This document provides an overview of how to create a physics-based game in 1 hour using Cocos2D and Box2D. It outlines a 7 step process: 1) initialize the director and create the physics world, 2) add dynamic blocks, 3) handle touch events, 4) add graphics, 5) add particles for effects, 6) add sound, and 7) notes it is a sample and not production code. Cocos2D provides scene management, textures, audio and rendering while Box2D adds 2D physics simulation.