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EPE 312 
EDUCATIONAL 
TECHNOLOGY 2 
Leynard Leal Gripal
Learning Objects 
“A collection of content items, practice 
items, and assessment items that are 
combined based on a single learning 
objective"
Learning Objects 
• Learning objects are a new way of 
thinking about learning content. 
Traditionally, content comes in a several 
hour chunk. Learning objects are much 
smaller units of learning, typically ranging 
from 2 minutes to 15 minutes. 
• Are self-contained – each learning object 
can be taken independently
Learning Objects 
• Are reusable – a single learning object may be 
used in multiple contexts for multiple purposes 
• Can be aggregated – learning objects can be 
grouped into larger collections of content, 
including traditional course structures 
• Are tagged with metadata – every learning 
object has descriptive information allowing it to 
be easily found by a search
Instructional Plans 
1. Gather information on any important 
Situational Factors; 
2. Formulate the learning Goals for the 
course; 
3. Select the Teaching/Learning Activities 
needed for the goals; and 
4. Formulate the kinds of Feedback and 
Assessment needed.
Instructional Systems Design 
Created to determine the feasibility and 
desirability of developing an instructional 
solution to a “problem”. There are number 
of models out there that focuses not only 
on classroom set up but also to product 
and system. 
Known as ISD or ISD Model
Instructional Design Process 
Instructional design can be also described 
using the process involved. At the most 
basic level, the following are the questions 
needed to be answered: 
Where are we going? 
How we will get there? 
How will we know when we have arrived?
Instructional Design Process 
These questions can be translated to 
major activities. The following activities 
are: 
• Perform an instructional analysis. 
• Develop an instructional strategy. 
• Develop and conduct an evaluation.
Dick & Reiser Model (1996)
Dick & Reiser ISD Model 
• Narrative is very easy to comprehend and 
straightforward. 
• The author’s description is influenced by 
their experience and expertise in 
educational psychology, measurement 
and evaluation.
Assessment 
Using the learning object 
Haute Couture as a guide create a 
learning object using the 
Dick & Reiser ISD Model from the 
DETAILED LESSON PLANS you created. 
Critic of the learning object will be done 
after.
EPE 312 Intro Learning Object

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EPE 312 Intro Learning Object

  • 1. EPE 312 EDUCATIONAL TECHNOLOGY 2 Leynard Leal Gripal
  • 2. Learning Objects “A collection of content items, practice items, and assessment items that are combined based on a single learning objective"
  • 3. Learning Objects • Learning objects are a new way of thinking about learning content. Traditionally, content comes in a several hour chunk. Learning objects are much smaller units of learning, typically ranging from 2 minutes to 15 minutes. • Are self-contained – each learning object can be taken independently
  • 4. Learning Objects • Are reusable – a single learning object may be used in multiple contexts for multiple purposes • Can be aggregated – learning objects can be grouped into larger collections of content, including traditional course structures • Are tagged with metadata – every learning object has descriptive information allowing it to be easily found by a search
  • 5. Instructional Plans 1. Gather information on any important Situational Factors; 2. Formulate the learning Goals for the course; 3. Select the Teaching/Learning Activities needed for the goals; and 4. Formulate the kinds of Feedback and Assessment needed.
  • 6. Instructional Systems Design Created to determine the feasibility and desirability of developing an instructional solution to a “problem”. There are number of models out there that focuses not only on classroom set up but also to product and system. Known as ISD or ISD Model
  • 7. Instructional Design Process Instructional design can be also described using the process involved. At the most basic level, the following are the questions needed to be answered: Where are we going? How we will get there? How will we know when we have arrived?
  • 8. Instructional Design Process These questions can be translated to major activities. The following activities are: • Perform an instructional analysis. • Develop an instructional strategy. • Develop and conduct an evaluation.
  • 9. Dick & Reiser Model (1996)
  • 10. Dick & Reiser ISD Model • Narrative is very easy to comprehend and straightforward. • The author’s description is influenced by their experience and expertise in educational psychology, measurement and evaluation.
  • 11. Assessment Using the learning object Haute Couture as a guide create a learning object using the Dick & Reiser ISD Model from the DETAILED LESSON PLANS you created. Critic of the learning object will be done after.