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Video Games
 Clayton Wang
Ms. Oren pd. 7/8
   SGP 2010
Thesis statement
• Video games have rapidly taken a foothold in
  society and have grown into a full fledged
  industry
Personal Relevance
• I have a passion for video games
• Intrigued by the evolution of video games
• Career in video game design
Audience
•   Technology has integrated into society
•   Has grown exponentially
•   More tech savvy
•   Release stress
What is video game?
• Game console
• Controller
• Visual screen
• “Conflict- against an opponent or circumstances” (Wolf
  3)
• “Rules- determining what can and cannot be done and
  when” (Wolf 3)
• “Player ability- such as skill, strategy, or luck” (Wolf 3)
• “Valued outcome- such as winning vs. losing, or the
  attaining of the highest score or fastest time for
  completing of a task” (Wolf 3)
Video Game Industry
• Growth (03-06)
• GDP (2006)
• Employment (02-06)
Video Game Design
•   Game mechanics
•   Graphics
•   Programming
•   Production process
•   Audio
•   Narrative
Skill set
• Knowledge
• Programming
  language
• Manage people
• Teamwork
Developers
•   Conceive
•   Create
•   Cooperate
•   Modify until Right
•   Community
Genre
• Racing
• Shooting
• Real Time Strategy
Genre
• Collecting
• Trading
• Platform
Genre
•   Role-playing
•   Sports
•   Puzzle-solving
•   Stealth
Genre
• Action
• Adventure
• Surviving
•   “Leave luck to heaven”
•   Video game crash
•   Handheld Console
•   Console
Sony
• Japan
• PlayStation 1, 2, and 3
• PlayStation Portable
• Established 1975
• Xbox
• Xbox 360
“Brown Box”
•   1967
•   First console ever (prototype)
•   Ralph Baer
•   Square graphics
Magnavox Odyssey
•   May 24, 1972
•   First commercial home game console
•   PONG
•   cartridges
•   300,000 sold
•   $100
Atari 2600

•   October 1977
•   Sold 30 million
•   Pac-Man
•   $200
Video Game Crash
•   Poor quality
•   Large quantity
•   Lower price
•   Layoffs
•   Reverse Engineering
Nintendo Entertainment System
Game Boy
Finalpowerpoint
Super Nintendo Entertainment System

•   1991
•   $200
•   16-bit
•   Frequency modulated
•   Sold over 49 million
Playstation
•   1994 (Japan)
•   1995 (worldwide)
•   Sold over 100 million units
•   $299
Nintendo 64
• 1997
• 32 million units sold
• $199
Game Boy Color
Dreamcast
•   1998 in Japan
•   1999 in America
•   $199
•   Online gaming
•   GD-ROM
•   10 million units
Playstation 2
• 2000
• 140 million units
• $299
Xbox
• 2001
• 24 million units sold
• $300
Nintendo Gamecube
• 2001
• 21 million units
• $199
Game Boy Advance
• 2001
• 80 million units
• $100
Nintendo DS
• 2004
• 128 million units
• $199
Xbox 360
•   2005
•   40 million units
•   20 GB
•   Core
•   Pro
•   Arcade
•   Elite
Playstation 3
•   Released 2006
•   34 million
•   60 GB
•   20 GB
•   80 GB
•   40 GB
•   160 GB
•   120 GB Slim
•   250 GB Slim
Wii
• 2006
• 70 million units
• $249
Pros
• Motor Coordination
      • Focus
• Long term memory
Cons
•   Violence
•   Blood
•   Sexual content
•   Aggressive
•   Homicidal behavior
•   Addiction
Industry facts
1   U.S. video game software sales grew 22.9%
2   68% of American homes play video games
3   Average gamer is 35 years old
4   Average age of game purchase is 39 years old
5   40% of all game players are women
Industry facts
1 25% of gamers are over 50 years old
2 37% of head households play games on a
  wireless device
3 84% of games sold were rated E, T and E10+
4 92% of game players under the age of 18
  report that their parents are there when a
  game is purchase
5 63% of parents believe games are positive for
  children
Conclusion
• Video game industries are changing the life
  styles of society. Video games are evolving so
  fast that it has become part of our daily lives.
