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Fablabs as Hands-on Learning Spaces Frank Kresin / Research Director institute for art, science & technology
Collaborations between Users Designers Programmers Artists & Scientists Publish or Perish => Demo or Die
USERS AS DESIGNERS
 
OPEN SOURCE / CONTENT / DATA  HARDWARE
3D PRINTING
OPEN DESIGN - technology 3D LASERCUT OBJECT - UNKNOWN 3D CNC STRUCTURE - FABLAB BCN 3D PRINTED WHISTLES - FABLAB UTRECHT BLUEPRINT - JORN VAN ECK 3D PRINTED ARCHITECTURE - D SHAPE FAB @ HOME 3D BIOPRINTING- ORGANOVO 3D FABLAB HOUSE - FABLAB BCN 3D PRINTED OBJECT - HUNG CHE LIN
OPEN DESIGN OPEN SOURCE HOUSE C_MM_N - OPEN SOURCE CAR
OPEN DESIGN FABLAB @ WAAG SOCIETY
FABLAB TOOLS
http://www.arduino.cc/
 
FABLAB @ NORWAY
 
FAB LAB Mission Fablabs are a global network of local labs, enabling invention by providing access for individuals to tools for digital fabrication. Access You can use the Fablab to make almost anything (that doesn't hurt anyone); you must learn to do it yourself, and you must share use of the lab with other uses and users. Education Training in the fab lab is based on doing projects and learning from peers; you're expected to contribute to documentation and instruction.
 
 
Personal Power Plant http://www.instructables.com/id/personal-powerPlant/
SelfCity Wearable http://fablab.waag.org/selfcity
MooiMuis http://fablab.waag.org/mooimuis/
ChocoPI http://amsterdam.fablab.nl/node/1719/ & http://chocopi.blogspot.com/
Design for your future self – PICNIC’11
q LemonBow http://www.lemonbow-swimwear.com/
FabFi http://fabfi.fablab.af/
open prosthetics http://amsterdam.fablab.nl/node/1943
PRINCIPLES The best producer is the actual user He/she can learn to build (almost) anything Share blueprints & stand on the shoulders of others A network of Fablabs over the world (more than 60) Connected by video conferencing links
“ Once you start drawing or making things, you open up new possibilities of discovery. Doodling, drawing, modeling. Sketch make things, and you're likely to encourage accidental discoveries. At the most fundamental level, what we're talking about is play, about exploring borders.”
DESIGN THINKING Design Thinking is a practice & process to solve problems and develop and improve situations, products or services by using applied, practical creativity. The intention of Design Thinking is improve the quality of life – on a big and a small scale.
 
DESIGN “STANCE” Empathy Integral Thinking Optimism Experiments Collaboration
DESIGN THINKING FOR EDUCATORS http://www.designthinkingforeducators.com/
http://www.designthinkingforeducators.com/
CASE: UVA February - May 2010 Collaboration UvA – Waag Society Professor: dr. Michel Avital Course: Information and Innovation Department of Economics 50 students Using Fablabs & Design Thinking to teach students how to innovate. Proces precedes over results Challenge: design a product or service for  Sustainable Urban Living in a Digital Age More info: http://avital.feb.uva.nl/Courses_dev/info+innovation.html
Develop IT-enabled solutions in novel situations Practice collective thinking and teamwork Gain an insight to the way things around you work  Be creative, generate and evaluate ideas, design everything better  Thrive on your success rather than be bogged down with constraints Increase the impact of your ideas by persuasive communication  Learn to see the whole picture with the systems approach  Apply and enhance your research skills  LEARNING GOALS Pictures: http://www.flickr.com/photos/34773415@N05/sets/72157623552461797/
PROCESS Theory lessons Introduction to the Fablab & Design Thinking Presenting the Assignment Developing Paper Prototypes Research User Preferences and Constraints Developing Prototypes Feedback on Results & Process http://www.flickr.com/photos/34773415@N05/sets/72157623552461797/
 
 
 
 
Sustainable Fitnesstrainer http://group09.wordpress.com/
Testimonials "I can honestly say that the course was the most interesting and most enjoyable of the classes I have taken...I plan on putting the project that was completed in this class on my resume.” "Challenging course, a lot of self-directed thinking...Lot's of practical, hands-on experience.” "Wow, this was a challenging class. Not so much in the sense of quantitative work, but as it requires me to figure out how things really work. I learned so much.”   "Good learning environment and good teamwork. It was an excellent opportunity to experience project development in a safe environment.”
WHAT DO STUDENTS LEARN? Sharing & Collaborating Product development Prototyping Processes Innovation Processes User Research Mindset of the designer: solving problems …
QUEST How can Fablabs & hands-on design-thinking be employed by your company or  institution? What do you need for this and what are the gains?
 
