Not all testing is equal. Sometimes you are running a smoke check, testing the basic functionality of the game, and sometimes you are experimenting, investigating and trying to find the root cause of a problem, or exploring unknown territory.
James Bach and Michael Bolton have talked about shallow and deep testing in the “Rapid Software Testing” namespace, saying that depth and shallowness are ways of talking about the thoroughness of testing.
I think there is also an opportunity to connect deep and shallow testing to both the Cynefin framework, and to deep and shallow work, to draw some conclusions on how and when we should enable deep work for testers.
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