Drivers of online behaviour




Discover how the world lives online
“The internet is everywhere, but it is not everywhere in the
same way”

Ien Ang
Digital consumers needs sit along an axis between entertainment and
personal management with the most frequent activities of social networking,
email and news, sport, weather sitting along this axis.

Despite social networking and email being communication platforms, they
align to very different consumers needs which helps to explain how social
networking is able to drive a greater volume of use than email, but also why
consumers continue to use both platforms.

However, these platforms remain amongst the most intrusive for brands to
contact consumers in. By aligning to the shopping and browsing patterns of
consumers, brands stand a better chance of avoiding rejection.
A guide to the Digital life activities

        Connecting and sharing with others      Source general information & learn     Planning & organising your life
        online, uploading pictures to a photo   online. Includes: ‘googling’ online    online, including journey planners,
        sharing site or internet dating         encyclopaedias and self educating      using maps services
                                                online etc



        Keeping up to date with current         Using internet banking, paying or      Specialty websites that help you
        affairs, sports, culture and the        checking your bills ,topping up        pursue your personal interests &
        weather                                 mobile phone/travel cards, doing tax   hobbies or a blog/forum you read
                                                return etc                             or write



        Personal email account. Checking        Purchasing online, whether it be       Games you play on or via the
        inbox, writing and composing email      groceries, cinema tickets, clothing,   Internet, either single-player games
        messages                                gifts, flights or even services        or multi-player games (not via
                                                                                       a console)



        Watching video, listening to music      Browsing for things to buy online
        or radio streaming or watching          or offline; e.g. consumer reviews,
        on-demand TV programs                   websites, search engines
Consumers needs span an axis between social entertainment and personal management
NeedScope profiling of activities.
Bases: All respondents 48804




         SOCIAL: Sociable, friendly                               ENTERTAINMENT    STIMULATION

         EMAIL: Effective, effecient

         KNOWLEDGE: Knowledgeable, informed

         ORGANISE: Under control, on top of things

         ADMIN: Under control, on top of things
                                                     CONNECTION                                  EMPOWERMENT
         SHOPPING: Fun, pleasure

         BROWSING: Knowledgeable, informed

         NEWS: Intelligent, thinking

         INTEREST: A sense of freedom, escape

         MULTIMEDIA: Amused, entertained
                                                                    REASSURANCE   MANAGEMENT
         GAMING: Fun, pleasure
The most frequent activities span this axis

    DAILY
    EVER

% DOING ACTIVITY DAILY
I1: Frequency of online activities.
Bases: All respondents 48804




                98
                             93                           92
                                                               89   89
  86                                                 87
                                      81        80
                                           79
                72
                                                                         70



                                                          55

  46                                                           46
                             39
                                                                    37

                                                                         27
                                                     24
                                           21
                                      19
                                                12
Despite much lower daily use than email, social networking attracts the highest volume of usage



    % DOING ACTIVITY DAILY
    NO. OF HOURS SPENT ON ACTIVITY PER WEEK
I3: Importance of online activities.
Bases: All respondents 48804




  4.6
                 4.4
                                                                        3.9

                72                                                             3.7


                               3.1                                                    2.9
                                                               55 2.7

  46                                                     2.3            46
                             39
                                                                              37
                                             1.7   1.8
                                       1.6
                                                                                     27
                                                         24
                                             21
                                       19
                                                   12
eCommerce is the least intrusive time to interact with consumers; target the path to purchase



    % ACTIVELY LOOKING FOR BRANDS
    % WHO FIND BRANDS INTRUSIVE
I4: Intrusiveness of brand contact.
Bases: All respondents 48804




                                                     49
                                                46

                                                               39
                                                                    37
                            35
                                                          33
  29                                  29                                 29
               26
                                           22




                                                     12
                                                15             16
                                      17                  18
                            19
  22                                       23                       22
                                                                         26
               28
Discover how the world lives online

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Drivers of online_behaviour

  • 1. Drivers of online behaviour Discover how the world lives online
  • 2. “The internet is everywhere, but it is not everywhere in the same way” Ien Ang
  • 3. Digital consumers needs sit along an axis between entertainment and personal management with the most frequent activities of social networking, email and news, sport, weather sitting along this axis. Despite social networking and email being communication platforms, they align to very different consumers needs which helps to explain how social networking is able to drive a greater volume of use than email, but also why consumers continue to use both platforms. However, these platforms remain amongst the most intrusive for brands to contact consumers in. By aligning to the shopping and browsing patterns of consumers, brands stand a better chance of avoiding rejection.
  • 4. A guide to the Digital life activities Connecting and sharing with others Source general information & learn Planning & organising your life online, uploading pictures to a photo online. Includes: ‘googling’ online online, including journey planners, sharing site or internet dating encyclopaedias and self educating using maps services online etc Keeping up to date with current Using internet banking, paying or Specialty websites that help you affairs, sports, culture and the checking your bills ,topping up pursue your personal interests & weather mobile phone/travel cards, doing tax hobbies or a blog/forum you read return etc or write Personal email account. Checking Purchasing online, whether it be Games you play on or via the inbox, writing and composing email groceries, cinema tickets, clothing, Internet, either single-player games messages gifts, flights or even services or multi-player games (not via a console) Watching video, listening to music Browsing for things to buy online or radio streaming or watching or offline; e.g. consumer reviews, on-demand TV programs websites, search engines
  • 5. Consumers needs span an axis between social entertainment and personal management NeedScope profiling of activities. Bases: All respondents 48804 SOCIAL: Sociable, friendly ENTERTAINMENT STIMULATION EMAIL: Effective, effecient KNOWLEDGE: Knowledgeable, informed ORGANISE: Under control, on top of things ADMIN: Under control, on top of things CONNECTION EMPOWERMENT SHOPPING: Fun, pleasure BROWSING: Knowledgeable, informed NEWS: Intelligent, thinking INTEREST: A sense of freedom, escape MULTIMEDIA: Amused, entertained REASSURANCE MANAGEMENT GAMING: Fun, pleasure
  • 6. The most frequent activities span this axis DAILY EVER % DOING ACTIVITY DAILY I1: Frequency of online activities. Bases: All respondents 48804 98 93 92 89 89 86 87 81 80 79 72 70 55 46 46 39 37 27 24 21 19 12
  • 7. Despite much lower daily use than email, social networking attracts the highest volume of usage % DOING ACTIVITY DAILY NO. OF HOURS SPENT ON ACTIVITY PER WEEK I3: Importance of online activities. Bases: All respondents 48804 4.6 4.4 3.9 72 3.7 3.1 2.9 55 2.7 46 2.3 46 39 37 1.7 1.8 1.6 27 24 21 19 12
  • 8. eCommerce is the least intrusive time to interact with consumers; target the path to purchase % ACTIVELY LOOKING FOR BRANDS % WHO FIND BRANDS INTRUSIVE I4: Intrusiveness of brand contact. Bases: All respondents 48804 49 46 39 37 35 33 29 29 29 26 22 12 15 16 17 18 19 22 23 22 26 28
  • 9. Discover how the world lives online