main()
{
Child child = new Child();
child.print();
((Parent)child).print();
}
}
Inheritance
public class Parent
{
string parentString;
public Parent()
{
Console.WriteLine("Parent Constructor.");
}
public Parent(string myString)
{
parentString = myString;
Console.WriteLine(parentString);
}
public void print()
{
Console.WriteLine("I'm a Parent Class.");
}
}
public class Child : Parent
{
public Child() : base("From Derived")
{
Console.WriteLine("Child Constructor.");
}
public new void print()
{
base.print();
Console.WriteLine("I'm a Child Class.");
}
public static void Main()
{
Child child = new Child();
child.print();
((Parent)child).print();
}
}
Inheritance
public class Parent
{
string parentString;
public Parent()
{
Console.WriteLine("Parent Constructor.");
}
public Parent(string myString)
{
parentString = myString;
Console.WriteLine(parentString);
}
public void print()
{
Console.WriteLine("I'm a Parent Class.");
}
}
public class Child : Parent
{
public Child() : base("From Derived")
{
Console.WriteLine("Child Constructor.");
}
public new void print()
{
base.print();
Console.WriteLine("I'm a Child Class.");
}
public static void Main()
{
Child child = new Child();
child.print();
((Parent)child).print();
}
}
From Derived
Child Constructor.
I'm a Parent Class.
I'm a Child Class.
I'm a Parent Class.
Inheritance
Polymorphism
public class DrawingObject
{
public virtual void Draw()
{
Console.WriteLine(
"I'm just a generic drawing object.");
}
}
public class Line : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
public class Circle : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Circle.");
}
}
public class Square : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Square.");
}
}
Polymorphism
public class DrawingObject
{
public virtual void Draw()
{
Console.WriteLine(
"I'm just a generic drawing object.");
}
}
public class Line : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
public class Circle : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Circle.");
}
}
public class Square : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Square.");
}
}
Polymorphism
public class DrawingObject
{
public virtual void Draw()
{
Console.WriteLine(
"I'm just a generic drawing object.");
}
}
public class Line : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
public class Circle : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Circle.");
}
}
public class Square : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Square.");
}
}
Polymorphism
class Program
{
static void Main(string[] args)
{
DrawingObject[] dObj = new DrawingObject[4];
dObj[0] = new Line();
dObj[1] = new Circle();
dObj[2] = new Square();
dObj[3] = new DrawingObject();
foreach (DrawingObject drawObj in dObj)
{
drawObj.Draw();
}
}
}
Polymorphism
class Program
{
static void Main(string[] args)
{
DrawingObject[] dObj = new DrawingObject[4];
dObj[0] = new Line();
dObj[1] = new Circle();
dObj[2] = new Square();
dObj[3] = new DrawingObject();
foreach (DrawingObject drawObj in dObj)
{
drawObj.Draw();
}
}
}
I'm a Line.
I'm a Circle.
I'm a Square.
I'm just a generic drawing object.
Press any key to continue...
Polymorphism
public class DrawingObject
{
public DrawingObject(string objectName)
{
}
public virtual void Draw()
{
Console.WriteLine("I'm just a generic drawing object.");
}
}
public class Line : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
Polymorphism
public class DrawingObject
{
public DrawingObject(string objectName)
{
}
public virtual void Draw()
{
Console.WriteLine("I'm just a generic drawing object.");
}
}
public class Line : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
Polymorphism
public class DrawingObject
{
public DrawingObject(string objectName)
{
}
public virtual void Draw()
{
Console.WriteLine("I'm just a generic drawing object.");
}
}
public class Line : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
Polymorphism
public class DrawingObject
{
public DrawingObject(string objectName)
{
}
public virtual void Draw()
{
Console.WriteLine("I'm just a generic drawing object.");
}
}
public class Line : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
Polymorphism
public class DrawingObject
{
public DrawingObject(string objectName)
{
}
public virtual void Draw()
{
Console.WriteLine("I'm just a generic drawing object.");
}
}
public class Line : DrawingObject
{
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
Polymorphism
Polymorphism
Polymorphism
Polymorphism
public class DrawingObject
{
public DrawingObject(string objectName)
{
Console.WriteLine(objectName);
}
public virtual void Draw()
{
Console.WriteLine("I'm just a generic drawing
object.");
}
}
public class Line : DrawingObject
{
public Line():base("ForBaseClass,
DrawingObject")
{
Console.WriteLine(this.ToString());
}
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
Polymorphism
public class DrawingObject
{
public DrawingObject(string objectName)
{
Console.WriteLine(objectName);
}
public virtual void Draw()
{
Console.WriteLine("I'm just a generic drawing
object.");
}
}
public class Line : DrawingObject
{
public Line():base("ForBaseClass,
DrawingObject")
{
Console.WriteLine(this.ToString());
}
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
Polymorphism
public class DrawingObject
{
public DrawingObject(string objectName)
{
Console.WriteLine(objectName);
}
public virtual void Draw()
{
Console.WriteLine("I'm just a generic drawing
object.");
}
}
public class Line : DrawingObject
{
public Line():base("ForBaseClass,
DrawingObject")
{
Console.WriteLine(this.ToString());
}
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
ForBaseClass, DrawingObject
ConsoleApplicationCourseTest.Line
Press any key to continue...
Polymorphism
public class DrawingObject
{
public DrawingObject(string objectName)
{
Console.WriteLine(objectName);
}
public virtual void Draw()
{
Console.WriteLine("I'm just a generic drawing
object.");
}
}
public class Line : DrawingObject
{
public Line():base("ForBaseClass,
DrawingObject")
{
Console.WriteLine(this.ToString());
}
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
ForBaseClass, DrawingObject
ConsoleApplicationCourseTest.Line
Press any key to continue...
Polymorphism
public class DrawingObject
{
public DrawingObject(string objectName)
{
Console.WriteLine(objectName);
}
public virtual void Draw()
{
Console.WriteLine("I'm just a generic drawing
object.");
}
}
public class Line : DrawingObject
{
public Line():base("ForBaseClass,
DrawingObject")
{
Console.WriteLine(this.ToString());
}
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
ForBaseClass, DrawingObject
ConsoleApplicationCourseTest.Line
Press any key to continue...
Polymorphism
Polymorphism
Polymorphism
public class DrawingObject
{
public DrawingObject(string objectName)
{
Console.WriteLine(objectName);
}
public virtual void Draw()
{
Console.WriteLine("I'm just a generic drawing
object.");
}
}
public class Line : DrawingObject
{
public Line():base("ForBaseClass,
DrawingObject")
{
Console.WriteLine(this.ToString());
}
public override string ToString()
{
return "just another Line object on runtime!";
}
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
Polymorphism
public class DrawingObject
{
public DrawingObject(string objectName)
{
Console.WriteLine(objectName);
}
public virtual void Draw()
{
Console.WriteLine("I'm just a generic drawing
object.");
}
}
public class Line : DrawingObject
{
public Line():base("ForBaseClass,
DrawingObject")
{
Console.WriteLine(this.ToString());
}
public override string ToString()
{
return "just another Line object on runtime!";
}
public override void Draw()
{
Console.WriteLine("I'm a Line.");
}
}
ForBaseClass, DrawingObject
just another Line object on runtime!
Press any key to continue...
Polymorphism
Abstract Classes
Abstract Classes
• Abstract methods do not have an implementation.
• Abstract methods are implicitly virtual.
• If a class has abstract methods it must be declared abstract itself.
• One cannot create objects of an abstract class.
