Edtech.3
SIMPLE CREATIONS

           REPORTERS
        Abellano, Jeraldyn C.
           Almada, Ruth
             Plaza, Sally
           Ruiz, Ronilyn
          Verano, Jerome
          Zarzua, Analyn
DESCRIPTION

• Students can be assigned to create
  their software materials to
  supplement the need for relevant
  and effective materials.
There are available software
materials such as creative writer (by
Microsoft) on writing, KidWork
Deluxe (by Davidson) on drawing and
painting, and Mediaware (by
Humanities software) on multimedia.
Edtech.3
EXAMPLE

     When providing instruction to
students, often it is helpful to provide a
simple recorded demonstration of a
specific task or activity in addition to
textual documentation.
Such educational tutorials, also often
referred to as screen casts, can be created
using a software capture program that
records cursor movement, typing, or other
on-screen activity as well as narration.
       This hands-on workshop will
introduce the free screen casting tool and
explore several practical applications for
implementing simple educational tutorials
in the classroom.
Participants will create a short
instructional screen cast and learn
how to post it in Blackboard.
What is Screen casting?

      Screen casting is becoming an increasingly
common tool for online instruction. The
workshop introduction will focus on the process
of conceptualizing educational tutorials, asking
important pedagogical questions, story boarding
ideas, and deciding on the most appropriate
method for distribution of content.
Learners will use Camtasia Studio,
a Screen casting program offering
features and options that enhance
instruction by capturing lectures,
recording and highlighting interaction
with website tours or software
applications, and using closed captioning
to expand accessibility.
Participants will create a brief
instructional screencast demonstrating
various features.
Example:
Edtech.3
Screen Casting Software
ABILITIES OF CREATIVITY

1. ANALYZING
      Distinguishing similarities and
   differences/ seeing the project as a
   problem to be solved.
2. SYNTHESIZING
            Making spontaneous
connections among ideas, thus
generating interesting or new ideas.
3. PROMOTING
            Selling of new ideas to allow
the public to test the ideas themselves.
Purpose


  Its purpose is to develop the creativity
skill of the students by creative and
constructive thinking.
   To develop their skill of analyzing,
synthesizing, and promoting.
Teaches the student to evaluate
the completed work.
  Gives whole hearted purposeful
activity.
ADVANTAGES


  Students can create their software
materials to supplement the need for
relevant and effective materials.
The creativity of the students will be
enhance by providing an activity/
project that involves simple creation.
   It develops the student’s skill in
planning and implementing the
assigned project through a creative way.
  It also develops the student’s way of
assembling, designing or building a
project assigned by the teacher.
DISADVANTAGES

   It would be hard for the passive learner
to adopt this kind of learning task.
However, it’s a challenge for him.
   Computer illiterate child would have
difficulties in performing the task.
ROLE OF THE TEACHER

The teacher gives the task.
 She is an engineer.
She is a provider.
She is a guide/ facilitator.
She is a designer.
How to develop creativity?

1. Define the task.
     Clarify the goal of the completed
   project to the student.
2. Brainstorm
      The students themselves will be
allowed to generate their own ideas on
the project. Rather than shoot down
ideas, the teacher encourages idea
exchange.
3. Judge the ideas.
      The students themselves make
an appraisal for or against any idea.
Only when students are completely
off track should the teacher
intervene.
4. Act.
      The students do their work with
the teacher as a facilitator.
5. Adopt flexibility.
      The students should be allowed
to shift gears and not follow an
action path rigidly.
REFERENCE

http://www.niu.edu/facdev/programs/descrip
tions/basic.shtml
 EDUCATIONAL TECHNOLOGY 2 BOOK
Edtech.3

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Edtech.3

  • 2. SIMPLE CREATIONS REPORTERS Abellano, Jeraldyn C. Almada, Ruth Plaza, Sally Ruiz, Ronilyn Verano, Jerome Zarzua, Analyn
  • 3. DESCRIPTION • Students can be assigned to create their software materials to supplement the need for relevant and effective materials.
  • 4. There are available software materials such as creative writer (by Microsoft) on writing, KidWork Deluxe (by Davidson) on drawing and painting, and Mediaware (by Humanities software) on multimedia.
  • 6. EXAMPLE When providing instruction to students, often it is helpful to provide a simple recorded demonstration of a specific task or activity in addition to textual documentation.
  • 7. Such educational tutorials, also often referred to as screen casts, can be created using a software capture program that records cursor movement, typing, or other on-screen activity as well as narration. This hands-on workshop will introduce the free screen casting tool and explore several practical applications for implementing simple educational tutorials in the classroom.
  • 8. Participants will create a short instructional screen cast and learn how to post it in Blackboard.
  • 9. What is Screen casting? Screen casting is becoming an increasingly common tool for online instruction. The workshop introduction will focus on the process of conceptualizing educational tutorials, asking important pedagogical questions, story boarding ideas, and deciding on the most appropriate method for distribution of content.
  • 10. Learners will use Camtasia Studio, a Screen casting program offering features and options that enhance instruction by capturing lectures, recording and highlighting interaction with website tours or software applications, and using closed captioning to expand accessibility.
  • 11. Participants will create a brief instructional screencast demonstrating various features.
  • 15. ABILITIES OF CREATIVITY 1. ANALYZING Distinguishing similarities and differences/ seeing the project as a problem to be solved.
  • 16. 2. SYNTHESIZING Making spontaneous connections among ideas, thus generating interesting or new ideas. 3. PROMOTING Selling of new ideas to allow the public to test the ideas themselves.
  • 17. Purpose Its purpose is to develop the creativity skill of the students by creative and constructive thinking. To develop their skill of analyzing, synthesizing, and promoting.
  • 18. Teaches the student to evaluate the completed work. Gives whole hearted purposeful activity.
  • 19. ADVANTAGES Students can create their software materials to supplement the need for relevant and effective materials.
  • 20. The creativity of the students will be enhance by providing an activity/ project that involves simple creation. It develops the student’s skill in planning and implementing the assigned project through a creative way. It also develops the student’s way of assembling, designing or building a project assigned by the teacher.
  • 21. DISADVANTAGES It would be hard for the passive learner to adopt this kind of learning task. However, it’s a challenge for him. Computer illiterate child would have difficulties in performing the task.
  • 22. ROLE OF THE TEACHER The teacher gives the task. She is an engineer. She is a provider. She is a guide/ facilitator. She is a designer.
  • 23. How to develop creativity? 1. Define the task. Clarify the goal of the completed project to the student.
  • 24. 2. Brainstorm The students themselves will be allowed to generate their own ideas on the project. Rather than shoot down ideas, the teacher encourages idea exchange.
  • 25. 3. Judge the ideas. The students themselves make an appraisal for or against any idea. Only when students are completely off track should the teacher intervene.
  • 26. 4. Act. The students do their work with the teacher as a facilitator. 5. Adopt flexibility. The students should be allowed to shift gears and not follow an action path rigidly.