digital illustration + design
project 4: CGI effects
plainfield central – mr. lawler art + design

1
digital illustration + design

CGI Effects Tutorials
FIREBALL Step-By-Step Procedure
1.
2.
3.
4.
5.
6.

Open a 11” x 8.5” background – 200 PX
FILTER --> RENDER --> CLOUDS
Repeat three (3) times
FILTER REDNERDIFFERENCE CLOUDS
Repeat three (3) times
FILTER --> RENDER --> LIGHTING EFFECTS -->
OMNI, to taste
7. DUPLICATE LAYER, FLIP HORIZONTAL, set LAYER
MODE to SOFT LIGHT
8. DUPLICATE LAYER, FLIP VERTICAL, set LAYER
MODE to SOFT LIGHT
9. TINT each layer with Orange, Yellow & Reds to
taste
10. Complete for all LAYERS except BACKGROUND
LAYER: FILTER --> BRUSHTROKES --> INK
OUTLINES to taste
11. BACKGROUND LAYER --> FILTER --> BLUR -->
GAUSSIAN

plainfield central – mr. lawler art + design
digital illustration + design

CGI Effects Tutorials
Lightning Step-By-Step Procedure
1.
2.
3.

4.
5.

6.

7.

Open a 11” x 8.5” background – 200 PX
Create a BLANK LAYER and fill with BLACK
(000000)
Create a BLANK LAYER and place a white line
across it, using the RECTANGULAR MARQUEE
TOOL and a WHITE FILL BUCKET (this will make
a line)
FILTER  LIQUIFY  drag mouse over line to
create waves
Repeat the above process several times and
DUPLICATE some LAYERS, EDIT  TRANSFORM
 FLIP HORIZONTAL or FLIP VERTICAL, or a
combination of both
Return to the first line LAYER you
created, LAYER  LAYER STYLE  OUTER
GLOW  change color to 036EF5 and then
adjust settings to taste
COPY LAYER STYLE and apply to all LAYERS

plainfield central – mr. lawler art + design
digital illustration + design

CGI Effects Tutorials
FIRE
Step-By-Step Procedure
1. Open a 14” x 11” background – 200 PX
2. Use the GRADIENT TOOL to create a blend of
black, white and gray with a white highlight
down the center (REFLECTED GRADIENT
selection)
3. After the first gradient is laid down, go up to the
gradient tool menu and select the MODE –
change to DIFFERENCE
4. Draw gradients over the original, over and over
again keeping most of them vertical and some
slightly skewed
5. LABEL this LAYER “BLAST”
6. DUPLICATE “BLAST”: FILTER --> STYLIZE --> FIND
EDGES, set MODE to OVERLAY
7. DUPLICATE “BLAST”: EDIT --> TRANSFORM -->
FLIP HORIZONTAL and then set MODE to
OVERLAY
8. DUPLICATE “BLAST”: EDIT --> TRANFORM -->
FLIP VERTICAL, then EDIT --> TRANFORM -->
FLIP HORIZONTAL, then set MODE to LINEAR
DODGE and at 50% OPACITY, then FILTER -->
STYLIZE --> FIND EDGES, then EDIT --> FADE
FIND EDGES --> 50%
9. TINT each LAYER (including original LAYER) with
ORANGE, YELLOW & RED to taste
10. FILTER --> RENDER --> LIGHTING EFFECTS -->
DEFAULT, use the lighting effects to black out the
sides of the image and highlight the center
flames – repeat for each LAYER
11. Go to the ORIGINAL BLAST LAYER
12. TOOLS --> SMUDGE TOOL 50% - 75% --> set to a
ASSORTED BRUSHES, grab the third brush from
the bottom (ZIGZAG) and set to 120 – 170 pixels
(to taste)
13. SMUDGE the flames on the outside edge only to
create flames
14. REPEAT for each LAYER