abstract class Stream
{
public abstract void Write(char ch);
public void WriteString(string s) { foreach (char ch in s) Write(s); }
}
class File: Stream
{
public override void Write(char ch) {... write ch to disk...}
}
sealed and internal classes
sealed: can’t be extended (Java’s final)
internal: can’t be used in other namespaces
Versioning
class DerivedClass: BaseClass
{
public override string Meth1()
{
return "MyDerived-Meth1";
}
public new string Meth2()
{
return "MyDerived-Meth2";
}
public string Meth3()
{
return "MyDerived-Meth3";
}
public static void Main()
{
DerivedClassmD = new MyDerived();
BaseClass mB = (BaseClass)mD;
System.Console.WriteLine(mB.Meth1());
System.Console.WriteLine(mB.Meth2());
System.Console.WriteLine(mB.Meth3());
}
}
Versioning
public class BaseClass
{
public virtual string Meth1()
{
return "BaseClass-Meth1";
}
public virtual string Meth2()
{
return "BaseClass-Meth2";
}
public virtual string Meth3()
{
return "BaseClass-Meth3";
}
}
class DerivedClass: BaseClass
{
public override string Meth1()
{
return "MyDerived-Meth1";
}
public new string Meth2()
{
return "MyDerived-Meth2";
}
public string Meth3()
{
return "MyDerived-Meth3";
}
public static void Main()
{
DerivedClassmD = new MyDerived();
BaseClass mB = (BaseClass)mD;
System.Console.WriteLine(mB.Meth1());
System.Console.WriteLine(mB.Meth2());
System.Console.WriteLine(mB.Meth3());
}
}
Versioning
Overrides the virtual method
Meth1 using the override
keyword
public class BaseClass
{
public virtual string Meth1()
{
return "BaseClass-Meth1";
}
public virtual string Meth2()
{
return "BaseClass-Meth2";
}
public virtual string Meth3()
{
return "BaseClass-Meth3";
}
}
class DerivedClass: BaseClass
{
public override string Meth1()
{
return "MyDerived-Meth1";
}
public new string Meth2()
{
return "MyDerived-Meth2";
}
public string Meth3()
{
return "MyDerived-Meth3";
}
public static void Main()
{
DerivedClassmD = new MyDerived();
BaseClass mB = (BaseClass)mD;
System.Console.WriteLine(mB.Meth1());
System.Console.WriteLine(mB.Meth2());
System.Console.WriteLine(mB.Meth3());
}
}
Versioning
Explicitly hide the virtual
method Meth2 using the new
keyword
public class BaseClass
{
public virtual string Meth1()
{
return "BaseClass-Meth1";
}
public virtual string Meth2()
{
return "BaseClass-Meth2";
}
public virtual string Meth3()
{
return "BaseClass-Meth3";
}
}
class DerivedClass: BaseClass
{
public override string Meth1()
{
return "MyDerived-Meth1";
}
public new string Meth2()
{
return "MyDerived-Meth2";
}
public string Meth3()
{
return "MyDerived-Meth3";
}
public static void Main()
{
DerivedClassmD = new MyDerived();
BaseClass mB = (BaseClass)mD;
System.Console.WriteLine(mB.Meth1());
System.Console.WriteLine(mB.Meth2());
System.Console.WriteLine(mB.Meth3());
}
}
Versioning
Because no keyword is specified
in the following declaration a
warning will be issued to alert
the programmer that the method
hides the inherited member
BaseClass.Meth3()
public class BaseClass
{
public virtual string Meth1()
{
return "BaseClass-Meth1";
}
public virtual string Meth2()
{
return "BaseClass-Meth2";
}
public virtual string Meth3()
{
return "BaseClass-Meth3";
}
}
class DerivedClass: BaseClass
{
public override string Meth1()
{
return "MyDerived-Meth1";
}
public new string Meth2()
{
return "MyDerived-Meth2";
}
public string Meth3()
{
return "MyDerived-Meth3";
}
public static void Main()
{
DerivedClassmD = new MyDerived();
BaseClass mB = (BaseClass)mD;
System.Console.WriteLine(mB.Meth1());
System.Console.WriteLine(mB.Meth2());
System.Console.WriteLine(mB.Meth3());
}
}
Versioning
public class BaseClass
{
public virtual string Meth1()
{
return "BaseClass-Meth1";
}
public virtual string Meth2()
{
return "BaseClass-Meth2";
}
public virtual string Meth3()
{
return "BaseClass-Meth3";
}
}
MyDerived-Meth1
BaseClass-Meth2
BaseClass-Meth3
Multiple Inheritance?
C#.NET doesn't allow it, Why?
Multiple Inheritance?
C#.NET doesn't allow it
C++.NET doesn’t allow it
Java doesn’t allow it
C++, as you know, allows it
However, C# allow
multiple interfaces
However, C# allow
multiple interfaces
But what are they?
Interfaces
Interfaces :D
Interfaces – The concept
Interfaces VS Abstract Classes
Interfaces
• An interface contains only the signatures of methods, delegates or events.
• The implementation of the methods is done in the class that implements the
interface.
• Can’t contain Fields!
When to use?
(An Example)
Consider a Human, an Animal and a Car Class, where they all implement a crazy method called
ConsumeWater().
If we have many objects of each type of Human, Animal and Car and we want to call
ConsumeWater() for all objects of Human, Animal and Car; we have to call it like this:
human1.ConsumeWater();
human2.ConsumeWater();
human3.ConsumeWater();
animal1.ConsumeWater();
animal2.ConsumeWater();
car1.ConsumeWater();
car2.ConsumeWater();
SomeObject
Human Animal Car
And they they can’t be subclassed from one particular abstract/base class like this:
SomeObject
Human Animal Car
And they they can’t be subclassed from one particular abstract/base class like this:
Because they are not the same and they share some common properties!
If we have many objects of each type of Human, Animal and Car and we want to call
ConsumeWater() for all objects of Human, Animal and Car; we have to call it like this:
human1.ConsumeWater();
human2.ConsumeWater();
human3.ConsumeWater();
animal1.ConsumeWater();
animal2.ConsumeWater();
car1.ConsumeWater();
car2.ConsumeWater();
But if we can implement a common functionalities from a common place, that would be nice!
interface
Human Animal Car
Implementation
and not
inheritance!
If we have many objects of each type of Human, Animal and Car and we want to call
ConsumeWater() for all objects of Human, Animal and Car; we have to call it like this:
human1.ConsumeWater();
human2.ConsumeWater();
human3.ConsumeWater();
animal1.ConsumeWater();
animal2.ConsumeWater();
car1.ConsumeWater();
car2.ConsumeWater();
But if we can implement a common functionalities from a common place, that would be nice!
IWaterable
Human Animal Car
Implementation
and not
inheritance!
Now we can add all objects to a common list of IWaterable and just call ConsumeWater()
for each IWaterable object (they are all Waterable now!)
List<IWaterable> waterables = new List<IWaterable>() {“human1”, “human2”, “human3”,
“animal1”, “animal2”, “car1”, “car2”};
foreach(IWaterable waterable in waterables)
waterable.ConsumeWater();
Look how nice the code is and how clear the relation is. When we implement an interface we are
just saying that this interface provides a certain functionality for us (and others may freely have this
functionality as well.)
IWaterable
Human Animal Car
Implementation
and not
inheritance!
Interfaces – the Code
Interfaces – the Code
Public interface IWaterable
{
public void ConsumeWater();
}
Interfaces – the Code
Public interface IWaterable
{
public void ConsumeWater();
}
Public class Human: IWaterable
{
public void ConsumeWater()
{
}
}
Public class Animal: IWaterable
{
public void ConsumeWater()
{
}
}
Public class Car: IWaterable
{
public void ConsumeWater()
{
}
}
Interfaces – the Code
Public interface IWaterable
{
public void ConsumeWater();
}
Public class Human: IWaterable
{
public void ConsumeWater()
{
}
}
Public class Animal: IWaterable
{
public void ConsumeWater()
{
}
}
Public class Car: IWaterable
{
public void ConsumeWater()
{
}
}
Interfaces – the Code
Public interface IWaterable
{
public void ConsumeWater();
}
Public class Human: IWaterable
{
public void ConsumeWater()
{
//Drinking Water
}
}
Public class Animal: IWaterable
{
public void ConsumeWater()
{
//Drinking Water
}
}
Public class Car: IWaterable
{
public void ConsumeWater()
{
//Cooling the engine
}
}
Interfaces – the Code
Public interface IWaterable
{
public void ConsumeWater();
}
Public class Human: IWaterable
{
public void ConsumeWater()
{
//Drinking Water
}
}
Public class Animal:IWaterable,
INosiable
{
public void ConsumeWater()
{
//Drinking Water
}
public void MakeNoise()
{
//Mew, Roar or Moo!
}
}
Public class Car: IWaterable,
INosiable
{
public void ConsumeWater()
{
//Cooling the engine
}
public void MakeNoise()
{
//Rev the engine!
}
}
Public interface INoisable
{
public void MakeNoise();
}
Interfaces
• An interface can be a member of a namespace or a class and can contain
signatures of the following members:
– Methods
– Properties
– Indexers
– Events
• “No” Fields!
Reference VS Value Types
using System;
class Program
{
static void Main()
{
float lengthFloat = 7.35f;
// lose precision - explicit conversion
int lengthInt = (int)lengthFloat;
// no problem - implicit conversion
double lengthDouble = lengthInt;
Console.WriteLine("lengthInt = " + lengthInt);
Console.WriteLine("lengthDouble = " + lengthDouble);
Console.ReadKey();
}
}
Reference VS Value Types
using System;
class Program
{
static void Main()
{
float lengthFloat = 7.35f;
// lose precision - explicit conversion
int lengthInt = (int)lengthFloat;
// no problem - implicit conversion
double lengthDouble = lengthInt;
Console.WriteLine("lengthInt = " + lengthInt);
Console.WriteLine("lengthDouble = " + lengthDouble);
Console.ReadKey();
}
}
lengthInt = 7
lengthDouble = 7
Reference VS Value Types
Reference VS Value Types
• Reference type
• variables are named appropriately (reference) because the variable holds a reference to an
object.
