Deck Checks (for Constructed Events) 
By Kush Singhal 
Level 2 Judge 
Lake Grove, NY 
Judge Conference at Ice Imports, Connecticut 
September 6th, 2014
Overview 
•Philosophy 
•Deck Lists 
•Deck List Counting 
•Notes/Tips 
•“The Swoop” 
•General Deck Check Process 
•Mid-Round Deck Checks 
•Fixes, Remedies, and Penalties 
•Deck Check Wrap-up 
•Other Notes/Tips
Philosophy 
•Players must play with a legal deck and sideboard throughout a tournament 
•Deck lists are used to ensure that decks are not altered 
•Deck checks are required for Competitive and Professional REL tournaments 
•10% of participants 
Useful Sections in the IPG: 3.4, 3.5, 3.8 
http://wpn.wizards.com/sites/wpn/files/attachements/mtg_ipg_18july14_en.pdf 
Useful Sections in the CR: 103.1, 701.16 
http://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_20140601.pdf 
Useful Sections in the MTR: 2.8, 3.3, 3.4, 3.5, 3.10, 3.11, 3.15, 6 
http://wpn.wizards.com/sites/wpn/files/attachements/mtg_mtr_en.pdf
Deck Lists 
•Alphabetical player meeting 
-Makes judges’ lives much easier 
•Player count and verification 
-1 list per person 
-Quickly identifies missing lists 
-Pre-registration attendees
Deck List Counting (not required) 
•Goal: Finish counts in Round 1 
•Skim list for card names 
-Card legality 
-Number of copies in 75 less than or equal to 4 
-Incorrect/Incomplete names 
3 Jace 
2 iasdfghj 
1 GW Temple 
4 Black Lotus 
12 Pack Rat
Deck checks by kush singhal
Deck List Counting (continued) 
•Numbered count 
-Get a counting app! 
-60+ cards in maindeck 
-0 to 15 cards in sideboard 
-Write initials on lists after they’ve been approved 
•Problems? Deck check to verify! 
•Alphabetize lists 
•Store out of reach of players
Notes/Tips 
•Get a partner 
-One person to swoop 
-Second person pulls lists and runs interference 
•Round 1 deck checks are important! 
•Apply deck list counting penalties in Round 2 
•Assign table away from the players, but still overlooks the event 
•Players can request that they come along when you check them 
•Goal: deck checks should take 5 mins, hard cutoff at 7 mins 
-Olivier’s presentation
“The Swoop” 
•Stand inconspicuously in general area 
•Partner should run interference 
•Watch for any odd actions or strange shuffling 
•Note time when you act – for time extensions 
•Be LOUD! 
•Jump in after they present, but before they cut 
•Ask for names, decks (obviously), and match slip
Deck checks by kush singhal
General Deck Check Process 
•Check sleeve edges 
•Two schools of thought for speedy checks 
-Start with sideboard first 
-Start with maindeck first 
•Sorting – color, CMC, and/or spell types 
•Sufficiently randomized? 
-Mana weaving 
-Perfect distribution of all spells 
-Clumping
General Deck Check Process (continued) 
•Check backs of sleeves 
-Should all be identical (Section 3.10 in MTR) 
-Distinctive markings and/or scuffs (pattern might suggest more serious issue) 
-Maindeck vs sideboard sleeve wear 
-Opaque sleeves
General Deck Check Process (continued) 
•Other cards in deck box? 
-Extra deck 
-Unsleeved cards 
-Token printouts backed by magic cards 
-Replacements for altered cards 
•Marked cards? 
-Damaged (creased) cards 
-Foils which are excessively warped 
-Non-uniform (double) sleeves 
•Alters? 
-Require Head Judge approval (Section 3.3 in MTR)
Deck Check Wrap-Up 
•Return decks to players 
•Fix any issues away from opponent 
•Explain any penalties – don’t mention specific cards 
•Instruct players to randomize and double check they’re presenting legal decks 
•Answer any questions 
•Give time extension +3 minutes 
•Once DC completed, mark on the deck list 
-The error + brief explanation 
-The fix 
-The round of the deck check and your initials 
•Look for mid-round deck checks!
Mid-Round checks 
•Find a table where both players are shuffling, look at match slip 
•Using table number, pull the deck lists 
•Be careful! 
-Don’t change contents of presented deck 
•Start with sideboard first 
•Ask the players to double check deck legality 
•Guideline: 35 minute cutoff
Fixes, Remedies, and Penalties 
•Contents of the deck should match deck list 
-If there’s a problem, change the list so it matches the deck 
•Marked sleeves 
-Find replacements 
-In the interest of time, can request the player change after the match 
•Marked, missing, and/or lost cards 
-Find replacements 
-If replacement not found, use basic land (note on deck list) 
-Can’t change back to original card once replaced 
-If cards are missing from a sideboard, make a note of this but issue no penalty (IPG section 3.5)
Fixes, Remedies, and Penalties (continued) 
•Check with Team Lead/Head Judge when delivering Game Losses 
•Head Judge for any investigations, upgrades, or downgrades 
•Game loss penalty 
-Current game ends, next game (if any) begins 
-If game loss applied for game 1, players can’t sideboard for game 2 
-Person who lost gets to choose play/draw in next game 
-Simultaneous double D/DLP game losses offset (IPG section 3.5)
Other Notes/Tips 
•Too slow when swooping? 
“ If a player has drawn an opening hand and potentially made mulligan decisions, the contents of the hand will be preserved unless a game loss is issued as a result of the deck check.” (MTR section 2.8) 
•Understaffed? 