plainfield central – mr. lawler art + design
digital illustration + design

CGI Effects Tutorials
PLANET
Step-By-Step Procedure
1.
Open a 8” x 8” 200 PX background
2.
Change the FOREGROUND and BACKGROUND
colors to light and dark gray, one warm and one
cool
3.
FILTER  RENDER CLOUDS
4.
FILTER  BLUR  GAUS. BLUR 5
5.
Go to WINDOW  CHANNELS
6.
Create a NEW CHANNEL (a NEW LAYER)
7.
FILTER  RENDER  DIFFERENCE CLOUDS x 20
8.
Close ALPHA CHANNELS and then click on your
LAYER
9.
FILTER  RENDER  LIGHTING EFFECTS  use
these settings: Light Type: Spotlight | Intensity:
60 | Focus: 70
Light Colour: #FFFFFF | Gloss: -100 | Material:
+50
Exposure: -10 | Ambience: +5| Texture
Channel: Alpha1
 (this is why we created the ALPHA channel)
Height: +100
10.
Using the ELLIPTICAL MARQUEE and the SHIFT
KEY draw a perfect circle selection somewhere
in the bottom left
11.
EDIT COPY
12.
NEW LAYER  FILL BUCKET BLACK
13.
EDIT PASTE, then hold CTRL and CLICK on the
picture of the LAYER (in the LAYER menu) with
the SKIN on it
14.
FILTER  DISTORT  SPHEREIZE 100
15.
DO NOT DESELECT (if you have; CTRL click the
LAYER)
16.
DUPLICATE planet LAYER, RENDER  DISTORT
 SPHEREIZE, then change LAYER to MULTIPLY
17.
MERGE DOWN
18.
DUPLICATE LAYER, the WORLD that is
underneath, FILTER  BLUR  GAUSSIAN
BLUR 40
19.
CREATE a NEW LAYER then CTRL click the
WORLD
20.
FILL BUCKET BLACK and then DESELECT
21.
FILTER  BLUR  GAUSSIAN BLUR 50
22.
Use the ARROW (MOVE) to move the “eclipse”
upward
23.
Add a LENS FLARE to the solid black LAYER

plainfield central – mr. lawler art + design
digital illustration + design

CGI Effects Tutorials
COMET
Step-By-Step Procedure
1.
Open a 8” x 8” background – 200 PX
2.
NEW LAYER, FILL BUCKET black
(000000)
3.
FILTER  RENDER  LENS FLARE 
50-300mm Zoom, REPEAT filter to
enhance color
4.
FILTER  BLUR  RADIAL BLUR 
100, ZOOM, GOOD, raise crosshairs to
corner of window
5.
DUPLICATE LAYER  MODE Color
Dodge
6.
REPEAT RADIAL BLUR for DUPLICATE
LAYER
7.
On DUPLICATE LAYER, FILTER 
LIQUIFY, use this tool to give a comet a
“tail”
8.
BACKGROUND LAYER  FILTER 
RENDER  LENS FLARE, create a
second LENS FLARE in the top left
corner to taste
9.
NEW LAYER, use a circle paintbrush to
create random dots (make sure to vary
sizes, I use DROPSHADOW brushes)
10.
FILTER  BLUR  RADIAL
BLUR, 75, ZOOM, GOOD, raise
crosshairs to corner of
window, REPEAT FILTER

plainfield central – mr. lawler art + design
digital illustration + design

CGI Effects Tutorials
NOVA
Step-By-Step Procedure
1.
Open a 8” x 8” background – 200 PX
2.
FILL BUCKET solid black (000000)
3.
FILTER  RENDER  CLOUDS x3
(three times)
4.
FILTER  PIXELATE  MEZZOTINT 
SHORT STROKES
5.
FILTER  BLUR  RADIAL BLUR 
ZOOM, BEST – make sure to center the
crosshairs and then REPEAT
6.
FILTER  DISTORT  TWIRL  +120
7.
DUPLICATE  FILTER  DISTORT 
TWIRL  -180, set LAYER to LIGHTEN
MODE
8.
COLOR BALANCE both LAYERS to taste
9.
FLATTEN IMAGE

plainfield central – mr. lawler art + design
digital illustration + design

CGI Effects Tutorials
WARP
Step-By-Step Procedure
1.
Open a 8” x 8” background – 200 PX
2.
NEW LAYER  FILL BUCKET BLACK
3.
FILTER  RENDER 
CLOUDS/DIFFERENCE CLOUDS
(generate as many as you like to taste)
4.
FILTER  BLUR  RADIAL 
ZOOM, GOOD, 80
5.
FILTER  BLUR  RADIAL 
ZOOM, BEST, 40
6.
IMAGE  ADJUSTMENTS  AUTO
LEVELS
7.
IMAGE  ADJUSTMENTS  COLOR
BALANCE too taste

