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SCHOOL OF ARCHITECTURE, BUILDING & DESIGN
Research Unit for Modern Architecture Studies in Southeast Asia
Foundation of Natural Build Environment (FNBE)
Creative Thinking Skills [FDES 0213]
Prerequisite: None
Lecturers: Ms Delliya Zain and Miss Norma Sulaiman
Final Project
The Game Tournament – Creating a Game out of Daily Objects
25% Individual + 15% Group Work = 40% total marks
PART A -Individual Presentation and Submission: W12 – Presentation during Tutorial Class
PART B -Group Presentation Date: W18 - 13th August 2013 (2-6PM at TBC)
Introduction
Games are an integral part of all societies. Like work and relationships, they are an expression of some basic part of
the human nature. Games are formalized expressions of play which allow people to go beyond immediate imagination
and direct physical activity. Games capture the ideas and behaviors of people at one period of time and carry that
through time to their descendants. Games like Xiangqi and Go illustrate the thinking of the military leaders centuries
ago.
Today millions of people around the world are constantly online at work, at home and on mobile phones. Social sites
are popular with students, professionals and anyone who wants to see each others’ thoughts, photos, videos, and
recommendations. People are having less face to face interaction. Social networking and casual games online or
mobile can be a huge waste of time, both at home and at work.
A non digital game could help us improve our social relationship, strengthens team work, improves our health and also
increase creativity.
Objectives of Project
The objective of this project:
1. To understand the modes of thinking commonly associated with critical thinking (left-brain), creative thinking (right
brain) as well as holistic (whole brain) thinking.
2. To implement divergent and convergent thinking methods in researching, developing and presenting ideas and
conclusions in the form of tangible statements.
Learning Outcomes of this Project
On successful completion of this subject, students will be able to demonstrate the following:
1. Recognize the characteristics of critical and creative thinking and their applications in students’ personal and
working lives
2. Identify the importance of expressing personal opinions as part of academic development and the systematic
journey(s) taken to evolve these statements
2
Tasks - Methodology
Introduction:
This project is divided into two parts; Part A (individual) and Part B (group). The main task of this project is to create
an actual interactive game from the given daily object. The second part of this project is to plan and organise a
GAME TOURNAMENT. The GAME TOURNAMENT is play-offs where all of the “units” will play all 15 games create by
the students and they will collect points to be the Champion.
Individually the game should achieve the followings;
1. The game should be able to improve our social relationship and communication or strengthens team work or
improves our emotion or also increase creativity. No doubt the game should be fun, exciting and challenging
mentally and physically.
2. The game should be categorise as only one of the followings;
a. A competitive game
b. A cooperative game
c. Both a competitive and cooperative game
3. The game is created creatively base on the daily object given. (Originality)
The game should consider freshness and replay-ability, surprises, equal opportunity, winning chances, no “king maker
effect”, no early elimination, reasonable waiting time, creative control, uniformity, quality of components, target group,
consistency of rules, tension level, learning and mastering a game, and level of complexity.
“Part A” is an individual component. Individually students are required to investigate and understand the capabilities of
the given object and the making of the game. Eventually through creative process, experimentation, investigation and
exploration each student will have to propose an appropriate game for the given object. Once presented, the best
game in the “unit” of 4-5 students will be brought forward to PART B.
“Part B” is a group component. As a unit, students are required to polish the chosen game from PART A to suit the
GAME TOURNAMENT event. This will mean that in groups they will need to prepare supporting elements and
materials for the tournament, make adjustment to the selected game so that it will be suitable for the tournament
session, to plan and organise the tournament session etc, to promote the game and event and to teach other
classmates how to play the game. To make the GAME TOURNAMENT successful it takes the collaboration of the
whole batch.
PART A:
Individually the students will have to do the followings;
1. To find information on GAMES and to understand it. (To understand the meaning of games, the types of
games, related games, the factors that involves in creating games etc.)
2. To understand and experiment the given OBJECT. (To get to know the object better, understand the object’s
characteristic, specialty, weakness, capabilities etc)
3. To come up with a lot of ideas before settling to one idea. (which requires students to try and error, improve
the given object and using the creative ideas tool and techniques such as brains storming and FFOE)
4. To prepare a well organised bind A4 documentation booklet. This booklet should contain the followings;
a. The objective and information about the proposed game
b. Idea development and process (the use of creative tools and techniques)
c. Experimentation, research and investigation
d. A simple illustration of the game’s logo, name, and packaging.
e. To include the games instructions and rules etc
5. To finally present their ideas as a short video presentation to show how the game works.
The final presentation and submission is a short video presentation of the game and an A4 documentation booklet.