• In C and C++, we have something similar that which is “a pointer”, which points to an object.
While you can modify a pointer, you can't modify the value of a reference - it simply points at
the object in memory.
using System;
class Employee
{
private string _name;
public string Name
{
get { return _name; }
set { _name = value; }
}
}
Reference VS Value Types
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
Original Employee Values:
joe = Joe
bob = Bob
Values After Reference Assignment:
joe = Joe
bob = Joe
Values After Changing One Instance:
joe = Bobbi Jo
bob = Bobbi Jo
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
Original Employee Values:
joe = Joe
bob = Bob
Values After Reference Assignment:
joe = Joe
bob = Joe
Values After Changing One Instance:
joe = Bobbi Jo
bob = Bobbi Jo
How is that?!
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
Emp Emp
joe bob
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
Emp Emp
joe bob
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
Emp Emp
joe bob
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
Emp Emp
joe bob
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
Emp Emp
joe bob
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
Emp
joe
Emp
bob
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
Emp
joe
Emp
bob
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
Emp
joe
Emp
bob
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
Emp
joe bob
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
joe bob
Emp
Name =
“Joe”
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
joe bob
Emp
Name =
“Bobbi Jo”
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
joe bob
Emp
Name =
“Bobbi Jo”
Reference Types
class Program
{ static void Main()
{
Employee joe = new Employee();
joe.Name = "Joe";
Employee bob = new Employee();
bob.Name = "Bob";
Console.WriteLine("Original Employee Values:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
// assign joe reference to bob variable
bob = joe;
Console.WriteLine("Values After Reference Assignment:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
joe.Name = "Bobbi Jo";
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Name);
Console.WriteLine("bob = " + bob.Name);
Console.ReadKey();
}
}
joe bob
Emp
Name =
“Bobbi Jo”
Original Employee Values:
joe = Joe
bob = Bob
Values After Reference Assignment:
joe = Joe
bob = Joe
Values After Changing One Instance:
joe = Bobbi Jo
bob = Bobbi Jo
Reference Types
• The following types are reference types:
• arrays
• class
• delegates
• interfaces
Value Types
Value Types
• A value type
– variable holds its own copy of an object and when you perform assignment from one value
type variable to another, both the left-hand-side and right-hand-side of the assignment hold
two separate copies of that value.
Value Types
• A value type
– variable holds its own copy of an object and when you perform assignment from one value
type variable to another, both the left-hand-side and right-hand-side of the assignment hold
two separate copies of that value.
• An important fact you need to understand is that when you are assigning one
reference type variable to another, only the reference is copied, not the
object. The variable holds the reference and that is what is being copied.
struct Height
{
private int m_inches;
public int Inches
{
get { return m_inches; }
set { m_inches = value; }
}
}
Value Types
class Program
{
static void Main()
{
Height joe = new Height();
joe.Inches = 71;
Height bob = new Height();
bob.Inches = 59;
Console.WriteLine("Original Height Values:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
bob = joe;
Console.WriteLine("Values After Value Assignment:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
joe.Inches = 65;
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
Console.ReadKey();
}
}
Value Types
class Program
{
static void Main()
{
Height joe = new Height();
joe.Inches = 71;
Height bob = new Height();
bob.Inches = 59;
Console.WriteLine("Original Height Values:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
bob = joe;
Console.WriteLine("Values After Value Assignment:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
joe.Inches = 65;
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
Console.ReadKey();
}
}
Value Types
Height Height
joe bob
class Program
{
static void Main()
{
Height joe = new Height();
joe.Inches = 71;
Height bob = new Height();
bob.Inches = 59;
Console.WriteLine("Original Height Values:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
bob = joe;
Console.WriteLine("Values After Value Assignment:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
joe.Inches = 65;
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
Console.ReadKey();
}
}
Value Types
Height Height
joe bob
class Program
{
static void Main()
{
Height joe = new Height();
joe.Inches = 71;
Height bob = new Height();
bob.Inches = 59;
Console.WriteLine("Original Height Values:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
bob = joe;
Console.WriteLine("Values After Value Assignment:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
joe.Inches = 65;
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
Console.ReadKey();
}
}
Value Types
Height Height
joe bob
Height
class Program
{
static void Main()
{
Height joe = new Height();
joe.Inches = 71;
Height bob = new Height();
bob.Inches = 59;
Console.WriteLine("Original Height Values:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
bob = joe;
Console.WriteLine("Values After Value Assignment:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
joe.Inches = 65;
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
Console.ReadKey();
}
}
Value Types
Height Height
joe bob
Exactly
the
same
class Program
{
static void Main()
{
Height joe = new Height();
joe.Inches = 71;
Height bob = new Height();
bob.Inches = 59;
Console.WriteLine("Original Height Values:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
bob = joe;
Console.WriteLine("Values After Value Assignment:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
joe.Inches = 65;
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
Console.ReadKey();
}
}
Value Types
71 71
joe bob
Exactly
the
same
class Program
{
static void Main()
{
Height joe = new Height();
joe.Inches = 71;
Height bob = new Height();
bob.Inches = 59;
Console.WriteLine("Original Height Values:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
bob = joe;
Console.WriteLine("Values After Value Assignment:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
joe.Inches = 65;
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
Console.ReadKey();
}
}
Value Types
71 71
joe bob
class Program
{
static void Main()
{
Height joe = new Height();
joe.Inches = 71;
Height bob = new Height();
bob.Inches = 59;
Console.WriteLine("Original Height Values:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
bob = joe;
Console.WriteLine("Values After Value Assignment:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
joe.Inches = 65;
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
Console.ReadKey();
}
}
Value Types
65 71
joe bob
class Program
{
static void Main()
{
Height joe = new Height();
joe.Inches = 71;
Height bob = new Height();
bob.Inches = 59;
Console.WriteLine("Original Height Values:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
bob = joe;
Console.WriteLine("Values After Value Assignment:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
joe.Inches = 65;
Console.WriteLine("Values After Changing One Instance:");
Console.WriteLine("joe = " + joe.Inches);
Console.WriteLine("bob = " + bob.Inches);
Console.ReadKey();
}
}
Value Types
65 71
joe bob
Original Height Values:
joe = 71
bob = 59
Values After Value Assignment:
joe = 71
bob = 71
Values After Changing One Instance:
joe = 65
bob = 71
Value Types
• The following types are value types:
– enum
– struct
Classes and Structs
Classes
• Reference Types
• (objects stored on the heap)
• support inheritance
• (all classes are derived from object)
• can implement interfaces
• may have a destructor
Structs
• Value Types
• (objects stored on the stack)
• no inheritance
• (but compatible with object)
• can implement interfaces
• no destructors allowed
Creating a Class Library Project for Your
Project’s Logic
Now write all your code in the Class Library project and reference it in your presentation layer project
Adding References to Other Projects to
Your Project
Adding References to Your Project
The Principles
• Single Responsibility Principle: design your classes so that each has a single purpose
• Open / Closed Principle: Open for extension but closed for modification
• Liskov Substitution Principle (LSP): functions that use pointers or references to base classes must be
able to use objects of derived classes without knowing it
• Interface Segregation Principle (ISP): clients should not be forced to depend upon interfaces that they
do not use.
• Dependency Inversion Principle (DIP): high level modules should not depend upon low level modules.
Both should depend upon abstractions.
abstractions should not depend upon details. Details should depend upon abstractions.
is the process of validating the correctness of a small section of code. The target code may be a method within
a class, a group of members or even entire components that are isolated from all or most of their dependencies.
C# Starter L02-Classes and Objects
Question #1
public class BaseClass
{
public virtual string Meth1()
{
return "BaseClass-Meth1";
}
public string Meth2()
{
return "BaseClass-Meth2";
}
public virtual string Meth3()
{
return "BaseClass-Meth3";
}
}
class DerivedClass: BaseClass
{
public override string Meth1()
{
return "MyDerived-Meth1";
}
public new string Meth2()
{
return "MyDerived-Meth2";
}
public string Meth3()
{
return "MyDerived-Meth3";
}
public static void Main()
{
DerivedClassmD = new MyDerived();
BaseClass mB = mD;
System.Console.WriteLine(mB.Meth1());
System.Console.WriteLine(mB.Meth2());
System.Console.WriteLine(mB.Meth3());
}
}
Question #1
public class BaseClass
{
public virtual string Meth1()
{
return "BaseClass-Meth1";
}
public string Meth2()
{
return "BaseClass-Meth2";
}
public virtual string Meth3()
{
return "BaseClass-Meth3";
}
}
class DerivedClass: BaseClass
{
public override string Meth1()
{
return "MyDerived-Meth1";
}
public new string Meth2()
{
return "MyDerived-Meth2";
}
public string Meth3()
{
return "MyDerived-Meth3";
}
public static void Main()
{
DerivedClassmD = new MyDerived();
BaseClass mB = mD;
System.Console.WriteLine(mB.Meth1());
System.Console.WriteLine(mB.Meth2());
System.Console.WriteLine(mB.Meth3());
}
}
MyDerived-Meth1
BaseClass-Meth2
BaseClass-Meth3
Press any key to continue...