plainfield central – mr. lawler art + design
digital illustration + design

CGI Effects Tutorials
PLASMA
Step-By-Step Procedure
1.
Open a 8” x 8” background – 200 PX
2.
NEW LAYER  FILL BUCKET black
3.
RENDER  LENS FLARE  50-300mm
Zoom  REPEAT three times scattered
throughout page
4.
FILTER  SKETCH  CHROME 
DETAIL 6, SMOOTH 4
5.
COLOR BALANCE  BLUE TINT
6.
DUPLICATE LAYER x2 (two times) 
CHANGE MODES to LIGHTEN &
OVERLAY (one for each new layer)
7.
On the LIGHTEN LAYER  FILTER 
DISTORTION  WAVE (complete with
settings to taste)
8.
MERGE LAYERS, DUPLICATE, EDIT 
IMAGE  FLIP HORIZONTAL, LAYER
MODE  LIGHTEN
9.
Continue to DUPLICATE LAYERS and
change directions: ROTATE 90°
CW, ROTATE 90° CWW, FLIP
HORIZTONAL, FLIP VERTICAL  to
taste

plainfield central – mr. lawler art + design
digital illustration + design

CGI Effects: YOUR PROJECT
CREATE A TUTORIAL
Your project is to create a tutorial of your own. In this tutorial, you should explain how
to create a CGI effect. Use the tutorials you have done in class as a starting point.
Copying a tutorial from the internet is not allowed. You may use internet tutorials to
help you, but you should change them so that they are you have created something
new, all on your own!
TIPS:
1.
2.
3.
4.
5.
6.
7.

When experimenting, take notes.
Write down the steps you use to create certain effects.
Use the PRINT SCREEN function to capture screenshots as you work
Paste these into a PPT
Keep a desired outcome in mind – what are you trying to create?
Teach someone! Make sure they can follow your “recipe”.
The tutorial should have at least 10 STEPS.

What to turn in?
1. Your tutorial with 10 steps (minimum)
2. Your PPT with screenshots
3. Your final image

plainfield central – mr. lawler art + design

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DID Unit 4: Tutorials and Project

