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PRINCIPLES AND
ELEMENTS OF
DESIGN
(Dressmaking)
ART AND DESIGN
•Is the application
of skill and taste
that make a thing
beautiful.
- Clothes are worn to
emphasize the good
points and hide the
defects or imperfection
of our physical trait.
Principles of Design
Good outfit should have
proportion, balance, harmony,
emphasis and rhythm to express
art principles
elementsandprinciplesofdesign-170717131708.ppt
1. Proportion
• In design involves the
relationship of one part to
another. Uneven space
relationships are more
interesting than even ones.
elementsandprinciplesofdesign-170717131708.ppt
elementsandprinciplesofdesign-170717131708.ppt
elementsandprinciplesofdesign-170717131708.ppt
In choosing accessories,
proportion should always be
considered.
For example, a woman with
large facial features would not
choose a small bag or a small
hat which will make her feature
even larger, or vice-versa.
2. Balance
•is the feeling of rest
and equilibrium. This
is essential to the total
design of a costume.
Kinds of balance
1. Formal or
Symmetrical Balance
•Is achieved when two
sides of a design are
alike on either side of its
vertical center. Balance
in the use of color is
essential for a pleasing
effect.
2. Informal balance
or Asymmetrical
Balance
is achieved by using
space, color, and the
varying importance
of objects to produce
a feeling of rest.
elementsandprinciplesofdesign-170717131708.ppt
3.
3. Radial Balance
When major parts
of the garment
design radiate
from the central
part of the
garment, creating
a sunburst.
elementsandprinciplesofdesign-170717131708.ppt
3. Harmony
•is the pleasing
combination of hues,
values, and
intensities.
elementsandprinciplesofdesign-170717131708.ppt
4. Emphasis
• means that one part of a
design must be more
important than the other
parts. The eye should go
first to this part.
elementsandprinciplesofdesign-170717131708.ppt
5. Rhythm
• is the movement of the eye
from one part of the design
to other parts. Repetition of
a line or shape is one of the
most common ways of
attaining rhythm.
elementsandprinciplesofdesign-170717131708.ppt
Rhythm could be depicted to:
A. Repetition- Rhythm
could be achieved by
repetition or regular
recurrence of motifs of
design, shapes,
buttons, tucks, pleats,
laces, edgings, color,
textures, fabric
designs etc.
b. Progression
- Rhythm is also
created by
progression or by
gradation.
Gradation implies a
gradual increase or
decrease of similar
design elements.
c. Transition
Is a fluid
rhythm created
when a curved
line leads the
eye over an
angle
d. Radiation
• Rhythm by
radiation
creates a
feeling of
movement in
different
directions.
e.
e. Continuous line movement-
This type of rhythm
is obtained by
flowing lines of
trims, bands of
color, fabric designs
etc, which make the
eye move in a
continuous line.
elementsandprinciplesofdesign-170717131708.ppt
elementsandprinciplesofdesign-170717131708.ppt
elementsandprinciplesofdesign-170717131708.ppt
elementsandprinciplesofdesign-170717131708.ppt
Activity
• Make clothes applying the ff. principles of design
1.Proportion
2.Symmetrical balance
3.Asymmetrical balance
4.Radial balance
5.Emphasis
6.Progression rhythm
7.Transition rhythm
8.Radiation rhytm
ELEMENTS
OF DESIGN
1. Line
• The basic part of any design is
formed by lines
• The eye tends to follow the
direction of the line in a dress
design or in the fabric of the
dress.
Horizontal Line
Gives the
impression
of shorter
and heavier
Vertical line
- gives the
impression
of height.
2. Form
Refers to the shape of an object as
determined by line.
Silhouette is the term used to describe
form which may repeat, may contrast, or be
transitional
3. Texture
• It appeals strongly to the
sense of touch, whether it is
coarse, fine, smooth, rough,
wrinkled, sleek, glossy,
slippery.
elementsandprinciplesofdesign-170717131708.ppt
Textures as well as lines
can create illusions, one
must choose textures for
clothes that will
harmonize with the over-
all design.
A soft wool
will give a
quite different
effect from
the gloss and
sheen of the
satin in the
evening
dress.
Bulky, rough
fabrics tend
to increase
the size of a
design,
whereas
smooth
fabrics
decrease it.
4. Shapes
• Clothes reveal or disguise the natural body
contour or shape. Choosing the right
clothing shapes will make the person more
flattering. Wide, full shapes clothes will
make you look larger while trim, compact
dress will make you look smaller.
Straight, tubular
shapes will
make the wearer
look taller while
fitted clothes will
reveal the
natural body
contours.