  In the future, video games will be so
  sophisticated that we’ll think of it more than
  entertainment purposes, but we’ll use it for
  everything such as jobs, schools, and the
  government.
Application
• Created a game using the program
  Gamemaker
• Defense tower genre
Game Maker
Game Maker
Game Maker
Game Maker
Game Maker
Game Maker
Class Activities
• Have a quiz
• Split the teams up
• 12 questions
Name this character
A.   Charmander
B.   Renamon
C.   Ditto
D.   Pikachu
Name this character
A.   Master Chief
B.   Mario
C.   Luigi
D.   Wario
Name this game
A.   Gears of War
B.   Mario Bros
C.   Call of Duty
D.   Halo
Game Designers need to have at
            least one skill
A.   Programming
B.   Eat a lot
C.   Sleep a lot
D.   Read a lot
Name this Game
A.   Megaman 2
B.   Halo 3
C.   Metroid Prime 3
D.   Gears of War 2
Which corporation sold the most
             units?
A.   Sega
B.   Nintendo
C.   Sony
D.   Microsoft
Name this character
•   Lucas
•   King Dedede
•   Kirby
•   Diddy Kong
Which corporation stopped making
           consoles?
A.   Microsoft
B.   Sony
C.   Sega
D.   Nintendo
Name this character
A.   Crash
B.   Sonic
C.   Jak
D.   Megaman
What is the percentage of gamers
         who are woman?
A.   50%
B.   40%
C.   20%
D.   1%
Name this character
A.   Link
B.   Spyro
C.   Crash
D.   Rayman
Which console sold the most?
A.   Wii
B.   PlayStation 2
C.   Xbox 360
D.   Nintendo Entertainment System
Works Cited
•   Gershenfeld, Alan, Mark Loparco, and Cecilia Barajas. Game Plan: the Insider's Guide to
    Breaking in and Succeeding in the Computer and Video Game Business. New York: St. Martin's
    Griffin, 2003. Print.
•   Kent, Steve L. The Ultimate History of Video Games: from Pong to Pokémon and beyond : the
    Story behind the Craze That Touched Our Lives and Changed the World. New York: Three
    Rivers, 2001. Print.
•   Wolf, Mark J. P. The Video Game Explosion: a History from PONG to Playstation and beyond.
    Westport, Conn.: Greenwood, 2008. Print.
•   DeMaria, Rusel, and Johnny L. Wilson. High Score!: The Illustrated History of Electronic
    Games. New York [u.a.: McGraw-Hill/Osborne, 2004. Print.
•   Espejo, Roman. Video Games. San Diego: Greenhaven, 2003. Print.
•   Loguidice, Bill, and Matt Barton. Vintage Games: an Insider Look at the History of Grand Theft
    Auto, Super Mario, and the Most Influential Games of All Time. Boston: Focal/Elsevier, 2009.
    Print.
•   Dille, Flint. The Ultimate Guide to Video Game Writing and Design. Los Angeles: Lone Eagle,
    2007. Print.
Works Cited
•   Gee, James Paul. What Video Games Have to Teach Us about Learning and Literacy. New York: Palgrave Macmillan, 2007.
    Print.
