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Adult Learning & Training
Strategies
Adult Learning & Training
Strategies
Objectives
At the end of the session trainees will be able to
define the terms ‘training strategy’ & ‘method’
identify the factors influencing the selection of training
strategies for a training session
analyze the Principles of andragogy affecting the
method selection
discuss various training strategies/methods
classify training strategies for knowledge, skills &
attitude components in a training session
select appropriate training strategies for a session
Strategy: art of planning and directing/
managing an activity/operation
well for a particular purpose
Method: Way of doing something,
orderly arrangement/habits
Training method
Training: Providing learning solutions to
problems on job performance
Training Method: Vehicle to carry and deliver
that learning solutions
to the learner
A mechanism/device the trainer employs for
delivering content of a subject or for facilitating
the learning process with a view to achieving
the pre-set learning objectives.
Variety
Appropriate balance of Active & passive
methodologies
Enough time for reflection
Factors influencing selection
Level of Learning Requirement:
Conceptualization, Physical skill,
memorization, performance at
work place, managerial/administration,
organizational change
Trainer Capability
Learning Objectives: KSA
Subject Area: Reproductive/productive
Time: Delivery, Planning , Preparation,
schedule
Learner Capabilities: KSA, EB ,
Performance gap-New recruits/Experienced
Learning Styles: Activist (DE), Reflector
(STB&O), Theorist(MkgCN,Syn D)
Pragmatist (Impln.& Practice)
Learning Principles: Motivation, Involvement
Practice Feed back, Flexibility,
Transfer
CHARACTERISTICS OF
ADULT LEARNERS
Final training strategies
10
ANDRAGOGICAL MODEL OF LEARNING
• By Malcolm Knowles
Assumption One Self-directedness.
Assumption Two The role of experience.
Assumption Three Ready to learn when they
perceive a need to know
or do something.
Assumption Four Real-world applications.
Assumption Five Adults motivated to learn
because of internal factors.
Six Assumptions of Andragogy
• The Learner’s Need to Know
• The Learner’s Self-concept
• The Learner’s Experience
• Readiness to Learn
• Orientation to Learning
• Motivation to Learn
Some characteristics related to an adult as
an individual..
1. slowness in learning.
2. hate being blamed or ridiculed.
3. forgets quickly.
4. requires recognition and respect.
5. tends to be shy.
6. needs to be acknowledged.
7. loses temper quickly,
8. needs closer and personal attention.
Characteristics Of Adult Learners
• Adults are autonomous and self-directed.
• Adults have accumulated a foundation of life
experiences and knowledge.
• Adults are goal-oriented.
• Adults are relevancy-oriented.
• Adults are practical.
• Adults need to be shown respect.
Learning Principles
Motivation.
Involvement
Practice
 Feed back,
Flexibility,
Retention & Transfer
Broad Categories Of Learning Styles
• Visual.
• Auditory.
• Tactile-kinesthetic.
Learning Style:
• Visual-Verbal.
• Sensory-Intuitive.
• Active-Reflective.
• Sequential-Global.
Teaching Style:
• Visual-Verbal.
• Concrete-Abstract.
• Active-Reflective.
• Linear-Sweeping.
VISUAL
LEARNER
VERBAL
LEARNER
INSTRUCTION Video Clips;
Images; Maps;
Diagrams.
Lecture; Audio
Clips;
ASSIGNMENT Power-point
with Images;
Mind mapping.
Interviews;
Seminars;
Reports and
Speeches.
ASSESSMENT Maps; Drawings
and Sketches.
Read and
response.
Sound
identification
and verbal test.
SENSING
LEARNER
INTUITIVE
LEARNER
Instruction Images,
Sounds and
Demos.
Case Studies;
Hypothesis
Setting.
Assignments Creation of
Demos;
Images; Case
Studies.
Problem
Solving;
Resolution
Building.
Assessment Audio Tests. Outcome
projections.
SEQUENTIAL
LEARNER
GLOBAL
LEARNER
Instruction Video Clips;
Diagrams;
Images; Maps.
Lecture; Audio
Clips.
Assignments Mind Mapping;
Power-point
with images.
Interviews;
Seminars;
Reports and
Speeches.
Assessment Maps; Drawings
and Sketches.
Sound
identification;
Verbal tests.
Training methods Based on the Category of Learning
Small group
discussion in a group of no more
than 7 participants who discuss
and summarise a given subject or
theme. The group selects a
chairperson, a recorder,and/or
someone toreport to plenary.