3
PART B:
In groups (units) the students will have to do the followings as a team;
1. To understand, improve, elaborate and refine the chosen game through creative tools and techniques to suit
the tournament. (To improve the games instructions, rules, components, objectives, etc)
2. To plan and organise the GAME TOURNAMENT event. Which include preparing the props and items, to plan
out the layout, the tournament chart, the certificate and trophy for the winners etc.
3. To prepare and present the followings;
a. A promo-video which includes the instruction on how to play the game.
b. The plan, layout, schedule and anything related to the planning and setting up of the GAME
TOURNAMENT. Includes preparing the props and a instruction posters etc.
c. To document the process as a “group document” and share it on individual E-Portfolio. This document is
an A4 document and to include a short video or picture slides of the event.
The “GAME TOURNAMENT session” and the “Group Documentation” are the final product of PART B. The
assessment will focus on how the group successfully plan and manage a tournament for the class. The idea is that
everyone in the class will have to try out all of the games created by each group (unit). The best UNIT with the most
points will win. The planning for the event will require the whole class to discuss amongst each other to achieve
a well planed event.
Submission Requirement
PART A:
1. A4 Booklet:
- To be prepared on loose A4 papers with labels provided by Ms Delliya.
- Text and illustration to be hand written and hand drawn.
- May include digital written references if necessary.
- May include pictures and images (cut and paste especially to show process and experiments etc)
- To include a hard front and back cover, to include a cover page, table of content and black or white or
transparent plastic or wire bind.
- To include a CD of the short video presentation. Please paste the CD envelope on the back cover.
- There is no limit on how many pages. However only submit the necessary.
- To be submitted on the presentation day during tutorial session (W12) to the group lecturer.
- Please scan the pages and upload it onto the E-PORTFOLIO as a slide share on the same week.
2. Short Video Presentation:
- To show how the idea came about, the objective and how to play the game.
- The video should be as short as possible not be more than 3 minutes.
- The video must start with a quick title of the project, the name of the game, the name of the subject,
your batch, your name, the course, the school name, and the university name.
- The video presentation is during the tutorial session on Week 12.
- Please upload the video onto the E-PORTFOLIO on the same week.
Students must follow the weekly tutorial requirements and it will be marked as progress work.
PART B:
1. The Promo and Instruction Video/Slide:
- The video or slide should show a promo add, instructions and rules of the game. The video should not
be more than 3 minutes.
- Please upload the video onto the individual E-Portfolio before midnight of 2nd August 2013.
2. Setting up the GAME TOURNAMENT:
- The game settings should be presentable and properly organised and laid out with proper obvious
instructions, the tournament chart, a poster with the name of the game, labelling and complete gears to
play the game.
- Students may use any type of suitable materials as long as it is not too expensive. (total should not
exceed RM200 for this project as a group)
- Planning and managing the game on the tournament day.
- Assessment will be base on the actual tournament day, 13th August 2012.
4
3. Group Documentation of the Process and Development:
- To document the “unit” process and development in making and improving the GAME set, the promo-
instruction video/slides, the planning, setting out and preparation for the tournament.
- To document the actual event.
- To be prepared digitally. However any sketches or doodles to be scan in.
- Can be prepared on A4 or A3 papers. You are not required to submit any hard copy. Just place it in The
Journal folder.
- To be uploaded as slide share on individual E-Portfolio before midnight 15th August 2013.
- Each group members can have the same one file. However unit leader to distribute the task equily to
prepare the document.
Students must follow the weekly tutorial requirements and it will be marked as progress work.
Assessment criteria & Marking criteria
Marks shall be distributed as follows:
Work will be assessed based on:
PART A: The assessment for this assignment will be based on your
 demonstrated understanding and meeting the brief requirements 10%
 appropriateness and creative application of creative ideas tool and techniques 20%
 originality and quality of the game (through the video presentation and supported illustration) 30%
 individual documentation (30%) and progress (10%) 40%
FINAL MARKS 25% of TOTAL: 100%
PART B: The assessment for this assignment will be based on your
 demonstrated understanding and meeting the brief requirements 10%
 appropriateness and creative application of problem solving to plan and manage the event 30%
 creativity in promoting, preparing, managing and conducting the event etc. 30%
 group documentation and collaboration with other units etc 30%
FINAL MARKS 15% of TOTAL: 100%
Please print the individual and group assessment sheets nearer to submission dates.
NOTE: PLEASE BE INFORMED THAT INVIDUAL COMPONENTS IN GROUP WORKS IS EVALUATED BASED ON PEER
EVALUATION AND INSTRUCTUR’S EVALUATION ON INDIVIDUAL PERFORMANCE OF A GROUP MEMBER.
