This document summarizes research on extortion strategies in the Iterated Prisoner's Dilemma game. It introduces the Prisoner's Dilemma and describes how it can model situations like trench warfare. It explains how Press and Dyson showed that one player can unilaterally control the other player's payoff through a zero-determinant strategy. Using such a strategy, a player can extort their opponent by enforcing a relationship that gives themselves a higher payoff. The document demonstrates that an extorting player can always receive their maximum payoff, even against an adapting opponent who tries to change their strategy.