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Designing Fun

   Sandra Roberts
Kaleidoscope Learning

  NSTA STEM EXPO
   May 19, 2012
The Goals
• To create science activities
  that emphasizes design,
  innovation and creativity.
• To engage students with
  activities that present
  interesting, challenging
  problems to be explored.
• To guide students in a way
  that encourages them to
  lead with their ideas and
  develop critical thinking
  skills.
The Buzz

• Inquiry-Based Education
• Problem-Based Learning
• 21st Century Skills
• Child-centered or
  student-led learning
• Differentiated
  Instruction
• Hands-on Learning
The Problem




 From Dan Meyer’s TED Talk “Math class needs a makeover,” March 2012
 http://www.ted.com/talks/dan_meyer_math_curriculum_makeover.html
The Problem

• Many textbooks use “recipes” rather than
  experiments.
• Procedures lead students to the answers
  and provide only the data they need to
  some obvious problem.
• Supplies and variables are limited.
An Example




    From Glencoe Science, Chapter Resources, Force and Newton’s
    Laws, Hands-On Activities, Reproducible Student Pages
Scientific Method
Scientific Method




    From Holt McDougal Online, Holt Science & Technology: Earth
    Science ©2007, my.hrw.com
Science vs. Engineering




 From “21st Century Skills” by Bernie Trilling and Charles Fadel, pgs. 92, 93.
The Heart of Design

• Consider engineering
  – Select a problem to solve.
  – Select an item, process or
    system to modify, adapt
    or improve.
  – Set a challenge by
    limiting materials, placing
    time constraints or
    adjusting other variables.
Project Cycle
                                                “At the heart of an effective
                                                learning project is the project
                                                cycle: define, plan, do, and
                                                review — the ‘wheels’ of the
                                                project for both students and
                                                teachers. ‘Steering’ the project
                                                is the real world question or
                                                problem that drives students
                                                to research and find
                                                appropriate answers or
                                                solutions. The gauges of
                                                project progress are the
                                                formative evaluations and
                                                assessments that guide the
                                                learning along the way, the
                                                ‘brakes’ determine the pace of
                                                the project, and the learning
                                                ‘gear’ is the sum of the
From “21st Century Skills” by Bernie Trilling   learning resources, human
                                                and technological, available to
and Charles Fadel, pgs. 96-107.                 support the project work.”
Design Process




From “Design Thinking for Educators” by Riverdale Country School and IDEO, April 2011
Engineering Design Process




       From NASA. http://www.nasa.gov/           From PBS Design Squad Teacher’s
  audience/foreducators/plantgrowth/reference/                 Guide,
             Eng_Design_5-12.html                 http://pbskids.org/designsquad/
Design Cycle
                                                                    “Our recommended
                                                                    approach for solving
                                                                    problems is the
                                                                    design loop. Learners
                                                                    can enter the loop at
                                                                    any point because
                                                                    ideas can originate
                                                                    from anywhere. It
                                                                    should also be noted
                                                                    that there are a
                                                                    myriad of miniloops
                                                                    within this model.
                                                                    The mini-loop of
                                                                    testing, modification,
                                                                    and retesting is
                                                                    common in most
                                                                    design projects.”

From “Inquiry by Design Briefs” by Julia Gooding and Bill Metz in
Science Scope, November 2007
SuperDuper
Scientific Method vs. Design Cycle

• What kinds of topics or
  projects are better suited
  to a design cycle, rather
  than the scientific method?
 • Physics: forces & motion, friction,
     gravity, simple machines, waves and
     fluids
 •   Chemistry: molecular structure,
     materials
 •   Biology: genetics
 •   Earth Science: distillation, water
     filtration, solar energy, telescopes
 •   Math: area and perimeter, geometry
Transforming an Activity

• Dig out the problem; find
  the challenge
  – What is your “ah ha” moment?
  – What do you want your students
    to discover?
  – What concept do you want
    students to explore deeply?
  – Where is there room for creativity?
  – What variables have a lot of
    opportunity for modification?

• Make the challenge clear
  to everyone.
Transforming an Activity
• Give the students room to
  innovate.
  – Leave the activity open ended.
    Don’t make the path too clear.
    Model the activity with care.
  – Provide a wide variety of
    materials. Let students bring in
    materials.
  – Allow time! Break the project into
    several sessions if needed.
  – Provide support materials. Let the
    students research.
  – Encourage collaboration between
    students and between groups.
    This isn’t a competition.
Transforming an Activity
• Let students ask questions.
• Use prompts.
   – How can we. . .
   – In what ways can we. . .
   – Can we make a item that will. . .
• Ask students questions.
   – What does the item do? How does
     it act?
   – How can you change the materials
     to affect the action of the item?
   – How could we measure the change
     in the item or how the item works
     as we change materials?
   – What observations can we collect?
Transforming an Activity
• Design the groups well.
  – Encourage positive
    interdependence.
  – Support and guide
    interactions within groups.
  – Make sure each students has
    a job.
• Know when groups
  aren’t needed.
  – Consider partnerships or
    individual design.
• Allow groups to merge
  or divide.
Transforming an Activity

