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DIGITAL DIMENSIONS
AN ANALYSIS OF OBJECTS OF TRANSFORMATIVE ESCAPISM
EMRECAN GULAY
UNIVERSITY FOR THE CREATIVE ARTS
MA ARCHITECTURE THESIS
Development of non-Euclidian geometry
A formal definition to computationalA formal definition to computational
geometry was given by computergeometry was given by computer
science professor Robin Forrest in 1971science professor Robin Forrest in 1971
as ; 'computer-based representation,as ; 'computer-based representation,
analysis, synthesis (design) andanalysis, synthesis (design) and
computer-controlled manufacture of twocomputer-controlled manufacture of two
and three dimensional shapes.and three dimensional shapes.
AIM OF THE THESISAIM OF THE THESIS
The aim of this thesis is toThe aim of this thesis is to
discover the outcomes of thediscover the outcomes of the
adaptation of computation onadaptation of computation on
architecture and to find out howarchitecture and to find out how
computational geometry cancomputational geometry can
alter people's visual narratives toalter people's visual narratives to
provide visually pleasant spatialprovide visually pleasant spatial
experiences.experiences.
TABLE OF CONTENTSTABLE OF CONTENTS
1.1.INTRODUCTIONINTRODUCTION..................................................................................................................................................
....................................................................
2.2. INFLUENCES OF GEOMETRICAL DESIGN DECISIONSINFLUENCES OF GEOMETRICAL DESIGN DECISIONS
…................................…................................
2.1 Development of curved and complex geometry2.1 Development of curved and complex geometry
2.2 Influences of Computational Geometry2.2 Influences of Computational Geometry
3.3. PERSPECTIVE ANDPERSPECTIVE AND
PERCEPTIONPERCEPTION......................................................................................................................................................
4.4. ADAPTATION OF COMPUTER TECHNOLOGYADAPTATION OF COMPUTER TECHNOLOGY
…..................................................…..................................................
5.5. DIGITIZATION OF ARCHITECTURE AND DIGITALDIGITIZATION OF ARCHITECTURE AND DIGITAL
FABRICATIONFABRICATION................................
6.6. DESIGNERS' ATTITUDE TOWARDS TECHNOLOGYDESIGNERS' ATTITUDE TOWARDS TECHNOLOGY
USAGEUSAGE …........................…........................
7.7. CREATING EXCITEMENT AND DRAMATIC EFFECTS ONCREATING EXCITEMENT AND DRAMATIC EFFECTS ON
PEOPLE’SPEOPLE’S
NARRATIVESNARRATIVES
…....................................................................................................…....................................................................................................
................
8.1 Achieving Visually Pleasant Experiences8.1 Achieving Visually Pleasant Experiences
8.2.Virtual Reality Experiment8.2.Virtual Reality Experiment
8.8.
CONCLUSIONCONCLUSION..............................................................................................................................................................
Intersection of a curved surface with a linear surface
Linear displacement of a curved formation may disconnect the convex and
concave continuity and create a visual control within a geometrical
combination. The geometrical control that is generated by two different
geometrical components may also create three dimensional volumes that
are visually controlled and enabling a spatial flow for the observers'
narratives
““ Curve surfaces with linear displacements are interesting, because the straight linesCurve surfaces with linear displacements are interesting, because the straight lines
easily connect to adjacent flat or straight building parts. The straight lines offer a visual holdeasily connect to adjacent flat or straight building parts. The straight lines offer a visual hold
within the unusual, often complex geometry of the curved lines and surfaces “within the unusual, often complex geometry of the curved lines and surfaces “(Voller 2001:(Voller 2001:
110).110).
Geometric Psychology
Oakland University, Mathematics professor WilliamOakland University, Mathematics professor William
C. Hoffman states; “ Geometry is no less importantC. Hoffman states; “ Geometry is no less important
in psychology-in fact, that a ‘geometric psychology'in psychology-in fact, that a ‘geometric psychology'
is the key to an understanding of perceptual andis the key to an understanding of perceptual and
cognitive phenomena.”cognitive phenomena.”
Each geometrical solution within anEach geometrical solution within an
architectural space can dramatically alterarchitectural space can dramatically alter
cognitive experiences of people.cognitive experiences of people.
