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Distance Learning: the
   fourth generation
                   Jon Dron
              Athabasca University



• http://jondron.athabascau.ca
• jond@athabascau.ca
Athabasca University
We are about here




-40℃ is the same as -40℉
a learning technology?
technology


“the orchestration of phenomena for some
use”
(W. Brian Arthur)
What is a pedagogy?

  A way of doing things

A learning design

   Methods and procedures
What is a pedagogy?

  A way of doing things

A learning design

   Methods and procedures

                    A technology
Technology-enhanced
        learning...

http://expositions.bnf.fr/utopie/grand/3_95b1.htm

                                                                                       http://commons.wikimedia.org/wiki/
                                                                          File:Gloeden,_Wilhelm_von,_n._0027,_Socrate_alla_fonte.jpg




                                                                                                                 http://upload.wikimedia.org/wikipedia/commons/1/1e/
                               http://4.bp.blogspot.com/_sGYULzoQCgA/                                                       Torvisen_kansakoulu_1924-26.jpg
                            SA6HEWNCB5I/AAAAAAAABeA/FTkqbqDd9do/
                                s1600-h/1964-worlds-fair-schoolmarm.jpg
The dance of
 technology
Distance Learning: the 4th Generation
Mismatched
technologies




 http://www.flickr.com/photos/nationaalarchief/2948560477/sizes/o/
Three generations of
distance education pedagogy


• cognitivist/behaviourist
• social constructivist
• connectivist
Generation 1
Individuals

              • the sage on the stage
              • cognivist/behaviourist/cognitive-constructivist
                pedagogies
              • scripted learning
              • teacher control
                                    http://commons.wikimedia.org/wiki/File:AHW_Prof_Moritz_Vogel_Matthaeikirche_Leipzig_um_1920.jpg
Dominant technologies
              •   Gagne’s 9 events etc
Individuals

              •   postal service
              •   TV/radio
              •   books
              •   telephone
              •   presentation technologies (web pages, PowerPoint, etc)
              •   interactive technologies (learning objects, animations,
                  interactive quizzes, adaptive hypermedia etc)
Presence
Individuals

                 Social presence



              Teaching presence



              Cognitive presence
strengths
Individuals


              • cheap
              • self-direction = freedom
              • high scalability
weaknesses
Individuals

              • poorly situated
              • limited personalisation
              • learning is far better when social
              • rigidity and hardness
Generation 2
Groups


         • the guide on the side
         • negotiated control


                               http://www.flickr.com/photos/library_of_congress/2163782226/sizes/o/in/photostream/
Dominant technologies

         • social-constructivist pedagogies
Groups


         • electronic forums
         • conferencing
         • email
Presence
            Social presence
Groups


         Teaching presence



         Cognitive presence
strengths
Groups


         • personalised
         • social
         • situated
weaknesses
         • very poor scalability
Groups

         • reliance on skilled facilitation
         • very expensive
         • still need cognitivist/behaviourist
           resources sometimes
         • not everyone is equally sociable
Generation 3
Nets


       • the co-traveller/ the role model
       • learner control
Dominant technologies
       •   connectivist pedagogies
       •   blogs
       •
Nets


