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EDEN 2016 Annual Conference
Re-imaging Learning Environments
Budapest, 15 June, 2016
DESIGNING
LEARNING
ENVIRONMENTS
FOR A DIGITAL
AGE
Dr. Tony Bates,
Research Associate, Contact North
Distinguished Visiting Professor
The Raymond D. Chang School of Continuing
Education, Ryerson University
1
Learner
character-
istics
Content
Skills
Resources
Assess-
ment
Learner
support
Culture
Outline
• The learning demands of a
digital age
• Learning as development and
growth
• Key components of an effective
learning environment
• Course design and learning
environments
2
Demands of a digital economy
Resource-
based/energy
Manufacturing
Health/educati
on
IT/media/entertai
nment
Retail/financ
ial/services
Knowledge-
based
component
Where will the jobs be?
4
21st century skills
communication skills
independent learning
ethics/responsibility
teamwork and flexibility
thinking skills (critical thinking,
problem-solving, creativity)
IT skills embedded in subject area
knowledge management
4
Learning and knowledge
• What is knowledge?
• How does learning occur?
• Analogies:
• knowledge as coal (objectivist)
• knowledge as developmental
(constructivist), e.g. heat
• Teaching as gardening: creating
the right environment
5
Questions
• Do either of these analogies
work for you?
• Are they helpful in thinking of
teaching and learning?
• Can you think of a better analogy
to describe learning – or
knowledge?
6
Alternative learning environments
7
‘Nature’ as a learning environment
Military training
Online
course
Can you
think of
others?
Technology-focused
learning environments
8
User-centered design:
Peter Morville’s UX Honeycomb
A personal learning environment
image: Janson Hews, Flikr
Technology and learning environments
9
Technology provides different contexts
for learning environments, e.g.
• Learning management systems
• Virtual worlds (e.g. Second Life)
• Personal learning environments
These contexts still need to be filled
with the components of a learning
environment: teacher’s responsibility
Many possible learning environments
• The campus or school
• Online course
• Experience (work, family, life)
• (online) personal learning
environments (technology)
• All need certain common
elements that support learning
10
One learning environment
from a teacher’s perspective
C
Learner
character-
istics
learn-ing
contexts
learners
goals
prior know-
ledge
diversity
Digital
natives?
Content
structure
sources
quantity/dept
h
activities
Content
goals
Skills
thinking
activities
discussion
practical
activities
skills
goals
facilities
tech-
nology
my time
Resources
assis-
tants
Assess-
ment
projects
E-portfolios
essays
tests
Learner
support
feedback
counselling
scaffol-
ding
other
students
Culture
Content and skills
• Content = facts, ideas,
principles: ‘knowing’
• Skills = understanding,
analysing, evaluating,
applying: ‘doing’
• Both necessary in today’s
society
• BUT: content has been the
traditional priority in HE
12
Content and/or skills
We know a lot about how to teach
skills:
• Context-specific
• Learners need lots of practice
• Small steps
• Regular feedback from expert
13
Content and/or skills
• How do you develop skills? What
teaching methods?
• Relationship between content
and skills
• What role can technology play in
developing and assessing skills?
• What do we assess – and how?
14
Content and skills
Skills = teaching methods
• Discussion, social learning for
testing and developing ideas
• Experiential learning: learning by
doing
• Communities of practice
• Competency-based learning
• Problem-based learning
• Knowledge management
16
Culture and learning environments
• Culture = dominant values/beliefs
that influence decision-making
• Residential schools; public boarding
schools; elite universities
• Difficult for an individual to change
• Online learning environments =
opportunity to create new cultures
• What values and beliefs are
important in your learning environ.?
