Designing Design Teams
 A rant, a rave and a reality check on how we build creative teams,
        manage collaboration and fuel the inspiration inside.
Peek Behind the Curtain
 It is imperative that we first understand the business of people,
         before we sympathize with the people in business.
Set Perspective
We have to understand that everything has to do with anything,
           and, anything has to do with everything.



          It’s less about learning facts & formulas,
                and more about the application
                    to both people and life.
Set Perspective
We have to understand that everything has to do with anything,
           and, anything has to do with everything.



          It’s less about learning facts & formulas,
                and more about the application
                    to both people and life.
Revealing the Magic
The world of business often first looks past the human-element:


       •   People are seen as “Resources”

       •   Resources are expected to be “Productive”

       •   Productivity produces “Profits”

       •   Profits increase with “Efficiency”
Power behind the Curtain
We are all not Equal
To begin understanding the unique dynamics of the creatives behind creativity,
      we must first acknowledge that the work force is inherently unfair.
Natural Inequality
We struggle to make accommodations for specific groups,
   yet, we forget that accommodations already exist:


     •   Developers are provided with higher salaries

     •   Accountants require less ongoing training

     •   Sales teams are given expense accounts

     •   Some get a $600 IBM and others a $2,000 Mac
Accommodating Creatives
We are different. We work differently, we think differently and our industry evolves
     at a pace that is radically different; we must embrace this difference.
Designing :-)
Be less focused on building world class products,
 be more focused on building world class teams.
The Objective
Find great talent, create an environment in which great talent can do great work.
         Great talent doing great work produces world class products.
“ Success is empowering
great talent to do great work.
•   Optimal Efficiency

    •   Solid Deliverables

    •   Greater Enthusiasm
=   •   Higher Individual Morale

    •   Stronger Collaboration

    •   Increased Retention
Creative Fulfillment
Passion is our fuel, inspiration pushes us forward and we can’t turn it off.
     Great talent is egoless, avoids politics and cares simply about:



    What We Do               When We Do It              Where We Do It
Are You Happy?
It’s a bullshit question that almost always returns a bullshit response.
We often fail to understand the question and are fearful to be truthful.




                                                                    Downton Abby
                                                                    Season 2, Episode 8
The Happiness Spectrum
         We must know when to let go and we must remember that a raise, promotion or
              special project is not a long-term solution to an unhappy problem.


Irreversibly Unhappy                   Happy to be “Not Unhappy”          Unsustainably Happy
     There is no turning back.         Where most of us spend our time.   Temporary love for the job.
Timing is Everything
   Let us focus on the “When We Do It”
=ρ


ρ=λ/μ
Queue Theory
   ρ=λ/μ
The Greatest         happens when

               ρ≥1
If        =p

Then, what is λ & μ ?
λ is our “in-take” rate
μ is our “out-put” rate
When our λ (in-take rate) over
  our μ (out-put rate) is greater
than or equal to 1 we experience
μ
μ = Maximum Efficiency
Note, μ ≠ Maximum Working-Time
             Leisure-Time is a Loss Leader
   And thus, 100% efficiency is not possible nor realistic.
When, μ < Above-Optimal Productivity
                          We reduce burn-out
  And thus, increase greater performance over a greater duration of time.
μ = Maximum Efficiency
Maximum Efficiency = [(Maximum Working-Time) - (Leisure-Time) - (Above-Optimal Productivity)]

                           70% = [(100%) - (10%) - (20%)] = μ
Designing Design Teams
Designing Design Teams
•   5.5 Hours / Day

            •   3.5 Days / Week


μ = 70% =   •
            •
                15.5 Days / Month

                8.4 Weeks / Quarters

            •   8.4 Months / Year
Defining μ
Ensures accountability not on the resource, but,
         on the maximum efficiency.
“The Magic”
We understand λ and we know μ, but, there is more ...
 Above-Optimal Productivity = The All-Elusive 20% Time
The All-elusive 20% Time
     Invented It   Made it popular
Success is based on the Math
  We love the idea of the concept, and we love the product of the concept.
            But, is it successful? And, how do we measure that?
What are we Doing Here?
     Let us focus on the “What We Do It”
Theory X
Assumes employees are by nature lazy and avoid work and
  therefore need to be closely supervised and controlled.




                        The Human Side of Enterprise
                        by MIT professor Douglas McGregor
Theory Y
 Assumes that most people enjoy mental and physical activities,
want to be creative, and want to succeed at work. Given the right
conditions, employees will seek out and accept responsibility and
        exercise self-control, self-direction and creativity.


