This document summarizes research exploring educators' use and acceptance of social networking and gamification features on open educational repositories. The researchers surveyed educators on their perceptions and use of the KlasCement open repository. Educators found the site easy to use and useful but were not using it primarily as a social network. While educators were open to some gamification features like badges, they were less interested in features like public profiles showing what they downloaded or challenges for receiving badges. Educators were most motivated to share resources on getting feedback to improve their materials or feeling more professional, rather than for performance-based reasons like leaderboards or awards.
Related topics: