This document is a thesis submitted by Benjamin Golba to the Blekinge Institute of Technology in partial fulfillment of the requirements for a Bachelor's degree in Computer Science. The thesis investigates the performance differences between deferred rendering implementations using compute shaders in DirectX 10 and DirectX 11. An application was developed to test deferred rendering performance using compute shaders from both DirectX versions. The thesis includes background information on deferred rendering and compute shaders, as well as the methodology, tests performed, and results analysis.