Can be done any time and anywhere
• Allows two-way communication
• Lets group members learn each other’s views and
sometimes makes consensus easier
• Allows group members to take on different roles
(e.g., leader, recorder) to practice facilitation
techniques
• Involves active participation
• Lets participants ask and learn about unclear aspects
• Often lets people who feel inhibited share
• Can produce a strong sense of sharing or camaraderie
• Challenges participants to think, learn, and solve
problems
Buzz group (2– 3participants)
can allow participants to discuss their
immediate reactions to information
presented, give definitions, and share
examples and experiences
Gives everyone a chance and time to participate
• Makes it easier to share opinions, experiences,
and information
• Often creates a relaxed atmosphere that allows
trust to develop and helps participants express
opinions freely
• Can raise energy level by getting participants to
talk after listening to information
• Does not waste time moving participants
Plenary or whole group discussion:
The entire group comes together to
share ideas
• Allows people to contribute to the whole
group
• Enables participants to respond and react to
contributions
• Allows facilitators to assess group needs
• Enables people to see what other group
members think about an issue
• Allows individuals or groups to summarise
contents
Role play:
imitation of a specific life
situation that involves giving
participants with details of
the “person” they are
asked to play
Helps start a discussion
• Is lively and participatory, breaking
down barriers and encouraging
interaction
• Can help participants improve
skills, attitudes, and perceptions in
real situations
• Is informal and flexible and requires few
resources
• Is creative, • Can be used with all kinds
of groups, regardless of their education
levels
Drama:
Unlike role-play in that the actors are
briefed in advance on what to say
and do and can rehearse. As a
result, the outcome is more
predicable. Drama is often used to
illustrate a point.
• Commands attention and interest
• Clearly shows actions and relationships
and makes them easy to understand
• Is suitable for people who cannot read or
write
• Involves the audience by letting
them empathise with actors’ feelings and
emotions
• Does not require a lot of facilities
• Can bring people together almost anywhere
Case study:
Pairs or small groups are given
orally or in writing a specific situation,
event, or incident and asked to
analyse and solve it.
• Allows rapid evaluation of trainees’
knowledge and skills
• Provides immediate feedback
• Increases analytical and thinking
skills
• Is the best realistic alternative to
field practice
Demonstration with return
demonstration:
A resource person performs a
specific operation or job, showing
others how to do it. The participants
then practice the same task.
•Provides step-by-step process to
participants
• Allows immediate practice and
feedback
• Checklist can be developed to
observe participants’ progress in
acquiring the skill
Game:
A person or group performs an
activity characterised by
structured competition that allows
people to practice specific skills or
recall knowledge
• Entertains
• Competition stimulates interest
and alertness
• Is a good energizer
• Helps recall of information and
skills
Field visit:
Participants and facilitators visit
a health facility or community
setting to observe a task or
procedure and practice.
•Puts training participants in real
life work situations
•Allows participants to reflect on real-life
work situations without work pressures
• Best format to use knowledge and
practice skills
VIPP (visualization in
Participatory programming):
Coloured cards varying in shape
and size allow participants to quickly
classify problems to find solutions
which every participant decides on.
• Allows visualisation of problems,
ideas and concerns in a simple way
• Allows everyone to participate
• Gives participants who tend to
dominate a discussion equal time
with quieter participants
Action plan preparation:
Allows participants to synthesise
knowledge, skills, attitudes, and beliefs
into a doable plan; bridges classroom
activities with practical application at
work site.
•Team building for participants
from the same site, district, or
region
• Two-way commitment between
trainers and institutions
• Basis for follow up, action and
supervision
Talk or presentation:
Involves imparting information
through the spoken word,sometimes
supplemented with audio or visual
aids
•Is time-efficient for addressing a
subject and imparting a large amount
of information quickly
• Facilitates structuring the presentation
of ideas and information
• Allows the facilitator to control the
classroom by directing timing of
questions
• Is ideal for factual topics (• Stimulates
ideas for informed group discussion
Final training strategies
Final training strategies
Final training strategies
Final training strategies
Inside-Outside Circle
Students rotate in concentric circle
to face new partners for
sharing, quizzing, or problem
solving.
4. Partners switch roles: Outside circle
students ask, listen, then praise or
coach.