Perspective and Perception
““Perspective is nothing else than the seeingPerspective is nothing else than the seeing
of a plane behind a sheet of glass smoothof a plane behind a sheet of glass smooth
and quite transparent, on the surface ofand quite transparent, on the surface of
which all the things approach the point ofwhich all the things approach the point of
the eye in pyramids, and these pyramidsthe eye in pyramids, and these pyramids
are intersected on the glass plane.” :are intersected on the glass plane.” :
Leonardo Da VİnciLeonardo Da Vİnci
A particular three dimension
can be perceived in various
ways depending on the
observer's point of view.
Adaptation of the Computer Technologies
Widespread usage of new fabrication
technologies made designers
experiment with complex, non-standard
geometries and innovative materials.
Ongoing advancements on digital
fabrication made possible to construct
curvilinear surfaces.
Greg Lynn “The Embryol ogi cal Hous e”
““Greg Lynn has been pursuing non-standard computer-Greg Lynn has been pursuing non-standard computer-
generated architectural form since the mid 1990s. Thegenerated architectural form since the mid 1990s. The
most significant such investigation to date in themost significant such investigation to date in the
residential realm is his Embryological House , anresidential realm is his Embryological House , an
interactive system which a user would be able to invent ainteractive system which a user would be able to invent a
domestic space using an architect engineered softwaredomestic space using an architect engineered software
programprogram.”.” (Bergdoll, Christensen, 2008:174).(Bergdoll, Christensen, 2008:174).
VIRTUAL REALITY EXPERIMENT - OSMOSE
Certain geometrical forms, surfaces or colors
used in architectural design can alter the visual
narratives and change people's visual
interactions within a particular space. To
support this idea and to explore and test the
possible effects on human perception, the first
virtual reality experiment OSMOSE was
conducted by scientists..
Goggles specifically designed for this virtual experience,
which are simultaneously projecting stereoscopic images
on both eyes of the test subjects
Achieving Visually Pleasant Experiences
WWhen we cannot actually placehen we cannot actually place
ourselves in aourselves in a natural setting,natural setting, we arewe are
willing to make some effort to providewilling to make some effort to provide
ourselves with substitutes.ourselves with substitutes.
A research done by Roger Ulrich ,A research done by Roger Ulrich ,
professor of Architecture in Dartmouthprofessor of Architecture in Dartmouth
College, has shown that views of naturalCollege, has shown that views of natural
scenes bring about a reduction in stressscenes bring about a reduction in stress
among university students facing aamong university students facing a
challenging and that a view to a naturalchallenging and that a view to a natural
setting, or even a picture representing asetting, or even a picture representing a
natural setting,natural setting, significantly shortenssignificantly shortens
recovery time for surgical patients in therecovery time for surgical patients in the
hospital recovery rooms.hospital recovery rooms.
Geometrical references from nature inGeometrical references from nature in
an architectural space can be influentialan architectural space can be influential
on transforming people's visualon transforming people's visual
experiences into a pleasant visualexperiences into a pleasant visual
experience.experience.
FROM PHYSICAL MODEL TO DIGITAL MODEL
Throughout the design and simulation
phase, both physical model and digital
model may have some limitations in terms
of geometrical manipulation. Combining
physical model with digitized model can
increase the efficiency on three
dimensional experimentation with the
forms and geometries.
FROM PHYSICAL MODEL TO DIGITAL MODEL
PHYSICALPHYSICAL
PROTOTYPINGPROTOTYPING
PROCESSPROCESS
FROM PHYSICAL MODEL TO DIGITALFROM PHYSICAL MODEL TO DIGITAL
MODELMODEL
FROM PHYSICAL MODEL TO DIGITALFROM PHYSICAL MODEL TO DIGITAL
MODELMODEL
FROM PHYSICAL MODEL TO DIGITAL
MODEL
FROM PHYSICAL MODEL TO DIGITAL
MODEL
FROM PHYSICAL MODEL TO DIGITAL
MODEL
Laser Scanning Experiment
The result from the virtual reality experiments
revealed that small deformations of the mesh
doesn't create disturbance for the test subjects
during their visual experiences. However, when
the mesh quality decreases the test subjects utter
their complaints about their visual experiences.