-1 “real” DC 
-1 sleeves and sideboard check 
•Game Losses – check with Team Lead/Head Judge 
•Upgrades/Downgrades of penalties – check with Head Judge 
•Cheating investigations – get Head Judge involved immediately
Thanks for listening! 
Any questions or comments?

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Deck checks by kush singhal

  • 1. Deck Checks (for Constructed Events) By Kush Singhal Level 2 Judge Lake Grove, NY Judge Conference at Ice Imports, Connecticut September 6th, 2014
  • 2. Overview •Philosophy •Deck Lists •Deck List Counting •Notes/Tips •“The Swoop” •General Deck Check Process •Mid-Round Deck Checks •Fixes, Remedies, and Penalties •Deck Check Wrap-up •Other Notes/Tips
  • 3. Philosophy •Players must play with a legal deck and sideboard throughout a tournament •Deck lists are used to ensure that decks are not altered •Deck checks are required for Competitive and Professional REL tournaments •10% of participants Useful Sections in the IPG: 3.4, 3.5, 3.8 http://wpn.wizards.com/sites/wpn/files/attachements/mtg_ipg_18july14_en.pdf Useful Sections in the CR: 103.1, 701.16 http://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_20140601.pdf Useful Sections in the MTR: 2.8, 3.3, 3.4, 3.5, 3.10, 3.11, 3.15, 6 http://wpn.wizards.com/sites/wpn/files/attachements/mtg_mtr_en.pdf
  • 4. Deck Lists •Alphabetical player meeting -Makes judges’ lives much easier •Player count and verification -1 list per person -Quickly identifies missing lists -Pre-registration attendees
  • 5. Deck List Counting (not required) •Goal: Finish counts in Round 1 •Skim list for card names -Card legality -Number of copies in 75 less than or equal to 4 -Incorrect/Incomplete names 3 Jace 2 iasdfghj 1 GW Temple 4 Black Lotus 12 Pack Rat
  • 7. Deck List Counting (continued) •Numbered count -Get a counting app! -60+ cards in maindeck -0 to 15 cards in sideboard -Write initials on lists after they’ve been approved •Problems? Deck check to verify! •Alphabetize lists •Store out of reach of players
  • 8. Notes/Tips •Get a partner -One person to swoop -Second person pulls lists and runs interference •Round 1 deck checks are important! •Apply deck list counting penalties in Round 2 •Assign table away from the players, but still overlooks the event •Players can request that they come along when you check them •Goal: deck checks should take 5 mins, hard cutoff at 7 mins -Olivier’s presentation
  • 9. “The Swoop” •Stand inconspicuously in general area •Partner should run interference •Watch for any odd actions or strange shuffling •Note time when you act – for time extensions •Be LOUD! •Jump in after they present, but before they cut •Ask for names, decks (obviously), and match slip
  • 11. General Deck Check Process •Check sleeve edges •Two schools of thought for speedy checks -Start with sideboard first -Start with maindeck first •Sorting – color, CMC, and/or spell types •Sufficiently randomized? -Mana weaving -Perfect distribution of all spells -Clumping
  • 12. General Deck Check Process (continued) •Check backs of sleeves -Should all be identical (Section 3.10 in MTR) -Distinctive markings and/or scuffs (pattern might suggest more serious issue) -Maindeck vs sideboard sleeve wear -Opaque sleeves
  • 13. General Deck Check Process (continued) •Other cards in deck box? -Extra deck -Unsleeved cards -Token printouts backed by magic cards -Replacements for altered cards •Marked cards? -Damaged (creased) cards -Foils which are excessively warped -Non-uniform (double) sleeves •Alters? -Require Head Judge approval (Section 3.3 in MTR)
  • 14. Deck Check Wrap-Up •Return decks to players •Fix any issues away from opponent •Explain any penalties – don’t mention specific cards •Instruct players to randomize and double check they’re presenting legal decks •Answer any questions •Give time extension +3 minutes •Once DC completed, mark on the deck list -The error + brief explanation -The fix -The round of the deck check and your initials •Look for mid-round deck checks!
  • 15. Mid-Round checks •Find a table where both players are shuffling, look at match slip •Using table number, pull the deck lists •Be careful! -Don’t change contents of presented deck •Start with sideboard first •Ask the players to double check deck legality •Guideline: 35 minute cutoff
  • 16. Fixes, Remedies, and Penalties •Contents of the deck should match deck list -If there’s a problem, change the list so it matches the deck •Marked sleeves -Find replacements -In the interest of time, can request the player change after the match •Marked, missing, and/or lost cards -Find replacements -If replacement not found, use basic land (note on deck list) -Can’t change back to original card once replaced -If cards are missing from a sideboard, make a note of this but issue no penalty (IPG section 3.5)
  • 17. Fixes, Remedies, and Penalties (continued) •Check with Team Lead/Head Judge when delivering Game Losses •Head Judge for any investigations, upgrades, or downgrades •Game loss penalty -Current game ends, next game (if any) begins -If game loss applied for game 1, players can’t sideboard for game 2 -Person who lost gets to choose play/draw in next game -Simultaneous double D/DLP game losses offset (IPG section 3.5)
  • 18. Other Notes/Tips •Too slow when swooping? “ If a player has drawn an opening hand and potentially made mulligan decisions, the contents of the hand will be preserved unless a game loss is issued as a result of the deck check.” (MTR section 2.8) •Understaffed? -1 “real” DC -1 sleeves and sideboard check •Game Losses – check with Team Lead/Head Judge •Upgrades/Downgrades of penalties – check with Head Judge •Cheating investigations – get Head Judge involved immediately
  • 19. Thanks for listening! Any questions or comments?