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RJ Owen
                                            SXSWi 2012
               Don’t Build a Power Glove       @rjowen
                                           #SXNoPwrGlv
                 Talk to Your Users
Thursday, March 15, 12
About me
                         RJ Owen
                         Experience Planner
                         EffectiveUI
                         @rjowen
                         rj.owen@effectiveui.com




Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
what happened?



                         7th worst video game controller of all time (IGN)

                         sold $88M US (that’s a failure)

                         Japanese producer declared bankruptcy




                                                                             @rjowen #NoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
product development process


                         •   NASA technology, VPL data glove -> consumer device

                         •   Huge engineering and design challenges

                         •   "This was a total fire drill," says Gentile of the AGE team. "We
                             were doing design concepts, software, and hardware design—all
                             parallel."



                                                                                      @rjowen #NoPwrGlv
Thursday, March 15, 12
perspectives


                                      technology




                           business                users



                                                           @rjowen #NoPwrGlv
Thursday, March 15, 12
perspectives: most companies
                                            how


                                          technology




                         why   business                users   who

                                                                     @rjowen #NoPwrGlv
Thursday, March 15, 12
perspectives: the Power Glove
                                            why


                                          technology




                         who   business                users   how

                                                                     @rjowen #NoPwrGlv
Thursday, March 15, 12
perspectives
                                            how


                                          technology




                         who   business                users   why

                                                                     @rjowen #NoPwrGlv
Thursday, March 15, 12
Every project starts with people.




                                                             @rjowen #SXNoPwrGlv
Thursday, March 15, 12
Generate and Evaluate


            the two sides of new product development

                         Finding the Right Problem       Solving the Problem in the
                  1      to Solve                    2   Right Way

                         Who is it for?                  How should it work?
                         What do they need?              Does it solve the need?
                         Why do they need it?            Is it useful?
                         How does it work today?         Is it usable?
                         What should it do?              Is it desirable?


                         Explore                         Refine
                         Question                        Answer
                         Generate                        Evaluate



Thursday, March 15, 12
Finding the right problem.




                                                      @rjowen #SXNoPwrGlv
Thursday, March 15, 12
My study.




                                     @rjowen #SXNoPwrGlv
Thursday, March 15, 12
Guerrilla Research
                         •       small sample sizes (5-7)

                         •       qualitative, not quantitative

                         •       get the designer out of her / his head

                         •       Three activities:

                             •    Observed playing games

                             •    Controller discussion - which games good for which?

                             •    Family conversation

                                                                                        @rjowen #NoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
@rjowen #SXNoPwrGlv
Thursday, March 15, 12
Findings.




                                     @rjowen #SXNoPwrGlv
Thursday, March 15, 12
motion and gaming

                                massive overhand
                                   golf-swing




                                     @rjowen #NoPwrGlv
Thursday, March 15, 12
physical context
                               couches



         basement
                                         laying down




                                           @rjowen #NoPwrGlv
Thursday, March 15, 12
cords

            physical context
                           basement
                         storage room




                              tv precariously
                                  perched

                                                 @rjowen #NoPwrGlv
Thursday, March 15, 12
social context


             •           direct manipulation is better
                         with friends

             •           kids more willing to move
                         with others present




                                                         @rjowen #NoPwrGlv
Thursday, March 15, 12
distractions

                           vengeful Jedi


                           Also: babies,
                           little sisters




                                  @rjowen #NoPwrGlv
Thursday, March 15, 12
where would the glove be valuable?
             •           throwing

             •           punching

             •           pushing

             •           picking up

             •           “forcing things”

             •           all hand motions

                                                 @rjowen #NoPwrGlv
Thursday, March 15, 12
where are other controllers better?