Suggested References
1. de Bono, Edward, 1994, De Bono’s Thinking Course, BBC Books
2. Igor Byttebier, Ramon Vullings, G. Spaas, 2009, Creativity Today,
3. Wolfgang, Kramer http://www.thegamesjournal.com/articles/WhatMakesaGame.shtml

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Final project

  • 1. 1 SCHOOL OF ARCHITECTURE, BUILDING & DESIGN Research Unit for Modern Architecture Studies in Southeast Asia Foundation of Natural Build Environment (FNBE) Creative Thinking Skills [FDES 0213] Prerequisite: None Lecturers: Ms Delliya Zain and Miss Norma Sulaiman Final Project The Game Tournament – Creating a Game out of Daily Objects 25% Individual + 15% Group Work = 40% total marks PART A -Individual Presentation and Submission: W12 – Presentation during Tutorial Class PART B -Group Presentation Date: W18 - 13th August 2013 (2-6PM at TBC) Introduction Games are an integral part of all societies. Like work and relationships, they are an expression of some basic part of the human nature. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Games capture the ideas and behaviors of people at one period of time and carry that through time to their descendants. Games like Xiangqi and Go illustrate the thinking of the military leaders centuries ago. Today millions of people around the world are constantly online at work, at home and on mobile phones. Social sites are popular with students, professionals and anyone who wants to see each others’ thoughts, photos, videos, and recommendations. People are having less face to face interaction. Social networking and casual games online or mobile can be a huge waste of time, both at home and at work. A non digital game could help us improve our social relationship, strengthens team work, improves our health and also increase creativity. Objectives of Project The objective of this project: 1. To understand the modes of thinking commonly associated with critical thinking (left-brain), creative thinking (right brain) as well as holistic (whole brain) thinking. 2. To implement divergent and convergent thinking methods in researching, developing and presenting ideas and conclusions in the form of tangible statements. Learning Outcomes of this Project On successful completion of this subject, students will be able to demonstrate the following: 1. Recognize the characteristics of critical and creative thinking and their applications in students’ personal and working lives 2. Identify the importance of expressing personal opinions as part of academic development and the systematic journey(s) taken to evolve these statements
  • 2. 2 Tasks - Methodology Introduction: This project is divided into two parts; Part A (individual) and Part B (group). The main task of this project is to create an actual interactive game from the given daily object. The second part of this project is to plan and organise a GAME TOURNAMENT. The GAME TOURNAMENT is play-offs where all of the “units” will play all 15 games create by the students and they will collect points to be the Champion. Individually the game should achieve the followings; 1. The game should be able to improve our social relationship and communication or strengthens team work or improves our emotion or also increase creativity. No doubt the game should be fun, exciting and challenging mentally and physically. 2. The game should be categorise as only one of the followings; a. A competitive game b. A cooperative game c. Both a competitive and cooperative game 3. The game is created creatively base on the daily object given. (Originality) The game should consider freshness and replay-ability, surprises, equal opportunity, winning chances, no “king maker effect”, no early elimination, reasonable waiting time, creative control, uniformity, quality of components, target group, consistency of rules, tension level, learning and mastering a game, and level of complexity. “Part A” is an individual component. Individually students are required to investigate and understand the capabilities of the given object and the making of the game. Eventually through creative process, experimentation, investigation and exploration each student will have to propose an appropriate game for the given object. Once presented, the best game in the “unit” of 4-5 students will be brought forward to PART B. “Part B” is a group component. As a unit, students are required to polish the chosen game from PART A to suit the GAME TOURNAMENT event. This will mean that in groups they will need to prepare supporting elements and materials for the tournament, make adjustment to the selected game so that it will be suitable for the tournament session, to plan and organise the tournament session etc, to promote the game and event and to teach other classmates how to play the game. To make the GAME TOURNAMENT successful it takes the collaboration of the whole batch. PART A: Individually the students will have to do the followings; 1. To find information on GAMES and to understand it. (To understand the meaning of games, the types of games, related games, the factors that involves in creating games etc.) 2. To understand and experiment the given OBJECT. (To get to know the object better, understand the object’s characteristic, specialty, weakness, capabilities etc) 3. To come up with a lot of ideas before settling to one idea. (which requires students to try and error, improve the given object and using the creative ideas tool and techniques such as brains storming and FFOE) 4. To prepare a well organised bind A4 documentation booklet. This booklet should contain the followings; a. The objective and information about the proposed game b. Idea development and process (the use of creative tools and techniques) c. Experimentation, research and investigation d. A simple illustration of the game’s logo, name, and packaging. e. To include the games instructions and rules etc 5. To finally present their ideas as a short video presentation to show how the game works. The final presentation and submission is a short video presentation of the game and an A4 documentation booklet.
