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Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design
Chris Munro
Final Major Project
Schedule
Review date: 06.02.13
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
w/b 04.02.13 Task 1 - FMP Launch
Meeting
w/b 11.02.13 Half-Term
w/b 18.02.13 Book meeting slot
with project manager.
Task 2 - Target
audience research +
Questionnaire
Creation
Continue with Task 2
and hand out some
Questionnaire’s.
Viability research, how
website like miniclip
generate revenue
through
advertisements.
Audience profiling
research
Review Schedule and
Production Log
w/b 25.02.13 Continued Audience
profiling research and
compiled
questionnaire answers
Host focus Group +
complete Task 2
Complete Task 2.
Begin Task 3 – mood-
board
Review Schedule and
Production Log
w/b 04.03.13 Task 4: Pitch must
take place by this
week.
Complete task 3 Pitch Game idea 10am Task 5 pre-production
planning
Continue Task 5 Review Schedule and
Production Log
w/b 11.03.13 Task 5: Pre-production
must take place by
this week.
Pre-production Refine Pre-Production
+ Start Production
(Layout)
Production Production Review Schedule and
Production Log
w/b 18.03.13 Production GUI
Prototype Build
(Functionality)
Production GUI
Prototype Build
(Functionality)
Sound for GUI +
Controller Scripting
Controller Scripting +
Particle effects
Review Schedule and
Production Log
25.03.13 Easter Review Schedule and
Production Log
01.04.13 Easter Review Schedule and
Production Log
w/b 08.04.13 Particle
Effects/Emitter +
Controller
Shooting and collision
functionality.
Rework on GUI after
error
Rework on Game
Level
Review Schedule and
Production Log
w/b 15.04.13 Ship shooting and
meteor destruction /
health.
In game level GUI/
menu system. Trigger/
activation
functionality
Trigger/ activation
functionality. Level
build objective
Winning, score Review Schedule and
Production Log
w/b 22.04.13 Trigger/ activation
functionality. Level
build objective
Trigger/ activation
functionality. Level
build objective. Score
GUI
Trigger/ activation
functionality. Level
build objective. Score
GUI
Winning Review Schedule and
Production Log
w/b 29.04.13 Find suitable assets Add score when
asteroid is shot and
destroyed
functionality
Fix collision detection Fix the ‘Win’
functionality
Review Schedule and
Production Log
w/b 06.05.13 Add health and fuel to
spacecraft
More collision
functionality (Destroy
if hit to hard… or
minus x amount of
health)
Highscore system/
menu
Score over time
functionality.
Export first Prototype Review Schedule and
Production Log
w/b 13.05.13 Score Added when
Asteroid destroyed
Level Build/Enemy
Turret
EnemyTurretWin/Lose
GUI (play again)
Export Prototype Review Schedule and
Production Log
w/b 20.05.13 Task 8: Evaluation
should take place no
later than the
beginning of this
week.
Final Game touches
and export
executable.
DEADLINE

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FMP Schedule

  • 1. Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design Chris Munro Final Major Project Schedule Review date: 06.02.13 Monday Tuesday Wednesday Thursday Friday Saturday Sunday w/b 04.02.13 Task 1 - FMP Launch Meeting w/b 11.02.13 Half-Term w/b 18.02.13 Book meeting slot with project manager. Task 2 - Target audience research + Questionnaire Creation Continue with Task 2 and hand out some Questionnaire’s. Viability research, how website like miniclip generate revenue through advertisements. Audience profiling research Review Schedule and Production Log w/b 25.02.13 Continued Audience profiling research and compiled questionnaire answers Host focus Group + complete Task 2 Complete Task 2. Begin Task 3 – mood- board Review Schedule and Production Log w/b 04.03.13 Task 4: Pitch must take place by this week. Complete task 3 Pitch Game idea 10am Task 5 pre-production planning Continue Task 5 Review Schedule and Production Log w/b 11.03.13 Task 5: Pre-production must take place by this week. Pre-production Refine Pre-Production + Start Production (Layout) Production Production Review Schedule and Production Log w/b 18.03.13 Production GUI Prototype Build (Functionality) Production GUI Prototype Build (Functionality) Sound for GUI + Controller Scripting Controller Scripting + Particle effects Review Schedule and Production Log 25.03.13 Easter Review Schedule and Production Log 01.04.13 Easter Review Schedule and Production Log w/b 08.04.13 Particle Effects/Emitter + Controller Shooting and collision functionality. Rework on GUI after error Rework on Game Level Review Schedule and Production Log
  • 2. w/b 15.04.13 Ship shooting and meteor destruction / health. In game level GUI/ menu system. Trigger/ activation functionality Trigger/ activation functionality. Level build objective Winning, score Review Schedule and Production Log w/b 22.04.13 Trigger/ activation functionality. Level build objective Trigger/ activation functionality. Level build objective. Score GUI Trigger/ activation functionality. Level build objective. Score GUI Winning Review Schedule and Production Log w/b 29.04.13 Find suitable assets Add score when asteroid is shot and destroyed functionality Fix collision detection Fix the ‘Win’ functionality Review Schedule and Production Log w/b 06.05.13 Add health and fuel to spacecraft More collision functionality (Destroy if hit to hard… or minus x amount of health) Highscore system/ menu Score over time functionality. Export first Prototype Review Schedule and Production Log w/b 13.05.13 Score Added when Asteroid destroyed Level Build/Enemy Turret EnemyTurretWin/Lose GUI (play again) Export Prototype Review Schedule and Production Log w/b 20.05.13 Task 8: Evaluation should take place no later than the beginning of this week. Final Game touches and export executable. DEADLINE