Subsequent to the virtual reality experience to
increase the visual quality of the three
dimensional mesh a larger scale model was built.
The purpose on building a larger model is to
conduct tests with the laser scanner and produce
an accurate computer model.
FROM PHYSICAL MODEL TO DIGITAL
MODEL
Built object got 3D scanned and transformedBuilt object got 3D scanned and transformed
into a three dimensional virtual computerinto a three dimensional virtual computer
model. After the 3D scanning phase, as amodel. After the 3D scanning phase, as a
simulation software Unity Game Engine usedsimulation software Unity Game Engine used
to provide the virtual reality experience.to provide the virtual reality experience.
Virtual Reality Experiment
“Architects try increasingly to design space
directly with spatial means (the model, for
example) instead of taking the two-dimensional
detour of the drawing. To reach beyond the
limitations of ordinary computer aided design,
there are attempts to apply virtual reality as a
design tool for architectural design.” (Beckmann,
1998:183).
Virtual Reality Experiment
Test subjects were asked to wear
the OCULUS goggles on and to
have a walk-through of the virtual
scene. The virtual space is
designed with the 3D scanned non-
Euclidian component, by
duplicating, rescaling and
repositioning each individual piece
and creating a visual flow and a
walk-through circulation. With a
video game controller given, they
were able to navigate their
movements. There are 2 cameras in
the room which are playing a role
as a motion sensor to navigate the
head movements of the test
subjects.
Virtual Reality Experiment
The aims of the virtual reality experiment
are: to observe and document test subjects'
visual experience of the organic spatial
organization and to find out how visually
pleasant their experiences were during the
simulation.
Conclusion
Developments on architectural technologies, digitized fabrication andDevelopments on architectural technologies, digitized fabrication and
manufacturing techniques and explorations on the complexmanufacturing techniques and explorations on the complex
geometrical forms, can be able to transform visual narratives to ageometrical forms, can be able to transform visual narratives to a
new dimension.new dimension.
Thank you for listening~

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Digital Dimensions by Emrecan Gulay

  • 1. DIGITAL DIMENSIONS AN ANALYSIS OF OBJECTS OF TRANSFORMATIVE ESCAPISM EMRECAN GULAY UNIVERSITY FOR THE CREATIVE ARTS MA ARCHITECTURE THESIS
  • 2. Development of non-Euclidian geometry A formal definition to computationalA formal definition to computational geometry was given by computergeometry was given by computer science professor Robin Forrest in 1971science professor Robin Forrest in 1971 as ; 'computer-based representation,as ; 'computer-based representation, analysis, synthesis (design) andanalysis, synthesis (design) and computer-controlled manufacture of twocomputer-controlled manufacture of two and three dimensional shapes.and three dimensional shapes.
  • 3. AIM OF THE THESISAIM OF THE THESIS The aim of this thesis is toThe aim of this thesis is to discover the outcomes of thediscover the outcomes of the adaptation of computation onadaptation of computation on architecture and to find out howarchitecture and to find out how computational geometry cancomputational geometry can alter people's visual narratives toalter people's visual narratives to provide visually pleasant spatialprovide visually pleasant spatial experiences.experiences.
  • 4. TABLE OF CONTENTSTABLE OF CONTENTS 1.1.INTRODUCTIONINTRODUCTION.................................................................................................................................................. .................................................................... 2.2. INFLUENCES OF GEOMETRICAL DESIGN DECISIONSINFLUENCES OF GEOMETRICAL DESIGN DECISIONS …................................…................................ 2.1 Development of curved and complex geometry2.1 Development of curved and complex geometry 2.2 Influences of Computational Geometry2.2 Influences of Computational Geometry 3.3. PERSPECTIVE ANDPERSPECTIVE AND PERCEPTIONPERCEPTION...................................................................................................................................................... 4.4. ADAPTATION OF COMPUTER TECHNOLOGYADAPTATION OF COMPUTER TECHNOLOGY …..................................................….................................................. 5.5. DIGITIZATION OF ARCHITECTURE AND DIGITALDIGITIZATION OF ARCHITECTURE AND DIGITAL FABRICATIONFABRICATION................................ 6.6. DESIGNERS' ATTITUDE TOWARDS TECHNOLOGYDESIGNERS' ATTITUDE TOWARDS TECHNOLOGY USAGEUSAGE …........................…........................ 7.7. CREATING EXCITEMENT AND DRAMATIC EFFECTS ONCREATING EXCITEMENT AND DRAMATIC EFFECTS ON PEOPLE’SPEOPLE’S NARRATIVESNARRATIVES …....................................................................................................….................................................................................................... ................ 8.1 Achieving Visually Pleasant Experiences8.1 Achieving Visually Pleasant Experiences 8.2.Virtual Reality Experiment8.2.Virtual Reality Experiment 8.8. CONCLUSIONCONCLUSION..............................................................................................................................................................
