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Designing for those digging
rocks, pirouetting and
saving lives
Elizabeth Chesters | UX Designer
What is Mendeley?
About Mendeley
Reference management software
Researcher network
Platform for finding career and funding opportunities
Developing new products for note-taking and staying
up to date on research
10.3 million registered users
1.4 million monthly active users, April 2018
Designing for those digging rocks, pirouetting and saving lives: Our design process for academics
Designing for those digging rocks, pirouetting and saving lives: Our design process for academics
Designing for those digging rocks, pirouetting and saving lives: Our design process for academics
The Mendeley
Design Team
Design Director UX Designer UX Designer
UX Designer UX Designer UI Designer UX/UI Designer
UI Designer
UX Designer UX/UI DesignerUX Designer
Design Team and
Product Structure
One company design team
Designers are distributed across products and projects
Products have several designers, who sit with the
product owners and developers
Those designers work across the multiple projects that
make up a product
Designers support multiple agile teams
One Company; Many Products
One Team across Many Projects
Team Structure
Benefits
Designers on each product work closely with the
product owners, developers and QAs
We work alongside teams in their agile ceremonies;
attending stand ups, prioritising research and design
Each product has 2-4 designers of different skills, e.g.
research or UI focused
1 lead designer on each product works more closely
with the overall product owner
What challenges do we
face?
A Diverse Audience
Users are at different career levels
Users conduct research in different domains
Users can also be practitioners, NGOs, academics
Users are located around the world
Users work in a wide range of environments
A Diverse Audience
Users are at different career levels
Users conduct research in different domains
Users can also be practitioners, NGOs, academics
Users are located around the world
Users work in a wide range of environments
PhD Students, Postdocs, Professors
Physicists, microbiologists, neuroscientists
Emotional states, industry demands
US, China, Italy, Brazil
Offices, public transport, natural disaster zones etc.
Understanding Scientific Researchers
It’s hard to be exposed organically to a research
audience, compared to e.g. travel sector
A day in the life of a scientist is far away from our
daily lives as designers
Our products focus on productivity, where
workflows are personal to each researcher
User journeys and funnels aren’t as clearly defined
as others like a checkout journey
Understanding Scientific Researchers
It’s hard to be exposed organically to a research
audience, compared to e.g. travel sector
A day in the life of a scientist is far away from our
daily lives as designers
Our products focus on productivity, where
workflows are personal to each researcher
User journeys and funnels aren’t as clearly defined
as others like a checkout journey
How does a microbiologist read papers?
When does a nano physicist take notes across
multiple papers?
How does a neuroscientist judge a paper as relevant
to read?
What environmental limits does a computer scientist
have working in a natural disaster area?
"I try to find as many papers as possible all the time. I'm always looking." [How important
is accessing the PDF?] "Very. I'm a hoarder. I'm a frantic hoarder. I need as many PDFs."
"I should probably sort my references better." [Why don’t you?] "Because I’m lazy. I have a
child. I teach in a different city. I work with the [name of committee] Committee. I do
YouTube videos. I run an academic kindness run. Tagging all my references seems like a
daunting task…"
"We don't have a lot of storage for some reason. You're done after 5 papers." [So, do you
carry your hard drive around with you?] "Yeah, it's like a child!"
"I've been in cardiac arrest situations where you're on call, it's the middle of the night,
you've never met the patient before but your alarm goes off. You go down to the ward to
help and you don't know who the patient is, and you're having to wait for a computer to
load, just to figure out who they are, why they came in, what might be wrong with them,
what's wrong with them. Whereas before, you could pick up the notes and flick through. In
two minutes you've got an idea of who that patient is... I like technology but I don't like
it if it's not fit for purpose or if people haven't really thought about how we as human
beings need to use it."
Consistencies Across Products and Platforms
Scientists need to work in a range of environments
across a range of devices
Users demand the same functionality within
different contexts
We need to balance what needs to be consistent
with acceptable divergences
Testing for such a wide range of circumstances,
interoperability and environments is challenging
Consistencies Across Products and Platforms
Scientists need to work in a range of environments
across a range of devices
Users demand the same functionality within
different contexts
We need to balance what needs to be consistent
with acceptable divergences
Testing for such a wide range of circumstances,
interoperability and environments is challenging
Should search be consistent or different on mobile
and desktop?
How do we design a consistent search experience, for
users looking for existing references versus new
references versus funding opportunities?
How do researchers search for content written in
different languages?
