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BLENDER CYCLES – Wood Material – Image:
Texture, Coordinare & Separate Faces -
TUTORIAL
Assoc. Prof. Dr. Eng. Tihomir Dovramadjiev
Technical University of Varna
MTF, Department Industrial Design
tihomir.dovramadjiev@tu-varna.bg
DOI: 10.13140/RG.2.2.32520.52485
https://www.researchgate.net/publication/325545463_Blender_Cycles_-_Wood_Material_-
_Image_Texture_Coordinare_Separate_Faces_-_TUTORIAL
2018 DrTAD 2
Blender software – download
& license
Blender.org: “Open Source 3D creation.
Free to use for any purpose, forever.”
Blender software download:
https://www.blender.org/download/
Blender software license:
Free to use Blender for any purpose, including commercially or for
education. This freedom is being defined by Blender’s GNU General
Public License (GPL).
https://www.blender.org/about/
2018 DrTAD 3
Blender Cycles
Fig. 1. Activating Cycles Render + manual opening of second window
(Node Editor)
2018 DrTAD 4
Use Nodes
Fig. 2. Cube: Material & Use Nodes
2018 DrTAD 5
Default Nodes
Material Output Node
● The Material Output node is used to output surface material information to a surface object.
● Inputs
- Surface. The surface output of the material.
- Volume. Used to output of the different volume shaders.
Diffuse BSDF
● The Diffuse BSDF node is used to add Lambertian and Oren-Nayar diffuse reflection.
● Inputs
- Color. Color of the surface, or physically speaking, the probability that light is reflected or
transmitted for each wavelength.
- Roughness. Surface roughness; 0.0 gives standard Lambertian reflection, higher values
activate the Oren-Nayar BSDF.
- Normal. Normal used for shading; if nothing is connected the default shading normal is used.
- Properties. This node has no properties.
- Outputs. BSDF. Standard shader output.
Fig. 3. Diffuse behavior.
https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/shaders/diffuse.html
2018 DrTAD 6
Nodes composition
Fig. 4. Activated “Use Nodes” + Shader > Shows Nodes composition
2018 DrTAD 7
Adding Image Texture Node
Fig. 5. Adding Image Texture Node. Add > Texture > Image Texture
2018 DrTAD 8
Method to display &
connection
Fig. 6. Method to display/ shade objects in the 3D view: Rendered.
Established connection between 2 color points
2018 DrTAD 9
Open image
Fig. 7. Open image: pexels-photo-172276.jpg.
https://www.pexels.com/photo/abstract-antique-background-board-
172276/
2018 DrTAD 10
Open Image
Fig. 8. Image appear in Image Texture Node
2018 DrTAD 11
Adding Texture Coordinate
Node
Fig. 9. Adding Texture Coordinate Node. Add > Input > Texture
Coordinate
2018 DrTAD 12
Connection between Texture
Coordinate & Images Texture
Nodes
Fig. 10. Established connection between Generated point (Texture
Coordinate Node) and Vector point (Image Texture Node)
2018 DrTAD 13
Light & Use Nodes
Fig. 11. Selecting Lamp + Object data and Use Nodes
2018 DrTAD 14
Lamp strength and 1 render
result
Fig. 12. Render result (Lamp strength: 1000)
2018 DrTAD 15
World color and second cube
Fig. 13. Adding world color and second cube
2018 DrTAD 16
Render test
Fig. 14. Render test
2018 DrTAD 17
Working with mesh
Fig. 15. Selecting infront face of the second cube
2018 DrTAD 18
Separate face
Fig. 16. Separating face with “Section” (“P” key)
2018 DrTAD 19
The face as new object
Fig. 17. The face as new object (Cube.002)
2018 DrTAD 20
Adding image texture to
Cube.002
Fig. 18. Paste image texture to Cube.002
2018 DrTAD 21
Result view
Fig. 19. Result view
2018 DrTAD 22
Texture Mapping and 2 result
Fig. 20. Texture mapping of Cube.002 (Rotation: x, y and z = 90 deg.) and
result
2018 DrTAD 23
Resources
Pexels
https://www.pexels.com/photo-license/
https://www.pexels.com/photo/abstract-antique-background-board-172276/
Blender software
https://www.blender.org/
Material Node
https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/output/material.
html
Diffuse BSDF
https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/shaders/diffuse
.html
Image Texture Node
https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/textures/image.