  • 3. 3 PART B: In groups (units) the students will have to do the followings as a team; 1. To understand, improve, elaborate and refine the chosen game through creative tools and techniques to suit the tournament. (To improve the games instructions, rules, components, objectives, etc) 2. To plan and organise the GAME TOURNAMENT event. Which include preparing the props and items, to plan out the layout, the tournament chart, the certificate and trophy for the winners etc. 3. To prepare and present the followings; a. A promo-video which includes the instruction on how to play the game. b. The plan, layout, schedule and anything related to the planning and setting up of the GAME TOURNAMENT. Includes preparing the props and a instruction posters etc. c. To document the process as a “group document” and share it on individual E-Portfolio. This document is an A4 document and to include a short video or picture slides of the event. The “GAME TOURNAMENT session” and the “Group Documentation” are the final product of PART B. The assessment will focus on how the group successfully plan and manage a tournament for the class. The idea is that everyone in the class will have to try out all of the games created by each group (unit). The best UNIT with the most points will win. The planning for the event will require the whole class to discuss amongst each other to achieve a well planed event. Submission Requirement PART A: 1. A4 Booklet: - To be prepared on loose A4 papers with labels provided by Ms Delliya. - Text and illustration to be hand written and hand drawn. - May include digital written references if necessary. - May include pictures and images (cut and paste especially to show process and experiments etc) - To include a hard front and back cover, to include a cover page, table of content and black or white or transparent plastic or wire bind. - To include a CD of the short video presentation. Please paste the CD envelope on the back cover. - There is no limit on how many pages. However only submit the necessary. - To be submitted on the presentation day during tutorial session (W12) to the group lecturer. - Please scan the pages and upload it onto the E-PORTFOLIO as a slide share on the same week. 2. Short Video Presentation: - To show how the idea came about, the objective and how to play the game. - The video should be as short as possible not be more than 3 minutes. - The video must start with a quick title of the project, the name of the game, the name of the subject, your batch, your name, the course, the school name, and the university name. - The video presentation is during the tutorial session on Week 12. - Please upload the video onto the E-PORTFOLIO on the same week. Students must follow the weekly tutorial requirements and it will be marked as progress work. PART B: 1. The Promo and Instruction Video/Slide: - The video or slide should show a promo add, instructions and rules of the game. The video should not be more than 3 minutes. - Please upload the video onto the individual E-Portfolio before midnight of 2nd August 2013. 2. Setting up the GAME TOURNAMENT: - The game settings should be presentable and properly organised and laid out with proper obvious instructions, the tournament chart, a poster with the name of the game, labelling and complete gears to play the game. - Students may use any type of suitable materials as long as it is not too expensive. (total should not exceed RM200 for this project as a group) - Planning and managing the game on the tournament day. - Assessment will be base on the actual tournament day, 13th August 2012.
  • 4. 4 3. Group Documentation of the Process and Development: - To document the “unit” process and development in making and improving the GAME set, the promo- instruction video/slides, the planning, setting out and preparation for the tournament. - To document the actual event. - To be prepared digitally. However any sketches or doodles to be scan in. - Can be prepared on A4 or A3 papers. You are not required to submit any hard copy. Just place it in The Journal folder. - To be uploaded as slide share on individual E-Portfolio before midnight 15th August 2013. - Each group members can have the same one file. However unit leader to distribute the task equily to prepare the document. Students must follow the weekly tutorial requirements and it will be marked as progress work. Assessment criteria & Marking criteria Marks shall be distributed as follows: Work will be assessed based on: PART A: The assessment for this assignment will be based on your  demonstrated understanding and meeting the brief requirements 10%  appropriateness and creative application of creative ideas tool and techniques 20%  originality and quality of the game (through the video presentation and supported illustration) 30%  individual documentation (30%) and progress (10%) 40% FINAL MARKS 25% of TOTAL: 100% PART B: The assessment for this assignment will be based on your  demonstrated understanding and meeting the brief requirements 10%  appropriateness and creative application of problem solving to plan and manage the event 30%  creativity in promoting, preparing, managing and conducting the event etc. 30%  group documentation and collaboration with other units etc 30% FINAL MARKS 15% of TOTAL: 100% Please print the individual and group assessment sheets nearer to submission dates. NOTE: PLEASE BE INFORMED THAT INVIDUAL COMPONENTS IN GROUP WORKS IS EVALUATED BASED ON PEER EVALUATION AND INSTRUCTUR’S EVALUATION ON INDIVIDUAL PERFORMANCE OF A GROUP MEMBER. Suggested References 1. de Bono, Edward, 1994, De Bono’s Thinking Course, BBC Books 2. Igor Byttebier, Ramon Vullings, G. Spaas, 2009, Creativity Today, 3. Wolfgang, Kramer http://www.thegamesjournal.com/articles/WhatMakesaGame.shtml