           wikis
       •   social bookmarking
       •   file sharing
       •   social networking systems
       •   mashups and aggregators
Connectivism
■ Learning and knowledge rests in diversity of opinions.
■ Learning is a process of connecting specialized nodes or information sources.
■ Learning may reside in non-human appliances.
■ Capacity to know more is more critical than what is currently known
■ Nurturing and maintaining connections is needed to facilitate continual learning.
■ Ability to see connections between fields, ideas, and concepts is a core skill.
■ Currency (accurate, up-to-date knowledge) is the intent of all connectivist
  learning activities.
■ Decision-making is itself a learning process. Choosing what to learn and the
  meaning of incoming information is seen through the lens of a shifting reality.
  While there is a right answer now, it may be wrong tomorrow due to alterations
  in the information climate affecting the decision.
Connectivism
■ Learning and knowledge rests in diversity of opinions.
■ Learning is a process of connecting specialized nodes or information sources.
■ Learning may reside in non-human appliances.
■ Capacity to know more is more critical than what is currently known
■ Nurturing and maintaining connections is needed to facilitate continual learning.
■ Ability to see connections between fields, ideas, and concepts is a core skill.
■ Currency (accurate, up-to-date knowledge) is the intent of all connectivist
  learning activities.
■ Decision-making is itself a learning process. Choosing what to learn and the
  meaning of incoming information is seen through the lens of a shifting reality.
  While there is a right answer now, it may be wrong tomorrow due to alterations
  in the information climate affecting the decision.
Connectivism
                    Knowledge that is:
■ Learning and knowledge rests in diversity of opinions.
■ Learning is a process of connecting specialized nodes or information sources.
■                            Current
  Learning may reside in non-human appliances.  Complex and
■ Capacity to know more is more critical than what is currently known
■    Meaningful                 and               diverse
  Nurturing and maintaining connections is needed to facilitate continual learning.
■   and situated              timely
  Ability to see connections between fields, ideas, and concepts is a core skill.
■ Currency (accurate, up-to-date knowledge) is the intent of all connectivist
  learning activities.
                                                            Connected
             Social and cooperative                            and
■ Decision-making is itself a learning process. Choosing what to learn and the
  meaning of incoming information is seen through the lens of a shifting reality.
                                                            networked
  While there is a right answer now, it may be wrong tomorrow due to alterations
       Read/write
  in the information climate affecting the decision.
                                  A moving target

    It is more important to know where than to
      know what (Thomas & Seely Brown, 2011)
Presence
Nets
Presence
          Social presence
Nets


       Teaching presence



       Cognitive presence
strengths
       •   ownership
       •   active: read/write
       •
Nets


           many minds, shared purpose
       •   cheap: self-generating
       •   self-direction + crowd-direction
       •   informal and highly situated
       •   good use of available resources
weaknesses
       •   lost in social space
       •   inequalities
       •
Nets


           confusion
       •   quality
       •   only benefits a minority
       •   inefficient
       •   too soft
                                     http://www.flickr.com/photos/nationaalarchief/2948560477/sizes/o/
A sense of scale


 cognitivist/
behaviourist
     social
  constructivist
          connectivist
Soft                           Hard



Connectivist
               Constructivist

                                Instructivist
Soft                           Hard



Connectivist
               Constructivist

                                Instructivist


                    holist
Hard is
 easy
Soft is
 hard
Connectivist learning in
   the institution
•   sharing: cooperation, not collaboration
•   building from small pieces: students to find and
    build and connect them
•   teacher as curator and goal-setter
•   effective aggregation - a mix of automation (e.g.
    RSS) and curation (teacher or student led)
•   providing defaults and templates:
    resources, technologies, methods
What next?

• holist
• collective control
• adaptable and adaptive control
• the right amount of control
   at the right time
Transactional control


          Learner   Negotiated   Teacher
          control    control      control




       autonomy      dialogue     structure


                                       Transactional
                                           distance
(Dron, 2007)
Transactional control

                      Collective
                       control
          Learner   Negotiated     Teacher
          control    control        control




       autonomy      dialogue       structure


                                         Transactional
                                             distance
(Dron, 2007)
There is a new
organising principle...
There is a new
organising principle...
There is a new
organising principle...
There is a new
organising principle...
Modes
                    language, writing,
                       telephone

• One to one
• one to many
                  printing, radio, cinema



• many to many     bulletin boards, social
                          networks

• many to one          collaborative filters,
                   social navigation, reputation
                 systems, analytics, data mining,
                         network analysis
Social forms
•   The group
    Hierarchies, membership, intentionality, collaboration,
    boundaries
•   The set
    Publication, aggregation, anonymity, cooperation
•   The net
    Personal connections, fuzzy boundaries, emergence
•   The collective
    Computational agents, algorithms, analytics,
    visualization, crowd wisdom/mob stupidity
Sets, nets, groups and
      collectives
        collective


       net           set


             group

                           the negative set of
                               individuals
Wise crowds...




    http://www.flickr.com/photos/nationallibrarynz_commons/3326203787/sizes/o/
Or stupid mobs?
The two most successful and
important learning technologies
             today
For principles to avoid stupid mobs, see Dron, 2007:
          Designing the undesignable: social software and control
www.ifets.info/journals/10_3/5.pdf



or....