                            The Human Side of Enterprise
                            by MIT professor Douglas McGregor
“ Retain great talent, and,
enable great talent to thrive.
Great talent are naturally
“Above Optimal” performers.
   Those designers to which “the bar” is not the point of delivery.
But, rather the base-line starting point for the minimum expectation.
Above-Optimal Productivity
            It’s not about having 20% free time
    It’s about better utilizing and understanding our time
Above-Optimal Utilization
  There is a percentage of our time optimal for an opportunity to:


 Pool Resources                                   Collaborative Environments
 maximize down-time for group benefit              work with teams outside the norm


 Inventory Management                             Enhance Skill-sets
 produce forward to stay ahead of schedule        work with skills beyond the day-to-day


 Self-Management Satisfaction                     Supply Chain Efficiency
 have greater ownership over creative endeavors   ensure inherent organizational synergy
Location, Location, Location
       Let us focus on the “Where We Do It”
We’ve all been here
Where do our best ideas form?
    The answer is never “in the 5th floor conference room at 10am”.
            Our best ideas usually come to us elsewhere:

            •   While jogging or in the shower

            •   Right before bed or as soon as we wake-up

            •   When we’re thinking about something else
Environment Matters
 The goal is to be able to walk into a space and say,
      “Yes, I can be creative here today”.
Where we work matters
Remove Boredom from the Board Room
More than a Bookshelf, it’s a Canvas!
Not a Kitchen, a Collaboration Opportunity
Your Space as a Member of the Team
“Understanding why something was
successful is fundamentally different
 than simply copying the steps that
 were taken to achieve that success.
The Designer’s Dilemma
   The question asked most often by designers is ...
      Why don’t we have a seat at the table?
Vernacular
   “ The primary issue within any organization
almost always comes down to communication. ”
Remotely Relevant
I’m not making this shit up, we’re in the middle of the “talent wars”.
It’s about harnessing the energy created from talent and passion.




                                                                  Marissa Mayer: The Future of Yahoo!
Managing Creatives
        A wrap-up with a quick rant on
 leadership and management in a creative field.
“I believe that design managers
should be focused more on their
    people than their portfolio.
“  I believe that leaders lead
   designers to great solutions
rather than provide their solution
    in front of those they lead.
You do not lead simply because you’ve stepped in front of someone else and they followed suit.
“  I believe that creatives’ unique
    inspiration driven nature and
passion leaves us easily susceptible
  to burnout and disengagement.
    A nature that is unfortunately often overlooked by ignorance and left to malnourishment
“     The pit crew pays little attention
     to the finish-line, their focus is on
      ensuring the car and the driver
              simply get there.
Output is a measure for success, when it’s the focus, the crucial resources to get you there break-down.
We’re Different Dammit!
The way we work is different, and is the way we hire, the way we communicate,
    the way we collaborate, as well as the way in which we learn and grow.


               •   We must advocate to be our own HR team

               •   We must fight for our own budgets

               •   We must take better control of our own Comms

               •   We must learn to run our team like a business
Designing :-)
And, happiness is the hardest thing to design of all; it is subjective and fickle
Thank You.
http://marty.com
I’m Martin Ringlein and I don’t bite. Say Hi.