17
Learner
character-
istics
Content
Skills
Resources
Assess
-ment
Learner
support
Culture
Culture and learning environments
My values in teaching an online course:
• Student collaboration/mutual respect
• Open-ness to differing views
• Evidence based argument/reasoning
• Strong instructor presence/learner
support
• Making explicit subject epistemology
• The integrity of the learner
18
Learner
character-
istics
Content
Skills
Resources
Assess
-ment
Learner
support
Culture
Learning environments and
course design
19
• Necessary but not sufficient
• Still need
• good course design
• empathy
• competence (e.g. subject knowledge)
• imagination to create context
• the learners have to do the learning
• environment creates conditions for
success
From learning environments to course
design
20
Learner
character-
istics
Content
Skills
Resources
Assess-
ment
Learner
support
Culture
ADDIE: Design process
Creating an effective learning
environment
graduate pre-service
professionals
core skill: knowledge
management
open content within a learning
design
student-generated multimedia
content: online project work
assessment by e-portfolios
21
‘Advanced’ online course design
Learner
character-
istics
Content
Skills
Resources
Assess-
ment
Learner
support
Culture
New teaching approaches
• from information transmission to
knowledge management
• skills development + content
• lecture-based courses replaced by
student projects, problem-based
learning, collaborative learning
• goodbye written exams: replaced by
e-portfolios demonstrating student’s
knowledge/skills
22
New faculty roles
• Teaching performance will be a
major competitive advantage
• Instructors need pedagogical
knowledge + technology skills
• Requires pre-service + in-service
training + tenure/promotion reward
• Learning technology support
(instructional designers + media
designers) + team-work
23
Conclusions
• Digital economy requires high-level
intellectual skills
• Teaching methods must include
opportunities for skills development
• Technology enables more flexible
delivery and ways to practice skills
• But all within a specifically designed
learning environment that supports
learners
24
Questions
25
• Is thinking about what constitutes an
effective learning environment helpful?
• What other components would you add?
• Could you design an effective learning
environment for your own courses?
What would it look like?
• Other comments and questions
Learner
character-
istics
Content
Skills
Resources
Assess
-ment
Learner
support
Culture
26
• Teaching in a Digital Age:
https://opentextbc.ca/teachingina
digitalage/
• Blog: Online Learning and
Distance Education Resources:
http://www.tonybates.ca/
• E-mail: tony.bates@ubc.ca

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Designing Learning Environments for a Digital Age - Tony Bates #eden16

  • 1. EDEN 2016 Annual Conference Re-imaging Learning Environments Budapest, 15 June, 2016 DESIGNING LEARNING ENVIRONMENTS FOR A DIGITAL AGE Dr. Tony Bates, Research Associate, Contact North Distinguished Visiting Professor The Raymond D. Chang School of Continuing Education, Ryerson University 1 Learner character- istics Content Skills Resources Assess- ment Learner support Culture
  • 2. Outline • The learning demands of a digital age • Learning as development and growth • Key components of an effective learning environment • Course design and learning environments 2
  • 3. Demands of a digital economy Resource- based/energy Manufacturing Health/educati on IT/media/entertai nment Retail/financ ial/services Knowledge- based component Where will the jobs be?
  • 4. 4 21st century skills communication skills independent learning ethics/responsibility teamwork and flexibility thinking skills (critical thinking, problem-solving, creativity) IT skills embedded in subject area knowledge management 4
  • 5. Learning and knowledge • What is knowledge? • How does learning occur? • Analogies: • knowledge as coal (objectivist) • knowledge as developmental (constructivist), e.g. heat • Teaching as gardening: creating the right environment 5
  • 6. Questions • Do either of these analogies work for you? • Are they helpful in thinking of teaching and learning? • Can you think of a better analogy to describe learning – or knowledge? 6
  • 7. Alternative learning environments 7 ‘Nature’ as a learning environment Military training Online course Can you think of others?
