This document summarizes interviews with 10 Finnish educators about their use of Second Life for education. Key findings include:
1) Educators were able to create authentic learning contexts and tasks in Second Life that simulated real-world scenarios like international trade fairs and hospitals. This increased student engagement and ownership of learning.
2) Second Life facilitated access to experts, multiple perspectives, and collaboration between organizations, businesses, and the third sector through events and networking.
3) Collaboration was a norm in Second Life and students were more eager to collaborate, sometimes continuing sessions past their scheduled end time.
4) While many aspects of authentic e-learning were achieved in Second Life, assessment was not discussed and needs