• Take breaks!
  – It’s important to evaluate
    results regularly.
  – Encourage students to share
    their knowledge and growing
    understanding.
  – Help students build the
    vocabulary needed to express
    their ideas.
  – Build new questions and
    challenges as you go! Be
    flexible.
Transforming an Activity
• Flip the classroom.
   – Give students resources to help
     them review and explore concepts
     between classes.
• Assess the results.
   – Construct a rubric. Consider
     “Novice, Apprentice, Master,
     Expert” rather than numerical
     values.
   – Consider breaking from a
     traditional lab report.
       • Can they make a video, photo collage,
           poster or
           power point presentation instead?
       •   Can they design questions for a game or
           quiz?
       •   Can the class create a website, blog or wiki
           on the project?
Warning!!!
• You will hear, “I can’t.”
• There will be
    frustration.
•   Some groups will “fail”
    at the task.
•   Some students will
    struggle to be creative.


• That’s ok!
A Demonstration
                  • What can we
                   explore?
                    – Force and
                      motion
                    – Friction
                    – Gravity
                    – Lift, weight,
                      thrust and drag
                    – Angular motion
Materials

• Balloons,
  tapes, strings,
  straws,
  paperclips,
  binder clips,
  cardstock, etc.
Challenge Ideas
• Student designed challenges
  – Who’s balloon can go fastest? Slowest?
  – Who can use the smallest or lightest balloon
    to travel the distance?
  – Who can use the largest or heaviest balloon
    to travel the distance without hitting the wall?
  – Who can design a balloon that does “tricks?”
• Teacher designed challenge
  – Who can make their balloon reliably stop over
    an X placed under the line on the floor?
Questions and Answers

• What are some
  “recipes” you’d like
  to transform?
• What are some
  successes you can
  share?
References and Resources
• Meyer, D. 2012. Math class needs a makeover. TED Talks. http://
    www.ted.com/talks/dan_meyer_math_curriculum_
    makeover.html
•   Fadel, C. and B. Trilling. 2009. 21st Century Skills.
    San Francisco: Wiley.
•   Everlove, S., N. Frey, and D. Fisher. 2009. Productive Group
    Work. Alexandria: ASCD.
•   Design Thinking for Educators. 2011. Riverdale Country School
    and IDEO.
•   Gooding, J. and B. Metz. 2007. Inquiry by Design Briefs. Science
    Scope. 45(3), 35-39.
•   Flannagan, J. and R. McMillan. 2009. From Cookbook to
    Experimental Design. Science and Children. 46(6), 46-50.
•   Capobianco, B. and N. Tyrie. 2009. Problem Solving by Design.
    Science and Children. 47(2), 38-41.
Further questions?

Please keep in touch!