  • 8. Technology-focused learning environments 8 User-centered design: Peter Morville’s UX Honeycomb A personal learning environment image: Janson Hews, Flikr
  • 9. Technology and learning environments 9 Technology provides different contexts for learning environments, e.g. • Learning management systems • Virtual worlds (e.g. Second Life) • Personal learning environments These contexts still need to be filled with the components of a learning environment: teacher’s responsibility
  • 10. Many possible learning environments • The campus or school • Online course • Experience (work, family, life) • (online) personal learning environments (technology) • All need certain common elements that support learning 10
  • 11. One learning environment from a teacher’s perspective C Learner character- istics learn-ing contexts learners goals prior know- ledge diversity Digital natives? Content structure sources quantity/dept h activities Content goals Skills thinking activities discussion practical activities skills goals facilities tech- nology my time Resources assis- tants Assess- ment projects E-portfolios essays tests Learner support feedback counselling scaffol- ding other students Culture
  • 12. Content and skills • Content = facts, ideas, principles: ‘knowing’ • Skills = understanding, analysing, evaluating, applying: ‘doing’ • Both necessary in today’s society • BUT: content has been the traditional priority in HE 12
  • 13. Content and/or skills We know a lot about how to teach skills: • Context-specific • Learners need lots of practice • Small steps • Regular feedback from expert 13
  • 14. Content and/or skills • How do you develop skills? What teaching methods? • Relationship between content and skills • What role can technology play in developing and assessing skills? • What do we assess – and how? 14
  • 16. Skills = teaching methods • Discussion, social learning for testing and developing ideas • Experiential learning: learning by doing • Communities of practice • Competency-based learning • Problem-based learning • Knowledge management 16
  • 17. Culture and learning environments • Culture = dominant values/beliefs that influence decision-making • Residential schools; public boarding schools; elite universities • Difficult for an individual to change • Online learning environments = opportunity to create new cultures • What values and beliefs are important in your learning environ.? 17 Learner character- istics Content Skills Resources Assess -ment Learner support Culture
  • 18. Culture and learning environments My values in teaching an online course: • Student collaboration/mutual respect • Open-ness to differing views • Evidence based argument/reasoning • Strong instructor presence/learner support • Making explicit subject epistemology • The integrity of the learner 18 Learner character- istics Content Skills Resources Assess -ment Learner support Culture
  • 19. Learning environments and course design 19 • Necessary but not sufficient • Still need • good course design • empathy • competence (e.g. subject knowledge) • imagination to create context • the learners have to do the learning • environment creates conditions for success
  • 20. From learning environments to course design 20 Learner character- istics Content Skills Resources Assess- ment Learner support Culture ADDIE: Design process Creating an effective learning environment
  • 21. graduate pre-service professionals core skill: knowledge management open content within a learning design student-generated multimedia content: online project work assessment by e-portfolios 21 ‘Advanced’ online course design Learner character- istics Content Skills Resources Assess- ment Learner support Culture
  • 22. New teaching approaches • from information transmission to knowledge management • skills development + content • lecture-based courses replaced by student projects, problem-based learning, collaborative learning • goodbye written exams: replaced by e-portfolios demonstrating student’s knowledge/skills 22
  • 23. New faculty roles • Teaching performance will be a major competitive advantage • Instructors need pedagogical knowledge + technology skills • Requires pre-service + in-service training + tenure/promotion reward • Learning technology support (instructional designers + media designers) + team-work 23
  • 24. Conclusions • Digital economy requires high-level intellectual skills • Teaching methods must include opportunities for skills development • Technology enables more flexible delivery and ways to practice skills • But all within a specifically designed learning environment that supports learners 24
  • 25. Questions 25 • Is thinking about what constitutes an effective learning environment helpful? • What other components would you add? • Could you design an effective learning environment for your own courses? What would it look like? • Other comments and questions Learner character- istics Content Skills Resources Assess -ment Learner support Culture
  • 26. 26 • Teaching in a Digital Age: https://opentextbc.ca/teachingina digitalage/ • Blog: Online Learning and Distance Education Resources: http://www.tonybates.ca/ • E-mail: tony.bates@ubc.ca