Question #2
class Class1 { }
class Class2 : Class1{ }
class Class3 { }
public class TestingClass
{
public static void Test(object o)
{
Class1 a;
Class2 b;
Class3 c;
if (o is Class1)
{
Console.WriteLine("obj is Class1");
a = (Class1)o;
}
else if (o is Class2)
{
Console.WriteLine("obj is Class2");
b = (Class2)o;
}
else if (o is Class3)
{
Console.WriteLine("obj is Class3");
c = (Class3)o;
}
else if((Class3)o!= null)
{}
}
public static void Main()
{
try
{
Class1 c1 = new Class1();
Class2 c2 = new Class2();
Class3 c3 = new Class3();
Test(c1);
Test(c2);
Test(c3);
Test("a string");
}
catch(Exception e)
{
Console.WriteLine("Sth wrong happened!");
}
}
}
Question #2
class Class1 { }
class Class2 : Class1{ }
class Class3 { }
public class TestingClass
{
public static void Test(object o)
{
Class1 a;
Class2 b;
Class3 c;
if (o is Class1)
{
Console.WriteLine("obj is Class1");
a = (Class1)o;
}
else if (o is Class2)
{
Console.WriteLine("obj is Class2");
b = (Class2)o;
}
else if (o is Class3)
{
Console.WriteLine("obj is Class3");
c = (Class3)o;
}
else if((Class3)o!= null)
{}
}
public static void Main()
{
try
{
Class1 c1 = new Class1();
Class2 c2 = new Class2();
Class3 c3 = new Class3();
Test(c1);
Test(c2);
Test(c3);
Test("a string");
}
catch(Exception e)
{
Console.WriteLine("Sth wrong happened!");
}
}
}
obj is Class1
obj is Class1
obj is Class3
Sth wrong happened!
Press any key to continue...
public interface IsBaseTest
{
void Point1(object obj);
}
public class IsTest
{
public static void Point1(object obj)
{
Console.WriteLine(obj.ToString());
Point2("That's the point");
}
public static void Point2(string str)
{
Console.WriteLine(str.ToString());
Point3("That's the point");
}
public static void Point3(object obj)
{
if (obj.ToString() == " Passed String")
{
Console.WriteLine("In Point3");
}
}
public static void Main()
{
Point1("Passed String");
}
}
Question #3
public interface IsBaseTest
{
void Point1(object obj);
}
public class IsTest
{
public static void Point1(object obj)
{
Console.WriteLine(obj.ToString());
Point2("That's the point");
}
public static void Point2(string str)
{
Console.WriteLine(str.ToString());
Point3("That's the point");
}
public static void Point3(object obj)
{
if (obj.ToString() == " Passed String")
{
Console.WriteLine("In Point3");
}
}
public static void Main()
{
Point1("Passed String");
}
}
Question #3
Passed String
That's the point
In Point3
Press any key to continue...
That’s it for today!
Hope you enjoy it!

More Related Content

PDF
C# Starter L03-Utilities
PDF
C# Starter L04-Collections
PDF
DevNation'15 - Using Lambda Expressions to Query a Datastore
PDF
What is Pure Functional Programming, and how it can improve our application t...
PDF
The Ring programming language version 1.8 book - Part 7 of 202
PDF
Lift off with Groovy 2 at JavaOne 2013
PDF
[2019-07] GraphQL in depth (serverside)
ODP
AST Transformations at JFokus
C# Starter L03-Utilities
C# Starter L04-Collections
DevNation'15 - Using Lambda Expressions to Query a Datastore
What is Pure Functional Programming, and how it can improve our application t...
The Ring programming language version 1.8 book - Part 7 of 202
Lift off with Groovy 2 at JavaOne 2013
[2019-07] GraphQL in depth (serverside)
AST Transformations at JFokus

What's hot (18)

PDF
ConFess Vienna 2015 - Metaprogramming with Groovy
PDF
Groovy 2.0 webinar
PDF
The Ring programming language version 1.5.2 book - Part 6 of 181
PDF
The Ring programming language version 1.3 book - Part 5 of 88
DOC
Final JAVA Practical of BCA SEM-5.
PPT
Groovy Update - JavaPolis 2007
PDF
Groovy 2 and beyond
ODP
Ast transformations
PDF
Kotlin Developer Starter in Android projects
PDF
C++ Advanced Features
PPSX
C# 6.0 - April 2014 preview
ODP
AST Transformations
PDF
Java Generics - by Example
PPTX
Club of anonimous developers "Refactoring: Legacy code"
PDF
From android/java to swift (3)
ODP
Groovy Ast Transformations (greach)
PDF
Lombokの紹介
PDF
javascript objects
ConFess Vienna 2015 - Metaprogramming with Groovy
Groovy 2.0 webinar
The Ring programming language version 1.5.2 book - Part 6 of 181
The Ring programming language version 1.3 book - Part 5 of 88
Final JAVA Practical of BCA SEM-5.
Groovy Update - JavaPolis 2007
Groovy 2 and beyond
Ast transformations
Kotlin Developer Starter in Android projects
C++ Advanced Features
C# 6.0 - April 2014 preview
AST Transformations
Java Generics - by Example
Club of anonimous developers "Refactoring: Legacy code"
From android/java to swift (3)
Groovy Ast Transformations (greach)
Lombokの紹介
javascript objects
Ad

Similar to C# Starter L02-Classes and Objects (20)

PDF
Object-oriented Basics
PPTX
C# 7.0 Hacks and Features
PPT
OOP Core Concept
PPT
JAVA OOP
PPT
C Language fundamentals hhhhhhhhhhhh.ppt
PPTX
c#(loops,arrays)
PPTX
constructors.pptx
PPTX
classes object fgfhdfgfdgfgfgfgfdoop.pptx
PPT
OOP V3.1
PDF
Java OO Revisited
PPTX
Intro to object oriented programming
PPT
Polymorphism.pptthis is oops one of the most important feature polymorphism
PPT
11slide.ppt
PPT
CONSTRUCTORS IN C++ +2 COMPUTER SCIENCE
PDF
Clean Code at Silicon Valley Code Camp 2011 (02/17/2012)
PDF
C# - What's Next?
PPTX
Clean Code for East Bay .NET User Group
PPT
Object Oriented Programming Concept.Hello
PPT
Implementation of interface9 cm604.30
Object-oriented Basics
C# 7.0 Hacks and Features
OOP Core Concept
JAVA OOP
C Language fundamentals hhhhhhhhhhhh.ppt
c#(loops,arrays)
constructors.pptx
classes object fgfhdfgfdgfgfgfgfdoop.pptx
OOP V3.1
Java OO Revisited
Intro to object oriented programming
Polymorphism.pptthis is oops one of the most important feature polymorphism
11slide.ppt
CONSTRUCTORS IN C++ +2 COMPUTER SCIENCE
Clean Code at Silicon Valley Code Camp 2011 (02/17/2012)
C# - What's Next?