                         •   racing games (joystick, thumbsticks, tilt-controllers)

                         •   complicated games - users want more buttons (multi-button
                             controller)

                         •   sports games that focus on feet (multi-button controller)

                         •   shooting games (gun controller)


                                                                                         @rjowen #NoPwrGlv
Thursday, March 15, 12
wall-mounted
            revisiting Lucas Barton   TV? In 1989?


  sun room?
                                                     empty room;
                                                     no furniture



     drinking                                            1-player
    fountain?
                                                           no
                                                      distractions
                                                     @rjowen #NoPwrGlv
Thursday, March 15, 12
the right problem in 1989


                         •   direct manipulation is great, but boil it down to 1 action

                         •   provide good constraint, margin for errors

                         •   clear link between action and game

                         •   make it a social activity



                                                                                          @rjowen #NoPwrGlv
Thursday, March 15, 12
fixing Lucas: location



             •           put him in a
                         comfortable space,
                         where real people
                         play video games.




                                              @rjowen #NoPwrGlv
Thursday, March 15, 12
fixing Lucas: friends



   •          Friends are                   player 2
              practicing Super
              Glove Ball, which is
              now multiplayer             player 1




                                     @rjowen #NoPwrGlv
Thursday, March 15, 12
fixing Lucas: the game



             •           Lucas shows off
                         with a game that
                         demonstrates
                         punching, like
                         Punch Out



                                            @rjowen #NoPwrGlv
Thursday, March 15, 12
getting it right




                               @rjowen #NoPwrGlv
Thursday, March 15, 12
the right problem in 2012


                         •   taking cartridges and disks out of the equation

                         •   owning the casual multi-player game space

                         •   owning online game reputations for casual gaming

                         •   re-inventing wearable controllers



                                                                                @rjowen #NoPwrGlv
Thursday, March 15, 12
Don’t build a Power Glove.
                         Talk to your users!




                                                      @rjowen #SXNoPwrGlv
Thursday, March 15, 12
take the next step

                     books
                     Guerrilla UX Research Methods, Unger and Warfel
                     Sketching User Experiences, Buxton
                     Design Research: Methods and Perspectives, Laurel
                     Lean UX, Gothelf



                     training
                     1-2 day workshops
                     Customer Insight / Research talks at SXSWi




                                                                         @rjowen #NoPwrGlv
Thursday, March 15, 12
Thanks!


            Any Questions?




                                                       Thanks to my
                             RJ Owen                   Research Assistants:
                             Experience Planner        Kelly Downing
                                                       Angela Craven
                             EffectiveUI               Brad Umbaugh
                             @rjowen                   Julia Houck-Whitaker
                             rj.owen@effectiveui.com   Tricia Leahy Meyer

                                                                              @rjowen #NoPwrGlv
Thursday, March 15, 12

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Don't Build a Power Glove: Talk to Your Users!