Sandra Roberts
Kaleidoscope Learning
908-854-9887
sandy@klcnj.com

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Designing Fun

  • 1. Designing Fun Sandra Roberts Kaleidoscope Learning NSTA STEM EXPO May 19, 2012
  • 2. The Goals • To create science activities that emphasizes design, innovation and creativity. • To engage students with activities that present interesting, challenging problems to be explored. • To guide students in a way that encourages them to lead with their ideas and develop critical thinking skills.
  • 3. The Buzz • Inquiry-Based Education • Problem-Based Learning • 21st Century Skills • Child-centered or student-led learning • Differentiated Instruction • Hands-on Learning
  • 4. The Problem From Dan Meyer’s TED Talk “Math class needs a makeover,” March 2012 http://www.ted.com/talks/dan_meyer_math_curriculum_makeover.html
  • 5. The Problem • Many textbooks use “recipes” rather than experiments. • Procedures lead students to the answers and provide only the data they need to some obvious problem. • Supplies and variables are limited.
  • 6. An Example From Glencoe Science, Chapter Resources, Force and Newton’s Laws, Hands-On Activities, Reproducible Student Pages
  • 8. Scientific Method From Holt McDougal Online, Holt Science & Technology: Earth Science ©2007, my.hrw.com
  • 9. Science vs. Engineering From “21st Century Skills” by Bernie Trilling and Charles Fadel, pgs. 92, 93.
  • 10. The Heart of Design • Consider engineering – Select a problem to solve. – Select an item, process or system to modify, adapt or improve. – Set a challenge by limiting materials, placing time constraints or adjusting other variables.
  • 11. Project Cycle “At the heart of an effective learning project is the project cycle: define, plan, do, and review — the ‘wheels’ of the project for both students and teachers. ‘Steering’ the project is the real world question or problem that drives students to research and find appropriate answers or solutions. The gauges of project progress are the formative evaluations and assessments that guide the learning along the way, the ‘brakes’ determine the pace of the project, and the learning ‘gear’ is the sum of the From “21st Century Skills” by Bernie Trilling learning resources, human and technological, available to and Charles Fadel, pgs. 96-107. support the project work.”
  • 12. Design Process From “Design Thinking for Educators” by Riverdale Country School and IDEO, April 2011
  • 13. Engineering Design Process From NASA. http://www.nasa.gov/ From PBS Design Squad Teacher’s audience/foreducators/plantgrowth/reference/ Guide, Eng_Design_5-12.html http://pbskids.org/designsquad/
  • 14. Design Cycle “Our recommended approach for solving problems is the design loop. Learners can enter the loop at any point because ideas can originate from anywhere. It should also be noted that there are a myriad of miniloops within this model. The mini-loop of testing, modification, and retesting is common in most design projects.” From “Inquiry by Design Briefs” by Julia Gooding and Bill Metz in Science Scope, November 2007
  • 16. Scientific Method vs. Design Cycle • What kinds of topics or projects are better suited to a design cycle, rather than the scientific method? • Physics: forces & motion, friction, gravity, simple machines, waves and fluids • Chemistry: molecular structure, materials • Biology: genetics • Earth Science: distillation, water filtration, solar energy, telescopes • Math: area and perimeter, geometry
  • 17. Transforming an Activity • Dig out the problem; find the challenge – What is your “ah ha” moment? – What do you want your students to discover? – What concept do you want students to explore deeply? – Where is there room for creativity? – What variables have a lot of opportunity for modification? • Make the challenge clear to everyone.
  • 18. Transforming an Activity • Give the students room to innovate. – Leave the activity open ended. Don’t make the path too clear. Model the activity with care. – Provide a wide variety of materials. Let students bring in materials. – Allow time! Break the project into several sessions if needed. – Provide support materials. Let the students research. – Encourage collaboration between students and between groups. This isn’t a competition.
  • 19. Transforming an Activity • Let students ask questions. • Use prompts. – How can we. . . – In what ways can we. . . – Can we make a item that will. . . • Ask students questions. – What does the item do? How does it act? – How can you change the materials to affect the action of the item? – How could we measure the change in the item or how the item works as we change materials? – What observations can we collect?
  • 20. Transforming an Activity • Design the groups well. – Encourage positive interdependence. – Support and guide interactions within groups. – Make sure each students has a job. • Know when groups aren’t needed. – Consider partnerships or individual design. • Allow groups to merge or divide.
  • 21. Transforming an Activity • Take breaks! – It’s important to evaluate results regularly. – Encourage students to share their knowledge and growing understanding. – Help students build the vocabulary needed to express their ideas. – Build new questions and challenges as you go! Be flexible.
  • 22. Transforming an Activity • Flip the classroom. – Give students resources to help them review and explore concepts between classes. • Assess the results. – Construct a rubric. Consider “Novice, Apprentice, Master, Expert” rather than numerical values. – Consider breaking from a traditional lab report. • Can they make a video, photo collage, poster or power point presentation instead? • Can they design questions for a game or quiz? • Can the class create a website, blog or wiki on the project?
  • 23. Warning!!! • You will hear, “I can’t.” • There will be frustration. • Some groups will “fail” at the task. • Some students will struggle to be creative. • That’s ok!
  • 24. A Demonstration • What can we explore? – Force and motion – Friction – Gravity – Lift, weight, thrust and drag – Angular motion
  • 25. Materials • Balloons, tapes, strings, straws, paperclips, binder clips, cardstock, etc.
  • 26. Challenge Ideas • Student designed challenges – Who’s balloon can go fastest? Slowest? – Who can use the smallest or lightest balloon to travel the distance? – Who can use the largest or heaviest balloon to travel the distance without hitting the wall? – Who can design a balloon that does “tricks?” • Teacher designed challenge – Who can make their balloon reliably stop over an X placed under the line on the floor?
  • 27. Questions and Answers • What are some “recipes” you’d like to transform? • What are some successes you can share?
  • 28. References and Resources • Meyer, D. 2012. Math class needs a makeover. TED Talks. http:// www.ted.com/talks/dan_meyer_math_curriculum_ makeover.html • Fadel, C. and B. Trilling. 2009. 21st Century Skills. San Francisco: Wiley. • Everlove, S., N. Frey, and D. Fisher. 2009. Productive Group Work. Alexandria: ASCD. • Design Thinking for Educators. 2011. Riverdale Country School and IDEO. • Gooding, J. and B. Metz. 2007. Inquiry by Design Briefs. Science Scope. 45(3), 35-39. • Flannagan, J. and R. McMillan. 2009. From Cookbook to Experimental Design. Science and Children. 46(6), 46-50. • Capobianco, B. and N. Tyrie. 2009. Problem Solving by Design. Science and Children. 47(2), 38-41.
  • 29. Further questions? Please keep in touch! Sandra Roberts Kaleidoscope Learning 908-854-9887 sandy@klcnj.com