Clean Code for East Bay .NET User Group
Object Oriented Programming Concept.Hello
Implementation of interface9 cm604.30
Ad

More from Mohammad Shaker (20)

PDF
12 Rules You Should to Know as a Syrian Graduate
PDF
Ultra Fast, Cross Genre, Procedural Content Generation in Games [Master Thesis]
PDF
Interaction Design L06 - Tricks with Psychology
PDF
Short, Matters, Love - Passioneers Event 2015
PDF
Unity L01 - Game Development
PDF
Android L07 - Touch, Screen and Wearables
PDF
Interaction Design L03 - Color
PDF
Interaction Design L05 - Typography
PDF
Interaction Design L04 - Materialise and Coupling
PDF
Android L05 - Storage
PDF
Android L04 - Notifications and Threading
PDF
Android L09 - Windows Phone and iOS
PDF
Interaction Design L01 - Mobile Constraints
PDF
Interaction Design L02 - Pragnanz and Grids
PDF
Android L10 - Stores and Gaming
PDF
Android L06 - Cloud / Parse
PDF
Android L08 - Google Maps and Utilities
PDF
Android L03 - Styles and Themes
PDF
Android L02 - Activities and Adapters
PDF
Android L01 - Warm Up
12 Rules You Should to Know as a Syrian Graduate
Ultra Fast, Cross Genre, Procedural Content Generation in Games [Master Thesis]
Interaction Design L06 - Tricks with Psychology
Short, Matters, Love - Passioneers Event 2015
Unity L01 - Game Development
Android L07 - Touch, Screen and Wearables
Interaction Design L03 - Color
Interaction Design L05 - Typography
Interaction Design L04 - Materialise and Coupling
Android L05 - Storage
Android L04 - Notifications and Threading
Android L09 - Windows Phone and iOS
Interaction Design L01 - Mobile Constraints
Interaction Design L02 - Pragnanz and Grids
Android L10 - Stores and Gaming
Android L06 - Cloud / Parse
Android L08 - Google Maps and Utilities
Android L03 - Styles and Themes
Android L02 - Activities and Adapters
Android L01 - Warm Up

Recently uploaded (20)

PPTX
Digital-Transformation-Roadmap-for-Companies.pptx
PPTX
VMware vSphere Foundation How to Sell Presentation-Ver1.4-2-14-2024.pptx
PDF
Modernizing your data center with Dell and AMD
PDF
Approach and Philosophy of On baking technology
PDF
Empathic Computing: Creating Shared Understanding
PDF
How UI/UX Design Impacts User Retention in Mobile Apps.pdf
PPTX
MYSQL Presentation for SQL database connectivity
PPTX
PA Analog/Digital System: The Backbone of Modern Surveillance and Communication
PDF
Shreyas Phanse Resume: Experienced Backend Engineer | Java • Spring Boot • Ka...
PPTX
Big Data Technologies - Introduction.pptx
PDF
Architecting across the Boundaries of two Complex Domains - Healthcare & Tech...
PDF
Per capita expenditure prediction using model stacking based on satellite ima...
DOCX
The AUB Centre for AI in Media Proposal.docx
PDF
Peak of Data & AI Encore- AI for Metadata and Smarter Workflows
PDF
NewMind AI Monthly Chronicles - July 2025
PDF
CIFDAQ's Market Insight: SEC Turns Pro Crypto
PDF
Electronic commerce courselecture one. Pdf
PDF
NewMind AI Weekly Chronicles - August'25 Week I
PDF
Spectral efficient network and resource selection model in 5G networks
PDF
KodekX | Application Modernization Development
Digital-Transformation-Roadmap-for-Companies.pptx
VMware vSphere Foundation How to Sell Presentation-Ver1.4-2-14-2024.pptx
Modernizing your data center with Dell and AMD
Approach and Philosophy of On baking technology
Empathic Computing: Creating Shared Understanding
How UI/UX Design Impacts User Retention in Mobile Apps.pdf
MYSQL Presentation for SQL database connectivity
PA Analog/Digital System: The Backbone of Modern Surveillance and Communication
Shreyas Phanse Resume: Experienced Backend Engineer | Java • Spring Boot • Ka...
Big Data Technologies - Introduction.pptx
Architecting across the Boundaries of two Complex Domains - Healthcare & Tech...
Per capita expenditure prediction using model stacking based on satellite ima...
The AUB Centre for AI in Media Proposal.docx
Peak of Data & AI Encore- AI for Metadata and Smarter Workflows
NewMind AI Monthly Chronicles - July 2025
CIFDAQ's Market Insight: SEC Turns Pro Crypto
Electronic commerce courselecture one. Pdf
NewMind AI Weekly Chronicles - August'25 Week I
Spectral efficient network and resource selection model in 5G networks
KodekX | Application Modernization Development

C# Starter L02-Classes and Objects

  • 1. Mohammad Shaker mohammadshaker.com C# Programming Course @ZGTRShaker 2011, 2012, 2013, 2014 C# Starter L02 – Classes, Polymorphism, Versioning, Interfaces, Reference and Value Types
  • 2. Today’s Agenda • Classes • Inheritance • Polymorphism • Versioning • Interfaces • Reference types VS Value types
  • 3. Object oriented programming (OOP) is a way of programming where you create chunks of code that match up with real world objects.
  • 5. A Class • Let’s create a Player • And a Constructor class Player { private string name; private int score; private int livesLeft; } class Player { private string name; private int score; private int livesLeft; public Player(string name) { this.name = name; } public Player(string name, int startingLives) { this.name = name; livesLeft = startingLives; } }
  • 7. Objects appear only at Runtime
  • 10. this Keyword A pointer pointing on the object itself at runtime
  • 11. this Keyword Usage • Name hiding and clarity • Passing Player instance at runtime to other object. • Cloning the Player object (instance at runtime) into another Player object (in constructor.) public Player(string name) { this.name = name; } public Player(string name, int startingLives) { this.name = name; livesLeft = startingLives; }
  • 14. Destructor • Correspond to finalizers in Java. • Called for an object before it is removed by the garbage collector. • No public or private. • Is dangerous (object resurrection) and should be avoided class Test { ~Test() { ... finalization work ... // automatically calls the destructor of the base class } }
  • 17. using System; public class ParentClass { public ParentClass() { Console.WriteLine("Parent Constructor."); } public void print() { Console.WriteLine("I'm a Parent Class."); } } public class ChildClass : ParentClass { public ChildClass() { Console.WriteLine("Child Constructor."); } public static void Main() { ChildClass child = new ChildClass(); child.print(); } } Inheritance
  • 18. using System; public class ParentClass { public ParentClass() { Console.WriteLine("Parent Constructor."); } public void print() { Console.WriteLine("I'm a Parent Class."); } } public class ChildClass : ParentClass { public ChildClass() { Console.WriteLine("Child Constructor."); } public static void Main() { ChildClass child = new ChildClass(); child.print(); } } Inheritance
  • 19. using System; public class ParentClass { public ParentClass() { Console.WriteLine("Parent Constructor."); } public void print() { Console.WriteLine("I'm a Parent Class."); } } public class ChildClass : ParentClass { public ChildClass() { Console.WriteLine("Child Constructor."); } public static void Main() { ChildClass child = new ChildClass(); child.print(); } } Inheritance
  • 20. using System; public class ParentClass { public ParentClass() { Console.WriteLine("Parent Constructor."); } public void print() { Console.WriteLine("I'm a Parent Class."); } } public class ChildClass : ParentClass { public ChildClass() { Console.WriteLine("Child Constructor."); } public static void Main() { ChildClass child = new ChildClass(); child.print(); } } Parent Constructor. Child Constructor. I'm a Parent Class. Inheritance
  • 21. public class Parent { string parentString; public Parent() { Console.WriteLine("Parent Constructor."); } public Parent(string myString) { parentString = myString; Console.WriteLine(parentString); } public void print() { Console.WriteLine("I'm a Parent Class."); } } public class Child : Parent { public Child() : base("From Derived") { Console.WriteLine("Child Constructor."); } public new void print() { base.print(); Console.WriteLine("I'm a Child Class."); } public static void Main() { Child child = new Child(); child.print(); ((Parent)child).print(); } } Inheritance
  • 22. public class Parent { string parentString; public Parent() { Console.WriteLine("Parent Constructor."); } public Parent(string myString) { parentString = myString; Console.WriteLine(parentString); } public void print() { Console.WriteLine("I'm a Parent Class."); } } public class Child : Parent { public Child() : base("From Derived") { Console.WriteLine("Child Constructor."); } public new void print() { base.print(); Console.WriteLine("I'm a Child Class."); } public static void Main() { Child child = new Child(); child.print(); ((Parent)child).print(); } } Inheritance
  • 23. public class Parent { string parentString; public Parent() { Console.WriteLine("Parent Constructor."); } public Parent(string myString) { parentString = myString; Console.WriteLine(parentString); } public void print() { Console.WriteLine("I'm a Parent Class."); } } public class Child : Parent { public Child() : base("From Derived") { Console.WriteLine("Child Constructor."); } public new void print() { base.print(); Console.WriteLine("I'm a Child Class."); } public static void Main() { Child child = new Child(); child.print(); ((Parent)child).print(); } } From Derived Child Constructor. I'm a Parent Class. I'm a Child Class. I'm a Parent Class. Inheritance
  • 25. public class DrawingObject { public virtual void Draw() { Console.WriteLine( "I'm just a generic drawing object."); } } public class Line : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Line."); } } public class Circle : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Circle."); } } public class Square : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Square."); } } Polymorphism
  • 26. public class DrawingObject { public virtual void Draw() { Console.WriteLine( "I'm just a generic drawing object."); } } public class Line : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Line."); } } public class Circle : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Circle."); } } public class Square : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Square."); } } Polymorphism
