FLOW
PLAN
By: Geraldine
Reyes
FLOW PLAN
STAGE 1
STAGE 2
STAGE 3
IDENTIFY Performance- related
behavioral events. Usually, these have
to do with quantity or quality of
producing products or delivering
service by operating employees.
MEASURE How often are the
performance behaviors identified in
step 1 occuring under existing
conditions? This is called the baseline
measure.
 ANALYZE What are the antecedent (A) cues
of the performance behavior and (B) what
are contingent consequences (C) ? A-B-C
analysis is a necessary prerequisite to
develop an intervention effective strategy.
 INTERVENE This is the action step of O.B.
Mod. The goal is to accelerate functional
performance behaviors and decelerate the
dysfunctional behaviors. Positive
reinforcement strategies involving attention
and feedback are most used.
 EVALUATE This final step evaluates to take
sure the intervention does in fact lead to
performance improvement. If it doesn’t
then another analysis and intervention is
made.
AFTER TAKING NOTES
 After researchers have gathered information
from reading the text, the next task is to
arrange the note cards. They need to identify
the headings and the subheadings to
categorize the gathered notes. Having
accomplished this task, they are ready to
transcribe the notes into sensible sentences.
Key points and then details may be
highlighted at this point. How is highlighting
done?
HIGHLIGHTING
Highlighting is one study strategy a research must
develop. This can be done with a marker or with a
pen for underlining. The following is set of
guidelines for proper highlighting:
 Guidelines for Proper Highlighting
 Read the notes before beginning to highlight.
 Highlight important points, and key words and
phrases only.
 Do not highlight to much or too little.
 Do not highlight the examples, case studies or
information that are too detailed.
Example:
 Virtual reality (VR) is a computer-simulated reality.
Virtual reality is a fast-growing area of artificial
intelligence that had its origins in efforts to build more
natural, realistic, multisensory human-computer
interfaces. So virtual reality relies on multisensory input-
output devices such as a tracking headset with video
goggles and stereo earphones, a data glove or
jumpsuit with fiber-optic sensors that track your body
movements and a walker that monitors the
movement of your feet. Then you experience
computer-simulated “ virtual worlds” three-
dimensionally through sight, sound and touch. Thus
virtual reality is also called telepresence. For example,
you can enter the computer-generated virtual world,
look around and observe its contents, pick-up more
objects and move around in it at will. Thus, virtual
reality allows you to interact with computer-simulated
objects, and environments as if they actually exists.

More Related Content

PPTX
Matrix algebra determining errors
PPTX
PPTX
Teaching the psychomotor phase of physical education
PPTX
PPTX
Ed. Tech ; Lesson VI - Using and evaluating instructional materials
PPTX
Chapter 5 medical studies at the ust
PPTX
Revised basic education curriculum (rbec)
PPTX
strategic intervention Criteria
Matrix algebra determining errors
Teaching the psychomotor phase of physical education
Ed. Tech ; Lesson VI - Using and evaluating instructional materials
Chapter 5 medical studies at the ust
Revised basic education curriculum (rbec)
strategic intervention Criteria

Similar to Flow plan (20)

PPS
Evaluating Learners Achievement
PPTX
Ch 1 and 2 mercer and conrad (1)
PPTX
OBJECTIVES OF EDUCATION
PPTX
How to write training objectives
PPTX
Writing clear objectives
PPTX
Presentation.pptx
PPT
NTeQ Lesson
PPTX
Instructional objectives
PPT
Activelistening.effectivenotetaking
DOC
Section 3 (1)
PPTX
ASSURE MODEL
PPTX
Effective Presentations_2022.pptx
DOCX
Reporting
PPTX
Five PS_LEARNING of the COMPETENCIES.pptx
PPTX
DOCX
objectives
DOCX
Preparing Behavioral ObjectivesChapter 3Do Now Activity.docx
PPT
Textbook Highlighting and Marking
PPTX
Evaluation: Determining the Effect of the Intervention
PPTX
Developing 21st-Century Skills with  Multimodal Learning Analytics
Evaluating Learners Achievement
Ch 1 and 2 mercer and conrad (1)
OBJECTIVES OF EDUCATION
How to write training objectives
Writing clear objectives
Presentation.pptx
NTeQ Lesson
Instructional objectives
Activelistening.effectivenotetaking
Section 3 (1)
ASSURE MODEL
Effective Presentations_2022.pptx
Reporting
Five PS_LEARNING of the COMPETENCIES.pptx
objectives
Preparing Behavioral ObjectivesChapter 3Do Now Activity.docx
Textbook Highlighting and Marking
Evaluation: Determining the Effect of the Intervention
Developing 21st-Century Skills with  Multimodal Learning Analytics
Ad

More from Geraldine D. Reyes (14)

PPTX
Chapter 2 special program and services for special children
PPTX
Gothic to antiquity
PPTX
Renaissance
PPTX
Pre baroque music
PPTX
Direct, purposeful experiences and beyond
PPTX
Chapter vii
PPTX
Indigenous filipino values
PPTX
Photo album
PPTX
PPTX
Rules and regulations
PPTX
Manobo musical instruments
PPTX
Psychology of music
PPTX
Endocrine system
PPTX
What is genitically modified organism.,,ging2x
Chapter 2 special program and services for special children
Gothic to antiquity
Renaissance
Pre baroque music
Direct, purposeful experiences and beyond
Chapter vii
Indigenous filipino values
Photo album
Rules and regulations
Manobo musical instruments
Psychology of music
Endocrine system
What is genitically modified organism.,,ging2x
Ad

