The document discusses different algorithms for generating mazes, including:
1. Recursive backtracking, which performs a random walk while avoiding previously visited cells, backtracking when no moves remain.
2. Dijkstra's algorithm, which measures the shortest distance between a starting point and all other cells to find the shortest path.
3. Aldous-Broder random walk, which randomly visits neighbor cells to generate an unbiased maze, though it can take a long time to complete.