  • 5. Intersection of a curved surface with a linear surface Linear displacement of a curved formation may disconnect the convex and concave continuity and create a visual control within a geometrical combination. The geometrical control that is generated by two different geometrical components may also create three dimensional volumes that are visually controlled and enabling a spatial flow for the observers' narratives ““ Curve surfaces with linear displacements are interesting, because the straight linesCurve surfaces with linear displacements are interesting, because the straight lines easily connect to adjacent flat or straight building parts. The straight lines offer a visual holdeasily connect to adjacent flat or straight building parts. The straight lines offer a visual hold within the unusual, often complex geometry of the curved lines and surfaces “within the unusual, often complex geometry of the curved lines and surfaces “(Voller 2001:(Voller 2001: 110).110).
  • 6. Geometric Psychology Oakland University, Mathematics professor WilliamOakland University, Mathematics professor William C. Hoffman states; “ Geometry is no less importantC. Hoffman states; “ Geometry is no less important in psychology-in fact, that a ‘geometric psychology'in psychology-in fact, that a ‘geometric psychology' is the key to an understanding of perceptual andis the key to an understanding of perceptual and cognitive phenomena.”cognitive phenomena.” Each geometrical solution within anEach geometrical solution within an architectural space can dramatically alterarchitectural space can dramatically alter cognitive experiences of people.cognitive experiences of people.
  • 7. Perspective and Perception ““Perspective is nothing else than the seeingPerspective is nothing else than the seeing of a plane behind a sheet of glass smoothof a plane behind a sheet of glass smooth and quite transparent, on the surface ofand quite transparent, on the surface of which all the things approach the point ofwhich all the things approach the point of the eye in pyramids, and these pyramidsthe eye in pyramids, and these pyramids are intersected on the glass plane.” :are intersected on the glass plane.” : Leonardo Da VİnciLeonardo Da Vİnci A particular three dimension can be perceived in various ways depending on the observer's point of view.
  • 8. Adaptation of the Computer Technologies Widespread usage of new fabrication technologies made designers experiment with complex, non-standard geometries and innovative materials. Ongoing advancements on digital fabrication made possible to construct curvilinear surfaces. Greg Lynn “The Embryol ogi cal Hous e” ““Greg Lynn has been pursuing non-standard computer-Greg Lynn has been pursuing non-standard computer- generated architectural form since the mid 1990s. Thegenerated architectural form since the mid 1990s. The most significant such investigation to date in themost significant such investigation to date in the residential realm is his Embryological House , anresidential realm is his Embryological House , an interactive system which a user would be able to invent ainteractive system which a user would be able to invent a domestic space using an architect engineered softwaredomestic space using an architect engineered software programprogram.”.” (Bergdoll, Christensen, 2008:174).(Bergdoll, Christensen, 2008:174).