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Designing Design Teams

  • 1. Designing Design Teams A rant, a rave and a reality check on how we build creative teams, manage collaboration and fuel the inspiration inside.
  • 2. Peek Behind the Curtain It is imperative that we first understand the business of people, before we sympathize with the people in business.
  • 3. Set Perspective We have to understand that everything has to do with anything, and, anything has to do with everything. It’s less about learning facts & formulas, and more about the application to both people and life.
  • 4. Set Perspective We have to understand that everything has to do with anything, and, anything has to do with everything. It’s less about learning facts & formulas, and more about the application to both people and life.
  • 5. Revealing the Magic The world of business often first looks past the human-element: • People are seen as “Resources” • Resources are expected to be “Productive” • Productivity produces “Profits” • Profits increase with “Efficiency”
  • 7. We are all not Equal To begin understanding the unique dynamics of the creatives behind creativity, we must first acknowledge that the work force is inherently unfair.
  • 8. Natural Inequality We struggle to make accommodations for specific groups, yet, we forget that accommodations already exist: • Developers are provided with higher salaries • Accountants require less ongoing training • Sales teams are given expense accounts • Some get a $600 IBM and others a $2,000 Mac
  • 9. Accommodating Creatives We are different. We work differently, we think differently and our industry evolves at a pace that is radically different; we must embrace this difference.
  • 10. Designing :-) Be less focused on building world class products, be more focused on building world class teams.
  • 11. The Objective Find great talent, create an environment in which great talent can do great work. Great talent doing great work produces world class products.
  • 12. “ Success is empowering great talent to do great work.
  • 13. Optimal Efficiency • Solid Deliverables • Greater Enthusiasm = • Higher Individual Morale • Stronger Collaboration • Increased Retention
  • 14. Creative Fulfillment Passion is our fuel, inspiration pushes us forward and we can’t turn it off. Great talent is egoless, avoids politics and cares simply about: What We Do When We Do It Where We Do It
  • 15. Are You Happy? It’s a bullshit question that almost always returns a bullshit response. We often fail to understand the question and are fearful to be truthful. Downton Abby Season 2, Episode 8
  • 16. The Happiness Spectrum We must know when to let go and we must remember that a raise, promotion or special project is not a long-term solution to an unhappy problem. Irreversibly Unhappy Happy to be “Not Unhappy” Unsustainably Happy There is no turning back. Where most of us spend our time. Temporary love for the job.
  • 17. Timing is Everything Let us focus on the “When We Do It”
  • 19. Queue Theory ρ=λ/μ
  • 20. The Greatest happens when ρ≥1
  • 21. If =p Then, what is λ & μ ?
  • 22. λ is our “in-take” rate
  • 23. μ is our “out-put” rate
  • 24. When our λ (in-take rate) over our μ (out-put rate) is greater than or equal to 1 we experience
  • 25. μ
  • 26. μ = Maximum Efficiency
  • 27. Note, μ ≠ Maximum Working-Time Leisure-Time is a Loss Leader And thus, 100% efficiency is not possible nor realistic.
  • 28. When, μ < Above-Optimal Productivity We reduce burn-out And thus, increase greater performance over a greater duration of time.
  • 29. μ = Maximum Efficiency Maximum Efficiency = [(Maximum Working-Time) - (Leisure-Time) - (Above-Optimal Productivity)] 70% = [(100%) - (10%) - (20%)] = μ
  • 32. 5.5 Hours / Day • 3.5 Days / Week μ = 70% = • • 15.5 Days / Month 8.4 Weeks / Quarters • 8.4 Months / Year
  • 33. Defining μ Ensures accountability not on the resource, but, on the maximum efficiency.
  • 34. “The Magic” We understand λ and we know μ, but, there is more ... Above-Optimal Productivity = The All-Elusive 20% Time
  • 35. The All-elusive 20% Time Invented It Made it popular
  • 36. Success is based on the Math We love the idea of the concept, and we love the product of the concept. But, is it successful? And, how do we measure that?
  • 37. What are we Doing Here? Let us focus on the “What We Do It”
  • 38. Theory X Assumes employees are by nature lazy and avoid work and therefore need to be closely supervised and controlled. The Human Side of Enterprise by MIT professor Douglas McGregor
  • 39. Theory Y Assumes that most people enjoy mental and physical activities, want to be creative, and want to succeed at work. Given the right conditions, employees will seek out and accept responsibility and exercise self-control, self-direction and creativity. The Human Side of Enterprise by MIT professor Douglas McGregor
  • 40. “ Retain great talent, and, enable great talent to thrive.
  • 41. Great talent are naturally “Above Optimal” performers. Those designers to which “the bar” is not the point of delivery. But, rather the base-line starting point for the minimum expectation.
  • 42. Above-Optimal Productivity It’s not about having 20% free time It’s about better utilizing and understanding our time
  • 43. Above-Optimal Utilization There is a percentage of our time optimal for an opportunity to: Pool Resources Collaborative Environments maximize down-time for group benefit work with teams outside the norm Inventory Management Enhance Skill-sets produce forward to stay ahead of schedule work with skills beyond the day-to-day Self-Management Satisfaction Supply Chain Efficiency have greater ownership over creative endeavors ensure inherent organizational synergy
  • 44. Location, Location, Location Let us focus on the “Where We Do It”
  • 46. Where do our best ideas form? The answer is never “in the 5th floor conference room at 10am”. Our best ideas usually come to us elsewhere: • While jogging or in the shower • Right before bed or as soon as we wake-up • When we’re thinking about something else
  • 47. Environment Matters The goal is to be able to walk into a space and say, “Yes, I can be creative here today”.
  • 48. Where we work matters
  • 49. Remove Boredom from the Board Room
  • 50. More than a Bookshelf, it’s a Canvas!
  • 51. Not a Kitchen, a Collaboration Opportunity
  • 52. Your Space as a Member of the Team
  • 53. “Understanding why something was successful is fundamentally different than simply copying the steps that were taken to achieve that success.
  • 54. The Designer’s Dilemma The question asked most often by designers is ... Why don’t we have a seat at the table?
  • 55. Vernacular “ The primary issue within any organization almost always comes down to communication. ”
  • 56. Remotely Relevant I’m not making this shit up, we’re in the middle of the “talent wars”. It’s about harnessing the energy created from talent and passion. Marissa Mayer: The Future of Yahoo!
  • 57. Managing Creatives A wrap-up with a quick rant on leadership and management in a creative field.
  • 58. “I believe that design managers should be focused more on their people than their portfolio.
  • 59. “ I believe that leaders lead designers to great solutions rather than provide their solution in front of those they lead. You do not lead simply because you’ve stepped in front of someone else and they followed suit.
  • 60. “ I believe that creatives’ unique inspiration driven nature and passion leaves us easily susceptible to burnout and disengagement. A nature that is unfortunately often overlooked by ignorance and left to malnourishment
  • 61. The pit crew pays little attention to the finish-line, their focus is on ensuring the car and the driver simply get there. Output is a measure for success, when it’s the focus, the crucial resources to get you there break-down.
  • 62. We’re Different Dammit! The way we work is different, and is the way we hire, the way we communicate, the way we collaborate, as well as the way in which we learn and grow. • We must advocate to be our own HR team • We must fight for our own budgets • We must take better control of our own Comms • We must learn to run our team like a business
  • 63. Designing :-) And, happiness is the hardest thing to design of all; it is subjective and fickle