•   Stang, Bendik, Erik Hoftun, and Jorgen Kirksaeter. The Book of Games: the Ultimate Reference to Videogames. Gamexplore
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Works Cited
•   http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGreatVideoGameCrashOf1983
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Works Cited
•   10.1.1.100.6243.pdf
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•   http://en.wikipedia.org/wiki/Call_of_duty
•   http://en.wikipedia.org/wiki/Gears_of_war
Work Cited
•   http://en.wikipedia.org/wiki/Halo_%28series%29
•   http://en.wikipedia.org/wiki/Wii
•   http://en.wikipedia.org/wiki/Nintendo_64
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Work Cited
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Work Cited
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Finalpowerpoint

  • 1. Video Games Clayton Wang Ms. Oren pd. 7/8 SGP 2010
  • 2. Thesis statement • Video games have rapidly taken a foothold in society and have grown into a full fledged industry
  • 3. Personal Relevance • I have a passion for video games • Intrigued by the evolution of video games • Career in video game design
  • 4. Audience • Technology has integrated into society • Has grown exponentially • More tech savvy • Release stress
  • 5. What is video game? • Game console • Controller • Visual screen • “Conflict- against an opponent or circumstances” (Wolf 3) • “Rules- determining what can and cannot be done and when” (Wolf 3) • “Player ability- such as skill, strategy, or luck” (Wolf 3) • “Valued outcome- such as winning vs. losing, or the attaining of the highest score or fastest time for completing of a task” (Wolf 3)
  • 6. Video Game Industry • Growth (03-06) • GDP (2006) • Employment (02-06)
  • 7. Video Game Design • Game mechanics • Graphics • Programming • Production process • Audio • Narrative
  • 8. Skill set • Knowledge • Programming language • Manage people • Teamwork
  • 9. Developers • Conceive • Create • Cooperate • Modify until Right • Community
  • 10. Genre • Racing • Shooting • Real Time Strategy
  • 12. Genre • Role-playing • Sports • Puzzle-solving • Stealth
  • 14. “Leave luck to heaven” • Video game crash • Handheld Console • Console
  • 15. Sony • Japan • PlayStation 1, 2, and 3 • PlayStation Portable
  • 16. • Established 1975 • Xbox • Xbox 360
  • 17. “Brown Box” • 1967 • First console ever (prototype) • Ralph Baer • Square graphics
  • 18. Magnavox Odyssey • May 24, 1972 • First commercial home game console • PONG • cartridges • 300,000 sold • $100
  • 19. Atari 2600 • October 1977 • Sold 30 million • Pac-Man • $200
  • 20. Video Game Crash • Poor quality • Large quantity • Lower price • Layoffs • Reverse Engineering
  • 24. Super Nintendo Entertainment System • 1991 • $200 • 16-bit • Frequency modulated • Sold over 49 million
  • 25. Playstation • 1994 (Japan) • 1995 (worldwide) • Sold over 100 million units • $299
  • 26. Nintendo 64 • 1997 • 32 million units sold • $199
  • 28. Dreamcast • 1998 in Japan • 1999 in America • $199 • Online gaming • GD-ROM • 10 million units
  • 29. Playstation 2 • 2000 • 140 million units • $299
  • 30. Xbox • 2001 • 24 million units sold • $300
  • 31. Nintendo Gamecube • 2001 • 21 million units • $199
  • 32. Game Boy Advance • 2001 • 80 million units • $100
  • 33. Nintendo DS • 2004 • 128 million units • $199
  • 34. Xbox 360 • 2005 • 40 million units • 20 GB • Core • Pro • Arcade • Elite
  • 35. Playstation 3 • Released 2006 • 34 million • 60 GB • 20 GB • 80 GB • 40 GB • 160 GB • 120 GB Slim • 250 GB Slim
  • 36. Wii • 2006 • 70 million units • $249
  • 37. Pros • Motor Coordination • Focus • Long term memory
  • 38. Cons • Violence • Blood • Sexual content • Aggressive • Homicidal behavior • Addiction
  • 39. Industry facts 1 U.S. video game software sales grew 22.9% 2 68% of American homes play video games 3 Average gamer is 35 years old 4 Average age of game purchase is 39 years old 5 40% of all game players are women
  • 40. Industry facts 1 25% of gamers are over 50 years old 2 37% of head households play games on a wireless device 3 84% of games sold were rated E, T and E10+ 4 92% of game players under the age of 18 report that their parents are there when a game is purchase 5 63% of parents believe games are positive for children
  • 41. Conclusion • Video game industries are changing the life styles of society. Video games are evolving so fast that it has become part of our daily lives. In the future, video games will be so sophisticated that we’ll think of it more than entertainment purposes, but we’ll use it for everything such as jobs, schools, and the government.
  • 42. Application • Created a game using the program Gamemaker • Defense tower genre
  • 49. Class Activities • Have a quiz • Split the teams up • 12 questions
  • 50. Name this character A. Charmander B. Renamon C. Ditto D. Pikachu
  • 51. Name this character A. Master Chief B. Mario C. Luigi D. Wario
  • 52. Name this game A. Gears of War B. Mario Bros C. Call of Duty D. Halo
  • 53. Game Designers need to have at least one skill A. Programming B. Eat a lot C. Sleep a lot D. Read a lot
  • 54. Name this Game A. Megaman 2 B. Halo 3 C. Metroid Prime 3 D. Gears of War 2
  • 55. Which corporation sold the most units? A. Sega B. Nintendo C. Sony D. Microsoft
  • 56. Name this character • Lucas • King Dedede • Kirby • Diddy Kong
  • 57. Which corporation stopped making consoles? A. Microsoft B. Sony C. Sega D. Nintendo
  • 58. Name this character A. Crash B. Sonic C. Jak D. Megaman
  • 59. What is the percentage of gamers who are woman? A. 50% B. 40% C. 20% D. 1%
  • 60. Name this character A. Link B. Spyro C. Crash D. Rayman
  • 61. Which console sold the most? A. Wii B. PlayStation 2 C. Xbox 360 D. Nintendo Entertainment System
  • 62. Works Cited • Gershenfeld, Alan, Mark Loparco, and Cecilia Barajas. Game Plan: the Insider's Guide to Breaking in and Succeeding in the Computer and Video Game Business. New York: St. Martin's Griffin, 2003. Print. • Kent, Steve L. The Ultimate History of Video Games: from Pong to Pokémon and beyond : the Story behind the Craze That Touched Our Lives and Changed the World. New York: Three Rivers, 2001. Print. • Wolf, Mark J. P. The Video Game Explosion: a History from PONG to Playstation and beyond. Westport, Conn.: Greenwood, 2008. Print. • DeMaria, Rusel, and Johnny L. Wilson. High Score!: The Illustrated History of Electronic Games. New York [u.a.: McGraw-Hill/Osborne, 2004. Print. • Espejo, Roman. Video Games. San Diego: Greenhaven, 2003. Print. • Loguidice, Bill, and Matt Barton. Vintage Games: an Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. Boston: Focal/Elsevier, 2009. Print. • Dille, Flint. The Ultimate Guide to Video Game Writing and Design. Los Angeles: Lone Eagle, 2007. Print.
