This schedule outlines the tasks and deadlines for a final major project for a games design course over 15 weeks. It includes tasks such as launching the project, conducting audience research through questionnaires and focus groups, creating a pitch, pre-production planning, production such as building levels and programming functionality, and evaluation. Key milestones are pitching the idea by week 4, completing pre-production by week 6, and the deadline for the final exported game in week 15.