  • 27. public class DrawingObject { public virtual void Draw() { Console.WriteLine( "I'm just a generic drawing object."); } } public class Line : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Line."); } } public class Circle : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Circle."); } } public class Square : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Square."); } } Polymorphism
  • 28. class Program { static void Main(string[] args) { DrawingObject[] dObj = new DrawingObject[4]; dObj[0] = new Line(); dObj[1] = new Circle(); dObj[2] = new Square(); dObj[3] = new DrawingObject(); foreach (DrawingObject drawObj in dObj) { drawObj.Draw(); } } } Polymorphism
  • 29. class Program { static void Main(string[] args) { DrawingObject[] dObj = new DrawingObject[4]; dObj[0] = new Line(); dObj[1] = new Circle(); dObj[2] = new Square(); dObj[3] = new DrawingObject(); foreach (DrawingObject drawObj in dObj) { drawObj.Draw(); } } } I'm a Line. I'm a Circle. I'm a Square. I'm just a generic drawing object. Press any key to continue... Polymorphism
  • 30. public class DrawingObject { public DrawingObject(string objectName) { } public virtual void Draw() { Console.WriteLine("I'm just a generic drawing object."); } } public class Line : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Line."); } } Polymorphism
  • 31. public class DrawingObject { public DrawingObject(string objectName) { } public virtual void Draw() { Console.WriteLine("I'm just a generic drawing object."); } } public class Line : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Line."); } } Polymorphism
  • 32. public class DrawingObject { public DrawingObject(string objectName) { } public virtual void Draw() { Console.WriteLine("I'm just a generic drawing object."); } } public class Line : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Line."); } } Polymorphism
  • 33. public class DrawingObject { public DrawingObject(string objectName) { } public virtual void Draw() { Console.WriteLine("I'm just a generic drawing object."); } } public class Line : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Line."); } } Polymorphism
  • 34. public class DrawingObject { public DrawingObject(string objectName) { } public virtual void Draw() { Console.WriteLine("I'm just a generic drawing object."); } } public class Line : DrawingObject { public override void Draw() { Console.WriteLine("I'm a Line."); } } Polymorphism
  • 38. public class DrawingObject { public DrawingObject(string objectName) { Console.WriteLine(objectName); } public virtual void Draw() { Console.WriteLine("I'm just a generic drawing object."); } } public class Line : DrawingObject { public Line():base("ForBaseClass, DrawingObject") { Console.WriteLine(this.ToString()); } public override void Draw() { Console.WriteLine("I'm a Line."); } } Polymorphism
  • 39. public class DrawingObject { public DrawingObject(string objectName) { Console.WriteLine(objectName); } public virtual void Draw() { Console.WriteLine("I'm just a generic drawing object."); } } public class Line : DrawingObject { public Line():base("ForBaseClass, DrawingObject") { Console.WriteLine(this.ToString()); } public override void Draw() { Console.WriteLine("I'm a Line."); } } Polymorphism
  • 40. public class DrawingObject { public DrawingObject(string objectName) { Console.WriteLine(objectName); } public virtual void Draw() { Console.WriteLine("I'm just a generic drawing object."); } } public class Line : DrawingObject { public Line():base("ForBaseClass, DrawingObject") { Console.WriteLine(this.ToString()); } public override void Draw() { Console.WriteLine("I'm a Line."); } } ForBaseClass, DrawingObject ConsoleApplicationCourseTest.Line Press any key to continue... Polymorphism
  • 41. public class DrawingObject { public DrawingObject(string objectName) { Console.WriteLine(objectName); } public virtual void Draw() { Console.WriteLine("I'm just a generic drawing object."); } } public class Line : DrawingObject { public Line():base("ForBaseClass, DrawingObject") { Console.WriteLine(this.ToString()); } public override void Draw() { Console.WriteLine("I'm a Line."); } } ForBaseClass, DrawingObject ConsoleApplicationCourseTest.Line Press any key to continue... Polymorphism
  • 42. public class DrawingObject { public DrawingObject(string objectName) { Console.WriteLine(objectName); } public virtual void Draw() { Console.WriteLine("I'm just a generic drawing object."); } } public class Line : DrawingObject { public Line():base("ForBaseClass, DrawingObject") { Console.WriteLine(this.ToString()); } public override void Draw() { Console.WriteLine("I'm a Line."); } } ForBaseClass, DrawingObject ConsoleApplicationCourseTest.Line Press any key to continue... Polymorphism
  • 45. public class DrawingObject { public DrawingObject(string objectName) { Console.WriteLine(objectName); } public virtual void Draw() { Console.WriteLine("I'm just a generic drawing object."); } } public class Line : DrawingObject { public Line():base("ForBaseClass, DrawingObject") { Console.WriteLine(this.ToString()); } public override string ToString() { return "just another Line object on runtime!"; } public override void Draw() { Console.WriteLine("I'm a Line."); } } Polymorphism
  • 46. public class DrawingObject { public DrawingObject(string objectName) { Console.WriteLine(objectName); } public virtual void Draw() { Console.WriteLine("I'm just a generic drawing object."); } } public class Line : DrawingObject { public Line():base("ForBaseClass, DrawingObject") { Console.WriteLine(this.ToString()); } public override string ToString() { return "just another Line object on runtime!"; } public override void Draw() { Console.WriteLine("I'm a Line."); } } ForBaseClass, DrawingObject just another Line object on runtime! Press any key to continue... Polymorphism
  • 48. Abstract Classes • Abstract methods do not have an implementation. • Abstract methods are implicitly virtual. • If a class has abstract methods it must be declared abstract itself. • One cannot create objects of an abstract class. abstract class Stream { public abstract void Write(char ch); public void WriteString(string s) { foreach (char ch in s) Write(s); } } class File: Stream { public override void Write(char ch) {... write ch to disk...} }
  • 49. sealed and internal classes sealed: can’t be extended (Java’s final) internal: can’t be used in other namespaces
  • 51. class DerivedClass: BaseClass { public override string Meth1() { return "MyDerived-Meth1"; } public new string Meth2() { return "MyDerived-Meth2"; } public string Meth3() { return "MyDerived-Meth3"; } public static void Main() { DerivedClassmD = new MyDerived(); BaseClass mB = (BaseClass)mD; System.Console.WriteLine(mB.Meth1()); System.Console.WriteLine(mB.Meth2()); System.Console.WriteLine(mB.Meth3()); } } Versioning public class BaseClass { public virtual string Meth1() { return "BaseClass-Meth1"; } public virtual string Meth2() { return "BaseClass-Meth2"; } public virtual string Meth3() { return "BaseClass-Meth3"; } }
  • 52. class DerivedClass: BaseClass { public override string Meth1() { return "MyDerived-Meth1"; } public new string Meth2() { return "MyDerived-Meth2"; } public string Meth3() { return "MyDerived-Meth3"; } public static void Main() { DerivedClassmD = new MyDerived(); BaseClass mB = (BaseClass)mD; System.Console.WriteLine(mB.Meth1()); System.Console.WriteLine(mB.Meth2()); System.Console.WriteLine(mB.Meth3()); } } Versioning Overrides the virtual method Meth1 using the override keyword public class BaseClass { public virtual string Meth1() { return "BaseClass-Meth1"; } public virtual string Meth2() { return "BaseClass-Meth2"; } public virtual string Meth3() { return "BaseClass-Meth3"; } }
  • 53. class DerivedClass: BaseClass { public override string Meth1() { return "MyDerived-Meth1"; } public new string Meth2() { return "MyDerived-Meth2"; } public string Meth3() { return "MyDerived-Meth3"; } public static void Main() { DerivedClassmD = new MyDerived(); BaseClass mB = (BaseClass)mD; System.Console.WriteLine(mB.Meth1()); System.Console.WriteLine(mB.Meth2()); System.Console.WriteLine(mB.Meth3()); } } Versioning Explicitly hide the virtual method Meth2 using the new keyword public class BaseClass { public virtual string Meth1() { return "BaseClass-Meth1"; } public virtual string Meth2() { return "BaseClass-Meth2"; } public virtual string Meth3() { return "BaseClass-Meth3"; } }
  • 54. class DerivedClass: BaseClass { public override string Meth1() { return "MyDerived-Meth1"; } public new string Meth2() { return "MyDerived-Meth2"; } public string Meth3() { return "MyDerived-Meth3"; } public static void Main() { DerivedClassmD = new MyDerived(); BaseClass mB = (BaseClass)mD; System.Console.WriteLine(mB.Meth1()); System.Console.WriteLine(mB.Meth2()); System.Console.WriteLine(mB.Meth3()); } } Versioning Because no keyword is specified in the following declaration a warning will be issued to alert the programmer that the method hides the inherited member BaseClass.Meth3() public class BaseClass { public virtual string Meth1() { return "BaseClass-Meth1"; } public virtual string Meth2() { return "BaseClass-Meth2"; } public virtual string Meth3() { return "BaseClass-Meth3"; } }
  • 55. class DerivedClass: BaseClass { public override string Meth1() { return "MyDerived-Meth1"; } public new string Meth2() { return "MyDerived-Meth2"; } public string Meth3() { return "MyDerived-Meth3"; } public static void Main() { DerivedClassmD = new MyDerived(); BaseClass mB = (BaseClass)mD; System.Console.WriteLine(mB.Meth1()); System.Console.WriteLine(mB.Meth2()); System.Console.WriteLine(mB.Meth3()); } } Versioning public class BaseClass { public virtual string Meth1() { return "BaseClass-Meth1"; } public virtual string Meth2() { return "BaseClass-Meth2"; } public virtual string Meth3() { return "BaseClass-Meth3"; } } MyDerived-Meth1 BaseClass-Meth2 BaseClass-Meth3
  • 57. Multiple Inheritance? C#.NET doesn't allow it C++.NET doesn’t allow it Java doesn’t allow it C++, as you know, allows it
  • 59. However, C# allow multiple interfaces But what are they?