 http://www.igi-pub.com/books/details.asp?ID=6732
gracias por venir


• http://jondron.athabascau.ca
• jond@athabascau.ca

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Distance Learning: the 4th Generation

  • 1. Distance Learning: the fourth generation Jon Dron Athabasca University • http://jondron.athabascau.ca • jond@athabascau.ca
  • 2. Athabasca University We are about here -40℃ is the same as -40℉
  • 4. technology “the orchestration of phenomena for some use” (W. Brian Arthur)
  • 5. What is a pedagogy? A way of doing things A learning design Methods and procedures
  • 6. What is a pedagogy? A way of doing things A learning design Methods and procedures A technology
  • 7. Technology-enhanced learning... http://expositions.bnf.fr/utopie/grand/3_95b1.htm http://commons.wikimedia.org/wiki/ File:Gloeden,_Wilhelm_von,_n._0027,_Socrate_alla_fonte.jpg http://upload.wikimedia.org/wikipedia/commons/1/1e/ http://4.bp.blogspot.com/_sGYULzoQCgA/ Torvisen_kansakoulu_1924-26.jpg SA6HEWNCB5I/AAAAAAAABeA/FTkqbqDd9do/ s1600-h/1964-worlds-fair-schoolmarm.jpg
  • 8. The dance of technology
  • 11. Three generations of distance education pedagogy • cognitivist/behaviourist • social constructivist • connectivist
  • 12. Generation 1 Individuals • the sage on the stage • cognivist/behaviourist/cognitive-constructivist pedagogies • scripted learning • teacher control http://commons.wikimedia.org/wiki/File:AHW_Prof_Moritz_Vogel_Matthaeikirche_Leipzig_um_1920.jpg
  • 13. Dominant technologies • Gagne’s 9 events etc Individuals • postal service • TV/radio • books • telephone • presentation technologies (web pages, PowerPoint, etc) • interactive technologies (learning objects, animations, interactive quizzes, adaptive hypermedia etc)
  • 14. Presence Individuals Social presence Teaching presence Cognitive presence
  • 15. strengths Individuals • cheap • self-direction = freedom • high scalability
  • 16. weaknesses Individuals • poorly situated • limited personalisation • learning is far better when social • rigidity and hardness
  • 17. Generation 2 Groups • the guide on the side • negotiated control http://www.flickr.com/photos/library_of_congress/2163782226/sizes/o/in/photostream/
  • 18. Dominant technologies • social-constructivist pedagogies Groups • electronic forums • conferencing • email
  • 19. Presence Social presence Groups Teaching presence Cognitive presence
  • 20. strengths Groups • personalised • social • situated
  • 21. weaknesses • very poor scalability Groups • reliance on skilled facilitation • very expensive • still need cognitivist/behaviourist resources sometimes • not everyone is equally sociable
  • 22. Generation 3 Nets • the co-traveller/ the role model • learner control
  • 23. Dominant technologies • connectivist pedagogies • blogs • Nets wikis • social bookmarking • file sharing • social networking systems • mashups and aggregators
  • 24. Connectivism ■ Learning and knowledge rests in diversity of opinions. ■ Learning is a process of connecting specialized nodes or information sources. ■ Learning may reside in non-human appliances. ■ Capacity to know more is more critical than what is currently known ■ Nurturing and maintaining connections is needed to facilitate continual learning. ■ Ability to see connections between fields, ideas, and concepts is a core skill. ■ Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities. ■ Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
  • 25. Connectivism ■ Learning and knowledge rests in diversity of opinions. ■ Learning is a process of connecting specialized nodes or information sources. ■ Learning may reside in non-human appliances. ■ Capacity to know more is more critical than what is currently known ■ Nurturing and maintaining connections is needed to facilitate continual learning. ■ Ability to see connections between fields, ideas, and concepts is a core skill. ■ Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities. ■ Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