5. Partners trade question cards.
6. Inside circle students rotate
clockwise to a new partner. (The
teacher may call rotation numbers:
“Rotate Three Ahead”. The class
may do a “choral count” as they
rotate.)
Set up: The teacher prepare questions, or
provides a question card for each student.
1. Student form pairs. One student from
each pair moves to form one large circle
in the class facing outward.
2. Remaining students find and face their
partners (class now stands in two
concentric circle).
3. Inside circle student ask a question from
their question card; outside circle answer.
Inside circle student praise or coach.
(Alternative: The teacher asks a question
and indicates inside or outside student to
answer to their partner.
Mix-Pair-Share
The class “mixes” until the teacher
calls “pair”. Students find a
new partner to discuss or
answer the teacher’s question.
5. Students share with their partner
using:
• Timed Pair Share
• Rally Robin
Set up: Teacher prepares questions to ask
students
1. Students mix around the room
2. Teacher calls “pair”
3. Students pair up with the person closest
to them and give a high five. Students
who haven’t found a partner raise their
hands to find each other.
4. Teacher asks a question and gives think
time.
Rally Robin
Students take turns responding
orally. In RallyRobin, partners
take turns.
1. Teacher poses a problem to which there
are multiple possible responses or
solutions, and provides think time.
2. Students take turns stating responses or
solutions.
Timed Pair Share
In pairs, students share with a
partner for a predetermined
time while the partner listens.
Then partners switch roles.
Hint: The teacher provides positive
response gambit to use in step 3:
Copycat response gambits
• “Thanks for sharing!”
• “you are interesting to listen to!”
Complete the sentence gambits
• “One thing I learned listening to you was…”
• “I enjoyed listening to you because…”
• “Your most interesting idea was…”
1. The teacher announces a topic, states
how long each student will share, and
provides think time.
2. In pairs, Partner A shares; Partner B
listens.
3. Partner B responds with a positive gambit
4. Partners switch roles
RallyTable
Students take turns generating
written responses, solving
problems or making a
contribution to a project. In
RallyTable, partners take turns.
1. The teacher provides a task to which
there are multiple possible responses, and
provides think time.
2. Students take turns passing a paper and
pencil or a team project, each writing one
answer or making a contribution.
Variations:
ROUNDTABLE – students take turns in
their teams
PASS-N-PRAISE – Students praise the
contribution of the person passing
the paper to them
ROUNDTABLE CONSENSUS – Students
must reach consensus before
recording each answer
Numbered Heads Together
Teammates put their “heads together” to
reach consensus on the team’s answer.
Everyone keeps on their toes because
their number may be called to share
the team’s answer.
6. Teacher calls a number. Students
with that number answer
simultaneously using: answer board
share, choral practice, finger
responses, or response cards.
7. Classmates applaud students who
responded.
Set up: Teacher prepares questions or problems to
ask teams.
1. Students number off the learning mat
2. Teacher poses a problem and gives think
time.
3. Students privately write their answers.
4. Students stand up and “put their heads
together”, showing answers, discussing
and teaching each other.
5. Students sit down when everyone knows
the answer or has something to share.
OTHER STRATEGIES / TRAINING METHODS
•Jigsaw.
•Think—Pair—Share.
•Three-step Interview.
•Round Robin Brainstorming.
•Three-minutes Review.
•Team Pair Solo.
•Circle the Sage.
•Numbered Heads Together.
•Partners.
•Timed pair share
•Rally Robin
Panel Discussion
Talk shows, Sharing Anecdotes
Skits
Interviews-multiple level
Hot seats
Fish bowl
Symposium
Seminars
Simulations
Opinion Poll
Multiple level group discussion/role plays
•Mixed Pair share
•Inside –out side circle
•Fan ‘n Pick
•Carousal Feed back
•All write Round Robin
•Think Write Round Robin
•Numbered Heads together
•Jigsaw
•Four Corners
•Paraphrase passport
•Puzzle pieces
•Team notebook.
KWL, Discussion Leading, Simulation activities,
Problem solving activities, Collaborative Games,
Self-learning activities, buddies, one minute
summary, mini-presentation, pair
interaction/coaching, multi-level pair interaction
in pairs/pair groups, open ended questioning
and opinion poll, group/peer
learning/assessment-feed back,pick-up and
speak, Visual prompts and eliciting responses,
projects, learning log preparation, growth
portfolios etc.