  • 1. digital illustration + design project 4: CGI effects plainfield central – mr. lawler art + design 1
  • 2. digital illustration + design CGI Effects Tutorials FIREBALL Step-By-Step Procedure 1. 2. 3. 4. 5. 6. Open a 11” x 8.5” background – 200 PX FILTER --> RENDER --> CLOUDS Repeat three (3) times FILTER REDNERDIFFERENCE CLOUDS Repeat three (3) times FILTER --> RENDER --> LIGHTING EFFECTS --> OMNI, to taste 7. DUPLICATE LAYER, FLIP HORIZONTAL, set LAYER MODE to SOFT LIGHT 8. DUPLICATE LAYER, FLIP VERTICAL, set LAYER MODE to SOFT LIGHT 9. TINT each layer with Orange, Yellow & Reds to taste 10. Complete for all LAYERS except BACKGROUND LAYER: FILTER --> BRUSHTROKES --> INK OUTLINES to taste 11. BACKGROUND LAYER --> FILTER --> BLUR --> GAUSSIAN plainfield central – mr. lawler art + design
  • 3. digital illustration + design CGI Effects Tutorials Lightning Step-By-Step Procedure 1. 2. 3. 4. 5. 6. 7. Open a 11” x 8.5” background – 200 PX Create a BLANK LAYER and fill with BLACK (000000) Create a BLANK LAYER and place a white line across it, using the RECTANGULAR MARQUEE TOOL and a WHITE FILL BUCKET (this will make a line) FILTER  LIQUIFY  drag mouse over line to create waves Repeat the above process several times and DUPLICATE some LAYERS, EDIT  TRANSFORM  FLIP HORIZONTAL or FLIP VERTICAL, or a combination of both Return to the first line LAYER you created, LAYER  LAYER STYLE  OUTER GLOW  change color to 036EF5 and then adjust settings to taste COPY LAYER STYLE and apply to all LAYERS plainfield central – mr. lawler art + design
  • 4. digital illustration + design CGI Effects Tutorials FIRE Step-By-Step Procedure 1. Open a 14” x 11” background – 200 PX 2. Use the GRADIENT TOOL to create a blend of black, white and gray with a white highlight down the center (REFLECTED GRADIENT selection) 3. After the first gradient is laid down, go up to the gradient tool menu and select the MODE – change to DIFFERENCE 4. Draw gradients over the original, over and over again keeping most of them vertical and some slightly skewed 5. LABEL this LAYER “BLAST” 6. DUPLICATE “BLAST”: FILTER --> STYLIZE --> FIND EDGES, set MODE to OVERLAY 7. DUPLICATE “BLAST”: EDIT --> TRANSFORM --> FLIP HORIZONTAL and then set MODE to OVERLAY 8. DUPLICATE “BLAST”: EDIT --> TRANFORM --> FLIP VERTICAL, then EDIT --> TRANFORM --> FLIP HORIZONTAL, then set MODE to LINEAR DODGE and at 50% OPACITY, then FILTER --> STYLIZE --> FIND EDGES, then EDIT --> FADE FIND EDGES --> 50% 9. TINT each LAYER (including original LAYER) with ORANGE, YELLOW & RED to taste 10. FILTER --> RENDER --> LIGHTING EFFECTS --> DEFAULT, use the lighting effects to black out the sides of the image and highlight the center flames – repeat for each LAYER 11. Go to the ORIGINAL BLAST LAYER 12. TOOLS --> SMUDGE TOOL 50% - 75% --> set to a ASSORTED BRUSHES, grab the third brush from the bottom (ZIGZAG) and set to 120 – 170 pixels (to taste) 13. SMUDGE the flames on the outside edge only to create flames 14. REPEAT for each LAYER plainfield central – mr. lawler art + design
  • 5. digital illustration + design CGI Effects Tutorials PLANET Step-By-Step Procedure 1. Open a 8” x 8” 200 PX background 2. Change the FOREGROUND and BACKGROUND colors to light and dark gray, one warm and one cool 3. FILTER  RENDER CLOUDS 4. FILTER  BLUR  GAUS. BLUR 5 5. Go to WINDOW  CHANNELS 6. Create a NEW CHANNEL (a NEW LAYER) 7. FILTER  RENDER  DIFFERENCE CLOUDS x 20 8. Close ALPHA CHANNELS and then click on your LAYER 9. FILTER  RENDER  LIGHTING EFFECTS  use these settings: Light Type: Spotlight | Intensity: 60 | Focus: 70 Light Colour: #FFFFFF | Gloss: -100 | Material: +50 Exposure: -10 | Ambience: +5| Texture Channel: Alpha1  (this is why we created the ALPHA channel) Height: +100 10. Using the ELLIPTICAL MARQUEE and the SHIFT KEY draw a perfect circle selection somewhere in the bottom left 11. EDIT COPY 12. NEW LAYER  FILL BUCKET BLACK 13. EDIT PASTE, then hold CTRL and CLICK on the picture of the LAYER (in the LAYER menu) with the SKIN on it 14. FILTER  DISTORT  SPHEREIZE 100 15. DO NOT DESELECT (if you have; CTRL click the LAYER) 16. DUPLICATE planet LAYER, RENDER  DISTORT  SPHEREIZE, then change LAYER to MULTIPLY 17. MERGE DOWN 18. DUPLICATE LAYER, the WORLD that is underneath, FILTER  BLUR  GAUSSIAN BLUR 40 19. CREATE a NEW LAYER then CTRL click the WORLD 20. FILL BUCKET BLACK and then DESELECT 21. FILTER  BLUR  GAUSSIAN BLUR 50 22. Use the ARROW (MOVE) to move the “eclipse” upward 23. Add a LENS FLARE to the solid black LAYER plainfield central – mr. lawler art + design