  • 64. Interfaces • An interface contains only the signatures of methods, delegates or events. • The implementation of the methods is done in the class that implements the interface. • Can’t contain Fields!
  • 65. When to use? (An Example)
  • 66. Consider a Human, an Animal and a Car Class, where they all implement a crazy method called ConsumeWater(). If we have many objects of each type of Human, Animal and Car and we want to call ConsumeWater() for all objects of Human, Animal and Car; we have to call it like this: human1.ConsumeWater(); human2.ConsumeWater(); human3.ConsumeWater(); animal1.ConsumeWater(); animal2.ConsumeWater(); car1.ConsumeWater(); car2.ConsumeWater();
  • 67. SomeObject Human Animal Car And they they can’t be subclassed from one particular abstract/base class like this:
  • 68. SomeObject Human Animal Car And they they can’t be subclassed from one particular abstract/base class like this: Because they are not the same and they share some common properties!
  • 69. If we have many objects of each type of Human, Animal and Car and we want to call ConsumeWater() for all objects of Human, Animal and Car; we have to call it like this: human1.ConsumeWater(); human2.ConsumeWater(); human3.ConsumeWater(); animal1.ConsumeWater(); animal2.ConsumeWater(); car1.ConsumeWater(); car2.ConsumeWater(); But if we can implement a common functionalities from a common place, that would be nice! interface Human Animal Car Implementation and not inheritance!
  • 70. If we have many objects of each type of Human, Animal and Car and we want to call ConsumeWater() for all objects of Human, Animal and Car; we have to call it like this: human1.ConsumeWater(); human2.ConsumeWater(); human3.ConsumeWater(); animal1.ConsumeWater(); animal2.ConsumeWater(); car1.ConsumeWater(); car2.ConsumeWater(); But if we can implement a common functionalities from a common place, that would be nice! IWaterable Human Animal Car Implementation and not inheritance!
  • 71. Now we can add all objects to a common list of IWaterable and just call ConsumeWater() for each IWaterable object (they are all Waterable now!) List<IWaterable> waterables = new List<IWaterable>() {“human1”, “human2”, “human3”, “animal1”, “animal2”, “car1”, “car2”}; foreach(IWaterable waterable in waterables) waterable.ConsumeWater(); Look how nice the code is and how clear the relation is. When we implement an interface we are just saying that this interface provides a certain functionality for us (and others may freely have this functionality as well.) IWaterable Human Animal Car Implementation and not inheritance!
  • 73. Interfaces – the Code Public interface IWaterable { public void ConsumeWater(); }
  • 74. Interfaces – the Code Public interface IWaterable { public void ConsumeWater(); } Public class Human: IWaterable { public void ConsumeWater() { } } Public class Animal: IWaterable { public void ConsumeWater() { } } Public class Car: IWaterable { public void ConsumeWater() { } }
  • 75. Interfaces – the Code Public interface IWaterable { public void ConsumeWater(); } Public class Human: IWaterable { public void ConsumeWater() { } } Public class Animal: IWaterable { public void ConsumeWater() { } } Public class Car: IWaterable { public void ConsumeWater() { } }
  • 76. Interfaces – the Code Public interface IWaterable { public void ConsumeWater(); } Public class Human: IWaterable { public void ConsumeWater() { //Drinking Water } } Public class Animal: IWaterable { public void ConsumeWater() { //Drinking Water } } Public class Car: IWaterable { public void ConsumeWater() { //Cooling the engine } }
  • 77. Interfaces – the Code Public interface IWaterable { public void ConsumeWater(); } Public class Human: IWaterable { public void ConsumeWater() { //Drinking Water } } Public class Animal:IWaterable, INosiable { public void ConsumeWater() { //Drinking Water } public void MakeNoise() { //Mew, Roar or Moo! } } Public class Car: IWaterable, INosiable { public void ConsumeWater() { //Cooling the engine } public void MakeNoise() { //Rev the engine! } } Public interface INoisable { public void MakeNoise(); }
  • 78. Interfaces • An interface can be a member of a namespace or a class and can contain signatures of the following members: – Methods – Properties – Indexers – Events • “No” Fields!
  • 80. using System; class Program { static void Main() { float lengthFloat = 7.35f; // lose precision - explicit conversion int lengthInt = (int)lengthFloat; // no problem - implicit conversion double lengthDouble = lengthInt; Console.WriteLine("lengthInt = " + lengthInt); Console.WriteLine("lengthDouble = " + lengthDouble); Console.ReadKey(); } } Reference VS Value Types
  • 81. using System; class Program { static void Main() { float lengthFloat = 7.35f; // lose precision - explicit conversion int lengthInt = (int)lengthFloat; // no problem - implicit conversion double lengthDouble = lengthInt; Console.WriteLine("lengthInt = " + lengthInt); Console.WriteLine("lengthDouble = " + lengthDouble); Console.ReadKey(); } } lengthInt = 7 lengthDouble = 7 Reference VS Value Types
  • 82. Reference VS Value Types • Reference type • variables are named appropriately (reference) because the variable holds a reference to an object. • In C and C++, we have something similar that which is “a pointer”, which points to an object. While you can modify a pointer, you can't modify the value of a reference - it simply points at the object in memory.
  • 83. using System; class Employee { private string _name; public string Name { get { return _name; } set { _name = value; } } } Reference VS Value Types
  • 84. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } }
  • 85. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } Original Employee Values: joe = Joe bob = Bob Values After Reference Assignment: joe = Joe bob = Joe Values After Changing One Instance: joe = Bobbi Jo bob = Bobbi Jo
  • 86. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } Original Employee Values: joe = Joe bob = Bob Values After Reference Assignment: joe = Joe bob = Joe Values After Changing One Instance: joe = Bobbi Jo bob = Bobbi Jo How is that?!
  • 87. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } Emp Emp joe bob
  • 88. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } Emp Emp joe bob
  • 89. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } Emp Emp joe bob
  • 90. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } Emp Emp joe bob
  • 91. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } Emp Emp joe bob
  • 92. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } Emp joe Emp bob
  • 93. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } Emp joe Emp bob
  • 94. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } Emp joe Emp bob
  • 95. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } Emp joe bob
  • 96. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } joe bob Emp Name = “Joe”
  • 97. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } joe bob Emp Name = “Bobbi Jo”
  • 98. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } joe bob Emp Name = “Bobbi Jo”
  • 99. Reference Types class Program { static void Main() { Employee joe = new Employee(); joe.Name = "Joe"; Employee bob = new Employee(); bob.Name = "Bob"; Console.WriteLine("Original Employee Values:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); // assign joe reference to bob variable bob = joe; Console.WriteLine("Values After Reference Assignment:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); joe.Name = "Bobbi Jo"; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Name); Console.WriteLine("bob = " + bob.Name); Console.ReadKey(); } } joe bob Emp Name = “Bobbi Jo” Original Employee Values: joe = Joe bob = Bob Values After Reference Assignment: joe = Joe bob = Joe Values After Changing One Instance: joe = Bobbi Jo bob = Bobbi Jo
  • 100. Reference Types • The following types are reference types: • arrays • class • delegates • interfaces
  • 102. Value Types • A value type – variable holds its own copy of an object and when you perform assignment from one value type variable to another, both the left-hand-side and right-hand-side of the assignment hold two separate copies of that value.
  • 103. Value Types • A value type – variable holds its own copy of an object and when you perform assignment from one value type variable to another, both the left-hand-side and right-hand-side of the assignment hold two separate copies of that value. • An important fact you need to understand is that when you are assigning one reference type variable to another, only the reference is copied, not the object. The variable holds the reference and that is what is being copied.