  • 1. RJ Owen SXSWi 2012 Don’t Build a Power Glove @rjowen #SXNoPwrGlv Talk to Your Users Thursday, March 15, 12
  • 2. About me RJ Owen Experience Planner EffectiveUI @rjowen rj.owen@effectiveui.com Thursday, March 15, 12
  • 14. what happened? 7th worst video game controller of all time (IGN) sold $88M US (that’s a failure) Japanese producer declared bankruptcy @rjowen #NoPwrGlv Thursday, March 15, 12
  • 16. product development process • NASA technology, VPL data glove -> consumer device • Huge engineering and design challenges • "This was a total fire drill," says Gentile of the AGE team. "We were doing design concepts, software, and hardware design—all parallel." @rjowen #NoPwrGlv Thursday, March 15, 12
  • 17. perspectives technology business users @rjowen #NoPwrGlv Thursday, March 15, 12
  • 18. perspectives: most companies how technology why business users who @rjowen #NoPwrGlv Thursday, March 15, 12
  • 19. perspectives: the Power Glove why technology who business users how @rjowen #NoPwrGlv Thursday, March 15, 12
  • 20. perspectives how technology who business users why @rjowen #NoPwrGlv Thursday, March 15, 12
  • 21. Every project starts with people. @rjowen #SXNoPwrGlv Thursday, March 15, 12
  • 22. Generate and Evaluate the two sides of new product development Finding the Right Problem Solving the Problem in the 1 to Solve 2 Right Way Who is it for? How should it work? What do they need? Does it solve the need? Why do they need it? Is it useful? How does it work today? Is it usable? What should it do? Is it desirable? Explore Refine Question Answer Generate Evaluate Thursday, March 15, 12
  • 23. Finding the right problem. @rjowen #SXNoPwrGlv Thursday, March 15, 12
  • 24. My study. @rjowen #SXNoPwrGlv Thursday, March 15, 12
  • 25. Guerrilla Research • small sample sizes (5-7) • qualitative, not quantitative • get the designer out of her / his head • Three activities: • Observed playing games • Controller discussion - which games good for which? • Family conversation @rjowen #NoPwrGlv Thursday, March 15, 12
  • 29. Findings. @rjowen #SXNoPwrGlv Thursday, March 15, 12
  • 30. motion and gaming massive overhand golf-swing @rjowen #NoPwrGlv Thursday, March 15, 12
  • 31. physical context couches basement laying down @rjowen #NoPwrGlv Thursday, March 15, 12
  • 32. cords physical context basement storage room tv precariously perched @rjowen #NoPwrGlv Thursday, March 15, 12
  • 33. social context • direct manipulation is better with friends • kids more willing to move with others present @rjowen #NoPwrGlv Thursday, March 15, 12
  • 34. distractions vengeful Jedi Also: babies, little sisters @rjowen #NoPwrGlv Thursday, March 15, 12
  • 35. where would the glove be valuable? • throwing • punching • pushing • picking up • “forcing things” • all hand motions @rjowen #NoPwrGlv Thursday, March 15, 12
  • 36. where are other controllers better? • racing games (joystick, thumbsticks, tilt-controllers) • complicated games - users want more buttons (multi-button controller) • sports games that focus on feet (multi-button controller) • shooting games (gun controller) @rjowen #NoPwrGlv Thursday, March 15, 12
  • 37. wall-mounted revisiting Lucas Barton TV? In 1989? sun room? empty room; no furniture drinking 1-player fountain? no distractions @rjowen #NoPwrGlv Thursday, March 15, 12
  • 38. the right problem in 1989 • direct manipulation is great, but boil it down to 1 action • provide good constraint, margin for errors • clear link between action and game • make it a social activity @rjowen #NoPwrGlv Thursday, March 15, 12
  • 39. fixing Lucas: location • put him in a comfortable space, where real people play video games. @rjowen #NoPwrGlv Thursday, March 15, 12
  • 40. fixing Lucas: friends • Friends are player 2 practicing Super Glove Ball, which is now multiplayer player 1 @rjowen #NoPwrGlv Thursday, March 15, 12
  • 41. fixing Lucas: the game • Lucas shows off with a game that demonstrates punching, like Punch Out @rjowen #NoPwrGlv Thursday, March 15, 12
  • 42. getting it right @rjowen #NoPwrGlv Thursday, March 15, 12
  • 43. the right problem in 2012 • taking cartridges and disks out of the equation • owning the casual multi-player game space • owning online game reputations for casual gaming • re-inventing wearable controllers @rjowen #NoPwrGlv Thursday, March 15, 12
  • 44. Don’t build a Power Glove. Talk to your users! @rjowen #SXNoPwrGlv Thursday, March 15, 12
  • 45. take the next step books Guerrilla UX Research Methods, Unger and Warfel Sketching User Experiences, Buxton Design Research: Methods and Perspectives, Laurel Lean UX, Gothelf training 1-2 day workshops Customer Insight / Research talks at SXSWi @rjowen #NoPwrGlv Thursday, March 15, 12
  • 46. Thanks! Any Questions? Thanks to my RJ Owen Research Assistants: Experience Planner Kelly Downing Angela Craven EffectiveUI Brad Umbaugh @rjowen Julia Houck-Whitaker rj.owen@effectiveui.com Tricia Leahy Meyer @rjowen #NoPwrGlv Thursday, March 15, 12