Group work in Training Team
Classify the following Training strategies and methods into
KNOWLEDGE BASED SKILL BASED FOR TTIDUDINATION
MODIFICATIONS
Final training strategies
Final training strategies
Final training strategies
Final training strategies
What could have made this
training better?
Other comments
Managing Your Trainees
Animal Meeting : Training Manual -Page No. 215-216
Trainer Capabilities
Self-Evaluation
Training Manual Page No.217-219
Let us Consolidate
Final training strategies

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Final training strategies

  • 1. Adult Learning & Training Strategies Adult Learning & Training Strategies
  • 2. Objectives At the end of the session trainees will be able to define the terms ‘training strategy’ & ‘method’ identify the factors influencing the selection of training strategies for a training session analyze the Principles of andragogy affecting the method selection discuss various training strategies/methods classify training strategies for knowledge, skills & attitude components in a training session select appropriate training strategies for a session
  • 3. Strategy: art of planning and directing/ managing an activity/operation well for a particular purpose Method: Way of doing something, orderly arrangement/habits
  • 4. Training method Training: Providing learning solutions to problems on job performance Training Method: Vehicle to carry and deliver that learning solutions to the learner
  • 5. A mechanism/device the trainer employs for delivering content of a subject or for facilitating the learning process with a view to achieving the pre-set learning objectives. Variety Appropriate balance of Active & passive methodologies Enough time for reflection
  • 6. Factors influencing selection Level of Learning Requirement: Conceptualization, Physical skill, memorization, performance at work place, managerial/administration, organizational change Trainer Capability Learning Objectives: KSA Subject Area: Reproductive/productive Time: Delivery, Planning , Preparation, schedule
  • 7. Learner Capabilities: KSA, EB , Performance gap-New recruits/Experienced Learning Styles: Activist (DE), Reflector (STB&O), Theorist(MkgCN,Syn D) Pragmatist (Impln.& Practice) Learning Principles: Motivation, Involvement Practice Feed back, Flexibility, Transfer
  • 10. 10 ANDRAGOGICAL MODEL OF LEARNING • By Malcolm Knowles Assumption One Self-directedness. Assumption Two The role of experience. Assumption Three Ready to learn when they perceive a need to know or do something. Assumption Four Real-world applications. Assumption Five Adults motivated to learn because of internal factors.
  • 11. Six Assumptions of Andragogy • The Learner’s Need to Know • The Learner’s Self-concept • The Learner’s Experience • Readiness to Learn • Orientation to Learning • Motivation to Learn
  • 12. Some characteristics related to an adult as an individual.. 1. slowness in learning. 2. hate being blamed or ridiculed. 3. forgets quickly. 4. requires recognition and respect. 5. tends to be shy. 6. needs to be acknowledged. 7. loses temper quickly, 8. needs closer and personal attention.
  • 13. Characteristics Of Adult Learners • Adults are autonomous and self-directed. • Adults have accumulated a foundation of life experiences and knowledge. • Adults are goal-oriented. • Adults are relevancy-oriented. • Adults are practical. • Adults need to be shown respect.
  • 14. Learning Principles Motivation. Involvement Practice  Feed back, Flexibility, Retention & Transfer
  • 15. Broad Categories Of Learning Styles • Visual. • Auditory. • Tactile-kinesthetic.
  • 16. Learning Style: • Visual-Verbal. • Sensory-Intuitive. • Active-Reflective. • Sequential-Global. Teaching Style: • Visual-Verbal. • Concrete-Abstract. • Active-Reflective. • Linear-Sweeping.
  • 17. VISUAL LEARNER VERBAL LEARNER INSTRUCTION Video Clips; Images; Maps; Diagrams. Lecture; Audio Clips; ASSIGNMENT Power-point with Images; Mind mapping. Interviews; Seminars; Reports and Speeches. ASSESSMENT Maps; Drawings and Sketches. Read and response. Sound identification and verbal test.
  • 18. SENSING LEARNER INTUITIVE LEARNER Instruction Images, Sounds and Demos. Case Studies; Hypothesis Setting. Assignments Creation of Demos; Images; Case Studies. Problem Solving; Resolution Building. Assessment Audio Tests. Outcome projections.
  • 19. SEQUENTIAL LEARNER GLOBAL LEARNER Instruction Video Clips; Diagrams; Images; Maps. Lecture; Audio Clips. Assignments Mind Mapping; Power-point with images. Interviews; Seminars; Reports and Speeches. Assessment Maps; Drawings and Sketches. Sound identification; Verbal tests.