Fast-Paced Agile Environment
Research and design can take longer than development
Product and business requirements and priorities often change
We have to balance doing research well and hit deadlines, without putting effort in too early
Designs can be out of date when the feature is prioritised for development
This means the UX and UI has to go back to the drawing board regarding designs
Creating Products from Scratch
New products often don’t have equivalents in the industry
At times there are no products to look to for patterns to provide consistency
Difficult to understand user challenges and user value of a new product
How do we solve these
challenges?
Our design team is diverse
All designers spend time with users
Research extends to understand international
markets and behaviours
Research includes users with impairments and
accessibility needs
Designing for a Diverse Audience
Our design team is diverse
All designers spend time with users
Research extends to understand international
markets and behaviours
Research includes users with impairments and
accessibility needs
Designing for a Diverse Audience
Russian, Portuguese, British, Irish, Argentinian,
German, Italian, Dutch, American
Designers can sign up to any sessions, whether it’s
their product or not
A research project looked into how Chinese
researchers manage references and use social media
Desk research, training, in-house expertise and
outsourced accessibility testing
Understanding Scientific Researchers
Qualitative
In-field research such as visiting science labs
Interview senior researchers on site
Remote user interviews with international users
Up to 8 in-house user interviews a week
Quantitative
Analytics and usage data
Unmoderated remote testing
Surveys
Onboarding help and feedback
Designing for those digging rocks, pirouetting and saving lives: Our design process for academics
Designing for Consistency
We created experience principles based on user
research
Internal for the design team
Helps us to design products that evoke the same
feelings
We apply these to our journey maps, user testing,
team discussions and style guides
Confident:
Let’s inspire confidence in our content and data, as
a trusted, secure part of the researcher workflow.
Connected:
Our users should feel like they’re standing on the
shoulders of giants;, that they’re part of a bigger
picture and that they connect with people from
across the world.
Designing for Consistency
Empowered:
Inspire creativity in the researcher workflow, and
facilitate new ways of researcher thinking through
content discovery.
Organised:
Let’s bring order to our users being inundated with
content across disconnected workflows, by being
relevant and connecting the dots.
Designing across Products and Platforms
Design System
Defining pattern libraries of solutions to
standardise certain elements
Patterns also need to be flexible to be adaptable for
different contexts
Modular reusable patterns allow us to shift effort
from pixels to user journeys
Visual language to support scannability, legibility
which is suitable for productivity tools
Designing across Products and Platforms
Design System
Defining pattern libraries of solutions to
standardise certain elements
Patterns also need to be flexible to be adaptable for
different contexts
Modular reusable patterns allow us to shift effort
from pixels to user journeys
Visual language to support scannability, legibility
which is suitable for productivity tools
Content, interfaces, style, behaviours, accessibility
These allow us to quickly spin up new prototypes and
ideas which are consistent with current products
Patterns to share across different products
A design system suited for its purpose
Designing as a Team
Twice a week we come together as a team for
design critique and feedback
Update the team on the status of products and
projects
Share early and late strategies, sketches,
wireframes, designs
Ensure consistency in designs used like UI patterns
and component behaviours
Designing in an Agile Environment
We have a weekly design focused stand-up
Status updates of what’s being done in the week, what needs testing, what needs UI
Involve director of design, UX designers on products, product owners, business analysts
Product adds what needs to be researched and designed next for visibility
Designers are involved in most stages of the planning of tickets
We sit with developers, product and QAs to flesh out development stories
We review the designs and acceptance criteria to ensure they’re the most up-to-date before it’s built
Designing for those digging rocks, pirouetting and saving lives: Our design process for academics
Creating Products from Scratch
Understand the user goal to create a Minimal
Viable Product, focusing on the bare minimum
steps
Design an proof of concept to allow early research
and testing
Explicitly ask users to explain how the prototype
works and how it solves their problems
Sequence the onboarding experience to the tiniest
steps to ease users into a new product
Creating Products from Scratch
Understand the user goal to create a Minimal
Viable Product, focusing on the bare minimum
steps
Design an proof of concept to allow early research
and testing
Explicitly ask users to explain how the prototype
works and how it solves their problems
Sequence the onboarding experience to the tiniest
steps to ease users into a new product
What problems can our product solve?
What could our solution look like?
Testing is planned with 4 labs, around 100 users
Qualitative and quantitative
What’s next?
Iterating over Processes
Our processes don’t solve all our challenges
Improve our design processes to make the most out of our research
Formalise the process
Share processes and design solutions across products and companies
Key Takeaways
Every design team has their own
challenges
Communication within teams is
important
Don’t let consistency hinder the
experience
Processes can help but shouldn’t be
written in stone
Thank you!
Elizabeth Chesters | @EChesters
Obrigado | Dziękuję | Shokran | Dankeschön | Xie xie | Nandri | Grazie

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Designing for those digging rocks, pirouetting and saving lives: Our design process for academics

  • 1. Designing for those digging rocks, pirouetting and saving lives Elizabeth Chesters | UX Designer
  • 3. About Mendeley Reference management software Researcher network Platform for finding career and funding opportunities Developing new products for note-taking and staying up to date on research 10.3 million registered users 1.4 million monthly active users, April 2018
  • 7. The Mendeley Design Team Design Director UX Designer UX Designer UX Designer UX Designer UI Designer UX/UI Designer UI Designer UX Designer UX/UI DesignerUX Designer
  • 8. Design Team and Product Structure One company design team Designers are distributed across products and projects Products have several designers, who sit with the product owners and developers Those designers work across the multiple projects that make up a product Designers support multiple agile teams
  • 9. One Company; Many Products
  • 10. One Team across Many Projects
  • 11. Team Structure Benefits Designers on each product work closely with the product owners, developers and QAs We work alongside teams in their agile ceremonies; attending stand ups, prioritising research and design Each product has 2-4 designers of different skills, e.g. research or UI focused 1 lead designer on each product works more closely with the overall product owner
  • 12. What challenges do we face?
  • 13. A Diverse Audience Users are at different career levels Users conduct research in different domains Users can also be practitioners, NGOs, academics Users are located around the world Users work in a wide range of environments
  • 14. A Diverse Audience Users are at different career levels Users conduct research in different domains Users can also be practitioners, NGOs, academics Users are located around the world Users work in a wide range of environments PhD Students, Postdocs, Professors Physicists, microbiologists, neuroscientists Emotional states, industry demands US, China, Italy, Brazil Offices, public transport, natural disaster zones etc.
  • 15. Understanding Scientific Researchers It’s hard to be exposed organically to a research audience, compared to e.g. travel sector A day in the life of a scientist is far away from our daily lives as designers Our products focus on productivity, where workflows are personal to each researcher User journeys and funnels aren’t as clearly defined as others like a checkout journey
  • 16. Understanding Scientific Researchers It’s hard to be exposed organically to a research audience, compared to e.g. travel sector A day in the life of a scientist is far away from our daily lives as designers Our products focus on productivity, where workflows are personal to each researcher User journeys and funnels aren’t as clearly defined as others like a checkout journey How does a microbiologist read papers? When does a nano physicist take notes across multiple papers? How does a neuroscientist judge a paper as relevant to read? What environmental limits does a computer scientist have working in a natural disaster area?
  • 17. "I try to find as many papers as possible all the time. I'm always looking." [How important is accessing the PDF?] "Very. I'm a hoarder. I'm a frantic hoarder. I need as many PDFs."
  • 18. "I should probably sort my references better." [Why don’t you?] "Because I’m lazy. I have a child. I teach in a different city. I work with the [name of committee] Committee. I do YouTube videos. I run an academic kindness run. Tagging all my references seems like a daunting task…"
  • 19. "We don't have a lot of storage for some reason. You're done after 5 papers." [So, do you carry your hard drive around with you?] "Yeah, it's like a child!"
  • 20. "I've been in cardiac arrest situations where you're on call, it's the middle of the night, you've never met the patient before but your alarm goes off. You go down to the ward to help and you don't know who the patient is, and you're having to wait for a computer to load, just to figure out who they are, why they came in, what might be wrong with them, what's wrong with them. Whereas before, you could pick up the notes and flick through. In two minutes you've got an idea of who that patient is... I like technology but I don't like it if it's not fit for purpose or if people haven't really thought about how we as human beings need to use it."
  • 21. Consistencies Across Products and Platforms Scientists need to work in a range of environments across a range of devices Users demand the same functionality within different contexts We need to balance what needs to be consistent with acceptable divergences Testing for such a wide range of circumstances, interoperability and environments is challenging
  • 22. Consistencies Across Products and Platforms Scientists need to work in a range of environments across a range of devices Users demand the same functionality within different contexts We need to balance what needs to be consistent with acceptable divergences Testing for such a wide range of circumstances, interoperability and environments is challenging Should search be consistent or different on mobile and desktop? How do we design a consistent search experience, for users looking for existing references versus new references versus funding opportunities? How do researchers search for content written in different languages?
  • 23. Fast-Paced Agile Environment Research and design can take longer than development Product and business requirements and priorities often change We have to balance doing research well and hit deadlines, without putting effort in too early Designs can be out of date when the feature is prioritised for development This means the UX and UI has to go back to the drawing board regarding designs
  • 24. Creating Products from Scratch New products often don’t have equivalents in the industry At times there are no products to look to for patterns to provide consistency Difficult to understand user challenges and user value of a new product
  • 25. How do we solve these challenges?
  • 26. Our design team is diverse All designers spend time with users Research extends to understand international markets and behaviours Research includes users with impairments and accessibility needs Designing for a Diverse Audience
  • 27. Our design team is diverse All designers spend time with users Research extends to understand international markets and behaviours Research includes users with impairments and accessibility needs Designing for a Diverse Audience Russian, Portuguese, British, Irish, Argentinian, German, Italian, Dutch, American Designers can sign up to any sessions, whether it’s their product or not A research project looked into how Chinese researchers manage references and use social media Desk research, training, in-house expertise and outsourced accessibility testing
  • 28. Understanding Scientific Researchers Qualitative In-field research such as visiting science labs Interview senior researchers on site Remote user interviews with international users Up to 8 in-house user interviews a week Quantitative Analytics and usage data Unmoderated remote testing Surveys Onboarding help and feedback
  • 30. Designing for Consistency We created experience principles based on user research Internal for the design team Helps us to design products that evoke the same feelings We apply these to our journey maps, user testing, team discussions and style guides
  • 31. Confident: Let’s inspire confidence in our content and data, as a trusted, secure part of the researcher workflow. Connected: Our users should feel like they’re standing on the shoulders of giants;, that they’re part of a bigger picture and that they connect with people from across the world. Designing for Consistency Empowered: Inspire creativity in the researcher workflow, and facilitate new ways of researcher thinking through content discovery. Organised: Let’s bring order to our users being inundated with content across disconnected workflows, by being relevant and connecting the dots.
  • 32. Designing across Products and Platforms Design System Defining pattern libraries of solutions to standardise certain elements Patterns also need to be flexible to be adaptable for different contexts Modular reusable patterns allow us to shift effort from pixels to user journeys Visual language to support scannability, legibility which is suitable for productivity tools
  • 33. Designing across Products and Platforms Design System Defining pattern libraries of solutions to standardise certain elements Patterns also need to be flexible to be adaptable for different contexts Modular reusable patterns allow us to shift effort from pixels to user journeys Visual language to support scannability, legibility which is suitable for productivity tools Content, interfaces, style, behaviours, accessibility These allow us to quickly spin up new prototypes and ideas which are consistent with current products Patterns to share across different products A design system suited for its purpose
  • 34. Designing as a Team Twice a week we come together as a team for design critique and feedback Update the team on the status of products and projects Share early and late strategies, sketches, wireframes, designs Ensure consistency in designs used like UI patterns and component behaviours
  • 35. Designing in an Agile Environment We have a weekly design focused stand-up Status updates of what’s being done in the week, what needs testing, what needs UI Involve director of design, UX designers on products, product owners, business analysts Product adds what needs to be researched and designed next for visibility Designers are involved in most stages of the planning of tickets We sit with developers, product and QAs to flesh out development stories We review the designs and acceptance criteria to ensure they’re the most up-to-date before it’s built
  • 37. Creating Products from Scratch Understand the user goal to create a Minimal Viable Product, focusing on the bare minimum steps Design an proof of concept to allow early research and testing Explicitly ask users to explain how the prototype works and how it solves their problems Sequence the onboarding experience to the tiniest steps to ease users into a new product
  • 38. Creating Products from Scratch Understand the user goal to create a Minimal Viable Product, focusing on the bare minimum steps Design an proof of concept to allow early research and testing Explicitly ask users to explain how the prototype works and how it solves their problems Sequence the onboarding experience to the tiniest steps to ease users into a new product What problems can our product solve? What could our solution look like? Testing is planned with 4 labs, around 100 users Qualitative and quantitative
  • 40. Iterating over Processes Our processes don’t solve all our challenges Improve our design processes to make the most out of our research Formalise the process Share processes and design solutions across products and companies
  • 41. Key Takeaways Every design team has their own challenges Communication within teams is important Don’t let consistency hinder the experience Processes can help but shouldn’t be written in stone
  • 42. Thank you! Elizabeth Chesters | @EChesters Obrigado | Dziękuję | Shokran | Dankeschön | Xie xie | Nandri | Grazie