This document describes ambient computing and new types of internet-connected devices. It discusses how current devices demand too much attention and proposes ambient devices that are peripheral, seamless with the environment, and glanceable. Such devices push information to users through pre-attentive means like color and motion rather than requiring navigation. Examples discussed include the Orb device, swappable faces, and embedding information in common materials like glass. The document argues that ambient devices could quietly wait for users to attend to them and address issues like medication adherence through smart packaging and behavioral feedback loops. It outlines growth areas for ambient devices in homes, offices, and on one's person.
Related topics: