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1
Collaboration Trends in the Classroom and Office
Sam Scott
sam@chroma.fm
Designing the
Future of Work
and Learning
2
1 What are the drivers changing the worlds of work and
learning?
CHANGES
2 What makes a successful collaboration?
SOLUTIONS
3 Ten AV design considerations.
TEN THINGS TO CONSIDER
4 How collaborative is your organization?
FIVE C’s OF COLLABORATION
Work is changing.
What’s happening?
3
WORKPLACE
1. Demographics
• Retirement
• Generational expectations
4
WORKPLACE
2. Changing Nature of Work
• Automation & Outsourcing
• Information Management
• Agile Workflows
5
WORKPLACE
3. Technology Innovation
• Mobile devices
• High-Bandwidth Everywhere
• Cloud Service
• AV
6
WORKPLACE
Results?
7
WORKPLACE
Results?
These trends will drive
workplace space and
technology design
8
Education is changing.
What’s happening?
9
CLASSROOM
Blended Learning
aka
Flex Learning
Flipped Classroom
SCALE-UP
10
CLASSROOM
11
+
More
Personalized
Learning
Environment
=
Online
Resources
In-Person
Instruction
Blended Learning
CLASSROOM
12
Flipped Classroom
Traditional Lecture Material Traditional Homework
At Home During Class
Flipped !
CLASSROOM
Traditional Lecture
vs.
Online Lecture
13
CLASSROOM
Assignments as Homework
vs.
Assignments in Class
14
CLASSROOM
15
“Sage-on-the-stage" “Guide-on-the-side”
CLASSROOM
Blended Learning ≠ Online Courses
Blended Learning relies on:
• Collaboration
• Maximizing teacher-student and student-
student time
• Building rapport and relationship
16
CLASSROOM
Traditional Learning is
time-based
Blended Learning is
mastery-based
17
CLASSROOM
What are the challenges to
transition to Blended Learning?
• Change in role for students/
teachers
• The technology tools must
be effective
18
CLASSROOM
The AV systems must be:
• reliable
• easy to use
• supports the classroom
workflow
• operational plan / cost
19
Solutions
20
SOLUTIONS
21
Facility Planning
Individual Space Design
Lighting
Acoustics
ENVIRONMENT
Well-Considered Design
Reliability
Integration with Workflows
TECHNOLOGY
Policy
Executive Buy-In
Long-Term Strategy
PEOPLE
Culture
Ten Things to Consider
22
TEN THINGS TO CONSIDER
23
START
CONNECTIVITY
Wired? Wireless? Both? Which physical connectors? Which
wireless protocols? Special app? How will you deploy it?
What are the bandwidth requirements? IT cooperation?
Rogue AP?
1
DEVICE SUPPORT / BYOD
What type of devices? Phones? Tablets? Laptops? BYOD or
facility-managed?2
TEN THINGS TO CONSIDER
24
CONTENT & FILE ACCESS
How do assets get up on the screen? Connect to company
file server? Dropbox, etc? USB drive? Is it handled by device
software? Cloud software?
ANNOTATION &
WHITEBOARDING
In native apps? Overlay? What is the output format? Does it
fit into org. workflow? Easy to use? Quality of interaction?
Pen/finger? Collaborative? Remote participants?
CONTROLBooking? Invitations? Calendar tie-in? In room
management? Lighting integration?
3
5
4
TEN THINGS TO CONSIDER
25
BROADCAST, STREAMING &
RECORDING
Internal? External? Streaming server or CDN? Youtube /
Facebook? Does it record? is that required? Will it work with
lecture recording system? Open standards?
ARCHITECTURAL
INTEGRATION
Power sources? Cable management? Operable walls /
flexible furniture? Device boxes? Aesthetic considerations?
7
8
VIDEO CONFERENCING
Camera system? Lighting? Separate product? Self-hosted or
cloud MCU? Existing UC platform? Proprietary? Open?
6
TEN THINGS TO CONSIDER
26
SWITCHING
How does it incorporate content? Is an outboard video
switcher required? Multiview?
AUDIO
DSP? Echo cancellation? Microphone management?
Amplification?
9
10
FIVE C’s
27
COORDINATE
COMMUNICATE
CONVERSE
CONNECT
COLLABORATE
DESIGN PROCESS
28
We will develop
specifications and
help you find the
right contractors.
PROCURE
Next we'll design a
solution,
coordinating with
you every step of
the way.
PLAN
First, we'll
understand your
situation and needs
and build a
roadmap for the
project.
DISCOVER
Finally, we'll
oversee the
installation and test
to make sure your
system works from
day one.
EXECUTE
www.bestppt.com
29
Collaboration Trends in the Classroom and Office
Sam Scott
sam@chroma.fm
Designing the
Future of Work
and Learning
References
30
• Wolfvision “The 10 AV/IT Collaboration Catalyst Tools” presentation, Max Kopsho
• Intel “Workplace Transformation” Whitepaper, Jim Henrys.
• Cisco “Cisco Connected Workplace” Whitepaper.
• Steelcase “Making Distance Disappear - Advances in Telepresence” Blog post.

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Designing the Future of Work and Learning