  • 63. Works Cited • Gee, James Paul. What Video Games Have to Teach Us about Learning and Literacy. New York: Palgrave Macmillan, 2007. Print. • Stang, Bendik, Erik Hoftun, and Jorgen Kirksaeter. The Book of Games: the Ultimate Reference to Videogames. Gamexplore Na Inc, 2008. Print. http://gamersyndrome.com/2009/ps3/ps3-cheaper-make/ http://business.timesonline.co.uk/tol/business/industry_sectors/media/article1712432.ece http://www.gamesindustry.biz/articles/ps3-launch-damages-sony-profits http://ps3.ign.com/articles/746/746482p1.html http://www.engadget.com/2009/08/27/playstation-3-slim-review/ http://www.ps3sacd.com/faq.html http://www.digitalartsonline.co.uk/news/index.cfm?NewsID=7335 http://reviews.cnet.com/consoles/sony-playstation-3-60gb/4505-10109_7-31355103.html http://web.archive.org/web/20080213150843/http://www.us.playstation.com/PS3/About/Comparison http://www.us.playstation.com http://kotaku.com/5339968/ http://www.us.playstation.com/ps3/about/specs • http://www.scei.co.jp/corporate/release/071106ae.html http://web.archive.org/web/20080731202111/http://e3.nintendo.com/pressrelease/ http://news.bbc.co.uk/cbbcnews/hi/newsid_6270000/newsid_6277700/6277716.stm http://www.computerandvideogames.com/ http://web.archive.org/web/20080731143424/http://www.xbox.com/en-US/hardware/x/xbox360prosystem/default.htm http://www.microsoft.com/Presspass/press/2007/oct07/10-22ArcadeConsolePR.mspx http://content.usatoday.com/communities/gamehunters/post/2009/08/microsoft-drops-price-of-120gb-xbox-360-system-/1 http://online.wsj.com/article/SB123069467545545011.html
  • 64. Works Cited • http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGreatVideoGameCrashOf1983 http://www.erasmatazz.com/library/JCGD_Volume_5/The_Atari_Years.html http://www.time.com/time/covers/1101050523/console_timeline/ http://www.theesa.com/facts/index.asp http://gamemaker.wikicomplete.info www.statemaster.com:.webloc www.pbs.org:.webloc www.jstor.org:stable:20441942?seq=1.webloc www.gamecareerguide.com:.webloc www.businessweek.com:.webloc www.animationarena.com:video-game-design.html.webloc source.valvesoftware.com:.webloc electronics.howstuffworks.com:.webloc www.makingvideogames.com:.webloc www.wikihow.com:Design-a-Video-Game.webloc • http://pulsipher.net/SGD/ http://www.news.com.au/technology/teen-killed-mother-over-video-game/story-e6frfro0-1111118553464 http://cbs3.com/local/Tyrone.Spellman.Xbox.2.676702.html http://abclocal.go.com/wtvg/story?section=news/local&id=3655539 http://www.earthtimes.org/articles/show/144906.html http://www.v3.co.uk/vnunet/news/2184523/online-addict-games-himself http://images.businessweek.com/ss/06/10/game_consoles/source/2.htm 10.1.1.100.8500.pdf
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  • 68. Work Cited • http://www.flickr.com/photos/shellac/44747561/ • http://upload.wikimedia.org/wikipedia/en/f/ff/Gm8_Logo_Previous.png • http://www.flickr.com/photos/haloarmor/2484952511/ • http://upload.wikimedia.org/wikipedia/en/4/47/Final_Fantasy_XIII_EU_box_art.jpg • http://voguerepublic.files.wordpress.com/2008/08/mario.jpg • http://www.flickr.com/photos/haloarmor/2485769862/ • http://www.flickr.com/photos/29158929@N03/2739473788/ • http://en.wikipedia.org/wiki/File:Sugimoris025.png • http://c2.api.ning.com/files/X9oS6TFJgU172tGHT9PPs1M7J75STlQP-JD7y9s3Xhjo7K2NP4FgiPLSmVqMs2A4-C7tG- s4gPF9CrE4Ij7efiZpTYFmQ3ys/ds_Metroid_Prime_Hunters.jpg • http://yoshi.2yr.net/pics/mario-party-advance-yoshi2.jpg • http://api.ning.com/files/z6WKWpsZFixpxO7WNF5QiR45bgpuo2im*zn8*Cyd2ffc9- rlm3wA6DXdcZ4FVDApzQlfSrD1pPnzhlKkod0*qxUeiKCbJt7y/starfox.jpg • http://www.mariocity.com/images/wallpapers/DonkeyKong-mario-wallpaper.jpg • http://crashcity.files.wordpress.com/2008/03/crash.jpg • http://home.btconnect.com/hgi/nintendo-ds/kirby.jpg • http://upload.wikimedia.org/wikipedia/en/4/4f/Arkham_Asylum.jpg