  • 9. VIRTUAL REALITY EXPERIMENT - OSMOSE Certain geometrical forms, surfaces or colors used in architectural design can alter the visual narratives and change people's visual interactions within a particular space. To support this idea and to explore and test the possible effects on human perception, the first virtual reality experiment OSMOSE was conducted by scientists.. Goggles specifically designed for this virtual experience, which are simultaneously projecting stereoscopic images on both eyes of the test subjects
  • 10. Achieving Visually Pleasant Experiences WWhen we cannot actually placehen we cannot actually place ourselves in aourselves in a natural setting,natural setting, we arewe are willing to make some effort to providewilling to make some effort to provide ourselves with substitutes.ourselves with substitutes. A research done by Roger Ulrich ,A research done by Roger Ulrich , professor of Architecture in Dartmouthprofessor of Architecture in Dartmouth College, has shown that views of naturalCollege, has shown that views of natural scenes bring about a reduction in stressscenes bring about a reduction in stress among university students facing aamong university students facing a challenging and that a view to a naturalchallenging and that a view to a natural setting, or even a picture representing asetting, or even a picture representing a natural setting,natural setting, significantly shortenssignificantly shortens recovery time for surgical patients in therecovery time for surgical patients in the hospital recovery rooms.hospital recovery rooms. Geometrical references from nature inGeometrical references from nature in an architectural space can be influentialan architectural space can be influential on transforming people's visualon transforming people's visual experiences into a pleasant visualexperiences into a pleasant visual experience.experience.
  • 11. FROM PHYSICAL MODEL TO DIGITAL MODEL Throughout the design and simulation phase, both physical model and digital model may have some limitations in terms of geometrical manipulation. Combining physical model with digitized model can increase the efficiency on three dimensional experimentation with the forms and geometries.
  • 12. FROM PHYSICAL MODEL TO DIGITAL MODEL PHYSICALPHYSICAL PROTOTYPINGPROTOTYPING PROCESSPROCESS
  • 13. FROM PHYSICAL MODEL TO DIGITALFROM PHYSICAL MODEL TO DIGITAL MODELMODEL
  • 14. FROM PHYSICAL MODEL TO DIGITALFROM PHYSICAL MODEL TO DIGITAL MODELMODEL
  • 15. FROM PHYSICAL MODEL TO DIGITAL MODEL
  • 16. FROM PHYSICAL MODEL TO DIGITAL MODEL
  • 17. FROM PHYSICAL MODEL TO DIGITAL MODEL
  • 18. Laser Scanning Experiment The result from the virtual reality experiments revealed that small deformations of the mesh doesn't create disturbance for the test subjects during their visual experiences. However, when the mesh quality decreases the test subjects utter their complaints about their visual experiences. Subsequent to the virtual reality experience to increase the visual quality of the three dimensional mesh a larger scale model was built. The purpose on building a larger model is to conduct tests with the laser scanner and produce an accurate computer model.
  • 19. FROM PHYSICAL MODEL TO DIGITAL MODEL Built object got 3D scanned and transformedBuilt object got 3D scanned and transformed into a three dimensional virtual computerinto a three dimensional virtual computer model. After the 3D scanning phase, as amodel. After the 3D scanning phase, as a simulation software Unity Game Engine usedsimulation software Unity Game Engine used to provide the virtual reality experience.to provide the virtual reality experience.
  • 20. Virtual Reality Experiment “Architects try increasingly to design space directly with spatial means (the model, for example) instead of taking the two-dimensional detour of the drawing. To reach beyond the limitations of ordinary computer aided design, there are attempts to apply virtual reality as a design tool for architectural design.” (Beckmann, 1998:183).
  • 21. Virtual Reality Experiment Test subjects were asked to wear the OCULUS goggles on and to have a walk-through of the virtual scene. The virtual space is designed with the 3D scanned non- Euclidian component, by duplicating, rescaling and repositioning each individual piece and creating a visual flow and a walk-through circulation. With a video game controller given, they were able to navigate their movements. There are 2 cameras in the room which are playing a role as a motion sensor to navigate the head movements of the test subjects.
  • 22. Virtual Reality Experiment The aims of the virtual reality experiment are: to observe and document test subjects' visual experience of the organic spatial organization and to find out how visually pleasant their experiences were during the simulation.
  • 23. Conclusion Developments on architectural technologies, digitized fabrication andDevelopments on architectural technologies, digitized fabrication and manufacturing techniques and explorations on the complexmanufacturing techniques and explorations on the complex geometrical forms, can be able to transform visual narratives to ageometrical forms, can be able to transform visual narratives to a new dimension.new dimension.
  • 24. Thank you for listening~