Frank Kresin Research Director Waag Society @kresin waag.org [email_address]

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Fablabs in Higher Education

  • 1. Fablabs as Hands-on Learning Spaces Frank Kresin / Research Director institute for art, science & technology
  • 2. Collaborations between Users Designers Programmers Artists & Scientists Publish or Perish => Demo or Die
  • 4.  
  • 5. OPEN SOURCE / CONTENT / DATA HARDWARE
  • 7. OPEN DESIGN - technology 3D LASERCUT OBJECT - UNKNOWN 3D CNC STRUCTURE - FABLAB BCN 3D PRINTED WHISTLES - FABLAB UTRECHT BLUEPRINT - JORN VAN ECK 3D PRINTED ARCHITECTURE - D SHAPE FAB @ HOME 3D BIOPRINTING- ORGANOVO 3D FABLAB HOUSE - FABLAB BCN 3D PRINTED OBJECT - HUNG CHE LIN
  • 8. OPEN DESIGN OPEN SOURCE HOUSE C_MM_N - OPEN SOURCE CAR
  • 9. OPEN DESIGN FABLAB @ WAAG SOCIETY
  • 12.  
  • 14.  
  • 15. FAB LAB Mission Fablabs are a global network of local labs, enabling invention by providing access for individuals to tools for digital fabrication. Access You can use the Fablab to make almost anything (that doesn't hurt anyone); you must learn to do it yourself, and you must share use of the lab with other uses and users. Education Training in the fab lab is based on doing projects and learning from peers; you're expected to contribute to documentation and instruction.
  • 16.  
  • 17.  
  • 18. Personal Power Plant http://www.instructables.com/id/personal-powerPlant/
  • 21. ChocoPI http://amsterdam.fablab.nl/node/1719/ & http://chocopi.blogspot.com/
  • 22. Design for your future self – PICNIC’11
  • 26. PRINCIPLES The best producer is the actual user He/she can learn to build (almost) anything Share blueprints & stand on the shoulders of others A network of Fablabs over the world (more than 60) Connected by video conferencing links
  • 27. “ Once you start drawing or making things, you open up new possibilities of discovery. Doodling, drawing, modeling. Sketch make things, and you're likely to encourage accidental discoveries. At the most fundamental level, what we're talking about is play, about exploring borders.”
  • 28. DESIGN THINKING Design Thinking is a practice & process to solve problems and develop and improve situations, products or services by using applied, practical creativity. The intention of Design Thinking is improve the quality of life – on a big and a small scale.
  • 29.  
  • 30. DESIGN “STANCE” Empathy Integral Thinking Optimism Experiments Collaboration
  • 31. DESIGN THINKING FOR EDUCATORS http://www.designthinkingforeducators.com/
  • 33. CASE: UVA February - May 2010 Collaboration UvA – Waag Society Professor: dr. Michel Avital Course: Information and Innovation Department of Economics 50 students Using Fablabs & Design Thinking to teach students how to innovate. Proces precedes over results Challenge: design a product or service for Sustainable Urban Living in a Digital Age More info: http://avital.feb.uva.nl/Courses_dev/info+innovation.html
  • 34. Develop IT-enabled solutions in novel situations Practice collective thinking and teamwork Gain an insight to the way things around you work Be creative, generate and evaluate ideas, design everything better Thrive on your success rather than be bogged down with constraints Increase the impact of your ideas by persuasive communication Learn to see the whole picture with the systems approach Apply and enhance your research skills LEARNING GOALS Pictures: http://www.flickr.com/photos/34773415@N05/sets/72157623552461797/
  • 35. PROCESS Theory lessons Introduction to the Fablab & Design Thinking Presenting the Assignment Developing Paper Prototypes Research User Preferences and Constraints Developing Prototypes Feedback on Results & Process http://www.flickr.com/photos/34773415@N05/sets/72157623552461797/
  • 36.  
  • 37.  
  • 38.  
  • 39.  
  • 41. Testimonials "I can honestly say that the course was the most interesting and most enjoyable of the classes I have taken...I plan on putting the project that was completed in this class on my resume.” "Challenging course, a lot of self-directed thinking...Lot's of practical, hands-on experience.” "Wow, this was a challenging class. Not so much in the sense of quantitative work, but as it requires me to figure out how things really work. I learned so much.” "Good learning environment and good teamwork. It was an excellent opportunity to experience project development in a safe environment.”
  • 42. WHAT DO STUDENTS LEARN? Sharing & Collaborating Product development Prototyping Processes Innovation Processes User Research Mindset of the designer: solving problems …
  • 43. QUEST How can Fablabs & hands-on design-thinking be employed by your company or institution? What do you need for this and what are the gains?
  • 44.  
  • 45. Frank Kresin Research Director Waag Society @kresin waag.org [email_address]

Editor's Notes

  • #12: Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.
  • #24: perfect fit swimwear key value for fabricators: use the benefits of the new technology. no stitiching needed
  • #30: People Centred (versus Product Centred) Build to learn (versus think first / build later) Inter- and transdisciplinary collaborations
  • #33: Boekje: Design Thinking for Educators