5. Color
• Is light contains within itself all the sun s
‟
rays, and when it is broken into
wavelengths of light, a sensation is
produced, upon the retina of the eye
Use of color in clothes
1. Black, dark tones or deeply grayed colors
tend to make the figure appear smaller or
slimmer than bright or light colors
2. A plain color makes the figure look
slimmer than a combination of contrasting
colors.
3. A very small figure should not wear
over large designs in prints, plaids, or
stripes;
4. Contrast and accent should be done
with care.
elementsandprinciplesofdesign-170717131708.ppt
elementsandprinciplesofdesign-170717131708.ppt
elementsandprinciplesofdesign-170717131708.ppt

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elementsandprinciplesofdesign-170717131708.ppt

  • 2. ART AND DESIGN •Is the application of skill and taste that make a thing beautiful.
  • 3. - Clothes are worn to emphasize the good points and hide the defects or imperfection of our physical trait.
  • 4. Principles of Design Good outfit should have proportion, balance, harmony, emphasis and rhythm to express art principles
  • 6. 1. Proportion • In design involves the relationship of one part to another. Uneven space relationships are more interesting than even ones.
  • 10. In choosing accessories, proportion should always be considered. For example, a woman with large facial features would not choose a small bag or a small hat which will make her feature even larger, or vice-versa.
  • 11. 2. Balance •is the feeling of rest and equilibrium. This is essential to the total design of a costume.
  • 12. Kinds of balance 1. Formal or Symmetrical Balance •Is achieved when two sides of a design are alike on either side of its vertical center. Balance in the use of color is essential for a pleasing effect.
  • 13. 2. Informal balance or Asymmetrical Balance is achieved by using space, color, and the varying importance of objects to produce a feeling of rest.
  • 15. 3. 3. Radial Balance When major parts of the garment design radiate from the central part of the garment, creating a sunburst.
  • 17. 3. Harmony •is the pleasing combination of hues, values, and intensities.
  • 19. 4. Emphasis • means that one part of a design must be more important than the other parts. The eye should go first to this part.
  • 21. 5. Rhythm • is the movement of the eye from one part of the design to other parts. Repetition of a line or shape is one of the most common ways of attaining rhythm.
  • 23. Rhythm could be depicted to: A. Repetition- Rhythm could be achieved by repetition or regular recurrence of motifs of design, shapes, buttons, tucks, pleats, laces, edgings, color, textures, fabric designs etc.
  • 24. b. Progression - Rhythm is also created by progression or by gradation. Gradation implies a gradual increase or decrease of similar design elements.
  • 25. c. Transition Is a fluid rhythm created when a curved line leads the eye over an angle
  • 26. d. Radiation • Rhythm by radiation creates a feeling of movement in different directions.
  • 27. e. e. Continuous line movement- This type of rhythm is obtained by flowing lines of trims, bands of color, fabric designs etc, which make the eye move in a continuous line.
  • 32. Activity • Make clothes applying the ff. principles of design 1.Proportion 2.Symmetrical balance 3.Asymmetrical balance 4.Radial balance 5.Emphasis 6.Progression rhythm 7.Transition rhythm 8.Radiation rhytm
  • 34. 1. Line • The basic part of any design is formed by lines • The eye tends to follow the direction of the line in a dress design or in the fabric of the dress.
  • 36. Vertical line - gives the impression of height.
  • 37. 2. Form Refers to the shape of an object as determined by line. Silhouette is the term used to describe form which may repeat, may contrast, or be transitional
  • 38. 3. Texture • It appeals strongly to the sense of touch, whether it is coarse, fine, smooth, rough, wrinkled, sleek, glossy, slippery.
  • 40. Textures as well as lines can create illusions, one must choose textures for clothes that will harmonize with the over- all design.
  • 41. A soft wool will give a quite different effect from the gloss and sheen of the satin in the evening dress.
  • 42. Bulky, rough fabrics tend to increase the size of a design, whereas smooth fabrics decrease it.
  • 43. 4. Shapes • Clothes reveal or disguise the natural body contour or shape. Choosing the right clothing shapes will make the person more flattering. Wide, full shapes clothes will make you look larger while trim, compact dress will make you look smaller.
  • 44. Straight, tubular shapes will make the wearer look taller while fitted clothes will reveal the natural body contours.
  • 45. 5. Color • Is light contains within itself all the sun s ‟ rays, and when it is broken into wavelengths of light, a sensation is produced, upon the retina of the eye
  • 46. Use of color in clothes 1. Black, dark tones or deeply grayed colors tend to make the figure appear smaller or slimmer than bright or light colors 2. A plain color makes the figure look slimmer than a combination of contrasting colors.
  • 47. 3. A very small figure should not wear over large designs in prints, plaids, or stripes; 4. Contrast and accent should be done with care.