html
Texture Coordinate Node
https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/input/texture_c
oordinate.html

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DrTAD Blender Cycles Tutorial – Wood Material - Image: Texture, Coordinare & Separate Faces

  • 1. BLENDER CYCLES – Wood Material – Image: Texture, Coordinare & Separate Faces - TUTORIAL Assoc. Prof. Dr. Eng. Tihomir Dovramadjiev Technical University of Varna MTF, Department Industrial Design tihomir.dovramadjiev@tu-varna.bg DOI: 10.13140/RG.2.2.32520.52485 https://www.researchgate.net/publication/325545463_Blender_Cycles_-_Wood_Material_- _Image_Texture_Coordinare_Separate_Faces_-_TUTORIAL
  • 2. 2018 DrTAD 2 Blender software – download & license Blender.org: “Open Source 3D creation. Free to use for any purpose, forever.” Blender software download: https://www.blender.org/download/ Blender software license: Free to use Blender for any purpose, including commercially or for education. This freedom is being defined by Blender’s GNU General Public License (GPL). https://www.blender.org/about/
  • 3. 2018 DrTAD 3 Blender Cycles Fig. 1. Activating Cycles Render + manual opening of second window (Node Editor)
  • 4. 2018 DrTAD 4 Use Nodes Fig. 2. Cube: Material & Use Nodes
  • 5. 2018 DrTAD 5 Default Nodes Material Output Node ● The Material Output node is used to output surface material information to a surface object. ● Inputs - Surface. The surface output of the material. - Volume. Used to output of the different volume shaders. Diffuse BSDF ● The Diffuse BSDF node is used to add Lambertian and Oren-Nayar diffuse reflection. ● Inputs - Color. Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength. - Roughness. Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF. - Normal. Normal used for shading; if nothing is connected the default shading normal is used. - Properties. This node has no properties. - Outputs. BSDF. Standard shader output. Fig. 3. Diffuse behavior. https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/shaders/diffuse.html
  • 6. 2018 DrTAD 6 Nodes composition Fig. 4. Activated “Use Nodes” + Shader > Shows Nodes composition
  • 7. 2018 DrTAD 7 Adding Image Texture Node Fig. 5. Adding Image Texture Node. Add > Texture > Image Texture
  • 8. 2018 DrTAD 8 Method to display & connection Fig. 6. Method to display/ shade objects in the 3D view: Rendered. Established connection between 2 color points
  • 9. 2018 DrTAD 9 Open image Fig. 7. Open image: pexels-photo-172276.jpg. https://www.pexels.com/photo/abstract-antique-background-board- 172276/
  • 10. 2018 DrTAD 10 Open Image Fig. 8. Image appear in Image Texture Node
  • 11. 2018 DrTAD 11 Adding Texture Coordinate Node Fig. 9. Adding Texture Coordinate Node. Add > Input > Texture Coordinate
  • 12. 2018 DrTAD 12 Connection between Texture Coordinate & Images Texture Nodes Fig. 10. Established connection between Generated point (Texture Coordinate Node) and Vector point (Image Texture Node)
  • 13. 2018 DrTAD 13 Light & Use Nodes Fig. 11. Selecting Lamp + Object data and Use Nodes
  • 14. 2018 DrTAD 14 Lamp strength and 1 render result Fig. 12. Render result (Lamp strength: 1000)
  • 15. 2018 DrTAD 15 World color and second cube Fig. 13. Adding world color and second cube
  • 16. 2018 DrTAD 16 Render test Fig. 14. Render test
  • 17. 2018 DrTAD 17 Working with mesh Fig. 15. Selecting infront face of the second cube
  • 18. 2018 DrTAD 18 Separate face Fig. 16. Separating face with “Section” (“P” key)
  • 19. 2018 DrTAD 19 The face as new object Fig. 17. The face as new object (Cube.002)
  • 20. 2018 DrTAD 20 Adding image texture to Cube.002 Fig. 18. Paste image texture to Cube.002
  • 21. 2018 DrTAD 21 Result view Fig. 19. Result view
  • 22. 2018 DrTAD 22 Texture Mapping and 2 result Fig. 20. Texture mapping of Cube.002 (Rotation: x, y and z = 90 deg.) and result
  • 23. 2018 DrTAD 23 Resources Pexels https://www.pexels.com/photo-license/ https://www.pexels.com/photo/abstract-antique-background-board-172276/ Blender software https://www.blender.org/ Material Node https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/output/material. html Diffuse BSDF https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/shaders/diffuse .html Image Texture Node https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/textures/image. html Texture Coordinate Node https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/input/texture_c oordinate.html