  • 6. digital illustration + design CGI Effects Tutorials COMET Step-By-Step Procedure 1. Open a 8” x 8” background – 200 PX 2. NEW LAYER, FILL BUCKET black (000000) 3. FILTER  RENDER  LENS FLARE  50-300mm Zoom, REPEAT filter to enhance color 4. FILTER  BLUR  RADIAL BLUR  100, ZOOM, GOOD, raise crosshairs to corner of window 5. DUPLICATE LAYER  MODE Color Dodge 6. REPEAT RADIAL BLUR for DUPLICATE LAYER 7. On DUPLICATE LAYER, FILTER  LIQUIFY, use this tool to give a comet a “tail” 8. BACKGROUND LAYER  FILTER  RENDER  LENS FLARE, create a second LENS FLARE in the top left corner to taste 9. NEW LAYER, use a circle paintbrush to create random dots (make sure to vary sizes, I use DROPSHADOW brushes) 10. FILTER  BLUR  RADIAL BLUR, 75, ZOOM, GOOD, raise crosshairs to corner of window, REPEAT FILTER plainfield central – mr. lawler art + design
  • 7. digital illustration + design CGI Effects Tutorials NOVA Step-By-Step Procedure 1. Open a 8” x 8” background – 200 PX 2. FILL BUCKET solid black (000000) 3. FILTER  RENDER  CLOUDS x3 (three times) 4. FILTER  PIXELATE  MEZZOTINT  SHORT STROKES 5. FILTER  BLUR  RADIAL BLUR  ZOOM, BEST – make sure to center the crosshairs and then REPEAT 6. FILTER  DISTORT  TWIRL  +120 7. DUPLICATE  FILTER  DISTORT  TWIRL  -180, set LAYER to LIGHTEN MODE 8. COLOR BALANCE both LAYERS to taste 9. FLATTEN IMAGE plainfield central – mr. lawler art + design
  • 8. digital illustration + design CGI Effects Tutorials WARP Step-By-Step Procedure 1. Open a 8” x 8” background – 200 PX 2. NEW LAYER  FILL BUCKET BLACK 3. FILTER  RENDER  CLOUDS/DIFFERENCE CLOUDS (generate as many as you like to taste) 4. FILTER  BLUR  RADIAL  ZOOM, GOOD, 80 5. FILTER  BLUR  RADIAL  ZOOM, BEST, 40 6. IMAGE  ADJUSTMENTS  AUTO LEVELS 7. IMAGE  ADJUSTMENTS  COLOR BALANCE too taste plainfield central – mr. lawler art + design
  • 9. digital illustration + design CGI Effects Tutorials PLASMA Step-By-Step Procedure 1. Open a 8” x 8” background – 200 PX 2. NEW LAYER  FILL BUCKET black 3. RENDER  LENS FLARE  50-300mm Zoom  REPEAT three times scattered throughout page 4. FILTER  SKETCH  CHROME  DETAIL 6, SMOOTH 4 5. COLOR BALANCE  BLUE TINT 6. DUPLICATE LAYER x2 (two times)  CHANGE MODES to LIGHTEN & OVERLAY (one for each new layer) 7. On the LIGHTEN LAYER  FILTER  DISTORTION  WAVE (complete with settings to taste) 8. MERGE LAYERS, DUPLICATE, EDIT  IMAGE  FLIP HORIZONTAL, LAYER MODE  LIGHTEN 9. Continue to DUPLICATE LAYERS and change directions: ROTATE 90° CW, ROTATE 90° CWW, FLIP HORIZTONAL, FLIP VERTICAL  to taste plainfield central – mr. lawler art + design
  • 10. digital illustration + design CGI Effects: YOUR PROJECT CREATE A TUTORIAL Your project is to create a tutorial of your own. In this tutorial, you should explain how to create a CGI effect. Use the tutorials you have done in class as a starting point. Copying a tutorial from the internet is not allowed. You may use internet tutorials to help you, but you should change them so that they are you have created something new, all on your own! TIPS: 1. 2. 3. 4. 5. 6. 7. When experimenting, take notes. Write down the steps you use to create certain effects. Use the PRINT SCREEN function to capture screenshots as you work Paste these into a PPT Keep a desired outcome in mind – what are you trying to create? Teach someone! Make sure they can follow your “recipe”. The tutorial should have at least 10 STEPS. What to turn in? 1. Your tutorial with 10 steps (minimum) 2. Your PPT with screenshots 3. Your final image plainfield central – mr. lawler art + design