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Designing for tablets:
Touch and Natural Interaction
Armando Fidalgo
But...
What is a tablet?
Designing for tablets: Touch and Natural Interaction
7”
5.5”

7”

6.1”

10”

8”

8.9”
Designing for tablets: Touch and Natural Interaction
Designing for tablets: Touch and Natural Interaction
Designing for tablets: Touch and Natural Interaction
Organize the interface for touch
At hand

Interaction and direct manipulation
Sense of realism

Immediate feedback
Within reach for fingers

Multi-touch

Animation
Enjoying touch
Design for touch
Define and organize the interface
for touch too
Design depending on how
users hold the device
Tablet posture

L. Wroblewski
Interaction areas
Danger actions or
secondary UI elements

Primary action buttons, high-frequency
use and navigation controls
L. Wroblewski

D. Saffer
Make the
important
actions easy
Designing for tablets: Touch and Natural Interaction
It’s impossible to
reach it without
moving your hands
Designing for tablets: Touch and Natural Interaction
Avoid placing
controls at the
top centre
Easy reading

R. Hinman
Clipboard

R. Hinman
At hand
Make motion easy

Boring et al.
Designing for tablets: Touch and Natural Interaction
Designing for tablets: Touch and Natural Interaction
Designing for tablets: Touch and Natural Interaction
Within reach of the peripheral
device for system data entry
for fingers
Adjust interface elements
for finger size
Fingertip:
8-10 mm

Finger pad:
10-14 mm
Touch target sizes
9 mm

+10
9 mm

Optimum for accuracy
 To close, delete or for important actions

7 mm

10
7 mm

Recommended minimum

7

Optimum for small sizes

5 mm

5 mm

 If you need cram things to fit
Space between targets

2 mm

2 mm (at least) visual separation
reduces errors and perceived difficulty
Space between targets

Touch targets should be at least 8 mm apart
from the geometric center (preferably 10mm)
S. Hoober

30
Target size influences error rate

Microsoft
Multi-touch interaction
Basic gestures

L. Wroblewski et al.
Allow multiple-finger interaction

L. Wroblewski et al.
Lorient
Let people use entire screen as the control
Entire screen as an alternative to precise taps
Let people use entire screen as the control
Emulate “natural” interactions
“

NUI exploits skills that we
have acquired through a
lifetime of living in the
World

”

Bill Buxton, principal researcher
at Microsoft
Interaction and direct
manipulation
3

1

4

2
Content should be primary
Dedicate as much screen
space as possible to content
Minimize the use of chrome
Interact directly with the content
Interact directly with the content
Interact directly with the content
Interact directly with the content
Interact directly with the content
Sense of realism
“

When appropriate, add a realistic,
physical dimension to your application.
Often, the more true to life your
application looks and behaves, the
easier it is for people to understand
how it works and the more they enjoy
using it

”

iOS Human Interface Guidelines
Touches of realism

Manipulate content directly rather than controls

Feedback: immediate answer to user touch

Simulate physical laws (inertia, resistence…) on objects

Use metaphors from the real world
Use metaphors from the physical world
Visual realism = interactive realism
Skeuomorphism

Antique

Kitch
A.Zumbrunnen
Designing for tablets: Touch and Natural Interaction
Designing for tablets: Touch and Natural Interaction
Flat design

Sskeuomorphism

Flat design/skeuomorphism is a aesthetic discussion,
about styles, not a design debate
Immediate feedback in time and
space
Designing for tablets: Touch and Natural Interaction
Designing for tablets: Touch and Natural Interaction
Look and Feel

 Visual
 Sound
 Haptic
64
Visual feedback is the most
important
Change color

Change size

Move elements
Immediate feedback: content
should follow the fingers
Animation: more natural
interaction
Animation can strengthen
the physical metaphor

Kaist
Sense of realism using real
world effects
Inertia

Speed

Acceleration and deceleration

Elasticity

Friction
Designing for tablets: Touch and Natural Interaction
Improves orientation

Visual transitions enhance the user’s
understanding of what just happened

Show changes in the interface’s state

Show relationships between elements
Designing for tablets: Touch and Natural Interaction
Designing for tablets: Touch and Natural Interaction
Guide users´ attention
Smooth animations feel natural

Smooth transitions add realism

Add consistency and continuity

Transitions should be smooth and subtle, they
should not be the focus of the user’s attention
Designing for tablets: Touch and Natural Interaction
Designing for tablets: Touch and Natural Interaction
Mantain continuity and flow
Reducing screen changes can maintain flow.

From discrete screens to continuous motion

Open, close, and refresh panes with gestures

Show content and media on the same page
Designing for tablets: Touch and Natural Interaction
Enjoying touch
The pleasure of touch,
enjoying doing
Future: explore
“

Buttons are sometimes a lazy touch
designer’s easy way out, but
sometimes they’re a necessity
Suzanne Ginsburg

”
Ensure basic
interaction

Encourage creativity
and innovation
Explore new languages

Loren Brichter
of design

The future depends on us
also
Thank you!

afidalgo@gmail.com

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Designing for tablets: Touch and Natural Interaction