  • 20. Training methods Based on the Category of Learning
  • 21. Small group discussion in a group of no more than 7 participants who discuss and summarise a given subject or theme. The group selects a chairperson, a recorder,and/or someone toreport to plenary.
  • 22. Can be done any time and anywhere • Allows two-way communication • Lets group members learn each other’s views and sometimes makes consensus easier • Allows group members to take on different roles (e.g., leader, recorder) to practice facilitation techniques • Involves active participation • Lets participants ask and learn about unclear aspects • Often lets people who feel inhibited share • Can produce a strong sense of sharing or camaraderie • Challenges participants to think, learn, and solve problems
  • 23. Buzz group (2– 3participants) can allow participants to discuss their immediate reactions to information presented, give definitions, and share examples and experiences
  • 24. Gives everyone a chance and time to participate • Makes it easier to share opinions, experiences, and information • Often creates a relaxed atmosphere that allows trust to develop and helps participants express opinions freely • Can raise energy level by getting participants to talk after listening to information • Does not waste time moving participants
  • 25. Plenary or whole group discussion: The entire group comes together to share ideas
  • 26. • Allows people to contribute to the whole group • Enables participants to respond and react to contributions • Allows facilitators to assess group needs • Enables people to see what other group members think about an issue • Allows individuals or groups to summarise contents
  • 27. Role play: imitation of a specific life situation that involves giving participants with details of the “person” they are asked to play
  • 28. Helps start a discussion • Is lively and participatory, breaking down barriers and encouraging interaction • Can help participants improve skills, attitudes, and perceptions in real situations • Is informal and flexible and requires few resources • Is creative, • Can be used with all kinds of groups, regardless of their education levels
  • 29. Drama: Unlike role-play in that the actors are briefed in advance on what to say and do and can rehearse. As a result, the outcome is more predicable. Drama is often used to illustrate a point.
  • 30. • Commands attention and interest • Clearly shows actions and relationships and makes them easy to understand • Is suitable for people who cannot read or write • Involves the audience by letting them empathise with actors’ feelings and emotions • Does not require a lot of facilities • Can bring people together almost anywhere
  • 31. Case study: Pairs or small groups are given orally or in writing a specific situation, event, or incident and asked to analyse and solve it.
  • 32. • Allows rapid evaluation of trainees’ knowledge and skills • Provides immediate feedback • Increases analytical and thinking skills • Is the best realistic alternative to field practice
  • 33. Demonstration with return demonstration: A resource person performs a specific operation or job, showing others how to do it. The participants then practice the same task.
  • 34. •Provides step-by-step process to participants • Allows immediate practice and feedback • Checklist can be developed to observe participants’ progress in acquiring the skill
  • 35. Game: A person or group performs an activity characterised by structured competition that allows people to practice specific skills or recall knowledge
  • 36. • Entertains • Competition stimulates interest and alertness • Is a good energizer • Helps recall of information and skills
  • 37. Field visit: Participants and facilitators visit a health facility or community setting to observe a task or procedure and practice.
  • 38. •Puts training participants in real life work situations •Allows participants to reflect on real-life work situations without work pressures • Best format to use knowledge and practice skills
  • 39. VIPP (visualization in Participatory programming): Coloured cards varying in shape and size allow participants to quickly classify problems to find solutions which every participant decides on.
  • 40. • Allows visualisation of problems, ideas and concerns in a simple way • Allows everyone to participate • Gives participants who tend to dominate a discussion equal time with quieter participants
  • 41. Action plan preparation: Allows participants to synthesise knowledge, skills, attitudes, and beliefs into a doable plan; bridges classroom activities with practical application at work site.
  • 42. •Team building for participants from the same site, district, or region • Two-way commitment between trainers and institutions • Basis for follow up, action and supervision
  • 43. Talk or presentation: Involves imparting information through the spoken word,sometimes supplemented with audio or visual aids
  • 44. •Is time-efficient for addressing a subject and imparting a large amount of information quickly • Facilitates structuring the presentation of ideas and information • Allows the facilitator to control the classroom by directing timing of questions • Is ideal for factual topics (• Stimulates ideas for informed group discussion
  • 49. Inside-Outside Circle Students rotate in concentric circle to face new partners for sharing, quizzing, or problem solving. 4. Partners switch roles: Outside circle students ask, listen, then praise or coach. 5. Partners trade question cards. 6. Inside circle students rotate clockwise to a new partner. (The teacher may call rotation numbers: “Rotate Three Ahead”. The class may do a “choral count” as they rotate.) Set up: The teacher prepare questions, or provides a question card for each student. 1. Student form pairs. One student from each pair moves to form one large circle in the class facing outward. 2. Remaining students find and face their partners (class now stands in two concentric circle). 3. Inside circle student ask a question from their question card; outside circle answer. Inside circle student praise or coach. (Alternative: The teacher asks a question and indicates inside or outside student to answer to their partner.