  • 26. Connectivism Knowledge that is: ■ Learning and knowledge rests in diversity of opinions. ■ Learning is a process of connecting specialized nodes or information sources. ■ Current Learning may reside in non-human appliances. Complex and ■ Capacity to know more is more critical than what is currently known ■ Meaningful and diverse Nurturing and maintaining connections is needed to facilitate continual learning. ■ and situated timely Ability to see connections between fields, ideas, and concepts is a core skill. ■ Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities. Connected Social and cooperative and ■ Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. networked While there is a right answer now, it may be wrong tomorrow due to alterations Read/write in the information climate affecting the decision. A moving target It is more important to know where than to know what (Thomas & Seely Brown, 2011)
  • 28. Presence Social presence Nets Teaching presence Cognitive presence
  • 29. strengths • ownership • active: read/write • Nets many minds, shared purpose • cheap: self-generating • self-direction + crowd-direction • informal and highly situated • good use of available resources
  • 30. weaknesses • lost in social space • inequalities • Nets confusion • quality • only benefits a minority • inefficient • too soft http://www.flickr.com/photos/nationaalarchief/2948560477/sizes/o/
  • 31. A sense of scale cognitivist/ behaviourist social constructivist connectivist
  • 32. Soft Hard Connectivist Constructivist Instructivist
  • 33. Soft Hard Connectivist Constructivist Instructivist holist
  • 36. Connectivist learning in the institution • sharing: cooperation, not collaboration • building from small pieces: students to find and build and connect them • teacher as curator and goal-setter • effective aggregation - a mix of automation (e.g. RSS) and curation (teacher or student led) • providing defaults and templates: resources, technologies, methods
  • 37. What next? • holist • collective control • adaptable and adaptive control • the right amount of control at the right time
  • 38. Transactional control Learner Negotiated Teacher control control control autonomy dialogue structure Transactional distance (Dron, 2007)
  • 39. Transactional control Collective control Learner Negotiated Teacher control control control autonomy dialogue structure Transactional distance (Dron, 2007)
  • 40. There is a new organising principle...
  • 41. There is a new organising principle...
  • 42. There is a new organising principle...
  • 43. There is a new organising principle...
  • 44. Modes language, writing, telephone • One to one • one to many printing, radio, cinema • many to many bulletin boards, social networks • many to one collaborative filters, social navigation, reputation systems, analytics, data mining, network analysis
  • 45. Social forms • The group Hierarchies, membership, intentionality, collaboration, boundaries • The set Publication, aggregation, anonymity, cooperation • The net Personal connections, fuzzy boundaries, emergence • The collective Computational agents, algorithms, analytics, visualization, crowd wisdom/mob stupidity
  • 46. Sets, nets, groups and collectives collective net set group the negative set of individuals
  • 47. Wise crowds... http://www.flickr.com/photos/nationallibrarynz_commons/3326203787/sizes/o/
  • 49. The two most successful and important learning technologies today
  • 50. For principles to avoid stupid mobs, see Dron, 2007: Designing the undesignable: social software and control www.ifets.info/journals/10_3/5.pdf or.... http://www.igi-pub.com/books/details.asp?ID=6732
  • 51. gracias por venir • http://jondron.athabascau.ca • jond@athabascau.ca