Recently uploaded (20)

PPTX
MicrosoftCybserSecurityReferenceArchitecture-April-2025.pptx
PDF
Video forgery: An extensive analysis of inter-and intra-frame manipulation al...
PDF
Five Habits of High-Impact Board Members
PDF
Hindi spoken digit analysis for native and non-native speakers
PPT
Module 1.ppt Iot fundamentals and Architecture
PDF
From MVP to Full-Scale Product A Startup’s Software Journey.pdf
PDF
Assigned Numbers - 2025 - Bluetooth® Document
PDF
A contest of sentiment analysis: k-nearest neighbor versus neural network
PDF
Microsoft Solutions Partner Drive Digital Transformation with D365.pdf
PPTX
observCloud-Native Containerability and monitoring.pptx
PDF
Transform Your ITIL® 4 & ITSM Strategy with AI in 2025.pdf
PDF
A review of recent deep learning applications in wood surface defect identifi...
PDF
Taming the Chaos: How to Turn Unstructured Data into Decisions
PDF
Developing a website for English-speaking practice to English as a foreign la...
PDF
A comparative study of natural language inference in Swahili using monolingua...
PDF
NewMind AI Weekly Chronicles – August ’25 Week III
PDF
Zenith AI: Advanced Artificial Intelligence
PDF
A novel scalable deep ensemble learning framework for big data classification...
PDF
STKI Israel Market Study 2025 version august
PDF
August Patch Tuesday
MicrosoftCybserSecurityReferenceArchitecture-April-2025.pptx
Video forgery: An extensive analysis of inter-and intra-frame manipulation al...
Five Habits of High-Impact Board Members
Hindi spoken digit analysis for native and non-native speakers
Module 1.ppt Iot fundamentals and Architecture
From MVP to Full-Scale Product A Startup’s Software Journey.pdf
Assigned Numbers - 2025 - Bluetooth® Document
A contest of sentiment analysis: k-nearest neighbor versus neural network
Microsoft Solutions Partner Drive Digital Transformation with D365.pdf
observCloud-Native Containerability and monitoring.pptx
Transform Your ITIL® 4 & ITSM Strategy with AI in 2025.pdf
A review of recent deep learning applications in wood surface defect identifi...
Taming the Chaos: How to Turn Unstructured Data into Decisions
Developing a website for English-speaking practice to English as a foreign la...
A comparative study of natural language inference in Swahili using monolingua...
NewMind AI Weekly Chronicles – August ’25 Week III
Zenith AI: Advanced Artificial Intelligence
A novel scalable deep ensemble learning framework for big data classification...
STKI Israel Market Study 2025 version august
August Patch Tuesday

Flow plan

  • 3. IDENTIFY Performance- related behavioral events. Usually, these have to do with quantity or quality of producing products or delivering service by operating employees. MEASURE How often are the performance behaviors identified in step 1 occuring under existing conditions? This is called the baseline measure.
  • 4.  ANALYZE What are the antecedent (A) cues of the performance behavior and (B) what are contingent consequences (C) ? A-B-C analysis is a necessary prerequisite to develop an intervention effective strategy.  INTERVENE This is the action step of O.B. Mod. The goal is to accelerate functional performance behaviors and decelerate the dysfunctional behaviors. Positive reinforcement strategies involving attention and feedback are most used.
  • 5.  EVALUATE This final step evaluates to take sure the intervention does in fact lead to performance improvement. If it doesn’t then another analysis and intervention is made.
  • 6. AFTER TAKING NOTES  After researchers have gathered information from reading the text, the next task is to arrange the note cards. They need to identify the headings and the subheadings to categorize the gathered notes. Having accomplished this task, they are ready to transcribe the notes into sensible sentences. Key points and then details may be highlighted at this point. How is highlighting done?
  • 7. HIGHLIGHTING Highlighting is one study strategy a research must develop. This can be done with a marker or with a pen for underlining. The following is set of guidelines for proper highlighting:  Guidelines for Proper Highlighting  Read the notes before beginning to highlight.  Highlight important points, and key words and phrases only.  Do not highlight to much or too little.  Do not highlight the examples, case studies or information that are too detailed.
  • 8. Example:  Virtual reality (VR) is a computer-simulated reality. Virtual reality is a fast-growing area of artificial intelligence that had its origins in efforts to build more natural, realistic, multisensory human-computer interfaces. So virtual reality relies on multisensory input- output devices such as a tracking headset with video goggles and stereo earphones, a data glove or jumpsuit with fiber-optic sensors that track your body movements and a walker that monitors the movement of your feet. Then you experience computer-simulated “ virtual worlds” three- dimensionally through sight, sound and touch. Thus virtual reality is also called telepresence. For example, you can enter the computer-generated virtual world, look around and observe its contents, pick-up more objects and move around in it at will. Thus, virtual reality allows you to interact with computer-simulated objects, and environments as if they actually exists.