  • 104. struct Height { private int m_inches; public int Inches { get { return m_inches; } set { m_inches = value; } } } Value Types
  • 105. class Program { static void Main() { Height joe = new Height(); joe.Inches = 71; Height bob = new Height(); bob.Inches = 59; Console.WriteLine("Original Height Values:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); bob = joe; Console.WriteLine("Values After Value Assignment:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); joe.Inches = 65; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); Console.ReadKey(); } } Value Types
  • 106. class Program { static void Main() { Height joe = new Height(); joe.Inches = 71; Height bob = new Height(); bob.Inches = 59; Console.WriteLine("Original Height Values:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); bob = joe; Console.WriteLine("Values After Value Assignment:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); joe.Inches = 65; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); Console.ReadKey(); } } Value Types Height Height joe bob
  • 107. class Program { static void Main() { Height joe = new Height(); joe.Inches = 71; Height bob = new Height(); bob.Inches = 59; Console.WriteLine("Original Height Values:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); bob = joe; Console.WriteLine("Values After Value Assignment:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); joe.Inches = 65; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); Console.ReadKey(); } } Value Types Height Height joe bob
  • 108. class Program { static void Main() { Height joe = new Height(); joe.Inches = 71; Height bob = new Height(); bob.Inches = 59; Console.WriteLine("Original Height Values:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); bob = joe; Console.WriteLine("Values After Value Assignment:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); joe.Inches = 65; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); Console.ReadKey(); } } Value Types Height Height joe bob Height
  • 109. class Program { static void Main() { Height joe = new Height(); joe.Inches = 71; Height bob = new Height(); bob.Inches = 59; Console.WriteLine("Original Height Values:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); bob = joe; Console.WriteLine("Values After Value Assignment:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); joe.Inches = 65; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); Console.ReadKey(); } } Value Types Height Height joe bob Exactly the same
  • 110. class Program { static void Main() { Height joe = new Height(); joe.Inches = 71; Height bob = new Height(); bob.Inches = 59; Console.WriteLine("Original Height Values:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); bob = joe; Console.WriteLine("Values After Value Assignment:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); joe.Inches = 65; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); Console.ReadKey(); } } Value Types 71 71 joe bob Exactly the same
  • 111. class Program { static void Main() { Height joe = new Height(); joe.Inches = 71; Height bob = new Height(); bob.Inches = 59; Console.WriteLine("Original Height Values:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); bob = joe; Console.WriteLine("Values After Value Assignment:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); joe.Inches = 65; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); Console.ReadKey(); } } Value Types 71 71 joe bob
  • 112. class Program { static void Main() { Height joe = new Height(); joe.Inches = 71; Height bob = new Height(); bob.Inches = 59; Console.WriteLine("Original Height Values:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); bob = joe; Console.WriteLine("Values After Value Assignment:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); joe.Inches = 65; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); Console.ReadKey(); } } Value Types 65 71 joe bob
  • 113. class Program { static void Main() { Height joe = new Height(); joe.Inches = 71; Height bob = new Height(); bob.Inches = 59; Console.WriteLine("Original Height Values:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); bob = joe; Console.WriteLine("Values After Value Assignment:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); joe.Inches = 65; Console.WriteLine("Values After Changing One Instance:"); Console.WriteLine("joe = " + joe.Inches); Console.WriteLine("bob = " + bob.Inches); Console.ReadKey(); } } Value Types 65 71 joe bob Original Height Values: joe = 71 bob = 59 Values After Value Assignment: joe = 71 bob = 71 Values After Changing One Instance: joe = 65 bob = 71
  • 114. Value Types • The following types are value types: – enum – struct
  • 115. Classes and Structs Classes • Reference Types • (objects stored on the heap) • support inheritance • (all classes are derived from object) • can implement interfaces • may have a destructor Structs • Value Types • (objects stored on the stack) • no inheritance • (but compatible with object) • can implement interfaces • no destructors allowed
  • 116. Creating a Class Library Project for Your Project’s Logic
  • 117. Now write all your code in the Class Library project and reference it in your presentation layer project
  • 118. Adding References to Other Projects to Your Project
  • 119. Adding References to Your Project
  • 120. The Principles • Single Responsibility Principle: design your classes so that each has a single purpose • Open / Closed Principle: Open for extension but closed for modification • Liskov Substitution Principle (LSP): functions that use pointers or references to base classes must be able to use objects of derived classes without knowing it • Interface Segregation Principle (ISP): clients should not be forced to depend upon interfaces that they do not use. • Dependency Inversion Principle (DIP): high level modules should not depend upon low level modules. Both should depend upon abstractions. abstractions should not depend upon details. Details should depend upon abstractions.
  • 121. is the process of validating the correctness of a small section of code. The target code may be a method within a class, a group of members or even entire components that are isolated from all or most of their dependencies.
  • 123. Question #1 public class BaseClass { public virtual string Meth1() { return "BaseClass-Meth1"; } public string Meth2() { return "BaseClass-Meth2"; } public virtual string Meth3() { return "BaseClass-Meth3"; } } class DerivedClass: BaseClass { public override string Meth1() { return "MyDerived-Meth1"; } public new string Meth2() { return "MyDerived-Meth2"; } public string Meth3() { return "MyDerived-Meth3"; } public static void Main() { DerivedClassmD = new MyDerived(); BaseClass mB = mD; System.Console.WriteLine(mB.Meth1()); System.Console.WriteLine(mB.Meth2()); System.Console.WriteLine(mB.Meth3()); } }
  • 124. Question #1 public class BaseClass { public virtual string Meth1() { return "BaseClass-Meth1"; } public string Meth2() { return "BaseClass-Meth2"; } public virtual string Meth3() { return "BaseClass-Meth3"; } } class DerivedClass: BaseClass { public override string Meth1() { return "MyDerived-Meth1"; } public new string Meth2() { return "MyDerived-Meth2"; } public string Meth3() { return "MyDerived-Meth3"; } public static void Main() { DerivedClassmD = new MyDerived(); BaseClass mB = mD; System.Console.WriteLine(mB.Meth1()); System.Console.WriteLine(mB.Meth2()); System.Console.WriteLine(mB.Meth3()); } } MyDerived-Meth1 BaseClass-Meth2 BaseClass-Meth3 Press any key to continue...
  • 125. Question #2 class Class1 { } class Class2 : Class1{ } class Class3 { } public class TestingClass { public static void Test(object o) { Class1 a; Class2 b; Class3 c; if (o is Class1) { Console.WriteLine("obj is Class1"); a = (Class1)o; } else if (o is Class2) { Console.WriteLine("obj is Class2"); b = (Class2)o; } else if (o is Class3) { Console.WriteLine("obj is Class3"); c = (Class3)o; } else if((Class3)o!= null) {} } public static void Main() { try { Class1 c1 = new Class1(); Class2 c2 = new Class2(); Class3 c3 = new Class3(); Test(c1); Test(c2); Test(c3); Test("a string"); } catch(Exception e) { Console.WriteLine("Sth wrong happened!"); } } }
  • 126. Question #2 class Class1 { } class Class2 : Class1{ } class Class3 { } public class TestingClass { public static void Test(object o) { Class1 a; Class2 b; Class3 c; if (o is Class1) { Console.WriteLine("obj is Class1"); a = (Class1)o; } else if (o is Class2) { Console.WriteLine("obj is Class2"); b = (Class2)o; } else if (o is Class3) { Console.WriteLine("obj is Class3"); c = (Class3)o; } else if((Class3)o!= null) {} } public static void Main() { try { Class1 c1 = new Class1(); Class2 c2 = new Class2(); Class3 c3 = new Class3(); Test(c1); Test(c2); Test(c3); Test("a string"); } catch(Exception e) { Console.WriteLine("Sth wrong happened!"); } } } obj is Class1 obj is Class1 obj is Class3 Sth wrong happened! Press any key to continue...
  • 127. public interface IsBaseTest { void Point1(object obj); } public class IsTest { public static void Point1(object obj) { Console.WriteLine(obj.ToString()); Point2("That's the point"); } public static void Point2(string str) { Console.WriteLine(str.ToString()); Point3("That's the point"); } public static void Point3(object obj) { if (obj.ToString() == " Passed String") { Console.WriteLine("In Point3"); } } public static void Main() { Point1("Passed String"); } } Question #3
  • 128. public interface IsBaseTest { void Point1(object obj); } public class IsTest { public static void Point1(object obj) { Console.WriteLine(obj.ToString()); Point2("That's the point"); } public static void Point2(string str) { Console.WriteLine(str.ToString()); Point3("That's the point"); } public static void Point3(object obj) { if (obj.ToString() == " Passed String") { Console.WriteLine("In Point3"); } } public static void Main() { Point1("Passed String"); } } Question #3 Passed String That's the point In Point3 Press any key to continue...
  • 129. That’s it for today! Hope you enjoy it!