  • 50. Mix-Pair-Share The class “mixes” until the teacher calls “pair”. Students find a new partner to discuss or answer the teacher’s question. 5. Students share with their partner using: • Timed Pair Share • Rally Robin Set up: Teacher prepares questions to ask students 1. Students mix around the room 2. Teacher calls “pair” 3. Students pair up with the person closest to them and give a high five. Students who haven’t found a partner raise their hands to find each other. 4. Teacher asks a question and gives think time.
  • 51. Rally Robin Students take turns responding orally. In RallyRobin, partners take turns. 1. Teacher poses a problem to which there are multiple possible responses or solutions, and provides think time. 2. Students take turns stating responses or solutions.
  • 52. Timed Pair Share In pairs, students share with a partner for a predetermined time while the partner listens. Then partners switch roles. Hint: The teacher provides positive response gambit to use in step 3: Copycat response gambits • “Thanks for sharing!” • “you are interesting to listen to!” Complete the sentence gambits • “One thing I learned listening to you was…” • “I enjoyed listening to you because…” • “Your most interesting idea was…” 1. The teacher announces a topic, states how long each student will share, and provides think time. 2. In pairs, Partner A shares; Partner B listens. 3. Partner B responds with a positive gambit 4. Partners switch roles
  • 53. RallyTable Students take turns generating written responses, solving problems or making a contribution to a project. In RallyTable, partners take turns. 1. The teacher provides a task to which there are multiple possible responses, and provides think time. 2. Students take turns passing a paper and pencil or a team project, each writing one answer or making a contribution. Variations: ROUNDTABLE – students take turns in their teams PASS-N-PRAISE – Students praise the contribution of the person passing the paper to them ROUNDTABLE CONSENSUS – Students must reach consensus before recording each answer
  • 54. Numbered Heads Together Teammates put their “heads together” to reach consensus on the team’s answer. Everyone keeps on their toes because their number may be called to share the team’s answer. 6. Teacher calls a number. Students with that number answer simultaneously using: answer board share, choral practice, finger responses, or response cards. 7. Classmates applaud students who responded. Set up: Teacher prepares questions or problems to ask teams. 1. Students number off the learning mat 2. Teacher poses a problem and gives think time. 3. Students privately write their answers. 4. Students stand up and “put their heads together”, showing answers, discussing and teaching each other. 5. Students sit down when everyone knows the answer or has something to share.
  • 55. OTHER STRATEGIES / TRAINING METHODS •Jigsaw. •Think—Pair—Share. •Three-step Interview. •Round Robin Brainstorming. •Three-minutes Review. •Team Pair Solo. •Circle the Sage. •Numbered Heads Together. •Partners. •Timed pair share •Rally Robin
  • 56. Panel Discussion Talk shows, Sharing Anecdotes Skits Interviews-multiple level Hot seats Fish bowl Symposium Seminars Simulations Opinion Poll Multiple level group discussion/role plays
  • 57. •Mixed Pair share •Inside –out side circle •Fan ‘n Pick •Carousal Feed back •All write Round Robin •Think Write Round Robin •Numbered Heads together •Jigsaw •Four Corners •Paraphrase passport •Puzzle pieces •Team notebook.
  • 58. KWL, Discussion Leading, Simulation activities, Problem solving activities, Collaborative Games, Self-learning activities, buddies, one minute summary, mini-presentation, pair interaction/coaching, multi-level pair interaction in pairs/pair groups, open ended questioning and opinion poll, group/peer learning/assessment-feed back,pick-up and speak, Visual prompts and eliciting responses, projects, learning log preparation, growth portfolios etc.
  • 59. Group work in Training Team Classify the following Training strategies and methods into KNOWLEDGE BASED SKILL BASED FOR TTIDUDINATION MODIFICATIONS
  • 64. What could have made this training better? Other comments
  • 65. Managing Your Trainees Animal Meeting : Training Manual -Page No. 215-216