Editor's Notes

  • #2: \n
  • #3: a useful fact to remember\n
  • #4: Is this a learning technology?\n
  • #5: in other words, we make use of the way things are, putting them together in order to do something\n
  • #6: should be clear by now - not just how tools are used, but actually technologies themselves\n
  • #7: as long as it uses repeatable and intentional method, it is using technology\n
  • #8: ref Terry Anderson. actually a process of coevolution\nit is not a question of whether technology comes first or pedagogy comes first - they have to work together\n but some technologies like to lead the dance\n\n
  • #9: \npresedentcia municipal - almaraz\nStructure influences behaviour - provides limits of what is possible. \nIf structure takes us where we want to go, all is well. Can also provide creative constraint. \n\nHowever...\n
  • #10: things go wrong when we don’t make things work together well - when we, for instance, try to fit incompatible patterns of pedagogies together. e.g. marking of participation in forums (you are marking a process, not a product, and making people say things even if they have nothing valuable to say, and people get better as they go) - mapping instructivist and constructivist methods.\n
  • #11: \n
  • #12: This is about theories of individual learning, including Piaget’s version of constructivism\n
  • #13: \n
  • #14: \n
  • #15: students can choose pace - and choose to ignore the instructions!\n
  • #16: \n
  • #17: \n
  • #18: \n
  • #19: \n
  • #20: \n
  • #21: \n
  • #22: \n
  • #23: \n
  • #24: cooperative not equal to collaborative\n
  • #25: cooperative not equal to collaborative\n
  • #26: cooperative not equal to collaborative\n
  • #27: cooperative not equal to collaborative\n
  • #28: cooperative not equal to collaborative\n
  • #29: cooperative not equal to collaborative\n
  • #30: cooperative not equal to collaborative\n
  • #31: cooperative not equal to collaborative\n
  • #32: cooperative not equal to collaborative\n
  • #33: community of inquiry model is hard to apply - only constant is social presence\n
  • #34: community of inquiry model is hard to apply - only constant is social presence\n
  • #35: community of inquiry model is hard to apply - only constant is social presence\n
  • #36: community of inquiry model is hard to apply - only constant is social presence\n
  • #37: community of inquiry model is hard to apply - only constant is social presence\n
  • #38: \n
  • #39: inefficient for the individual? sometimes\nvery confusing to navigate - especially popular forms like MOOCs\n
  • #40: most effective methods so far involve a blend of techniques - still need the stuff from which to learn, still need to form groups to learn with\n
  • #41: Instructivist: pedagogy etc entirely embedded - very hard\nConsturctivist: process still instructor determined, but greater flexibility and adaptability\nconnectivist: very soft and flexible - process invented as we go along, technologies assembled (which makes them soft)\n\n
  • #42: hard technologies have their processes embedded - may be laws or rules or part of the software or hardware - \nnotably, LMSs embed implicit pedagogies\n\nhard technologies tell us what to do - they reduce choices. So, they make things easy. and reliable, fast, free from error\n
  • #43: by which I mean soft technologies are more difficult (and unreliable, slow)\n\nWe have to invent social technologies and to literally be a part of them\n\nSofter technologies increase the adjacent possible by enabling and/or making more likely new choices to be made. They enable creativity\n\nMore choices come at a price - we have to make them. That is one thing that makes them difficult or hard.\n\n
  • #44: \n
  • #45: \n
  • #46: I have mapped Moore’s transactional distance to control: \n1st gen the teacher decides everything, apart from (sometimes) pace and place\n2nd gen, control is negotiated, though teacher tends to determine pace\n3rd gen control is from the learner - can be a bit confusing though\n4th gen, control is emergent and combines the wisdom of all\n
  • #47: I have mapped Moore’s transactional distance to control: \n1st gen the teacher decides everything, apart from (sometimes) pace and place\n2nd gen, control is negotiated, though teacher tends to determine pace\n3rd gen control is from the learner - can be a bit confusing though\n4th gen, control is emergent and combines the wisdom of all\n
  • #48: \n
  • #49: \n
  • #50: \n
  • #51: yes, all amazon, all one book - clay shirky’s here comes everybody (but i like it)\n
  • #52: yes, all amazon, all one book - clay shirky’s here comes everybody (but i like it)\n
  • #53: yes, all amazon, all one book - clay shirky’s here comes everybody (but i like it)\n
  • #54: yes, all amazon, all one book - clay shirky’s here comes everybody (but i like it)\n
  • #55: yes, all amazon, all one book - clay shirky’s here comes everybody (but i like it)\n
  • #56: \n
  • #57: \n
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  • #59: collaborative filters\n social navigation\n recommender systems\n tag clouds\n network mining\n learning analytics\n
  • #60: The big challenge is to design ecosystems in which collectives that evolve are wise, and act as effective teachers\n\nbut -- where do you turn when you want to learn something new?\n
  • #61: we all turn to google or wikipedia when we need to learn something.\nThere are ways to build better - e.g. see my own paper, \n
  • #62: See publisher’s site at http://www.igi-pub.com/books/details.asp?ID=6732\n\nmy book contains info on building software and social technologies (including soft systems) for learning. Alternatively, see\n
  • #63: \n